summaryrefslogtreecommitdiff
path: root/include/mbgl/shader/sdf_shader.hpp
diff options
context:
space:
mode:
Diffstat (limited to 'include/mbgl/shader/sdf_shader.hpp')
-rw-r--r--include/mbgl/shader/sdf_shader.hpp37
1 files changed, 37 insertions, 0 deletions
diff --git a/include/mbgl/shader/sdf_shader.hpp b/include/mbgl/shader/sdf_shader.hpp
new file mode 100644
index 0000000000..85104e2f96
--- /dev/null
+++ b/include/mbgl/shader/sdf_shader.hpp
@@ -0,0 +1,37 @@
+#ifndef MBGL_SHADER_SDF_SHADER
+#define MBGL_SHADER_SDF_SHADER
+
+#include <mbgl/shader/shader.hpp>
+#include <mbgl/shader/uniform.hpp>
+
+namespace mbgl {
+
+class SDFShader : public Shader {
+public:
+ SDFShader();
+
+ void bind(char *offset);
+
+ UniformMatrix<4> u_matrix = {"u_matrix", *this};
+ UniformMatrix<4> u_exmatrix = {"u_exmatrix", *this};
+ Uniform<std::array<float, 4>> u_color = {"u_color", *this};
+ Uniform<std::array<float, 2>> u_texsize = {"u_texsize", *this};
+ Uniform<float> u_buffer = {"u_buffer", *this};
+ Uniform<float> u_gamma = {"u_gamma", *this};
+ Uniform<float> u_angle = {"u_angle", *this};
+ Uniform<float> u_zoom = {"u_zoom", *this};
+ Uniform<float> u_flip = {"u_flip", *this};
+ Uniform<float> u_fadedist = {"u_fadedist", *this};
+ Uniform<float> u_minfadezoom = {"u_minfadezoom", *this};
+ Uniform<float> u_maxfadezoom = {"u_maxfadezoom", *this};
+ Uniform<float> u_fadezoom = {"u_fadezoom", *this};
+
+private:
+ int32_t a_pos = -1;
+ int32_t a_offset = -1;
+ int32_t a_data1 = -1;
+ int32_t a_data2 = -1;
+};
+}
+
+#endif