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-rw-r--r--platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/style/light/Light.java181
1 files changed, 181 insertions, 0 deletions
diff --git a/platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/style/light/Light.java b/platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/style/light/Light.java
new file mode 100644
index 0000000000..b66a50b8a4
--- /dev/null
+++ b/platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/style/light/Light.java
@@ -0,0 +1,181 @@
+// This file is generated. Edit android/platform/scripts/generate-style-code.js, then run `make android-style-code`.
+
+package com.mapbox.mapboxsdk.style.light;
+
+import android.support.annotation.ColorInt;
+import android.support.annotation.NonNull;
+import android.support.annotation.UiThread;
+
+import com.mapbox.mapboxsdk.style.layers.Property;
+import com.mapbox.mapboxsdk.style.layers.PropertyFactory;
+import com.mapbox.mapboxsdk.style.layers.TransitionOptions;
+
+/**
+ * The global light source.
+ *
+ * @see <a href="https://www.mapbox.com/mapbox-gl-style-spec/#light>">The online documentation</a>
+ */
+@UiThread
+public class Light {
+
+ private long nativePtr;
+
+ /**
+ * Creates a Light.
+ *
+ * @param nativePtr pointer used by core
+ */
+ public Light(long nativePtr) {
+ this.nativePtr = nativePtr;
+ }
+
+ /**
+ * Set the Anchor property. Whether extruded geometries are lit relative to the map or viewport.
+ *
+ * @param anchor as String
+ */
+ public void setAnchor(@Property.ANCHOR String anchor) {
+ nativeSetAnchor(anchor);
+ }
+
+ /**
+ * Get the Anchor property. Whether extruded geometries are lit relative to the map or viewport.
+ *
+ * @return anchor as String
+ */
+ @Property.ANCHOR public String getAnchor() {
+ return nativeGetAnchor();
+ }
+
+ /**
+ * Set the Position property. Position of the light source relative to lit (extruded) geometries, in [r radial coordinate, a azimuthal angle, p polar angle] where r indicates the distance from the center of the base of an object to its light, a indicates the position of the light relative to 0° (0° when `light.anchor` is set to `viewport` corresponds to the top of the viewport, or 0° when `light.anchor` is set to `map` corresponds to due north, and degrees proceed clockwise), and p indicates the height of the light (from 0°, directly above, to 180°, directly below).
+ *
+ * @param position of the light
+ */
+ public void setPosition(@NonNull Position position) {
+ nativeSetPosition(position);
+ }
+
+ /**
+ * Get the Position property. Position of the light source relative to lit (extruded) geometries, in [r radial coordinate, a azimuthal angle, p polar angle] where r indicates the distance from the center of the base of an object to its light, a indicates the position of the light relative to 0° (0° when `light.anchor` is set to `viewport` corresponds to the top of the viewport, or 0° when `light.anchor` is set to `map` corresponds to due north, and degrees proceed clockwise), and p indicates the height of the light (from 0°, directly above, to 180°, directly below).
+ *
+ * @return position as Position
+ */
+ public Position getPosition() {
+ return nativeGetPosition();
+ }
+
+ /**
+ * Get the Position property transition options.
+ *
+ * @return transition options for position
+ */
+ public TransitionOptions getPositionTransition() {
+ return nativeGetPositionTransition();
+ }
+
+ /**
+ * Set the Position property transition options.
+ *
+ * @param options transition options for position
+ */
+ public void setPositionTransition(TransitionOptions options) {
+ nativeSetPositionTransition(options.getDuration(), options.getDelay());
+ }
+
+ /**
+ * Set the Color property. Color tint for lighting extruded geometries.
+ *
+ * @param color as int
+ */
+ public void setColor(@ColorInt int color) {
+ nativeSetColor(PropertyFactory.colorToRgbaString(color));
+ }
+
+ /**
+ * Set the Color property. Color tint for lighting extruded geometries.
+ *
+ * @param color as String
+ */
+ public void setColor(String color) {
+ nativeSetColor(color);
+ }
+
+ /**
+ * Get the Color property. Color tint for lighting extruded geometries.
+ *
+ * @return color as String
+ */
+ public String getColor() {
+ return nativeGetColor();
+ }
+
+ /**
+ * Get the Color property transition options.
+ *
+ * @return transition options for color
+ */
+ public TransitionOptions getColorTransition() {
+ return nativeGetColorTransition();
+ }
+
+ /**
+ * Set the Color property transition options.
+ *
+ * @param options transition options for color
+ */
+ public void setColorTransition(TransitionOptions options) {
+ nativeSetColorTransition(options.getDuration(), options.getDelay());
+ }
+
+ /**
+ * Set the Intensity property. Intensity of lighting (on a scale from 0 to 1). Higher numbers will present as more extreme contrast.
+ *
+ * @param intensity as Float
+ */
+ public void setIntensity(float intensity) {
+ nativeSetIntensity(intensity);
+ }
+
+ /**
+ * Get the Intensity property. Intensity of lighting (on a scale from 0 to 1). Higher numbers will present as more extreme contrast.
+ *
+ * @return intensity as Float
+ */
+ public float getIntensity() {
+ return nativeGetIntensity();
+ }
+
+ /**
+ * Get the Intensity property transition options.
+ *
+ * @return transition options for intensity
+ */
+ public TransitionOptions getIntensityTransition() {
+ return nativeGetIntensityTransition();
+ }
+
+ /**
+ * Set the Intensity property transition options.
+ *
+ * @param options transition options for intensity
+ */
+ public void setIntensityTransition(TransitionOptions options) {
+ nativeSetIntensityTransition(options.getDuration(), options.getDelay());
+ }
+
+ private native void nativeSetAnchor(String anchor);
+ private native String nativeGetAnchor();
+ private native void nativeSetPosition(Position position);
+ private native Position nativeGetPosition();
+ private native TransitionOptions nativeGetPositionTransition();
+ private native void nativeSetPositionTransition(long duration, long delay);
+ private native void nativeSetColor(String color);
+ private native String nativeGetColor();
+ private native TransitionOptions nativeGetColorTransition();
+ private native void nativeSetColorTransition(long duration, long delay);
+ private native void nativeSetIntensity(float intensity);
+ private native float nativeGetIntensity();
+ private native TransitionOptions nativeGetIntensityTransition();
+ private native void nativeSetIntensityTransition(long duration, long delay);
+} \ No newline at end of file