summaryrefslogtreecommitdiff
path: root/include/mbgl/shader/linepattern_shader.hpp
diff options
context:
space:
mode:
Diffstat (limited to 'include/mbgl/shader/linepattern_shader.hpp')
-rw-r--r--include/mbgl/shader/linepattern_shader.hpp33
1 files changed, 0 insertions, 33 deletions
diff --git a/include/mbgl/shader/linepattern_shader.hpp b/include/mbgl/shader/linepattern_shader.hpp
deleted file mode 100644
index bf85940b8a..0000000000
--- a/include/mbgl/shader/linepattern_shader.hpp
+++ /dev/null
@@ -1,33 +0,0 @@
-#ifndef MBGL_SHADER_SHADER_LINEPATTERN
-#define MBGL_SHADER_SHADER_LINEPATTERN
-
-#include <mbgl/shader/shader.hpp>
-#include <mbgl/shader/uniform.hpp>
-
-namespace mbgl {
-
-class LinepatternShader : public Shader {
-public:
- LinepatternShader();
-
- void bind(char *offset);
-
- UniformMatrix<4> u_matrix = {"u_matrix", *this};
- UniformMatrix<4> u_exmatrix = {"u_exmatrix", *this};
- Uniform<std::array<float, 2>> u_linewidth = {"u_linewidth", *this};
- Uniform<std::array<float, 2>> u_pattern_size = {"u_pattern_size", *this};
- Uniform<std::array<float, 2>> u_pattern_tl = {"u_pattern_tl", *this};
- Uniform<std::array<float, 2>> u_pattern_br = {"u_pattern_br", *this};
- Uniform<float> u_ratio = {"u_ratio", *this};
- Uniform<float> u_point = {"u_point", *this};
- Uniform<float> u_blur = {"u_blur", *this};
- Uniform<float> u_fade = {"u_fade", *this};
-
-private:
- int32_t a_pos = -1;
- int32_t a_extrude = -1;
- int32_t a_linesofar = -1;
-};
-}
-
-#endif