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-rw-r--r--include/mbgl/map/view.hpp54
1 files changed, 54 insertions, 0 deletions
diff --git a/include/mbgl/map/view.hpp b/include/mbgl/map/view.hpp
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+++ b/include/mbgl/map/view.hpp
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+#ifndef MBGL_MAP_VIEW
+#define MBGL_MAP_VIEW
+
+#include <mbgl/util/time.hpp>
+
+namespace mbgl {
+
+class Map;
+
+enum MapChange : uint8_t {
+ MapChangeRegionWillChange = 0,
+ MapChangeRegionWillChangeAnimated = 1,
+ MapChangeRegionDidChange = 2,
+ MapChangeRegionDidChangeAnimated = 3,
+ MapChangeWillStartLoadingMap = 4,
+ MapChangeDidFinishLoadingMap = 5,
+ MapChangeDidFailLoadingMap = 6,
+ MapChangeWillStartRenderingMap = 7,
+ MapChangeDidFinishRenderingMap = 8,
+ MapChangeDidFinishRenderingMapFullyRendered = 9
+};
+
+class View {
+public:
+ virtual void initialize(Map *map) {
+ this->map = map;
+ }
+
+ // Called from the render (=GL) thread. Signals that the context should
+ // swap the front and the back buffer.
+ virtual void swap() = 0;
+
+ // Called from the render thread. Makes the GL context active in the current
+ // thread. This is typically just called once at the beginning of the
+ // renderer setup since the render thread doesn't switch the contexts.
+ virtual void make_active() = 0;
+
+ // Returns the base framebuffer object, if any, and 0 if using the system
+ // provided framebuffer.
+ virtual unsigned int root_fbo() {
+ return 0;
+ }
+
+ // Notifies a watcher of map x/y/scale/rotation changes.
+ // Must only be called from the same thread that caused the change.
+ // Must not be called from the render thread.
+ virtual void notify_map_change(MapChange change, timestamp delay = 0) = 0;
+
+protected:
+ mbgl::Map *map = nullptr;
+};
+}
+
+#endif