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Diffstat (limited to 'include/mbgl/style/layers')
-rw-r--r-- | include/mbgl/style/layers/custom_layer.hpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/include/mbgl/style/layers/custom_layer.hpp b/include/mbgl/style/layers/custom_layer.hpp index d3867e2c4f..87bce06f41 100644 --- a/include/mbgl/style/layers/custom_layer.hpp +++ b/include/mbgl/style/layers/custom_layer.hpp @@ -33,6 +33,8 @@ struct CustomLayerRenderParameters { * any assumptions about the GL state (other than that the correct context is active). It may * make changes to the state, and is not required to reset values such as the depth mask, stencil * mask, and corresponding test flags to their original values. + * Make sure that you are drawing your fragments with a z value of 1 to take advantage of the + * opaque fragment culling in case there are opaque layers above your custom layer. */ using CustomLayerRenderFunction = void (*)(void* context, const CustomLayerRenderParameters&); |