diff options
Diffstat (limited to 'platform/darwin/test/MGLLightTest.mm')
-rw-r--r-- | platform/darwin/test/MGLLightTest.mm | 181 |
1 files changed, 53 insertions, 128 deletions
diff --git a/platform/darwin/test/MGLLightTest.mm b/platform/darwin/test/MGLLightTest.mm index 2c3d1c7bd1..b021bd1b73 100644 --- a/platform/darwin/test/MGLLightTest.mm +++ b/platform/darwin/test/MGLLightTest.mm @@ -1,3 +1,5 @@ +// This file is generated. +// Edit platform/darwin/scripts/generate-style-code.js, then run `make darwin-style-code`. #import <XCTest/XCTest.h> #import <Mapbox/Mapbox.h> @@ -20,186 +22,109 @@ MGLTransition defaultTransition = MGLTransitionMake(0, 0); MGLTransition transition = MGLTransitionMake(6, 3); mbgl::style::TransitionOptions transitionOptions { { MGLDurationFromTimeInterval(6) }, { MGLDurationFromTimeInterval(3) } }; - + // anchor { mbgl::style::Light light; MGLLight *mglLight = [[MGLLight alloc] initWithMBGLLight:&light]; - - NSAssert([mglLight.anchor isKindOfClass:[MGLConstantStyleValue class]], @"mglLight.anchor isn’t a MGLConstantStyleValue."); + auto lightFromMGLlight = [mglLight mbglLight]; + + XCTAssertEqual(light.getDefaultAnchor(), lightFromMGLlight.getAnchor()); + XCTAssert([mglLight.anchor isKindOfClass:[MGLConstantStyleValue class]], @"mglLight.anchor isn’t a MGLConstantStyleValue."); NSValue *anchorValue = ((MGLConstantStyleValue *)mglLight.anchor).rawValue; XCTAssertEqual(anchorValue.MGLLightAnchorValue, MGLLightAnchorViewport); - XCTAssertEqual(mglLight.anchorTransition.delay, defaultTransition.delay); - XCTAssertEqual(mglLight.anchorTransition.duration, defaultTransition.duration); - - auto lightFromMGLlight = [mglLight mbglLight]; - - XCTAssertEqual(light.getDefaultAnchor(), lightFromMGLlight.getAnchor().asConstant()); - auto anchorTransition = lightFromMGLlight.getAnchorTransition(); - XCTAssert(anchorTransition.delay && MGLTimeIntervalFromDuration(*anchorTransition.delay) == defaultTransition.delay); - XCTAssert(anchorTransition.duration && MGLTimeIntervalFromDuration(*anchorTransition.duration) == defaultTransition.duration); - - MGLStyleValue<NSValue *> *anchorStyleValue = [MGLStyleValue<NSValue *> valueWithRawValue:[NSValue valueWithMGLLightAnchor:MGLLightAnchorMap]]; - mglLight.anchor = anchorStyleValue; - mglLight.anchorTransition = transition; - NSAssert([mglLight.anchor isKindOfClass:[MGLConstantStyleValue class]], @"mglLight.anchor isn’t a MGLConstantStyleValue."); - anchorValue = ((MGLConstantStyleValue *)mglLight.anchor).rawValue; - - XCTAssertEqual(anchorValue.MGLLightAnchorValue, MGLLightAnchorMap); - XCTAssertEqual(mglLight.anchorTransition.delay, transition.delay); - XCTAssertEqual(mglLight.anchorTransition.duration, transition.duration); - - mbgl::style::PropertyValue<mbgl::style::LightAnchorType> anchorProperty = { mbgl::style::LightAnchorType::Map }; - light.setAnchor(anchorProperty); - light.setAnchorTransition(transitionOptions); - + + mbgl::style::PropertyValue<mbgl::style::LightAnchorType> propertyValue = { mbgl::style::LightAnchorType::Viewport }; + + light.setAnchor(propertyValue); + + mglLight = [[MGLLight alloc] initWithMBGLLight:&light]; lightFromMGLlight = [mglLight mbglLight]; - - XCTAssertEqual(light.getAnchor().asConstant(), lightFromMGLlight.getAnchor().asConstant()); - anchorTransition = lightFromMGLlight.getAnchorTransition(); - XCTAssert(anchorTransition.delay && MGLTimeIntervalFromDuration(*anchorTransition.delay) == transition.delay); - XCTAssert(anchorTransition.duration && MGLTimeIntervalFromDuration(*anchorTransition.duration) == transition.duration); - + + XCTAssertEqual(light.getAnchor(), lightFromMGLlight.getAnchor()); } - + // position { mbgl::style::Light light; MGLLight *mglLight = [[MGLLight alloc] initWithMBGLLight:&light]; - NSAssert([mglLight.position isKindOfClass:[MGLConstantStyleValue class]], @"mglLight.position isn’t a MGLConstantStyleValue."); - NSValue *positionValue = ((MGLConstantStyleValue *)mglLight.position).rawValue; - auto positionArray = light.getDefaultPosition().getSpherical(); - MGLSphericalPosition defaultPosition = MGLSphericalPositionMake(positionArray[0], positionArray[1], positionArray[2]); - - XCTAssert(defaultPosition.radial == positionValue.MGLSphericalPositionValue.radial); - XCTAssert(defaultPosition.azimuthal == positionValue.MGLSphericalPositionValue.azimuthal); - XCTAssert(defaultPosition.polar == positionValue.MGLSphericalPositionValue.polar); - XCTAssertEqual(mglLight.positionTransiton.delay, defaultTransition.delay); - XCTAssertEqual(mglLight.positionTransiton.duration, defaultTransition.duration); - auto lightFromMGLlight = [mglLight mbglLight]; - - XCTAssertEqual(positionArray, lightFromMGLlight.getPosition().asConstant().getSpherical()); + + XCTAssertEqual(light.getDefaultPosition(), lightFromMGLlight.getPosition()); auto positionTransition = lightFromMGLlight.getPositionTransition(); XCTAssert(positionTransition.delay && MGLTimeIntervalFromDuration(*positionTransition.delay) == defaultTransition.delay); XCTAssert(positionTransition.duration && MGLTimeIntervalFromDuration(*positionTransition.duration) == defaultTransition.duration); - - defaultPosition = MGLSphericalPositionMake(6, 180, 90); - MGLStyleValue<NSValue *> *positionStyleValue = [MGLStyleValue<NSValue *> valueWithRawValue:[NSValue valueWithMGLSphericalPosition:defaultPosition]]; - mglLight.position = positionStyleValue; - mglLight.positionTransiton = transition; - - NSAssert([mglLight.position isKindOfClass:[MGLConstantStyleValue class]], @"mglLight.position isn’t a MGLConstantStyleValue."); - positionValue = ((MGLConstantStyleValue *)mglLight.position).rawValue; - - XCTAssert(defaultPosition.radial == positionValue.MGLSphericalPositionValue.radial); - XCTAssert(defaultPosition.azimuthal == positionValue.MGLSphericalPositionValue.azimuthal); - XCTAssert(defaultPosition.polar == positionValue.MGLSphericalPositionValue.polar); - XCTAssertEqual(mglLight.positionTransiton.delay, transition.delay); - XCTAssertEqual(mglLight.positionTransiton.duration, transition.duration); - - lightFromMGLlight = [mglLight mbglLight]; - - positionArray = { { 6, 180, 90 } }; + + const std::array<float, 3> positionArray = { { 6, 180, 90 } }; mbgl::style::Position position = { positionArray }; - mbgl::style::PropertyValue<mbgl::style::Position> positionProperty = { position }; - light.setPosition(positionProperty); + mbgl::style::PropertyValue<mbgl::style::Position> propertyValue = { position }; + + light.setPosition(propertyValue); light.setPositionTransition(transitionOptions); - XCTAssertEqual(positionArray, lightFromMGLlight.getPosition().asConstant().getSpherical()); + + mglLight = [[MGLLight alloc] initWithMBGLLight:&light]; + lightFromMGLlight = [mglLight mbglLight]; + + XCTAssertEqual(light.getPosition(), lightFromMGLlight.getPosition()); positionTransition = lightFromMGLlight.getPositionTransition(); XCTAssert(positionTransition.delay && MGLTimeIntervalFromDuration(*positionTransition.delay) == transition.delay); XCTAssert(positionTransition.duration && MGLTimeIntervalFromDuration(*positionTransition.duration) == transition.duration); } - + // color { mbgl::style::Light light; MGLLight *mglLight = [[MGLLight alloc] initWithMBGLLight:&light]; - NSAssert([mglLight.color isKindOfClass:[MGLConstantStyleValue class]], @"mglLight.color isn’t a MGLConstantStyleValue."); - MGLColor *colorValue = ((MGLConstantStyleValue *)mglLight.color).rawValue; - auto color = light.getDefaultColor(); - const CGFloat *colorComponents = CGColorGetComponents(colorValue.CGColor); - - XCTAssert(color.r == colorComponents[0] && color.g == colorComponents[1] && color.b == colorComponents[2] && - color.a == colorComponents[3]); - XCTAssertEqual(mglLight.colorTransiton.delay, defaultTransition.delay); - XCTAssertEqual(mglLight.colorTransiton.duration, defaultTransition.duration); - auto lightFromMGLlight = [mglLight mbglLight]; - - XCTAssertEqual(color, lightFromMGLlight.getColor().asConstant()); + + XCTAssertEqual(light.getDefaultColor(), lightFromMGLlight.getColor()); auto colorTransition = lightFromMGLlight.getColorTransition(); XCTAssert(colorTransition.delay && MGLTimeIntervalFromDuration(*colorTransition.delay) == defaultTransition.delay); XCTAssert(colorTransition.duration && MGLTimeIntervalFromDuration(*colorTransition.duration) == defaultTransition.duration); - - MGLStyleValue<MGLColor *> *colorStyleValue = [MGLStyleValue<MGLColor *> valueWithRawValue:[MGLColor blackColor]]; - mglLight.color = colorStyleValue; - mglLight.colorTransiton = transition; - - NSAssert([mglLight.color isKindOfClass:[MGLConstantStyleValue class]], @"mglLight.color isn’t a MGLConstantStyleValue."); - colorValue = ((MGLConstantStyleValue *)mglLight.color).rawValue; - - XCTAssertEqual([MGLColor blackColor], colorValue); - XCTAssertEqual(mglLight.colorTransiton.delay, transition.delay); - XCTAssertEqual(mglLight.colorTransiton.duration, transition.duration); - - mbgl::style::PropertyValue<mbgl::Color> colorProperty = { { 0, 0, 0, 1 } }; - light.setColor(colorProperty); + + mbgl::style::PropertyValue<mbgl::Color> propertyValue = { { 1, 0, 0, 1 } }; + + light.setColor(propertyValue); light.setColorTransition(transitionOptions); - + + + mglLight = [[MGLLight alloc] initWithMBGLLight:&light]; lightFromMGLlight = [mglLight mbglLight]; - - colorComponents = CGColorGetComponents(colorValue.CGColor); - color = lightFromMGLlight.getColor().asConstant(); - XCTAssertEqual(light.getColor().asConstant(),lightFromMGLlight.getColor().asConstant()); + + XCTAssertEqual(light.getColor(), lightFromMGLlight.getColor()); colorTransition = lightFromMGLlight.getColorTransition(); XCTAssert(colorTransition.delay && MGLTimeIntervalFromDuration(*colorTransition.delay) == transition.delay); XCTAssert(colorTransition.duration && MGLTimeIntervalFromDuration(*colorTransition.duration) == transition.duration); + } - + // intensity { mbgl::style::Light light; MGLLight *mglLight = [[MGLLight alloc] initWithMBGLLight:&light]; - NSAssert([mglLight.intensity isKindOfClass:[MGLConstantStyleValue class]], @"mglLight.intensity isn’t a MGLConstantStyleValue."); - NSNumber *intensityNumber = ((MGLConstantStyleValue *)mglLight.intensity).rawValue; - auto intensity = light.getDefaultIntensity(); - - XCTAssert(intensityNumber.floatValue == intensity); - XCTAssertEqual(mglLight.intensityTransition.delay, defaultTransition.delay); - XCTAssertEqual(mglLight.intensityTransition.duration, defaultTransition.duration); - auto lightFromMGLlight = [mglLight mbglLight]; - - XCTAssertEqual(intensity, lightFromMGLlight.getIntensity().asConstant()); + + XCTAssertEqual(light.getDefaultIntensity(), lightFromMGLlight.getIntensity()); auto intensityTransition = lightFromMGLlight.getIntensityTransition(); XCTAssert(intensityTransition.delay && MGLTimeIntervalFromDuration(*intensityTransition.delay) == defaultTransition.delay); XCTAssert(intensityTransition.duration && MGLTimeIntervalFromDuration(*intensityTransition.duration) == defaultTransition.duration); - - NSNumber *intensityValue = @0.4; - MGLStyleValue<NSNumber *> *intensityStyleValue = [MGLStyleValue<NSNumber *> valueWithRawValue:intensityValue]; - mglLight.intensity = intensityStyleValue; - mglLight.intensityTransition = transition; - - NSAssert([mglLight.intensity isKindOfClass:[MGLConstantStyleValue class]], @"mglLight.intensity isn’t a MGLConstantStyleValue."); - intensityNumber = ((MGLConstantStyleValue *)mglLight.intensity).rawValue; - XCTAssert(intensityNumber.floatValue == intensityValue.floatValue); - XCTAssertEqual(mglLight.intensityTransition.delay, transition.delay); - XCTAssertEqual(mglLight.intensityTransition.duration, transition.duration); - - mbgl::style::PropertyValue<float> intensityProperty = { 0.4 }; - light.setIntensity(intensityProperty); + + mbgl::style::PropertyValue<float> propertyValue = { 0xff }; + + light.setIntensity(propertyValue); light.setIntensityTransition(transitionOptions); + + mglLight = [[MGLLight alloc] initWithMBGLLight:&light]; lightFromMGLlight = [mglLight mbglLight]; - - XCTAssertEqual(light.getIntensity().asConstant(), lightFromMGLlight.getIntensity().asConstant()); + + XCTAssertEqual(light.getIntensity(), lightFromMGLlight.getIntensity()); intensityTransition = lightFromMGLlight.getIntensityTransition(); XCTAssert(intensityTransition.delay && MGLTimeIntervalFromDuration(*intensityTransition.delay) == transition.delay); XCTAssert(intensityTransition.duration && MGLTimeIntervalFromDuration(*intensityTransition.duration) == transition.duration); - + } } |