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-rw-r--r--include/mbgl/map/map.hpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/include/mbgl/map/map.hpp b/include/mbgl/map/map.hpp
index 3f53902b19..6338b5dfc1 100644
--- a/include/mbgl/map/map.hpp
+++ b/include/mbgl/map/map.hpp
@@ -124,7 +124,6 @@ public:
// Call this when the network reachability changed.
void setReachability(bool status);
-public:
inline const TransformState &getState() const { return state; }
inline timestamp getAnimationTime() const { return animationTime; }
inline timestamp getTime() const { return animationTime; }
@@ -152,7 +151,6 @@ private:
// Unconditionally performs a render with the current map state.
void render();
-private:
bool async = false;
std::unique_ptr<uv::loop> loop;
std::unique_ptr<uv::worker> workers;
@@ -161,7 +159,6 @@ private:
std::unique_ptr<uv_async_t> async_render;
std::unique_ptr<uv_async_t> async_cleanup;
-private:
// If cleared, the next time the render thread attempts to render the map, it will *actually*
// render the map.
std::atomic_flag is_clean = ATOMIC_FLAG_INIT;
@@ -177,10 +174,8 @@ private:
// Stores whether the map thread has been stopped already.
std::atomic_bool is_stopped;
-public:
View &view;
-private:
#ifndef NDEBUG
const unsigned long main_thread;
unsigned long map_thread = -1;
@@ -208,7 +203,6 @@ private:
timestamp animationTime = 0;
std::set<util::ptr<StyleSource>> activeSources;
-
};
}