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Diffstat (limited to 'platform/darwin/src/MGLSymbolStyleLayer.h')
-rw-r--r--platform/darwin/src/MGLSymbolStyleLayer.h40
1 files changed, 20 insertions, 20 deletions
diff --git a/platform/darwin/src/MGLSymbolStyleLayer.h b/platform/darwin/src/MGLSymbolStyleLayer.h
index cbbd4577d0..93c9e38477 100644
--- a/platform/darwin/src/MGLSymbolStyleLayer.h
+++ b/platform/darwin/src/MGLSymbolStyleLayer.h
@@ -317,27 +317,27 @@ typedef NS_ENUM(NSUInteger, MGLTextTransform) {
};
/**
- The property allows to control an orientation of a symbol. Note, that the
- property values act as a hint, so that Symbols whose language doesn't support
- provided orientation, will be laid out in their natural orientation. Example:
- English point symbol will be rendered horizontally even if `"textWritingMode":
- ["vertical"]` is set. The order of elements in an array define priority order
- for the placement of an orientation variant.
+ The property allows to control an orientation of a symbol. Note that the
+ property values act as a hint, so that a symbol whose language doesn’t support
+ the provided orientation will be laid out in its natural orientation. Example:
+ English point symbol will be rendered horizontally even if array value contains
+ single 'vertical' enum value. The order of elements in an array define priority
+ order for the placement of an orientation variant.
Values of this type are used in the `MGLSymbolStyleLayer.textWritingModes`
property.
*/
-typedef NS_ENUM(NSUInteger, MGLTextWritingModes) {
+typedef NS_ENUM(NSUInteger, MGLTextWritingMode) {
/**
If a text's language supports horizontal writing mode, symbols with point
placement would be laid out horizontally.
*/
- MGLTextWritingModesHorizontal,
+ MGLTextWritingModeHorizontal,
/**
If a text's language supports vertical writing mode, symbols with point
placement would be laid out vertically.
*/
- MGLTextWritingModesVertical,
+ MGLTextWritingModeVertical,
};
/**
@@ -1671,12 +1671,12 @@ MGL_EXPORT
@property (nonatomic, null_resettable) NSExpression *textVariableAnchor;
/**
- The property allows to control an orientation of a symbol. Note, that the
- property values act as a hint, so that Symbols whose language doesn't support
- provided orientation, will be laid out in their natural orientation. Example:
- English point symbol will be rendered horizontally even if `"textWritingMode":
- ["vertical"]` is set. The order of elements in an array define priority order
- for the placement of an orientation variant.
+ The property allows to control an orientation of a symbol. Note that the
+ property values act as a hint, so that a symbol whose language doesn’t support
+ the provided orientation will be laid out in its natural orientation. Example:
+ English point symbol will be rendered horizontally even if array value contains
+ single 'vertical' enum value. The order of elements in an array define priority
+ order for the placement of an orientation variant.
This property is only applied to the style if `text` is non-`nil`, and
`symbolPlacement` is set to an expression that evaluates to or
@@ -1688,7 +1688,7 @@ MGL_EXPORT
You can set this property to an expression containing any of the following:
- * Constant `MGLTextWritingModes` array values
+ * Constant `MGLTextWritingMode` array values
* Constant array, whose each element is any of the following constant string
values:
* `horizontal`: If a text's language supports horizontal writing mode,
@@ -2446,17 +2446,17 @@ MGL_EXPORT
@property (readonly) MGLTextTransform MGLTextTransformValue;
/**
- Creates a new value object containing the given `MGLTextWritingModes` enumeration.
+ Creates a new value object containing the given `MGLTextWritingMode` enumeration.
@param textWritingModes The value for the new object.
@return A new value object that contains the enumeration value.
*/
-+ (instancetype)valueWithMGLTextWritingModes:(MGLTextWritingModes)textWritingModes;
++ (instancetype)valueWithMGLTextWritingMode:(MGLTextWritingMode)textWritingModes;
/**
- The `MGLTextWritingModes` enumeration representation of the value.
+ The `MGLTextWritingMode` enumeration representation of the value.
*/
-@property (readonly) MGLTextWritingModes MGLTextWritingModesValue;
+@property (readonly) MGLTextWritingMode MGLTextWritingModeValue;
/**
Creates a new value object containing the given `MGLIconTranslationAnchor` enumeration.