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Diffstat (limited to 'platform/darwin/src/headless_view_cgl.cpp')
-rw-r--r--platform/darwin/src/headless_view_cgl.cpp113
1 files changed, 113 insertions, 0 deletions
diff --git a/platform/darwin/src/headless_view_cgl.cpp b/platform/darwin/src/headless_view_cgl.cpp
new file mode 100644
index 0000000000..a4f809a250
--- /dev/null
+++ b/platform/darwin/src/headless_view_cgl.cpp
@@ -0,0 +1,113 @@
+#include <mbgl/platform/default/headless_view.hpp>
+#include <mbgl/platform/default/headless_display.hpp>
+
+#include <CoreFoundation/CoreFoundation.h>
+
+namespace mbgl {
+
+gl::glProc HeadlessView::initializeExtension(const char* name) {
+ static CFBundleRef framework = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
+ if (!framework) {
+ throw std::runtime_error("Failed to load OpenGL framework.");
+ }
+
+ CFStringRef str = CFStringCreateWithCString(kCFAllocatorDefault, name, kCFStringEncodingASCII);
+ void* symbol = CFBundleGetFunctionPointerForName(framework, str);
+ CFRelease(str);
+
+ return reinterpret_cast<gl::glProc>(symbol);
+}
+
+void HeadlessView::createContext() {
+ CGLError error = CGLCreateContext(display->pixelFormat, NULL, &glContext);
+ if (error != kCGLNoError) {
+ throw std::runtime_error(std::string("Error creating GL context object:") + CGLErrorString(error) + "\n");
+ }
+
+ error = CGLEnable(glContext, kCGLCEMPEngine);
+ if (error != kCGLNoError) {
+ throw std::runtime_error(std::string("Error enabling OpenGL multithreading:") + CGLErrorString(error) + "\n");
+ }
+}
+
+void HeadlessView::destroyContext() {
+ CGLDestroyContext(glContext);
+}
+
+void HeadlessView::resizeFramebuffer() {
+ const unsigned int w = dimensions[0] * pixelRatio;
+ const unsigned int h = dimensions[1] * pixelRatio;
+
+ // Create depth/stencil buffer
+ MBGL_CHECK_ERROR(glGenRenderbuffersEXT(1, &fboDepthStencil));
+ MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fboDepthStencil));
+ MBGL_CHECK_ERROR(glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, w, h));
+ MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0));
+
+ MBGL_CHECK_ERROR(glGenRenderbuffersEXT(1, &fboColor));
+ MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fboColor));
+ MBGL_CHECK_ERROR(glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA8, w, h));
+ MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0));
+
+ MBGL_CHECK_ERROR(glGenFramebuffersEXT(1, &fbo));
+ MBGL_CHECK_ERROR(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo));
+
+ MBGL_CHECK_ERROR(glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, fboColor));
+ MBGL_CHECK_ERROR(glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER_EXT, fboDepthStencil));
+
+ GLenum status = MBGL_CHECK_ERROR(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT));
+
+ if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ std::string error("Couldn't create framebuffer: ");
+ switch (status) {
+ case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: (error += "incomplete attachment"); break;
+ case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: error += "incomplete missing attachment"; break;
+ case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: error += "incomplete dimensions"; break;
+ case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: error += "incomplete formats"; break;
+ case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: error += "incomplete draw buffer"; break;
+ case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: error += "incomplete read buffer"; break;
+ case GL_FRAMEBUFFER_UNSUPPORTED: error += "unsupported"; break;
+ default: error += "other"; break;
+ }
+ throw std::runtime_error(error);
+ }
+
+ MBGL_CHECK_ERROR(glViewport(0, 0, w, h));
+}
+
+void HeadlessView::clearBuffers() {
+ assert(active);
+
+ MBGL_CHECK_ERROR(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0));
+
+ if (fbo) {
+ MBGL_CHECK_ERROR(glDeleteFramebuffersEXT(1, &fbo));
+ fbo = 0;
+ }
+
+ if (fboColor) {
+ MBGL_CHECK_ERROR(glDeleteRenderbuffersEXT(1, &fboColor));
+ fboColor = 0;
+ }
+
+ if (fboDepthStencil) {
+ MBGL_CHECK_ERROR(glDeleteRenderbuffersEXT(1, &fboDepthStencil));
+ fboDepthStencil = 0;
+ }
+}
+
+void HeadlessView::activateContext() {
+ CGLError error = CGLSetCurrentContext(glContext);
+ if (error != kCGLNoError) {
+ throw std::runtime_error(std::string("Switching OpenGL context failed:") + CGLErrorString(error) + "\n");
+ }
+}
+
+void HeadlessView::deactivateContext() {
+ CGLError error = CGLSetCurrentContext(nullptr);
+ if (error != kCGLNoError) {
+ throw std::runtime_error(std::string("Removing OpenGL context failed:") + CGLErrorString(error) + "\n");
+ }
+}
+
+} // namespace mbgl