diff options
Diffstat (limited to 'platform/darwin/app/LimeGreenStyleLayer.m')
-rw-r--r-- | platform/darwin/app/LimeGreenStyleLayer.m | 58 |
1 files changed, 0 insertions, 58 deletions
diff --git a/platform/darwin/app/LimeGreenStyleLayer.m b/platform/darwin/app/LimeGreenStyleLayer.m deleted file mode 100644 index 98e96381b6..0000000000 --- a/platform/darwin/app/LimeGreenStyleLayer.m +++ /dev/null @@ -1,58 +0,0 @@ -#import "LimeGreenStyleLayer.h" -@import GLKit; - -@implementation LimeGreenStyleLayer { - GLuint _program; - GLuint _vertexShader; - GLuint _fragmentShader; - GLuint _buffer; - GLuint _aPos; -} - -- (void)didMoveToMapView:(MGLMapView *)mapView { - static const GLchar *vertexShaderSource = "attribute vec2 a_pos; void main() { gl_Position = vec4(a_pos, 1, 1); }"; - static const GLchar *fragmentShaderSource = "void main() { gl_FragColor = vec4(0, 0.5, 0, 0.5); }"; - - _program = glCreateProgram(); - _vertexShader = glCreateShader(GL_VERTEX_SHADER); - _fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); - - glShaderSource(_vertexShader, 1, &vertexShaderSource, NULL); - glCompileShader(_vertexShader); - glAttachShader(_program, _vertexShader); - glShaderSource(_fragmentShader, 1, &fragmentShaderSource, NULL); - glCompileShader(_fragmentShader); - glAttachShader(_program, _fragmentShader); - glLinkProgram(_program); - _aPos = glGetAttribLocation(_program, "a_pos"); - - GLfloat triangle[] = { 0, 0.5, 0.5, -0.5, -0.5, -0.5 }; - glGenBuffers(1, &_buffer); - glBindBuffer(GL_ARRAY_BUFFER, _buffer); - glBufferData(GL_ARRAY_BUFFER, 6 * sizeof(GLfloat), triangle, GL_STATIC_DRAW); -} - -- (void)drawInMapView:(MGLMapView *)mapView withContext:(MGLStyleLayerDrawingContext)context { - glUseProgram(_program); - glBindBuffer(GL_ARRAY_BUFFER, _buffer); - glEnableVertexAttribArray(_aPos); - glVertexAttribPointer(_aPos, 2, GL_FLOAT, GL_FALSE, 0, NULL); - glDisable(GL_STENCIL_TEST); - glDisable(GL_DEPTH_TEST); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); -} - -- (void)willMoveFromMapView:(MGLMapView *)mapView { - if (!_program) { - return; - } - - glDeleteBuffers(1, &_buffer); - glDetachShader(_program, _vertexShader); - glDetachShader(_program, _fragmentShader); - glDeleteShader(_vertexShader); - glDeleteShader(_fragmentShader); - glDeleteProgram(_program); -} - -@end |