diff options
Diffstat (limited to 'include/mbgl/style/conversion/light.hpp')
-rw-r--r-- | include/mbgl/style/conversion/light.hpp | 106 |
1 files changed, 1 insertions, 105 deletions
diff --git a/include/mbgl/style/conversion/light.hpp b/include/mbgl/style/conversion/light.hpp index ba162516c0..289fca2e31 100644 --- a/include/mbgl/style/conversion/light.hpp +++ b/include/mbgl/style/conversion/light.hpp @@ -2,9 +2,6 @@ #include <mbgl/style/light.hpp> #include <mbgl/style/conversion.hpp> -#include <mbgl/style/conversion/position.hpp> -#include <mbgl/style/conversion/property_value.hpp> -#include <mbgl/style/conversion/transition_options.hpp> namespace mbgl { namespace style { @@ -13,108 +10,7 @@ namespace conversion { template <> struct Converter<Light> { public: - template <class V> - optional<Light> operator()(const V& value, Error& error) const { - if (!isObject(value)) { - error = { "light must be an object" }; - return {}; - } - - Light light; - - const auto anchor = objectMember(value, "anchor"); - if (anchor) { - optional<PropertyValue<LightAnchorType>> convertedAnchor = - convert<PropertyValue<LightAnchorType>>(*anchor, error); - - if (convertedAnchor) { - light.setAnchor(*convertedAnchor); - } else { - return {}; - } - } - - const auto anchorTransition = objectMember(value, "anchor-transition"); - if (anchorTransition) { - optional<TransitionOptions> transition = - convert<TransitionOptions>(*anchorTransition, error); - if (transition) { - light.setAnchorTransition(*transition); - } else { - return {}; - } - } - - const auto color = objectMember(value, "color"); - if (color) { - optional<PropertyValue<Color>> convertedColor = - convert<PropertyValue<Color>>(*color, error); - - if (convertedColor) { - light.setColor(*convertedColor); - } else { - return {}; - } - } - - const auto colorTransition = objectMember(value, "color-transition"); - if (colorTransition) { - optional<TransitionOptions> transition = - convert<TransitionOptions>(*colorTransition, error); - if (transition) { - light.setColorTransition(*transition); - } else { - return {}; - } - } - - const auto position = objectMember(value, "position"); - if (position) { - optional<PropertyValue<Position>> convertedPosition = - convert<PropertyValue<Position>>(*position, error); - - if (convertedPosition) { - light.setPosition(*convertedPosition); - } else { - return {}; - } - } - - const auto positionTransition = objectMember(value, "position-transition"); - if (positionTransition) { - optional<TransitionOptions> transition = - convert<TransitionOptions>(*positionTransition, error); - if (transition) { - light.setPositionTransition(*transition); - } else { - return {}; - } - } - - const auto intensity = objectMember(value, "intensity"); - if (intensity) { - optional<PropertyValue<float>> convertedIntensity = - convert<PropertyValue<float>>(*intensity, error); - - if (convertedIntensity) { - light.setIntensity(*convertedIntensity); - } else { - return {}; - } - } - - const auto intensityTransition = objectMember(value, "intensity-transition"); - if (intensityTransition) { - optional<TransitionOptions> transition = - convert<TransitionOptions>(*intensityTransition, error); - if (transition) { - light.setIntensityTransition(*transition); - } else { - return {}; - } - } - return { std::move(light) }; - }; + optional<Light> operator()(const Convertible& value, Error& error) const; }; } // namespace conversion |