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-rw-r--r--include/mbgl/gl/gl_values.hpp277
1 files changed, 277 insertions, 0 deletions
diff --git a/include/mbgl/gl/gl_values.hpp b/include/mbgl/gl/gl_values.hpp
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+++ b/include/mbgl/gl/gl_values.hpp
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+#ifndef MBGL_GL_GL_VALUES
+#define MBGL_GL_GL_VALUES
+
+#include <cstdint>
+#include <tuple>
+#include <array>
+
+#include <mbgl/gl/gl.hpp>
+
+namespace mbgl {
+namespace gl {
+
+struct ClearDepth {
+ using Type = GLfloat;
+ static const Type Default;
+ inline static void Set(const Type& value) {
+ MBGL_CHECK_ERROR(glClearDepth(value));
+ }
+ inline static Type Get() {
+ Type clearDepth;
+ MBGL_CHECK_ERROR(glGetFloatv(GL_DEPTH_CLEAR_VALUE, &clearDepth));
+ return clearDepth;
+ }
+};
+
+struct ClearColor {
+ struct Type { GLfloat r, g, b, a; };
+ static const Type Default;
+ inline static void Set(const Type& value) {
+ MBGL_CHECK_ERROR(glClearColor(value.r, value.g, value.b, value.a));
+ }
+ inline static Type Get() {
+ GLfloat floats[4];
+ MBGL_CHECK_ERROR(glGetFloatv(GL_COLOR_CLEAR_VALUE, floats));
+ return { floats[0], floats[1], floats[2], floats[3] };
+ }
+};
+
+inline bool operator!=(const ClearColor::Type& a, const ClearColor::Type& b) {
+ return a.r != b.r || a.g != b.g || a.b != b.b || a.a != b.a;
+}
+
+struct ClearStencil {
+ using Type = GLint;
+ static const Type Default;
+ inline static void Set(const Type& value) {
+ MBGL_CHECK_ERROR(glClearStencil(value));
+ }
+ inline static Type Get() {
+ Type clearStencil;
+ MBGL_CHECK_ERROR(glGetIntegerv(GL_STENCIL_CLEAR_VALUE, &clearStencil));
+ return clearStencil;
+ }
+};
+
+struct StencilMask {
+ using Type = GLuint;
+ static const Type Default;
+ inline static void Set(const Type& value) {
+ MBGL_CHECK_ERROR(glStencilMask(value));
+ }
+ inline static Type Get() {
+ GLint stencilMask;
+ MBGL_CHECK_ERROR(glGetIntegerv(GL_STENCIL_WRITEMASK, &stencilMask));
+ return stencilMask;
+ }
+};
+
+struct DepthMask {
+ using Type = GLboolean;
+ static const Type Default;
+ inline static void Set(const Type& value) {
+ MBGL_CHECK_ERROR(glDepthMask(value));
+ }
+ inline static Type Get() {
+ Type depthMask;
+ MBGL_CHECK_ERROR(glGetBooleanv(GL_DEPTH_WRITEMASK, &depthMask));
+ return depthMask;
+ }
+};
+
+struct ColorMask {
+ struct Type { bool r, g, b, a; };
+ static const Type Default;
+ inline static void Set(const Type& value) {
+ MBGL_CHECK_ERROR(glColorMask(value.r, value.g, value.b, value.a));
+ }
+ inline static Type Get() {
+ GLboolean bools[4];
+ MBGL_CHECK_ERROR(glGetBooleanv(GL_COLOR_WRITEMASK, bools));
+ return { static_cast<bool>(bools[0]), static_cast<bool>(bools[1]),
+ static_cast<bool>(bools[2]), static_cast<bool>(bools[3]) };
+ }
+};
+
+inline bool operator!=(const ColorMask::Type& a, const ColorMask::Type& b) {
+ return a.r != b.r || a.g != b.g || a.b != b.b || a.a != b.a;
+}
+
+struct StencilFunc {
+ struct Type { GLenum func; GLint ref; GLuint mask; };
+ static const Type Default;
+ inline static void Set(const Type& value) {
+ MBGL_CHECK_ERROR(glStencilFunc(value.func, value.ref, value.mask));
+ }
+ inline static Type Get() {
+ GLint func, ref, mask;
+ MBGL_CHECK_ERROR(glGetIntegerv(GL_STENCIL_FUNC, &func));
+ MBGL_CHECK_ERROR(glGetIntegerv(GL_STENCIL_REF, &ref));
+ MBGL_CHECK_ERROR(glGetIntegerv(GL_STENCIL_VALUE_MASK, &mask));
+ return { static_cast<GLenum>(func), ref, static_cast<GLuint>(mask) };
+ }
+};
+
+inline bool operator!=(const StencilFunc::Type& a, const StencilFunc::Type& b) {
+ return a.func != b.func || a.ref != b.ref || a.mask != b.mask;
+}
+
+struct StencilTest {
+ using Type = bool;
+ static const Type Default;
+ inline static void Set(const Type& value) {
+ MBGL_CHECK_ERROR(value ? glEnable(GL_STENCIL_TEST) : glDisable(GL_STENCIL_TEST));
+ }
+ inline static Type Get() {
+ Type stencilTest;
+ MBGL_CHECK_ERROR(stencilTest = glIsEnabled(GL_STENCIL_TEST));
+ return stencilTest;
+ }
+};
+
+struct StencilOp {
+ struct Type { GLenum sfail, dpfail, dppass; };
+ static const Type Default;
+ inline static void Set(const Type& value) {
+ MBGL_CHECK_ERROR(glStencilOp(value.sfail, value.dpfail, value.dppass));
+ }
+ inline static Type Get() {
+ GLint sfail, dpfail, dppass;
+ MBGL_CHECK_ERROR(glGetIntegerv(GL_STENCIL_FAIL, &sfail));
+ MBGL_CHECK_ERROR(glGetIntegerv(GL_STENCIL_PASS_DEPTH_FAIL, &dpfail));
+ MBGL_CHECK_ERROR(glGetIntegerv(GL_STENCIL_PASS_DEPTH_PASS, &dppass));
+ return { static_cast<GLenum>(sfail), static_cast<GLenum>(dpfail), static_cast<GLuint>(dppass) };
+ }
+};
+
+struct DepthRange {
+ struct Type { GLfloat near, far; };
+ static const Type Default;
+ inline static void Set(const Type& value) {
+ MBGL_CHECK_ERROR(glDepthRange(value.near, value.far));
+ }
+ inline static Type Get() {
+ GLfloat floats[2];
+ MBGL_CHECK_ERROR(glGetFloatv(GL_DEPTH_RANGE, floats));
+ return { floats[0], floats[1] };
+ }
+};
+
+inline bool operator!=(const DepthRange::Type& a, const DepthRange::Type& b) {
+ return a.near != b.near || a.far != b.far;
+}
+
+struct DepthTest {
+ using Type = bool;
+ static const Type Default;
+ inline static void Set(const Type& value) {
+ MBGL_CHECK_ERROR(value ? glEnable(GL_DEPTH_TEST) : glDisable(GL_DEPTH_TEST));
+ }
+ inline static Type Get() {
+ Type depthTest;
+ MBGL_CHECK_ERROR(depthTest = glIsEnabled(GL_DEPTH_TEST));
+ return depthTest;
+ }
+};
+
+struct DepthFunc {
+ using Type = GLenum;
+ static const Type Default;
+ inline static void Set(const Type& value) {
+ MBGL_CHECK_ERROR(glDepthFunc(value));
+ }
+ inline static Type Get() {
+ GLint depthFunc;
+ MBGL_CHECK_ERROR(glGetIntegerv(GL_DEPTH_FUNC, &depthFunc));
+ return depthFunc;
+ }
+};
+
+struct Blend {
+ using Type = bool;
+ static const Type Default;
+ inline static void Set(const Type& value) {
+ MBGL_CHECK_ERROR(value ? glEnable(GL_BLEND) : glDisable(GL_BLEND));
+ }
+ inline static Type Get() {
+ Type blend;
+ MBGL_CHECK_ERROR(blend = glIsEnabled(GL_BLEND));
+ return blend;
+ }
+};
+
+struct BlendFunc {
+ struct Type { GLenum sfactor, dfactor; };
+ static const Type Default;
+ inline static void Set(const Type& value) {
+ MBGL_CHECK_ERROR(glBlendFunc(value.sfactor, value.dfactor));
+ }
+ inline static Type Get() {
+ GLint sfactor, dfactor;
+ MBGL_CHECK_ERROR(glGetIntegerv(GL_BLEND_SRC_ALPHA, &sfactor));
+ MBGL_CHECK_ERROR(glGetIntegerv(GL_BLEND_DST_ALPHA, &dfactor));
+ return { static_cast<GLenum>(sfactor), static_cast<GLenum>(dfactor) };
+ }
+};
+
+struct Program {
+ using Type = GLuint;
+ static const Type Default;
+ inline static void Set(const Type& value) {
+ MBGL_CHECK_ERROR(glUseProgram(value));
+ }
+ inline static Type Get() {
+ GLint program;
+ MBGL_CHECK_ERROR(glGetIntegerv(GL_CURRENT_PROGRAM, &program));
+ return program;
+ }
+};
+
+struct LineWidth {
+ using Type = GLfloat;
+ static const Type Default;
+ inline static void Set(const Type& value) {
+ MBGL_CHECK_ERROR(glLineWidth(value));
+ }
+ inline static Type Get() {
+ Type lineWidth;
+ MBGL_CHECK_ERROR(glGetFloatv(GL_LINE_WIDTH, &lineWidth));
+ return lineWidth;
+ }
+};
+
+#ifndef GL_ES_VERSION_2_0
+
+struct PixelZoom {
+ struct Type { GLfloat xfactor; GLfloat yfactor; };
+ static const Type Default;
+ inline static void Set(const Type& value) {
+ MBGL_CHECK_ERROR(glPixelZoom(value.xfactor, value.yfactor));
+ }
+ inline static Type Get() {
+ Type value;
+ MBGL_CHECK_ERROR(glGetFloatv(GL_ZOOM_X, &value.xfactor));
+ MBGL_CHECK_ERROR(glGetFloatv(GL_ZOOM_Y, &value.yfactor));
+ return value;
+ }
+};
+
+struct RasterPos {
+ using Type = std::array<GLdouble, 4>;
+ static const Type Default;
+ inline static void Set(const Type& value) {
+ MBGL_CHECK_ERROR(glRasterPos4d(value[0], value[1], value[2], value[3]));
+ }
+ inline static Type Get() {
+ Type pos;
+ MBGL_CHECK_ERROR(glGetDoublev(GL_CURRENT_RASTER_POSITION, pos.data()));
+ return pos;
+ }
+};
+
+#endif
+
+} // namespace gl
+} // namespace mbgl
+
+#endif // MBGL_RENDERER_GL_CONFIG