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@@ -48,8 +48,8 @@ Target OS X: 10.9+
If you merely want to install the library for iOS and try it out as an Objective-C consumer:
-0. Use [Homebrew](http://brew.sh/) to install Boost headers: `brew install boost`.
-1. Run `make ipackage`. The packaging script will produce the statically-linked `libMapboxGL.a`, `MapboxGL.bundle` for resources, and a `Headers` folder.
+0. Use [Homebrew](http://brew.sh/) to install Boost headers and [appledoc](http://gentlebytes.com/appledoc/): `brew install boost appledoc`.
+1. Run `make ipackage`. The packaging script will produce the statically-linked `libMapboxGL.a`, `MapboxGL.bundle` for resources, a `Headers` folder, and a `Docs` folder with HTML API documentation.
2. Copy the contents of `build/ios/pkg/static` into your project. It should happen automatically, but ensure that:
- `Headers` is in your *Header Search Paths* (`HEADER_SEARCH_PATHS`) build setting.
- `MapboxGL.bundle` is in your target's *Copy Bundle Resources* build phase.