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-rw-r--r--platform/darwin/src/MGLTileSource.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/platform/darwin/src/MGLTileSource.h b/platform/darwin/src/MGLTileSource.h
index bc29b0f95c..54c756332d 100644
--- a/platform/darwin/src/MGLTileSource.h
+++ b/platform/darwin/src/MGLTileSource.h
@@ -135,6 +135,10 @@ typedef NS_ENUM(NSUInteger, MGLTileCoordinateSystem) {
A tile source is added to an `MGLStyle` object along with one or more
`MGLRasterStyleLayer` or `MGLVectorStyleLayer` objects. Use a style layer to
control the appearance of content supplied by the tile source.
+
+ A tile source is also known as a tile set. To learn about the structure of a
+ Mapbox-hosted tile set, view it in
+ <a href="https://www.mapbox.com/studio/tilesets/">Mapbox Studio’s Tilesets editor</a>.
Do not create instances of this class directly, and do not create your own
subclasses of this class. Instead, create instances of `MGLRasterSource` and