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-rw-r--r--platform/darwin/src/MGLVectorSource.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/platform/darwin/src/MGLVectorSource.h b/platform/darwin/src/MGLVectorSource.h
index bfa52f5b49..2322c62f29 100644
--- a/platform/darwin/src/MGLVectorSource.h
+++ b/platform/darwin/src/MGLVectorSource.h
@@ -12,22 +12,22 @@ NS_ASSUME_NONNULL_BEGIN
A vector source is added to an `MGLStyle` object along with one or more
`MGLVectorStyleLayer` objects. A vector style layer defines the appearance of
any content supplied by the vector source.
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+
Each
<a href="https://www.mapbox.com/mapbox-gl-style-spec/#sources-vector"><code>vector</code></a>
source defined by the style JSON file is represented at runtime by an
`MGLVectorSource` object that you can use to initialize new style layers. You
can also add and remove sources dynamically using methods such as
`-[MGLStyle addSource:]` and `-[MGLStyle sourceWithIdentifier:]`.
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+
Within each vector tile, each geometric coordinate must lie between
−1&nbsp;×&nbsp;<var>extent</var> and
(<var>extent</var>&nbsp;×&nbsp;2)&nbsp;−&nbsp;1, inclusive. Any vector style
layer initialized with a vector source must have a non-`nil` value in its
`sourceLayerIdentifier` property.
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+
### Example
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+
```swift
let source = MGLVectorSource(identifier: "pois", tileURLTemplates: ["https://example.com/vector-tiles/{z}/{x}/{y}.mvt"], options: [
.minimumZoomLevel: 9,