diff options
Diffstat (limited to 'include/mbgl/shader/sdf_shader.hpp')
-rw-r--r-- | include/mbgl/shader/sdf_shader.hpp | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/include/mbgl/shader/sdf_shader.hpp b/include/mbgl/shader/sdf_shader.hpp new file mode 100644 index 0000000000..85104e2f96 --- /dev/null +++ b/include/mbgl/shader/sdf_shader.hpp @@ -0,0 +1,37 @@ +#ifndef MBGL_SHADER_SDF_SHADER +#define MBGL_SHADER_SDF_SHADER + +#include <mbgl/shader/shader.hpp> +#include <mbgl/shader/uniform.hpp> + +namespace mbgl { + +class SDFShader : public Shader { +public: + SDFShader(); + + void bind(char *offset); + + UniformMatrix<4> u_matrix = {"u_matrix", *this}; + UniformMatrix<4> u_exmatrix = {"u_exmatrix", *this}; + Uniform<std::array<float, 4>> u_color = {"u_color", *this}; + Uniform<std::array<float, 2>> u_texsize = {"u_texsize", *this}; + Uniform<float> u_buffer = {"u_buffer", *this}; + Uniform<float> u_gamma = {"u_gamma", *this}; + Uniform<float> u_angle = {"u_angle", *this}; + Uniform<float> u_zoom = {"u_zoom", *this}; + Uniform<float> u_flip = {"u_flip", *this}; + Uniform<float> u_fadedist = {"u_fadedist", *this}; + Uniform<float> u_minfadezoom = {"u_minfadezoom", *this}; + Uniform<float> u_maxfadezoom = {"u_maxfadezoom", *this}; + Uniform<float> u_fadezoom = {"u_fadezoom", *this}; + +private: + int32_t a_pos = -1; + int32_t a_offset = -1; + int32_t a_data1 = -1; + int32_t a_data2 = -1; +}; +} + +#endif |