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-rw-r--r--include/mbgl/map/mode.hpp12
1 files changed, 2 insertions, 10 deletions
diff --git a/include/mbgl/map/mode.hpp b/include/mbgl/map/mode.hpp
index 05de2df22c..4ee289d855 100644
--- a/include/mbgl/map/mode.hpp
+++ b/include/mbgl/map/mode.hpp
@@ -11,16 +11,8 @@ using EnumType = uint32_t;
enum class MapMode : EnumType {
Continuous, // continually updating map
- Still, // a once-off still image
-};
-
-// We can avoid redundant GL calls when it is known that the GL context is not
-// being shared. In a shared GL context case, we need to make sure that the
-// correct GL configurations are in use - they might have changed between render
-// calls.
-enum class GLContextMode : EnumType {
- Unique,
- Shared,
+ Static, // a once-off still image of an arbitrary viewport
+ Tile // a once-off still image of a single tile
};
// We can choose to constrain the map both horizontally or vertically, or only