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-rw-r--r--platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/style/layers/PropertyFactory.java132
1 files changed, 132 insertions, 0 deletions
diff --git a/platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/style/layers/PropertyFactory.java b/platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/style/layers/PropertyFactory.java
index 6e644c5591..18ee05e63b 100644
--- a/platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/style/layers/PropertyFactory.java
+++ b/platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/style/layers/PropertyFactory.java
@@ -1516,6 +1516,138 @@ public class PropertyFactory {
}
/**
+ * Radius of influence of one heatmap point in density-independent pixels. Increasing the value makes the heatmap smoother, but less detailed.
+ *
+ * @param value a Float value
+ * @return property wrapper around Float
+ */
+ public static PropertyValue<Float> heatmapRadius(Float value) {
+ return new PaintPropertyValue<>("heatmap-radius", value);
+ }
+
+ /**
+ * Radius of influence of one heatmap point in density-independent pixels. Increasing the value makes the heatmap smoother, but less detailed.
+ *
+ * @param expression an expression statement
+ * @return property wrapper around an expression statement
+ */
+ public static PropertyValue<Expression> heatmapRadius(Expression expression) {
+ return new PaintPropertyValue<>("heatmap-radius", expression);
+ }
+
+
+ /**
+ * Radius of influence of one heatmap point in density-independent pixels. Increasing the value makes the heatmap smoother, but less detailed.
+ *
+ * @param <T> the function input type
+ * @param function a wrapper function for Float
+ * @return property wrapper around a Float function
+ */
+ @Deprecated
+ public static <T> PropertyValue<Function<T, Float>> heatmapRadius(Function<T, Float> function) {
+ return new PaintPropertyValue<>("heatmap-radius", function);
+ }
+
+ /**
+ * A measure of how much an individual point contributes to the heatmap. A value of 10 would be equivalent to having 10 points of weight 1 in the same spot. Especially useful when combined with clustering.
+ *
+ * @param value a Float value
+ * @return property wrapper around Float
+ */
+ public static PropertyValue<Float> heatmapWeight(Float value) {
+ return new PaintPropertyValue<>("heatmap-weight", value);
+ }
+
+ /**
+ * A measure of how much an individual point contributes to the heatmap. A value of 10 would be equivalent to having 10 points of weight 1 in the same spot. Especially useful when combined with clustering.
+ *
+ * @param expression an expression statement
+ * @return property wrapper around an expression statement
+ */
+ public static PropertyValue<Expression> heatmapWeight(Expression expression) {
+ return new PaintPropertyValue<>("heatmap-weight", expression);
+ }
+
+
+ /**
+ * A measure of how much an individual point contributes to the heatmap. A value of 10 would be equivalent to having 10 points of weight 1 in the same spot. Especially useful when combined with clustering.
+ *
+ * @param <T> the function input type
+ * @param function a wrapper function for Float
+ * @return property wrapper around a Float function
+ */
+ @Deprecated
+ public static <T> PropertyValue<Function<T, Float>> heatmapWeight(Function<T, Float> function) {
+ return new PaintPropertyValue<>("heatmap-weight", function);
+ }
+
+ /**
+ * Similar to {@link PropertyFactory#heatmapWeight} but controls the intensity of the heatmap globally. Primarily used for adjusting the heatmap based on zoom level.
+ *
+ * @param value a Float value
+ * @return property wrapper around Float
+ */
+ public static PropertyValue<Float> heatmapIntensity(Float value) {
+ return new PaintPropertyValue<>("heatmap-intensity", value);
+ }
+
+ /**
+ * Similar to {@link PropertyFactory#heatmapWeight} but controls the intensity of the heatmap globally. Primarily used for adjusting the heatmap based on zoom level.
+ *
+ * @param expression an expression statement
+ * @return property wrapper around an expression statement
+ */
+ public static PropertyValue<Expression> heatmapIntensity(Expression expression) {
+ return new PaintPropertyValue<>("heatmap-intensity", expression);
+ }
+
+
+ /**
+ * Similar to {@link PropertyFactory#heatmapWeight} but controls the intensity of the heatmap globally. Primarily used for adjusting the heatmap based on zoom level.
+ *
+ * @param <Z> the zoom parameter type
+ * @param function a wrapper {@link CameraFunction} for Float
+ * @return property wrapper around a Float function
+ */
+ @Deprecated
+ public static <Z extends Number> PropertyValue<CameraFunction<Z, Float>> heatmapIntensity(CameraFunction<Z, Float> function) {
+ return new PaintPropertyValue<>("heatmap-intensity", function);
+ }
+
+ /**
+ * The global opacity at which the heatmap layer will be drawn.
+ *
+ * @param value a Float value
+ * @return property wrapper around Float
+ */
+ public static PropertyValue<Float> heatmapOpacity(Float value) {
+ return new PaintPropertyValue<>("heatmap-opacity", value);
+ }
+
+ /**
+ * The global opacity at which the heatmap layer will be drawn.
+ *
+ * @param expression an expression statement
+ * @return property wrapper around an expression statement
+ */
+ public static PropertyValue<Expression> heatmapOpacity(Expression expression) {
+ return new PaintPropertyValue<>("heatmap-opacity", expression);
+ }
+
+
+ /**
+ * The global opacity at which the heatmap layer will be drawn.
+ *
+ * @param <Z> the zoom parameter type
+ * @param function a wrapper {@link CameraFunction} for Float
+ * @return property wrapper around a Float function
+ */
+ @Deprecated
+ public static <Z extends Number> PropertyValue<CameraFunction<Z, Float>> heatmapOpacity(CameraFunction<Z, Float> function) {
+ return new PaintPropertyValue<>("heatmap-opacity", function);
+ }
+
+ /**
* The opacity of the entire fill extrusion layer. This is rendered on a per-layer, not per-feature, basis, and data-driven styling is not available.
*
* @param value a Float value