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+#pragma once
+
+#include <mbgl/style/layer.hpp>
+
+#include <array>
+
+namespace mbgl {
+namespace style {
+
+/**
+ * Parameters that define the current camera position for a `CustomLayerHost::render()` function.
+ */
+struct CustomLayerRenderParameters {
+ double width;
+ double height;
+ double latitude;
+ double longitude;
+ double zoom;
+ double bearing;
+ double pitch;
+ double fieldOfView;
+ std::array<double, 16> projectionMatrix;
+};
+
+class CustomLayerHost {
+public:
+ virtual ~CustomLayerHost() = default;
+ /**
+ * Initialize any GL state needed by the custom layer. This method is called once, from the
+ * main thread, at a point when the GL context is active but before rendering for the first
+ * time.
+ *
+ * Resources that are acquired in this method must be released in the `deinitialize` function.
+ */
+ virtual void initialize() = 0;
+
+ /**
+ * Render the layer. This method is called once per frame. The implementation should not make
+ * any assumptions about the GL state (other than that the correct context is active). It may
+ * make changes to the state, and is not required to reset values such as the depth mask, stencil
+ * mask, and corresponding test flags to their original values.
+ * Make sure that you are drawing your fragments with a z value of 1 to take advantage of the
+ * opaque fragment culling in case there are opaque layers above your custom layer.
+ */
+ virtual void render(const CustomLayerRenderParameters&) = 0;
+
+ /**
+ * Called when the system has destroyed the underlying GL context. The
+ * `deinitialize` function will not be called in this case, however
+ * `initialize` will be called instead to prepare for a new render.
+ *
+ */
+ virtual void contextLost() = 0;
+
+ /**
+ * Destroy any GL state needed by the custom layer, and deallocate context, if necessary. This
+ * method is called once, from the main thread, at a point when the GL context is active.
+ *
+ * Note that it may be called even when the `initialize` function has not been called.
+ */
+ virtual void deinitialize() = 0;
+};
+
+class CustomLayer : public Layer {
+public:
+ CustomLayer(const std::string& id,
+ std::unique_ptr<CustomLayerHost> host);
+
+ ~CustomLayer() final;
+
+ // Dynamic properties
+ optional<conversion::Error> setProperty(const std::string& name, const conversion::Convertible& value) final;
+ StyleProperty getProperty(const std::string&) const final;
+ // Private implementation
+
+ class Impl;
+ const Impl& impl() const;
+
+ Mutable<Impl> mutableImpl() const;
+ std::unique_ptr<Layer> cloneRef(const std::string& id) const final;
+
+ CustomLayer(const CustomLayer&) = delete;
+
+ Mutable<Layer::Impl> mutableBaseImpl() const final;
+};
+
+} // namespace style
+} // namespace mbgl