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-rw-r--r--include/mbgl/renderer/raster_bucket.hpp38
1 files changed, 0 insertions, 38 deletions
diff --git a/include/mbgl/renderer/raster_bucket.hpp b/include/mbgl/renderer/raster_bucket.hpp
deleted file mode 100644
index 0a7651d7cc..0000000000
--- a/include/mbgl/renderer/raster_bucket.hpp
+++ /dev/null
@@ -1,38 +0,0 @@
-#ifndef MBGL_RENDERER_RASTERBUCKET
-#define MBGL_RENDERER_RASTERBUCKET
-
-#include <mbgl/renderer/bucket.hpp>
-#include <mbgl/util/raster.hpp>
-#include <mbgl/renderer/prerendered_texture.hpp>
-#include <mbgl/style/style_bucket.hpp>
-
-
-
-namespace mbgl {
-
-class RasterShader;
-class StaticVertexBuffer;
-class VertexArrayObject;
-
-class RasterBucket : public Bucket {
-public:
- RasterBucket(TexturePool&, const StyleBucketRaster&);
-
- virtual void render(Painter& painter, util::ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix);
- virtual bool hasData() const;
-
- bool setImage(const std::string &data);
-
- const StyleBucketRaster &properties;
- PrerenderedTexture texture;
-
- void drawRaster(RasterShader& shader, StaticVertexBuffer &vertices, VertexArrayObject &array);
-
- void drawRaster(RasterShader& shader, StaticVertexBuffer &vertices, VertexArrayObject &array, GLuint texture);
-
- Raster raster;
-};
-
-}
-
-#endif