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-rw-r--r--include/mbgl/map/map.hpp2
-rw-r--r--include/mbgl/map/view.hpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/include/mbgl/map/map.hpp b/include/mbgl/map/map.hpp
index 80b50c2fa4..35895660f2 100644
--- a/include/mbgl/map/map.hpp
+++ b/include/mbgl/map/map.hpp
@@ -58,7 +58,7 @@ public:
// Register a callback that will get called (on the render thread) when all resources have
// been loaded and a complete render occurs.
- using StillImageCallback = std::function<void (std::exception_ptr, UnassociatedImage&&)>;
+ using StillImageCallback = std::function<void (std::exception_ptr, PremultipliedImage&&)>;
void renderStill(StillImageCallback callback);
// Triggers a synchronous render.
diff --git a/include/mbgl/map/view.hpp b/include/mbgl/map/view.hpp
index 68bde5fe30..ecdd93377f 100644
--- a/include/mbgl/map/view.hpp
+++ b/include/mbgl/map/view.hpp
@@ -70,7 +70,7 @@ public:
// Reads the pixel data from the current framebuffer. If your View implementation
// doesn't support reading from the framebuffer, return a null pointer.
- virtual UnassociatedImage readStillImage();
+ virtual PremultipliedImage readStillImage();
// Notifies a watcher of map x/y/scale/rotation changes.
// Must only be called from the same thread that caused the change.