diff options
Diffstat (limited to 'platform/darwin/src/headless_view_cgl.cpp')
-rw-r--r-- | platform/darwin/src/headless_view_cgl.cpp | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/platform/darwin/src/headless_view_cgl.cpp b/platform/darwin/src/headless_view_cgl.cpp new file mode 100644 index 0000000000..a4f809a250 --- /dev/null +++ b/platform/darwin/src/headless_view_cgl.cpp @@ -0,0 +1,113 @@ +#include <mbgl/platform/default/headless_view.hpp> +#include <mbgl/platform/default/headless_display.hpp> + +#include <CoreFoundation/CoreFoundation.h> + +namespace mbgl { + +gl::glProc HeadlessView::initializeExtension(const char* name) { + static CFBundleRef framework = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl")); + if (!framework) { + throw std::runtime_error("Failed to load OpenGL framework."); + } + + CFStringRef str = CFStringCreateWithCString(kCFAllocatorDefault, name, kCFStringEncodingASCII); + void* symbol = CFBundleGetFunctionPointerForName(framework, str); + CFRelease(str); + + return reinterpret_cast<gl::glProc>(symbol); +} + +void HeadlessView::createContext() { + CGLError error = CGLCreateContext(display->pixelFormat, NULL, &glContext); + if (error != kCGLNoError) { + throw std::runtime_error(std::string("Error creating GL context object:") + CGLErrorString(error) + "\n"); + } + + error = CGLEnable(glContext, kCGLCEMPEngine); + if (error != kCGLNoError) { + throw std::runtime_error(std::string("Error enabling OpenGL multithreading:") + CGLErrorString(error) + "\n"); + } +} + +void HeadlessView::destroyContext() { + CGLDestroyContext(glContext); +} + +void HeadlessView::resizeFramebuffer() { + const unsigned int w = dimensions[0] * pixelRatio; + const unsigned int h = dimensions[1] * pixelRatio; + + // Create depth/stencil buffer + MBGL_CHECK_ERROR(glGenRenderbuffersEXT(1, &fboDepthStencil)); + MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fboDepthStencil)); + MBGL_CHECK_ERROR(glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, w, h)); + MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0)); + + MBGL_CHECK_ERROR(glGenRenderbuffersEXT(1, &fboColor)); + MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fboColor)); + MBGL_CHECK_ERROR(glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA8, w, h)); + MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0)); + + MBGL_CHECK_ERROR(glGenFramebuffersEXT(1, &fbo)); + MBGL_CHECK_ERROR(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo)); + + MBGL_CHECK_ERROR(glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, fboColor)); + MBGL_CHECK_ERROR(glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER_EXT, fboDepthStencil)); + + GLenum status = MBGL_CHECK_ERROR(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT)); + + if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { + std::string error("Couldn't create framebuffer: "); + switch (status) { + case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: (error += "incomplete attachment"); break; + case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: error += "incomplete missing attachment"; break; + case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: error += "incomplete dimensions"; break; + case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: error += "incomplete formats"; break; + case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: error += "incomplete draw buffer"; break; + case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: error += "incomplete read buffer"; break; + case GL_FRAMEBUFFER_UNSUPPORTED: error += "unsupported"; break; + default: error += "other"; break; + } + throw std::runtime_error(error); + } + + MBGL_CHECK_ERROR(glViewport(0, 0, w, h)); +} + +void HeadlessView::clearBuffers() { + assert(active); + + MBGL_CHECK_ERROR(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0)); + + if (fbo) { + MBGL_CHECK_ERROR(glDeleteFramebuffersEXT(1, &fbo)); + fbo = 0; + } + + if (fboColor) { + MBGL_CHECK_ERROR(glDeleteRenderbuffersEXT(1, &fboColor)); + fboColor = 0; + } + + if (fboDepthStencil) { + MBGL_CHECK_ERROR(glDeleteRenderbuffersEXT(1, &fboDepthStencil)); + fboDepthStencil = 0; + } +} + +void HeadlessView::activateContext() { + CGLError error = CGLSetCurrentContext(glContext); + if (error != kCGLNoError) { + throw std::runtime_error(std::string("Switching OpenGL context failed:") + CGLErrorString(error) + "\n"); + } +} + +void HeadlessView::deactivateContext() { + CGLError error = CGLSetCurrentContext(nullptr); + if (error != kCGLNoError) { + throw std::runtime_error(std::string("Removing OpenGL context failed:") + CGLErrorString(error) + "\n"); + } +} + +} // namespace mbgl |