summaryrefslogtreecommitdiff
path: root/include/mbgl/style/light.hpp
diff options
context:
space:
mode:
Diffstat (limited to 'include/mbgl/style/light.hpp')
-rw-r--r--include/mbgl/style/light.hpp72
1 files changed, 34 insertions, 38 deletions
diff --git a/include/mbgl/style/light.hpp b/include/mbgl/style/light.hpp
index bec8e6ddeb..7942d0d237 100644
--- a/include/mbgl/style/light.hpp
+++ b/include/mbgl/style/light.hpp
@@ -1,52 +1,48 @@
-#pragma once
+// This file is generated. Do not edit.
+#pragma once
#include <mbgl/style/property_value.hpp>
#include <mbgl/style/transition_options.hpp>
#include <mbgl/style/types.hpp>
-#include <mbgl/style/position.hpp>
-#include <mbgl/util/color.hpp>
-#include <mbgl/util/indexed_tuple.hpp>
namespace mbgl {
-namespace style {
-template <class T>
-class LightProperty {
-public:
- using Type = T;
- using ValueType = PropertyValue<T>;
+class RenderLight;
- PropertyValue<T> value;
- TransitionOptions transition;
-};
-
-struct LightAnchor : LightProperty<LightAnchorType> {
- static LightAnchorType defaultValue() {
- return LightAnchorType::Viewport;
- }
-};
-
-struct LightPosition : LightProperty<Position> {
- static Position defaultValue() {
- std::array<float, 3> default_ = { { 1.15, 210, 30 } };
- return Position{ { default_ } };
- }
-};
+namespace style {
-struct LightColor : LightProperty<Color> {
- static Color defaultValue() {
- return Color::white();
- }
-};
+class Light {
+public:
-struct LightIntensity : LightProperty<float> {
- static float defaultValue() {
- return 0.5;
- }
+ static LightAnchorType getDefaultAnchor();
+ PropertyValue<LightAnchorType> getAnchor() const;
+ void setAnchor(PropertyValue<LightAnchorType>);
+ void setAnchorTransition(const TransitionOptions&);
+ TransitionOptions getAnchorTransition() const;
+
+ static Position getDefaultPosition();
+ PropertyValue<Position> getPosition() const;
+ void setPosition(PropertyValue<Position>);
+ void setPositionTransition(const TransitionOptions&);
+ TransitionOptions getPositionTransition() const;
+
+ static Color getDefaultColor();
+ PropertyValue<Color> getColor() const;
+ void setColor(PropertyValue<Color>);
+ void setColorTransition(const TransitionOptions&);
+ TransitionOptions getColorTransition() const;
+
+ static float getDefaultIntensity();
+ PropertyValue<float> getIntensity() const;
+ void setIntensity(PropertyValue<float>);
+ void setIntensityTransition(const TransitionOptions&);
+ TransitionOptions getIntensityTransition() const;
+
+private:
+ IndexedTuple<LightProperties, LightProperties> properties;
+
+ friend class mbgl::RenderLight;
};
-using LightProperties = TypeList<LightAnchor, LightPosition, LightColor, LightIntensity>;
-class Light : public IndexedTuple<LightProperties, LightProperties> {};
-
} // namespace style
} // namespace mbgl