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-rw-r--r--src/mbgl/renderer/renderer_impl.cpp13
-rw-r--r--src/mbgl/renderer/renderer_impl.hpp1
-rw-r--r--src/mbgl/tile/geometry_tile.cpp8
-rw-r--r--src/mbgl/tile/geometry_tile.hpp3
-rw-r--r--src/mbgl/tile/tile.hpp5
5 files changed, 29 insertions, 1 deletions
diff --git a/src/mbgl/renderer/renderer_impl.cpp b/src/mbgl/renderer/renderer_impl.cpp
index 9fe421fa14..8e5968d4c2 100644
--- a/src/mbgl/renderer/renderer_impl.cpp
+++ b/src/mbgl/renderer/renderer_impl.cpp
@@ -389,6 +389,10 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
}
placementChanged = newPlacement->commit(*placement, parameters.timePoint);
+ // commitFeatureIndexes depends on the assumption that no new FeatureIndex has been loaded since placement
+ // started. If we violate this assumption, then we need to either make CollisionIndex completely independendent of
+ // FeatureIndex, or find a way for its entries to point to multiple FeatureIndexes.
+ commitFeatureIndexes();
if (placementChanged || symbolBucketsChanged) {
placement = std::move(newPlacement);
}
@@ -768,6 +772,15 @@ bool Renderer::Impl::hasTransitions(TimePoint timePoint) const {
return false;
}
+void Renderer::Impl::commitFeatureIndexes() {
+ for (auto& source : renderSources) {
+ for (auto& renderTile : source.second->getRenderTiles()) {
+ Tile& tile = renderTile.get().tile;
+ tile.commitFeatureIndex();
+ }
+ }
+}
+
void Renderer::Impl::updateFadingTiles() {
fadingTiles = false;
for (auto& source : renderSources) {
diff --git a/src/mbgl/renderer/renderer_impl.hpp b/src/mbgl/renderer/renderer_impl.hpp
index 5d0200a5df..4f45d514a5 100644
--- a/src/mbgl/renderer/renderer_impl.hpp
+++ b/src/mbgl/renderer/renderer_impl.hpp
@@ -74,6 +74,7 @@ private:
void onTileChanged(RenderSource&, const OverscaledTileID&) override;
void onTileError(RenderSource&, const OverscaledTileID&, std::exception_ptr) override;
+ void commitFeatureIndexes();
void updateFadingTiles();
friend class Renderer;
diff --git a/src/mbgl/tile/geometry_tile.cpp b/src/mbgl/tile/geometry_tile.cpp
index 7d93b61c5b..4965158a9f 100644
--- a/src/mbgl/tile/geometry_tile.cpp
+++ b/src/mbgl/tile/geometry_tile.cpp
@@ -130,7 +130,7 @@ void GeometryTile::onLayout(LayoutResult result, const uint64_t resultCorrelatio
// replacing a tile at a different zoom that _did_ have symbols.
(void)resultCorrelationID;
nonSymbolBuckets = std::move(result.nonSymbolBuckets);
- featureIndex = std::move(result.featureIndex);
+ pendingFeatureIndex = std::move(result.featureIndex);
data = std::move(result.tileData);
observer->onTileChanged(*this);
}
@@ -213,6 +213,12 @@ Bucket* GeometryTile::getBucket(const Layer::Impl& layer) const {
return it->second.get();
}
+void GeometryTile::commitFeatureIndex() {
+ if (pendingFeatureIndex) {
+ featureIndex = std::move(pendingFeatureIndex);
+ }
+}
+
void GeometryTile::queryRenderedFeatures(
std::unordered_map<std::string, std::vector<Feature>>& result,
const GeometryCoordinates& queryGeometry,
diff --git a/src/mbgl/tile/geometry_tile.hpp b/src/mbgl/tile/geometry_tile.hpp
index 6667f095ed..1851ad7494 100644
--- a/src/mbgl/tile/geometry_tile.hpp
+++ b/src/mbgl/tile/geometry_tile.hpp
@@ -100,6 +100,8 @@ public:
void markRenderedPreviously() override;
void performedFadePlacement() override;
+ void commitFeatureIndex() override;
+
protected:
const GeometryTileData* getData() {
return data.get();
@@ -123,6 +125,7 @@ private:
std::unordered_map<std::string, std::shared_ptr<Bucket>> nonSymbolBuckets;
std::unique_ptr<FeatureIndex> featureIndex;
+ std::unique_ptr<FeatureIndex> pendingFeatureIndex;
std::unique_ptr<const GeometryTileData> data;
optional<AlphaImage> glyphAtlasImage;
diff --git a/src/mbgl/tile/tile.hpp b/src/mbgl/tile/tile.hpp
index b7e200266f..1bed180f3d 100644
--- a/src/mbgl/tile/tile.hpp
+++ b/src/mbgl/tile/tile.hpp
@@ -109,6 +109,11 @@ public:
// and will have time to finish by the second placement.
virtual void performedFadePlacement() {}
+ // FeatureIndexes are loaded asynchronously, but must be used with a CollisionIndex
+ // generated from the same data. Calling commitFeatureIndex signals the current
+ // CollisionIndex is up-to-date and allows us to start using the last loaded FeatureIndex
+ virtual void commitFeatureIndex() {}
+
void dumpDebugLogs() const;
const OverscaledTileID id;