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diff --git a/platform/darwin/src/headless_backend_cgl.mm b/platform/darwin/src/headless_backend_cgl.mm
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+#include <mbgl/gl/headless_backend.hpp>
+#include <mbgl/util/logging.hpp>
+
+#include <OpenGL/OpenGL.h>
+#include <Foundation/NSString.h>
+#include <CoreFoundation/CoreFoundation.h>
+
+#include <string>
+#include <stdexcept>
+
+namespace mbgl {
+namespace gl {
+
+// This class provides a singleton that contains information about the pixel format used for
+// instantiating new headless rendering contexts.
+class CGLDisplayConfig {
+private:
+ // Key for singleton construction.
+ struct Key { explicit Key() = default; };
+
+public:
+ CGLDisplayConfig(Key) {
+ // TODO: test if OpenGL 4.1 with GL_ARB_ES2_compatibility is supported
+ // If it is, use kCGLOGLPVersion_3_2_Core and enable that extension.
+ CGLPixelFormatAttribute attributes[] = {
+ kCGLPFAOpenGLProfile, static_cast<CGLPixelFormatAttribute>(kCGLOGLPVersion_Legacy),
+ // Not adding kCGLPFAAccelerated, as this will make headless rendering impossible when running in VMs.
+ kCGLPFAClosestPolicy,
+ kCGLPFAAccumSize, static_cast<CGLPixelFormatAttribute>(32),
+ kCGLPFAColorSize, static_cast<CGLPixelFormatAttribute>(24),
+ kCGLPFAAlphaSize, static_cast<CGLPixelFormatAttribute>(8),
+ kCGLPFADepthSize, static_cast<CGLPixelFormatAttribute>(16),
+ kCGLPFAStencilSize, static_cast<CGLPixelFormatAttribute>(8),
+ kCGLPFASupportsAutomaticGraphicsSwitching,
+ kCGLPFAAllowOfflineRenderers, // Allows using the integrated GPU
+ static_cast<CGLPixelFormatAttribute>(0)
+ };
+
+ GLint num;
+ // TODO: obtain all configurations and choose the best one.
+ const CGLError error = CGLChoosePixelFormat(attributes, &pixelFormat, &num);
+ if (error != kCGLNoError) {
+ throw std::runtime_error(std::string("Error choosing pixel format:") + CGLErrorString(error) + "\n");
+ }
+ if (num <= 0) {
+ throw std::runtime_error("No pixel formats found.");
+ }
+ }
+
+ ~CGLDisplayConfig() {
+ const CGLError error = CGLDestroyPixelFormat(pixelFormat);
+ if (error != kCGLNoError) {
+ Log::Error(Event::OpenGL, std::string("Error destroying pixel format:") + CGLErrorString(error));
+ }
+ }
+
+ static std::shared_ptr<const CGLDisplayConfig> create() {
+ static std::weak_ptr<const CGLDisplayConfig> instance;
+ auto shared = instance.lock();
+ if (!shared) {
+ instance = shared = std::make_shared<CGLDisplayConfig>(Key{});
+ }
+ return shared;
+ }
+
+public:
+ CGLPixelFormatObj pixelFormat = nullptr;
+};
+
+class CGLBackendImpl : public HeadlessBackend::Impl {
+public:
+ CGLBackendImpl() {
+ CGLError error = CGLCreateContext(cglDisplay->pixelFormat, nullptr, &glContext);
+ if (error != kCGLNoError) {
+ throw std::runtime_error(std::string("Error creating GL context object:") +
+ CGLErrorString(error) + "\n");
+ }
+
+ error = CGLEnable(glContext, kCGLCEMPEngine);
+ if (error != kCGLNoError) {
+ throw std::runtime_error(std::string("Error enabling OpenGL multithreading:") +
+ CGLErrorString(error) + "\n");
+ }
+ }
+
+ ~CGLBackendImpl() final {
+ CGLDestroyContext(glContext);
+ }
+
+ gl::ProcAddress getExtensionFunctionPointer(const char* name) final {
+ static CFBundleRef framework = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
+ if (!framework) {
+ throw std::runtime_error("Failed to load OpenGL framework.");
+ }
+
+ return reinterpret_cast<gl::ProcAddress>(CFBundleGetFunctionPointerForName(
+ framework, (__bridge CFStringRef)[NSString stringWithUTF8String:name]));
+ }
+
+ void activateContext() final {
+ CGLError error = CGLSetCurrentContext(glContext);
+ if (error != kCGLNoError) {
+ throw std::runtime_error(std::string("Switching OpenGL context failed:") +
+ CGLErrorString(error) + "\n");
+ }
+ }
+
+ void deactivateContext() final {
+ CGLError error = CGLSetCurrentContext(nullptr);
+ if (error != kCGLNoError) {
+ throw std::runtime_error(std::string("Removing OpenGL context failed:") +
+ CGLErrorString(error) + "\n");
+ }
+ }
+
+private:
+ const std::shared_ptr<const CGLDisplayConfig> cglDisplay = CGLDisplayConfig::create();
+ CGLContextObj glContext = nullptr;
+};
+
+void HeadlessBackend::createImpl() {
+ assert(!impl);
+ impl = std::make_unique<CGLBackendImpl>();
+}
+
+} // namespace gl
+} // namespace mbgl