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diff --git a/docs/BUILD_OSX.md b/docs/BUILD_OSX.md deleted file mode 100644 index 0d3c685f41..0000000000 --- a/docs/BUILD_OSX.md +++ /dev/null @@ -1,21 +0,0 @@ -# Building Mapbox GL Native for OS X - -This project provides an OS X SDK analogous to the Mapbox iOS SDK. Mapbox does not officially support it to the same extent as the iOS SDK; however, bug reports and pull requests are certainly welcome. This document explains how to build the OS X SDK and integrate it into your own Cocoa application. - -### Build - -1. Run `make xpackage`, which produces a `Mapbox.framework` in the `gyp/build/Release/` folder. - -### Install - -1. Copy `gyp/build/Release/Mapbox.framework` into your project. - -1. In the project editor, select your application target, go to the General tab, and add `Mapbox.framework` to the *Embedded Binaries* section. - -1. Mapbox vector tiles require a Mapbox account and API access token. In the project editor, select the application target. In the Info tab, set `MGLMapboxAccessToken` to your access token. You can obtain one from the [Mapbox account page](https://www.mapbox.com/studio/account/tokens/). - -1. In a XIB or storyboard, add a Custom View and set its custom class to `MGLMapView`. If you need to manipulate the map view programmatically, import the `Mapbox` module (Swift) or `Mapbox.h` umbrella header (Objective-C). - -## Troubleshooting - -You can also try clearing the Xcode cache with `make clear_xcode_cache`. |