summaryrefslogtreecommitdiff
path: root/include/mbgl/style/layers/hillshade_layer.hpp
diff options
context:
space:
mode:
Diffstat (limited to 'include/mbgl/style/layers/hillshade_layer.hpp')
-rw-r--r--include/mbgl/style/layers/hillshade_layer.hpp86
1 files changed, 86 insertions, 0 deletions
diff --git a/include/mbgl/style/layers/hillshade_layer.hpp b/include/mbgl/style/layers/hillshade_layer.hpp
new file mode 100644
index 0000000000..35664da46c
--- /dev/null
+++ b/include/mbgl/style/layers/hillshade_layer.hpp
@@ -0,0 +1,86 @@
+// This file is generated. Do not edit.
+
+#pragma once
+
+#include <mbgl/style/layer.hpp>
+#include <mbgl/style/filter.hpp>
+#include <mbgl/style/property_value.hpp>
+#include <mbgl/style/data_driven_property_value.hpp>
+
+#include <mbgl/util/color.hpp>
+
+namespace mbgl {
+namespace style {
+
+class TransitionOptions;
+
+class HillshadeLayer : public Layer {
+public:
+ HillshadeLayer(const std::string& layerID, const std::string& sourceID);
+ ~HillshadeLayer() final;
+
+ // Source
+ const std::string& getSourceID() const;
+
+ // Visibility
+ void setVisibility(VisibilityType) final;
+
+ // Zoom range
+ void setMinZoom(float) final;
+ void setMaxZoom(float) final;
+
+ // Paint properties
+
+ static PropertyValue<float> getDefaultHillshadeIlluminationDirection();
+ PropertyValue<float> getHillshadeIlluminationDirection() const;
+ void setHillshadeIlluminationDirection(PropertyValue<float>);
+ void setHillshadeIlluminationDirectionTransition(const TransitionOptions&);
+ TransitionOptions getHillshadeIlluminationDirectionTransition() const;
+
+ static PropertyValue<HillshadeIlluminationAnchorType> getDefaultHillshadeIlluminationAnchor();
+ PropertyValue<HillshadeIlluminationAnchorType> getHillshadeIlluminationAnchor() const;
+ void setHillshadeIlluminationAnchor(PropertyValue<HillshadeIlluminationAnchorType>);
+ void setHillshadeIlluminationAnchorTransition(const TransitionOptions&);
+ TransitionOptions getHillshadeIlluminationAnchorTransition() const;
+
+ static PropertyValue<float> getDefaultHillshadeExaggeration();
+ PropertyValue<float> getHillshadeExaggeration() const;
+ void setHillshadeExaggeration(PropertyValue<float>);
+ void setHillshadeExaggerationTransition(const TransitionOptions&);
+ TransitionOptions getHillshadeExaggerationTransition() const;
+
+ static PropertyValue<Color> getDefaultHillshadeShadowColor();
+ PropertyValue<Color> getHillshadeShadowColor() const;
+ void setHillshadeShadowColor(PropertyValue<Color>);
+ void setHillshadeShadowColorTransition(const TransitionOptions&);
+ TransitionOptions getHillshadeShadowColorTransition() const;
+
+ static PropertyValue<Color> getDefaultHillshadeHighlightColor();
+ PropertyValue<Color> getHillshadeHighlightColor() const;
+ void setHillshadeHighlightColor(PropertyValue<Color>);
+ void setHillshadeHighlightColorTransition(const TransitionOptions&);
+ TransitionOptions getHillshadeHighlightColorTransition() const;
+
+ static PropertyValue<Color> getDefaultHillshadeAccentColor();
+ PropertyValue<Color> getHillshadeAccentColor() const;
+ void setHillshadeAccentColor(PropertyValue<Color>);
+ void setHillshadeAccentColorTransition(const TransitionOptions&);
+ TransitionOptions getHillshadeAccentColorTransition() const;
+
+ // Private implementation
+
+ class Impl;
+ const Impl& impl() const;
+
+ Mutable<Impl> mutableImpl() const;
+ HillshadeLayer(Immutable<Impl>);
+ std::unique_ptr<Layer> cloneRef(const std::string& id) const final;
+};
+
+template <>
+inline bool Layer::is<HillshadeLayer>() const {
+ return getType() == LayerType::Hillshade;
+}
+
+} // namespace style
+} // namespace mbgl