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diff --git a/platform/darwin/test/MGLLightTest.mm b/platform/darwin/test/MGLLightTest.mm
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+#import <XCTest/XCTest.h>
+#import <Mapbox/Mapbox.h>
+
+#import "MGLLight_Private.h"
+
+#import "../../darwin/src/NSDate+MGLAdditions.h"
+
+#import <mbgl/style/light.hpp>
+#import <mbgl/style/types.hpp>
+#include <mbgl/style/transition_options.hpp>
+
+@interface MGLLightTest : XCTestCase
+
+@end
+
+@implementation MGLLightTest
+
+- (void)testProperties {
+
+ MGLTransition defaultTransition = MGLTransitionMake(0, 0);
+ MGLTransition transition = MGLTransitionMake(6, 3);
+ mbgl::style::TransitionOptions transitionOptions { { MGLDurationFromTimeInterval(6) }, { MGLDurationFromTimeInterval(3) } };
+
+ // anchor
+ {
+ mbgl::style::Light light;
+ MGLLight *mglLight = [[MGLLight alloc] initWithMBGLLight:&light];
+ XCTAssertEqual(mglLight.anchor, MGLLightAnchorViewport);
+ XCTAssertEqual(mglLight.anchorTransition.delay, defaultTransition.delay);
+ XCTAssertEqual(mglLight.anchorTransition.duration, defaultTransition.duration);
+
+ auto lightFromMGLlight = [mglLight mbglLight];
+
+ XCTAssertEqual(light.getDefaultAnchor(), lightFromMGLlight.getAnchor().asConstant());
+ auto anchorTransition = lightFromMGLlight.getAnchorTransition();
+ XCTAssert(anchorTransition.delay && MGLTimeIntervalFromDuration(*anchorTransition.delay) == defaultTransition.delay);
+ XCTAssert(anchorTransition.duration && MGLTimeIntervalFromDuration(*anchorTransition.duration) == defaultTransition.duration);
+
+ mglLight.anchor = MGLLightAnchorMap;
+ mglLight.anchorTransition = transition;
+
+ XCTAssertEqual(mglLight.anchor, MGLLightAnchorMap);
+ XCTAssertEqual(mglLight.anchorTransition.delay, transition.delay);
+ XCTAssertEqual(mglLight.anchorTransition.duration, transition.duration);
+
+ mbgl::style::PropertyValue<mbgl::style::LightAnchorType> anchorProperty = { mbgl::style::LightAnchorType::Map };
+ light.setAnchor(anchorProperty);
+ light.setAnchorTransition(transitionOptions);
+
+ lightFromMGLlight = [mglLight mbglLight];
+
+ XCTAssertEqual(light.getAnchor().asConstant(), lightFromMGLlight.getAnchor().asConstant());
+ anchorTransition = lightFromMGLlight.getAnchorTransition();
+ XCTAssert(anchorTransition.delay && MGLTimeIntervalFromDuration(*anchorTransition.delay) == transition.delay);
+ XCTAssert(anchorTransition.duration && MGLTimeIntervalFromDuration(*anchorTransition.duration) == transition.duration);
+
+ }
+
+ // position
+ {
+ mbgl::style::Light light;
+ MGLLight *mglLight = [[MGLLight alloc] initWithMBGLLight:&light];
+ NSAssert([mglLight.position isKindOfClass:[MGLConstantStyleValue class]], @"mglLight.position isn’t a MGLConstantStyleValue.");
+ NSValue *positionValue = ((MGLConstantStyleValue *)mglLight.position).rawValue;
+ auto positionArray = light.getDefaultPosition().getSpherical();
+ MGLSphericalPosition defaultPosition = MGLSphericalPositionMake(positionArray[0], positionArray[1], positionArray[2]);
+
+ XCTAssert(defaultPosition.radial == positionValue.MGLSphericalPositionValue.radial);
+ XCTAssert(defaultPosition.azimuthal == positionValue.MGLSphericalPositionValue.azimuthal);
+ XCTAssert(defaultPosition.polar == positionValue.MGLSphericalPositionValue.polar);
+ XCTAssertEqual(mglLight.positionTransiton.delay, defaultTransition.delay);
+ XCTAssertEqual(mglLight.positionTransiton.duration, defaultTransition.duration);
+
+ auto lightFromMGLlight = [mglLight mbglLight];
+
+ XCTAssertEqual(positionArray, lightFromMGLlight.getPosition().asConstant().getSpherical());
+ auto positionTransition = lightFromMGLlight.getPositionTransition();
+ XCTAssert(positionTransition.delay && MGLTimeIntervalFromDuration(*positionTransition.delay) == defaultTransition.delay);
+ XCTAssert(positionTransition.duration && MGLTimeIntervalFromDuration(*positionTransition.duration) == defaultTransition.duration);
+
+ defaultPosition = MGLSphericalPositionMake(6, 180, 90);
+ MGLStyleValue<NSValue *> *positionStyleValue = [MGLStyleValue<NSValue *> valueWithRawValue:[NSValue valueWithMGLSphericalPosition:defaultPosition]];
+ mglLight.position = positionStyleValue;
+ mglLight.positionTransiton = transition;
+
+ NSAssert([mglLight.position isKindOfClass:[MGLConstantStyleValue class]], @"mglLight.position isn’t a MGLConstantStyleValue.");
+ positionValue = ((MGLConstantStyleValue *)mglLight.position).rawValue;
+
+ XCTAssert(defaultPosition.radial == positionValue.MGLSphericalPositionValue.radial);
+ XCTAssert(defaultPosition.azimuthal == positionValue.MGLSphericalPositionValue.azimuthal);
+ XCTAssert(defaultPosition.polar == positionValue.MGLSphericalPositionValue.polar);
+ XCTAssertEqual(mglLight.positionTransiton.delay, transition.delay);
+ XCTAssertEqual(mglLight.positionTransiton.duration, transition.duration);
+
+ lightFromMGLlight = [mglLight mbglLight];
+
+ positionArray = { { 6, 180, 90 } };
+ mbgl::style::Position position = { positionArray };
+ mbgl::style::PropertyValue<mbgl::style::Position> positionProperty = { position };
+ light.setPosition(positionProperty);
+ light.setPositionTransition(transitionOptions);
+
+ XCTAssertEqual(positionArray, lightFromMGLlight.getPosition().asConstant().getSpherical());
+ positionTransition = lightFromMGLlight.getPositionTransition();
+ XCTAssert(positionTransition.delay && MGLTimeIntervalFromDuration(*positionTransition.delay) == transition.delay);
+ XCTAssert(positionTransition.duration && MGLTimeIntervalFromDuration(*positionTransition.duration) == transition.duration);
+
+ }
+
+ // color
+ {
+ mbgl::style::Light light;
+ MGLLight *mglLight = [[MGLLight alloc] initWithMBGLLight:&light];
+ NSAssert([mglLight.color isKindOfClass:[MGLConstantStyleValue class]], @"mglLight.color isn’t a MGLConstantStyleValue.");
+ MGLColor *colorValue = ((MGLConstantStyleValue *)mglLight.color).rawValue;
+ auto color = light.getDefaultColor();
+ const CGFloat *colorComponents = CGColorGetComponents(colorValue.CGColor);
+
+ XCTAssert(color.r == colorComponents[0] && color.g == colorComponents[1] && color.b == colorComponents[2] &&
+ color.a == colorComponents[3]);
+ XCTAssertEqual(mglLight.colorTransiton.delay, defaultTransition.delay);
+ XCTAssertEqual(mglLight.colorTransiton.duration, defaultTransition.duration);
+
+ auto lightFromMGLlight = [mglLight mbglLight];
+
+ XCTAssertEqual(color, lightFromMGLlight.getColor().asConstant());
+ auto colorTransition = lightFromMGLlight.getColorTransition();
+ XCTAssert(colorTransition.delay && MGLTimeIntervalFromDuration(*colorTransition.delay) == defaultTransition.delay);
+ XCTAssert(colorTransition.duration && MGLTimeIntervalFromDuration(*colorTransition.duration) == defaultTransition.duration);
+
+ MGLStyleValue<MGLColor *> *colorStyleValue = [MGLStyleValue<MGLColor *> valueWithRawValue:[MGLColor blackColor]];
+ mglLight.color = colorStyleValue;
+ mglLight.colorTransiton = transition;
+
+ NSAssert([mglLight.color isKindOfClass:[MGLConstantStyleValue class]], @"mglLight.color isn’t a MGLConstantStyleValue.");
+ colorValue = ((MGLConstantStyleValue *)mglLight.color).rawValue;
+
+ XCTAssertEqual([MGLColor blackColor], colorValue);
+ XCTAssertEqual(mglLight.colorTransiton.delay, transition.delay);
+ XCTAssertEqual(mglLight.colorTransiton.duration, transition.duration);
+
+ mbgl::style::PropertyValue<mbgl::Color> colorProperty = { { 0, 0, 0, 1 } };
+ light.setColor(colorProperty);
+ light.setColorTransition(transitionOptions);
+
+ lightFromMGLlight = [mglLight mbglLight];
+
+ colorComponents = CGColorGetComponents(colorValue.CGColor);
+ color = lightFromMGLlight.getColor().asConstant();
+ XCTAssertEqual(light.getColor().asConstant(),lightFromMGLlight.getColor().asConstant());
+ colorTransition = lightFromMGLlight.getColorTransition();
+ XCTAssert(colorTransition.delay && MGLTimeIntervalFromDuration(*colorTransition.delay) == transition.delay);
+ XCTAssert(colorTransition.duration && MGLTimeIntervalFromDuration(*colorTransition.duration) == transition.duration);
+ }
+
+ // intensity
+ {
+ mbgl::style::Light light;
+ MGLLight *mglLight = [[MGLLight alloc] initWithMBGLLight:&light];
+ NSAssert([mglLight.intensity isKindOfClass:[MGLConstantStyleValue class]], @"mglLight.intensity isn’t a MGLConstantStyleValue.");
+ NSNumber *intensityNumber = ((MGLConstantStyleValue *)mglLight.intensity).rawValue;
+ auto intensity = light.getDefaultIntensity();
+
+ XCTAssert(intensityNumber.floatValue == intensity);
+ XCTAssertEqual(mglLight.intensityTransition.delay, defaultTransition.delay);
+ XCTAssertEqual(mglLight.intensityTransition.duration, defaultTransition.duration);
+
+ auto lightFromMGLlight = [mglLight mbglLight];
+
+ XCTAssertEqual(intensity, lightFromMGLlight.getIntensity().asConstant());
+ auto intensityTransition = lightFromMGLlight.getIntensityTransition();
+ XCTAssert(intensityTransition.delay && MGLTimeIntervalFromDuration(*intensityTransition.delay) == defaultTransition.delay);
+ XCTAssert(intensityTransition.duration && MGLTimeIntervalFromDuration(*intensityTransition.duration) == defaultTransition.duration);
+
+ NSNumber *intensityValue = @0.4;
+ MGLStyleValue<NSNumber *> *intensityStyleValue = [MGLStyleValue<NSNumber *> valueWithRawValue:intensityValue];
+ mglLight.intensity = intensityStyleValue;
+ mglLight.intensityTransition = transition;
+
+ NSAssert([mglLight.intensity isKindOfClass:[MGLConstantStyleValue class]], @"mglLight.intensity isn’t a MGLConstantStyleValue.");
+ intensityNumber = ((MGLConstantStyleValue *)mglLight.intensity).rawValue;
+ XCTAssert(intensityNumber.floatValue == intensityValue.floatValue);
+ XCTAssertEqual(mglLight.intensityTransition.delay, transition.delay);
+ XCTAssertEqual(mglLight.intensityTransition.duration, transition.duration);
+
+ mbgl::style::PropertyValue<float> intensityProperty = { 0.4 };
+ light.setIntensity(intensityProperty);
+ light.setIntensityTransition(transitionOptions);
+
+ lightFromMGLlight = [mglLight mbglLight];
+
+ XCTAssertEqual(light.getIntensity().asConstant(), lightFromMGLlight.getIntensity().asConstant());
+ intensityTransition = lightFromMGLlight.getIntensityTransition();
+ XCTAssert(intensityTransition.delay && MGLTimeIntervalFromDuration(*intensityTransition.delay) == transition.delay);
+ XCTAssert(intensityTransition.duration && MGLTimeIntervalFromDuration(*intensityTransition.duration) == transition.duration);
+
+ }
+
+}
+
+- (void)testValueAdditions {
+ MGLSphericalPosition position = MGLSphericalPositionMake(1.15, 210, 30);
+
+ XCTAssertEqual([NSValue valueWithMGLSphericalPosition:position].MGLSphericalPositionValue.radial, position.radial);
+ XCTAssertEqual([NSValue valueWithMGLSphericalPosition:position].MGLSphericalPositionValue.azimuthal, position.azimuthal);
+ XCTAssertEqual([NSValue valueWithMGLSphericalPosition:position].MGLSphericalPositionValue.polar, position.polar);
+ XCTAssertEqual([NSValue valueWithMGLLightAnchor:MGLLightAnchorMap].MGLLightAnchorValue, MGLLightAnchorMap);
+ XCTAssertEqual([NSValue valueWithMGLLightAnchor:MGLLightAnchorViewport].MGLLightAnchorValue, MGLLightAnchorViewport);
+}
+
+@end