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diff --git a/include/mbgl/style/style_layer.hpp b/include/mbgl/style/style_layer.hpp
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+#ifndef MBGL_STYLE_STYLE_LAYER
+#define MBGL_STYLE_STYLE_LAYER
+
+#include <mbgl/style/class_dictionary.hpp>
+#include <mbgl/style/class_properties.hpp>
+#include <mbgl/style/style_properties.hpp>
+#include <mbgl/style/rasterize_properties.hpp>
+#include <mbgl/style/applied_class_properties.hpp>
+
+#include <vector>
+#include <memory>
+#include <string>
+#include <map>
+#include <set>
+
+namespace mbgl {
+
+class StyleBucket;
+class StyleLayerGroup;
+
+class StyleLayer {
+public:
+ StyleLayer(const std::string &id, std::map<ClassID, ClassProperties> &&styles,
+ std::unique_ptr<const RasterizeProperties> &&rasterize);
+
+ template <typename T> const T &getProperties() {
+ if (properties.is<T>()) {
+ return properties.get<T>();
+ } else {
+ return defaultStyleProperties<T>();
+ }
+ }
+
+ // Determines whether this layer is the background layer.
+ bool isBackground() const;
+
+ // Updates the StyleProperties information in this layer by evaluating all
+ // pending transitions and applied classes in order.
+ void updateProperties(float z, timestamp now);
+
+ // Sets the list of classes and creates transitions to the currently applied values.
+ void setClasses(const std::vector<std::string> &class_names, timestamp now,
+ const PropertyTransition &defaultTransition);
+
+ bool hasTransitions() const;
+
+private:
+ // Applies all properties from a class, if they haven't been applied already.
+ void applyClassProperties(ClassID class_id, std::set<PropertyKey> &already_applied,
+ timestamp now, const PropertyTransition &defaultTransition);
+
+ // Sets the properties of this object by evaluating all pending transitions and
+ // aplied classes in order.
+ template <typename T> void applyStyleProperties(float z, timestamp now);
+ template <typename T> void applyStyleProperty(PropertyKey key, T &, float z, timestamp now);
+
+ // Removes all expired style transitions.
+ void cleanupAppliedStyleProperties(timestamp now);
+
+public:
+ // The name of this layer.
+ const std::string id;
+
+ StyleLayerType type = StyleLayerType::Unknown;
+
+ // Bucket information, telling the renderer how to generate the geometries
+ // for this layer (feature property filters, tessellation instructions, ...).
+ std::shared_ptr<StyleBucket> bucket;
+
+ // Contains all style classes that can be applied to this layer.
+ const std::map<ClassID, ClassProperties> styles;
+
+private:
+ // For every property, stores a list of applied property values, with
+ // optional transition times.
+ std::map<PropertyKey, AppliedClassProperties> appliedStyle;
+
+public:
+ // Stores the evaluated, and cascaded styling information, specific to this
+ // layer's type.
+ StyleProperties properties;
+
+ // Rasterization properties are used for prerendering the tile to a bitmap,
+ // which is then used as a raster image instead of rendering this layer
+ // directly in every frame.
+ const std::unique_ptr<const RasterizeProperties> rasterize;
+
+ // Child layer array (if this layer has child layers).
+ std::shared_ptr<StyleLayerGroup> layers;
+};
+
+}
+
+#endif