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-rwxr-xr-xbin/build-shaders.js17
1 files changed, 9 insertions, 8 deletions
diff --git a/bin/build-shaders.js b/bin/build-shaders.js
index 9679521e6b..9105be32b3 100755
--- a/bin/build-shaders.js
+++ b/bin/build-shaders.js
@@ -83,10 +83,10 @@ module.exports = function(shader_type, prefix, suffix) {
}
var header = '// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.\n\n';
- header += '#ifndef LLMR_SHADER_SHADERS\n';
- header += '#define LLMR_SHADER_SHADERS\n';
+ header += '#ifndef MBGL_SHADER_SHADERS\n';
+ header += '#define MBGL_SHADER_SHADERS\n';
header += '\n';
- header += 'namespace llmr {\n';
+ header += 'namespace mbgl {\n';
header += '\n';
header += 'struct shader_source {\n';
header += ' const char *vertex;\n';
@@ -106,18 +106,19 @@ module.exports = function(shader_type, prefix, suffix) {
var code = '// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.\n';
- code += '#include <llmr/platform/gl.hpp>\n';
+ code += '#include <mbgl/platform/gl.hpp>\n';
code += prefix + '\n';
- code += '#include <llmr/shader/shaders.hpp>\n';
+ code += '#include <mbgl/shader/shaders.hpp>\n';
code += '\n';
- code += 'using namespace llmr;\n';
+ code += 'namespace mbgl {\n';
code += '\n';
- code += 'const shader_source llmr::shaders[SHADER_COUNT] = {\n';
+ code += 'const shader_source shaders[SHADER_COUNT] = {\n';
code += lines.join(',\n');
code += '\n};\n';
+ code += '\n}\n';
code += suffix + '\n';
- var header_path = path.join(process.argv[2], 'include/llmr/shader/shaders.hpp');
+ var header_path = path.join(process.argv[2], 'include/mbgl/shader/shaders.hpp');
mkdirp.sync(path.dirname(header_path));
fs.writeFileSync(header_path, header);
console.warn('wrote file ' + header_path);