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-rw-r--r--include/mbgl/style/class_dictionary.hpp32
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diff --git a/include/mbgl/style/class_dictionary.hpp b/include/mbgl/style/class_dictionary.hpp
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+#ifndef MBGL_STYLE_CLASS_DICTIONARY
+#define MBGL_STYLE_CLASS_DICTIONARY
+
+#include <cstdint>
+#include <string>
+#include <unordered_map>
+
+namespace mbgl {
+
+enum class ClassID : uint32_t {
+ Fallback = 0, // These values are from the fallback properties
+ Default = 1, // These values are from the default style for a layer
+ Named = 2 // These values (and all subsequent IDs) are from a named style from the layer
+};
+
+class ClassDictionary {
+public:
+ // Returns an ID for a class name. If the class name does not yet have an ID, one is
+ // auto-generated and stored for future reference.
+ static ClassID Lookup(const std::string &class_name);
+
+ // Returns either Fallback, Default or Named, depending on the type of the class id.
+ static ClassID Normalize(ClassID id);
+
+private:
+ static std::unordered_map<std::string, ClassID> store;
+ static uint32_t offset;
+};
+
+}
+
+#endif