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path: root/platform/darwin/app/LimeGreenStyleLayer.m
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Diffstat (limited to 'platform/darwin/app/LimeGreenStyleLayer.m')
-rw-r--r--platform/darwin/app/LimeGreenStyleLayer.m58
1 files changed, 0 insertions, 58 deletions
diff --git a/platform/darwin/app/LimeGreenStyleLayer.m b/platform/darwin/app/LimeGreenStyleLayer.m
deleted file mode 100644
index 98e96381b6..0000000000
--- a/platform/darwin/app/LimeGreenStyleLayer.m
+++ /dev/null
@@ -1,58 +0,0 @@
-#import "LimeGreenStyleLayer.h"
-@import GLKit;
-
-@implementation LimeGreenStyleLayer {
- GLuint _program;
- GLuint _vertexShader;
- GLuint _fragmentShader;
- GLuint _buffer;
- GLuint _aPos;
-}
-
-- (void)didMoveToMapView:(MGLMapView *)mapView {
- static const GLchar *vertexShaderSource = "attribute vec2 a_pos; void main() { gl_Position = vec4(a_pos, 1, 1); }";
- static const GLchar *fragmentShaderSource = "void main() { gl_FragColor = vec4(0, 0.5, 0, 0.5); }";
-
- _program = glCreateProgram();
- _vertexShader = glCreateShader(GL_VERTEX_SHADER);
- _fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
-
- glShaderSource(_vertexShader, 1, &vertexShaderSource, NULL);
- glCompileShader(_vertexShader);
- glAttachShader(_program, _vertexShader);
- glShaderSource(_fragmentShader, 1, &fragmentShaderSource, NULL);
- glCompileShader(_fragmentShader);
- glAttachShader(_program, _fragmentShader);
- glLinkProgram(_program);
- _aPos = glGetAttribLocation(_program, "a_pos");
-
- GLfloat triangle[] = { 0, 0.5, 0.5, -0.5, -0.5, -0.5 };
- glGenBuffers(1, &_buffer);
- glBindBuffer(GL_ARRAY_BUFFER, _buffer);
- glBufferData(GL_ARRAY_BUFFER, 6 * sizeof(GLfloat), triangle, GL_STATIC_DRAW);
-}
-
-- (void)drawInMapView:(MGLMapView *)mapView withContext:(MGLStyleLayerDrawingContext)context {
- glUseProgram(_program);
- glBindBuffer(GL_ARRAY_BUFFER, _buffer);
- glEnableVertexAttribArray(_aPos);
- glVertexAttribPointer(_aPos, 2, GL_FLOAT, GL_FALSE, 0, NULL);
- glDisable(GL_STENCIL_TEST);
- glDisable(GL_DEPTH_TEST);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
-}
-
-- (void)willMoveFromMapView:(MGLMapView *)mapView {
- if (!_program) {
- return;
- }
-
- glDeleteBuffers(1, &_buffer);
- glDetachShader(_program, _vertexShader);
- glDetachShader(_program, _fragmentShader);
- glDeleteShader(_vertexShader);
- glDeleteShader(_fragmentShader);
- glDeleteProgram(_program);
-}
-
-@end