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+// This is an incomplete port of http://glmatrix.net/
+//
+// Copyright (c) 2013 Brandon Jones, Colin MacKenzie IV
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the
+// use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not claim
+// that you wrote the original software. If you use this software in a
+// product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+
+#ifndef MBGL_UTIL_MAT4
+#define MBGL_UTIL_MAT4
+
+#include <array>
+
+namespace mbgl {
+
+typedef std::array<float, 16> mat4;
+
+namespace matrix {
+
+void identity(mat4& out);
+void ortho(mat4& out, float left, float right, float bottom, float top, float near, float far);
+void copy(mat4& out, const mat4& a);
+void translate(mat4& out, const mat4& a, float x, float y, float z);
+void rotate_z(mat4& out, const mat4& a, float rad);
+void scale(mat4& out, const mat4& a, float x, float y, float z);
+void multiply(mat4& out, const mat4& a, const mat4& b);
+
+}
+}
+
+#endif