diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/mbgl/map/map.hpp | 4 | ||||
-rw-r--r-- | include/mbgl/platform/default/glfw_view.hpp | 2 | ||||
-rw-r--r-- | include/mbgl/util/geo.hpp | 8 | ||||
-rw-r--r-- | include/mbgl/util/mat4.hpp | 1 |
4 files changed, 15 insertions, 0 deletions
diff --git a/include/mbgl/map/map.hpp b/include/mbgl/map/map.hpp index df7597ced4..f8c3f4a172 100644 --- a/include/mbgl/map/map.hpp +++ b/include/mbgl/map/map.hpp @@ -133,6 +133,10 @@ public: void setPitch(double pitch, const Duration& = Duration::zero()); double getPitch() const; + // North Orientation + void setNorthOrientation(NorthOrientation); + NorthOrientation getNorthOrientation() const; + // Size uint16_t getWidth() const; uint16_t getHeight() const; diff --git a/include/mbgl/platform/default/glfw_view.hpp b/include/mbgl/platform/default/glfw_view.hpp index a434b71bb1..0e46f7d87e 100644 --- a/include/mbgl/platform/default/glfw_view.hpp +++ b/include/mbgl/platform/default/glfw_view.hpp @@ -50,6 +50,8 @@ private: static std::shared_ptr<const mbgl::SpriteImage> makeSpriteImage(int width, int height, float pixelRatio); + void nextOrientation(); + void addRandomPointAnnotations(int count); void addRandomShapeAnnotations(int count); void addRandomCustomPointAnnotations(int count); diff --git a/include/mbgl/util/geo.hpp b/include/mbgl/util/geo.hpp index 2f0e4f6fdc..e815456f22 100644 --- a/include/mbgl/util/geo.hpp +++ b/include/mbgl/util/geo.hpp @@ -100,6 +100,14 @@ struct MetersBounds { } }; +// Determines the orientation of the map. +enum class NorthOrientation : uint8_t { + Upwards, // Default + Rightwards, + Downwards, + Leftwards, +}; + } // namespace mbgl #endif diff --git a/include/mbgl/util/mat4.hpp b/include/mbgl/util/mat4.hpp index e5b508e547..59f6e3ee00 100644 --- a/include/mbgl/util/mat4.hpp +++ b/include/mbgl/util/mat4.hpp @@ -38,6 +38,7 @@ void perspective(mat4& out, double fovy, double aspect, double near, double far) void copy(mat4& out, const mat4& a); void translate(mat4& out, const mat4& a, double x, double y, double z); void rotate_x(mat4& out, const mat4& a, double rad); +void rotate_y(mat4& out, const mat4& a, double rad); void rotate_z(mat4& out, const mat4& a, double rad); void scale(mat4& out, const mat4& a, double x, double y, double z); void multiply(mat4& out, const mat4& a, const mat4& b); |