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-rw-r--r--include/mbgl/gl/gl.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/mbgl/gl/gl.hpp b/include/mbgl/gl/gl.hpp
index 4468bf8c12..c826e1f4e8 100644
--- a/include/mbgl/gl/gl.hpp
+++ b/include/mbgl/gl/gl.hpp
@@ -73,7 +73,7 @@ void bindVertexAttribute(AttributeLocation location, const E (V::*)[N], const in
// This has to be a macro because it uses the offsetof macro, which is the only legal way to get a member offset.
#define MBGL_BIND_VERTEX_ATTRIBUTE(VertexType, member, offset) \
- ::mbgl::gl::bindVertexAttribute<offsetof(VertexType, member)>(Shader::member, &VertexType::member, offset)
+ ::mbgl::gl::bindVertexAttribute<offsetof(VertexType, member)>(gl::Shader::member, &VertexType::member, offset)
} // namespace gl
} // namespace mbgl