diff options
Diffstat (limited to 'platform/darwin/src/MGLLight.h')
-rw-r--r-- | platform/darwin/src/MGLLight.h | 120 |
1 files changed, 94 insertions, 26 deletions
diff --git a/platform/darwin/src/MGLLight.h b/platform/darwin/src/MGLLight.h index ef9811bd33..55b789f043 100644 --- a/platform/darwin/src/MGLLight.h +++ b/platform/darwin/src/MGLLight.h @@ -1,3 +1,6 @@ +// This file is generated. +// Edit platform/darwin/scripts/generate-style-code.js, then run `make darwin-style-code`. + #import <CoreLocation/CoreLocation.h> #import "MGLFoundation.h" @@ -5,13 +8,19 @@ NS_ASSUME_NONNULL_BEGIN - -/** Options to specify extruded geometries are lit relative to the map or viewport. */ +/** + Whether extruded geometries are lit relative to the map or viewport. + */ typedef NS_ENUM(NSUInteger, MGLLightAnchor) { - /** The position of the light source is aligned to the rotation of the map. */ + /** + The position of the light source is aligned to the rotation of the map. + */ MGLLightAnchorMap, - /** The position of the light source is aligned to the rotation of the viewport. */ - MGLLightAnchorViewport + /** + The position of the light source is aligned to the rotation of the + viewport. + */ + MGLLightAnchorViewport, }; /** @@ -20,7 +29,7 @@ typedef NS_ENUM(NSUInteger, MGLLightAnchor) { */ typedef struct MGLSphericalPosition { /** Distance from the center of the base of an object to its light. */ - CLLocationDistance radial; + CGFloat radial; /** Position of the light relative to 0° (0° when `MGLLight.anchor` is set to viewport corresponds to the top of the viewport, or 0° when `MGLLight.anchor` is set to map corresponds to due north, and degrees proceed clockwise). */ @@ -38,7 +47,7 @@ typedef struct MGLSphericalPosition { @return Returns a `MGLSphericalPosition` struct containing the position attributes. */ -NS_INLINE MGLSphericalPosition MGLSphericalPositionMake(CLLocationDistance radial, CLLocationDirection azimuthal, CLLocationDirection polar) { +NS_INLINE MGLSphericalPosition MGLSphericalPositionMake(CGFloat radial, CLLocationDirection azimuthal, CLLocationDirection polar) { MGLSphericalPosition position; position.radial = radial; position.azimuthal = azimuthal; @@ -54,8 +63,17 @@ MGL_EXPORT @interface MGLLight : NSObject /** - `anchor` Whether extruded geometries are lit relative to the map or viewport. + Whether extruded geometries are lit relative to the map or viewport. + + The default value of this property is an `MGLStyleValue` object containing an + `NSValue` object containing `MGLLightAnchorViewport`. + You can set this property to an instance of: + + * `MGLConstantStyleValue` + * `MGLCameraStyleFunction` with an interpolation mode of + `MGLInterpolationModeInterval` + This property corresponds to the <a href="https://www.mapbox.com/mapbox-gl-js/style-spec/#light-anchor"><code>anchor</code></a> light property in the Mapbox Style Specification. @@ -63,14 +81,25 @@ MGL_EXPORT @property (nonatomic) MGLStyleValue<NSValue *> *anchor; /** - Values describing animated transitions to `anchor` property. - */ -@property (nonatomic) MGLTransition anchorTransition; - - -/** - Position of the light source relative to lit (extruded) geometries. + Position of the `MGLLight` source relative to lit (extruded) geometries, in a + `MGLSphericalPosition` struct [radial coordinate, azimuthal angle, polar angle] + where radial indicates the distance from the center of the base of an object to + its light, azimuthal indicates the position of the light relative to 0° (0° + when `MGLLight.anchor` is set to `MGLLightAnchorViewport` corresponds to the + top of the viewport, or 0° when `MGLLight.anchor` is set to `MGLLightAnchorMap` + corresponds to due north, and degrees proceed clockwise), and polar indicates + the height of the light (from 0°, directly above, to 180°, directly below). + + The default value of this property is an `MGLStyleValue` object containing an + `MGLSphericalPosition` struct set to 1.15 radial, 210 azimuthal and 30 polar. + + You can set this property to an instance of: + * `MGLConstantStyleValue` + * `MGLCameraStyleFunction` with an interpolation mode of: + * `MGLInterpolationModeExponential` + * `MGLInterpolationModeInterval` + This property corresponds to the <a href="https://www.mapbox.com/mapbox-gl-js/style-spec/#light-position"><code>position</code></a> light property in the Mapbox Style Specification. @@ -78,48 +107,87 @@ MGL_EXPORT @property (nonatomic) MGLStyleValue<NSValue *> *position; /** - Values describing animated transitions to `position` property. - */ -@property (nonatomic) MGLTransition positionTransiton; + The transition affecting any changes to this layer’s `position` property. + This property corresponds to the `position-transition` property in the style JSON file format. +*/ +@property (nonatomic) MGLTransition positionTransition; #if TARGET_OS_IPHONE /** Color tint for lighting extruded geometries. + The default value of this property is an `MGLStyleValue` object containing + `UIColor.whiteColor`. + + You can set this property to an instance of: + + * `MGLConstantStyleValue` + * `MGLCameraStyleFunction` with an interpolation mode of: + * `MGLInterpolationModeExponential` + * `MGLInterpolationModeInterval` + This property corresponds to the <a href="https://www.mapbox.com/mapbox-gl-js/style-spec/#light-color"><code>color</code></a> light property in the Mapbox Style Specification. */ @property (nonatomic) MGLStyleValue<UIColor *> *color; #else - /** Color tint for lighting extruded geometries. + + The default value of this property is an `MGLStyleValue` object containing + `NSColor.whiteColor`. + + You can set this property to an instance of: + + * `MGLConstantStyleValue` + * `MGLCameraStyleFunction` with an interpolation mode of: + * `MGLInterpolationModeExponential` + * `MGLInterpolationModeInterval` + + This property corresponds to the <a + href="https://www.mapbox.com/mapbox-gl-js/style-spec/#light-color"><code>color</code></a> + light property in the Mapbox Style Specification. */ @property (nonatomic) MGLStyleValue<NSColor *> *color; #endif /** - Values describing animated transitions to `color` property. - */ -@property (nonatomic) MGLTransition colorTransiton; + The transition affecting any changes to this layer’s `color` property. + This property corresponds to the `color-transition` property in the style JSON file format. +*/ +@property (nonatomic) MGLTransition colorTransition; /** - Intensity of lighting (on a scale from 0 to 1). Higher numbers will present as more extreme contrast. + Intensity of lighting (on a scale from 0 to 1). Higher numbers will present as + more extreme contrast. + + The default value of this property is an `MGLStyleValue` object containing an + `NSNumber` object containing the float `0.5`. + + You can set this property to an instance of: + * `MGLConstantStyleValue` + * `MGLCameraStyleFunction` with an interpolation mode of: + * `MGLInterpolationModeExponential` + * `MGLInterpolationModeInterval` + This property corresponds to the <a href="https://www.mapbox.com/mapbox-gl-js/style-spec/#light-intensity"><code>intensity</code></a> light property in the Mapbox Style Specification. */ -@property(nonatomic) MGLStyleValue<NSNumber *> *intensity; +@property (nonatomic) MGLStyleValue<NSNumber *> *intensity; /** - Values describing animated transitions to `intensity` property. - */ + The transition affecting any changes to this layer’s `intensity` property. + + This property corresponds to the `intensity-transition` property in the style JSON file format. +*/ @property (nonatomic) MGLTransition intensityTransition; + @end NS_ASSUME_NONNULL_END |