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-rw-r--r--include/mbgl/renderer/backend_scope.hpp31
1 files changed, 31 insertions, 0 deletions
diff --git a/include/mbgl/renderer/backend_scope.hpp b/include/mbgl/renderer/backend_scope.hpp
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+++ b/include/mbgl/renderer/backend_scope.hpp
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+#pragma once
+
+namespace mbgl {
+
+class RendererBackend;
+
+class BackendScope {
+public:
+ // There are two types of scopes: Creating an "Implicit" scope tells Mapbox GL that the
+ // supporting windowing system has already activated the GL Backend and that no further actions
+ // are required. Creating an "Explicit" scope actually enables the GL Backend, and disables it
+ // when the BackendScope is destroyed.
+ enum class ScopeType : bool {
+ Implicit,
+ Explicit,
+ };
+
+ BackendScope(RendererBackend&, ScopeType = ScopeType::Explicit);
+ ~BackendScope();
+
+ // Returns true when there is currently a BackendScope active in this thread.
+ static bool exists();
+
+private:
+ BackendScope* priorScope;
+ BackendScope* nextScope;
+ RendererBackend& backend;
+ const ScopeType scopeType;
+};
+
+} // namespace mbgl