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-rw-r--r--include/mbgl/renderer/symbol_bucket.hpp82
1 files changed, 82 insertions, 0 deletions
diff --git a/include/mbgl/renderer/symbol_bucket.hpp b/include/mbgl/renderer/symbol_bucket.hpp
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+++ b/include/mbgl/renderer/symbol_bucket.hpp
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+#ifndef MBGL_RENDERER_SYMBOLBUCKET
+#define MBGL_RENDERER_SYMBOLBUCKET
+
+#include "bucket.hpp"
+#include <mbgl/geometry/vao.hpp>
+#include <mbgl/geometry/elements_buffer.hpp>
+#include <mbgl/map/vector_tile.hpp>
+#include <mbgl/text/types.hpp>
+#include <mbgl/text/glyph.hpp>
+#include <mbgl/style/style_bucket.hpp>
+
+#include <memory>
+#include <map>
+#include <vector>
+
+namespace mbgl {
+
+class Style;
+class TextVertexBuffer;
+class IconVertexBuffer;
+class TriangleElementsBuffer;
+class TextShader;
+class IconShader;
+class DotShader;
+class Placement;
+class SpriteAtlas;
+class GlyphAtlas;
+class GlyphStore;
+class FontStack;
+
+class SymbolBucket : public Bucket {
+ typedef ElementGroup triangle_group_type;
+
+public:
+ SymbolBucket(
+ TextVertexBuffer &textVertexBuffer,
+ IconVertexBuffer& iconVertexBuffer,
+ TriangleElementsBuffer &triangleElementsBuffer,
+ const StyleBucketSymbol &properties, Placement &placement);
+
+ virtual void render(Painter &painter, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID &id);
+ virtual bool hasData() const;
+ virtual bool hasTextData() const;
+ virtual bool hasIconData() const;
+
+ void addFeatures(const VectorTileLayer &layer, const FilterExpression &filter,
+ const Tile::ID &id, SpriteAtlas &spriteAtlas, GlyphAtlas &glyphAtlas,
+ GlyphStore &glyphStore);
+
+ void addGlyphs(const PlacedGlyphs &glyphs, float placementZoom, PlacementRange placementRange,
+ float zoom);
+
+
+ void drawGlyphs(TextShader &shader);
+ void drawIcons(IconShader& shader);
+ void drawIcons(DotShader& shader);
+
+private:
+ void addGlyph(uint64_t tileid, const std::string stackname, const std::u32string &string,
+ const FontStack &fontStack, GlyphAtlas &glyphAtlas, GlyphPositions &face);
+ void addFeature(const pbf &geom_pbf, const GlyphPositions &face, const Shaping &shaping);
+
+public:
+ const StyleBucketSymbol &properties;
+
+private:
+ TextVertexBuffer& textVertexBuffer;
+ IconVertexBuffer& iconVertexBuffer;
+ TriangleElementsBuffer& triangleElementsBuffer;
+ Placement &placement;
+
+ const size_t text_vertex_start;
+ const size_t icon_vertex_start;
+ const size_t triangle_elements_start;
+ size_t icon_vertex_end = 0;
+ VertexArrayObject array;
+
+ std::vector<triangle_group_type> triangleGroups;
+};
+}
+
+#endif