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-rw-r--r--include/mbgl/renderer/symbol_bucket.hpp114
1 files changed, 0 insertions, 114 deletions
diff --git a/include/mbgl/renderer/symbol_bucket.hpp b/include/mbgl/renderer/symbol_bucket.hpp
deleted file mode 100644
index 9a5da1d012..0000000000
--- a/include/mbgl/renderer/symbol_bucket.hpp
+++ /dev/null
@@ -1,114 +0,0 @@
-#ifndef MBGL_RENDERER_SYMBOLBUCKET
-#define MBGL_RENDERER_SYMBOLBUCKET
-
-#include "bucket.hpp"
-#include <mbgl/geometry/vao.hpp>
-#include <mbgl/geometry/elements_buffer.hpp>
-#include <mbgl/geometry/text_buffer.hpp>
-#include <mbgl/geometry/icon_buffer.hpp>
-#include <mbgl/map/vector_tile.hpp>
-#include <mbgl/text/types.hpp>
-#include <mbgl/text/glyph.hpp>
-#include <mbgl/style/style_bucket.hpp>
-
-#include <memory>
-#include <map>
-#include <vector>
-
-namespace mbgl {
-
-class Style;
-class SDFShader;
-class IconShader;
-class DotShader;
-class Collision;
-class SpriteAtlas;
-class Sprite;
-class GlyphAtlas;
-class GlyphStore;
-class FontStack;
-
-class SymbolFeature {
-public:
- pbf geometry;
- std::u32string label;
- std::string sprite;
-};
-
-
-class Symbol {
-public:
- vec2<float> tl, tr, bl, br;
- Rect<uint16_t> tex;
- float angle;
- float minScale = 0.0f;
- float maxScale = std::numeric_limits<float>::infinity();
- CollisionAnchor anchor;
-};
-
-typedef std::vector<Symbol> Symbols;
-
-
-class SymbolBucket : public Bucket {
- typedef ElementGroup<1> TextElementGroup;
- typedef ElementGroup<2> IconElementGroup;
-
-public:
- SymbolBucket(const StyleBucketSymbol &properties, Collision &collision);
-
- virtual void render(Painter &painter, util::ptr<StyleLayer> layer_desc, const Tile::ID &id, const mat4 &matrix);
- virtual bool hasData() const;
- virtual bool hasTextData() const;
- virtual bool hasIconData() const;
-
- void addFeatures(const VectorTileLayer &layer, const FilterExpression &filter,
- const Tile::ID &id, SpriteAtlas &spriteAtlas, Sprite &sprite,
- GlyphAtlas &glyphAtlas, GlyphStore &glyphStore);
-
- void addGlyphs(const PlacedGlyphs &glyphs, float placementZoom, PlacementRange placementRange,
- float zoom);
-
- void drawGlyphs(SDFShader& shader);
- void drawIcons(SDFShader& shader);
- void drawIcons(IconShader& shader);
-
-private:
-
- std::vector<SymbolFeature> processFeatures(const VectorTileLayer &layer, const FilterExpression &filter, GlyphStore &glyphStore, const Sprite &sprite);
-
-
- void addFeature(const pbf &geom_pbf, const Shaping &shaping, const GlyphPositions &face, const Rect<uint16_t> &image);
- void addFeature(const std::vector<Coordinate> &line, const Shaping &shaping, const GlyphPositions &face, const Rect<uint16_t> &image);
-
-
- // Adds placed items to the buffer.
- template <typename Buffer>
- void addSymbols(Buffer &buffer, const PlacedGlyphs &symbols, float scale, PlacementRange placementRange);
-
- // Adds glyphs to the glyph atlas so that they have a left/top/width/height coordinates associated to them that we can use for writing to a buffer.
- static void addGlyphsToAtlas(uint64_t tileid, const std::string stackname, const std::u32string &string,
- const FontStack &fontStack, GlyphAtlas &glyphAtlas, GlyphPositions &face);
-
-public:
- const StyleBucketSymbol &properties;
- bool sdfIcons = false;
-
-private:
- Collision &collision;
-
- struct {
- TextVertexBuffer vertices;
- TriangleElementsBuffer triangles;
- std::vector<TextElementGroup> groups;
- } text;
-
- struct {
- IconVertexBuffer vertices;
- TriangleElementsBuffer triangles;
- std::vector<IconElementGroup> groups;
- } icon;
-
-};
-}
-
-#endif