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-rw-r--r--cmake/core-files.cmake2
m---------mapbox-gl-js0
-rw-r--r--src/mbgl/gl/context.cpp9
-rw-r--r--src/mbgl/gl/context.hpp13
-rw-r--r--src/mbgl/gl/types.hpp6
-rw-r--r--src/mbgl/layout/symbol_instance.cpp23
-rw-r--r--src/mbgl/layout/symbol_instance.hpp9
-rw-r--r--src/mbgl/layout/symbol_layout.cpp98
-rw-r--r--src/mbgl/layout/symbol_layout.hpp9
-rw-r--r--src/mbgl/layout/symbol_projection.cpp266
-rw-r--r--src/mbgl/layout/symbol_projection.hpp25
-rw-r--r--src/mbgl/programs/attributes.hpp1
-rw-r--r--src/mbgl/programs/symbol_program.cpp39
-rw-r--r--src/mbgl/programs/symbol_program.hpp203
-rw-r--r--src/mbgl/programs/uniforms.hpp1
-rw-r--r--src/mbgl/renderer/buckets/symbol_bucket.cpp4
-rw-r--r--src/mbgl/renderer/buckets/symbol_bucket.hpp24
-rw-r--r--src/mbgl/renderer/frame_history.cpp4
-rw-r--r--src/mbgl/renderer/frame_history.hpp1
-rw-r--r--src/mbgl/renderer/layers/render_symbol_layer.cpp2
-rw-r--r--src/mbgl/renderer/layers/render_symbol_layer.hpp1
-rw-r--r--src/mbgl/renderer/painters/painter_symbol.cpp29
-rw-r--r--src/mbgl/renderer/render_tile.cpp27
-rw-r--r--src/mbgl/renderer/render_tile.hpp4
-rw-r--r--src/mbgl/shaders/collision_box.cpp2
-rw-r--r--src/mbgl/shaders/symbol_icon.cpp70
-rw-r--r--src/mbgl/shaders/symbol_sdf.cpp208
-rw-r--r--src/mbgl/text/quads.cpp307
-rw-r--r--src/mbgl/text/quads.hpp31
-rw-r--r--src/mbgl/text/shaping.cpp14
-rw-r--r--test/programs/symbol_program.test.cpp4
-rw-r--r--test/text/quads.test.cpp34
32 files changed, 728 insertions, 742 deletions
diff --git a/cmake/core-files.cmake b/cmake/core-files.cmake
index fc476fcd15..d912392e15 100644
--- a/cmake/core-files.cmake
+++ b/cmake/core-files.cmake
@@ -97,6 +97,8 @@ set(MBGL_CORE_FILES
src/mbgl/layout/symbol_instance.hpp
src/mbgl/layout/symbol_layout.cpp
src/mbgl/layout/symbol_layout.hpp
+ src/mbgl/layout/symbol_projection.cpp
+ src/mbgl/layout/symbol_projection.hpp
# map
include/mbgl/map/backend.hpp
diff --git a/mapbox-gl-js b/mapbox-gl-js
-Subproject 3dd4116554694559e3df2667ed91670438e8d1a
+Subproject 4fa52b9e3a0732c9a63f7d4221661a300c15c98
diff --git a/src/mbgl/gl/context.cpp b/src/mbgl/gl/context.cpp
index 1b4d6fbcb7..3508b92a79 100644
--- a/src/mbgl/gl/context.cpp
+++ b/src/mbgl/gl/context.cpp
@@ -164,15 +164,20 @@ void Context::verifyProgramLinkage(ProgramID program_) {
throw std::runtime_error("program failed to link");
}
-UniqueBuffer Context::createVertexBuffer(const void* data, std::size_t size) {
+UniqueBuffer Context::createVertexBuffer(const void* data, std::size_t size, const BufferUsageType usage) {
BufferID id = 0;
MBGL_CHECK_ERROR(glGenBuffers(1, &id));
UniqueBuffer result { std::move(id), { this } };
vertexBuffer = result;
- MBGL_CHECK_ERROR(glBufferData(GL_ARRAY_BUFFER, size, data, GL_STATIC_DRAW));
+ MBGL_CHECK_ERROR(glBufferData(GL_ARRAY_BUFFER, size, data, static_cast<GLenum>(usage)));
return result;
}
+void Context::updateVertexBuffer(UniqueBuffer& buffer, const void* data, std::size_t size) {
+ vertexBuffer = buffer;
+ MBGL_CHECK_ERROR(glBufferSubData(GL_ARRAY_BUFFER, 0, size, data));
+}
+
UniqueBuffer Context::createIndexBuffer(const void* data, std::size_t size) {
BufferID id = 0;
MBGL_CHECK_ERROR(glGenBuffers(1, &id));
diff --git a/src/mbgl/gl/context.hpp b/src/mbgl/gl/context.hpp
index 4f5b4c797c..f1f0ac7f8a 100644
--- a/src/mbgl/gl/context.hpp
+++ b/src/mbgl/gl/context.hpp
@@ -65,13 +65,19 @@ public:
optional<std::pair<BinaryProgramFormat, std::string>> getBinaryProgram(ProgramID) const;
template <class Vertex, class DrawMode>
- VertexBuffer<Vertex, DrawMode> createVertexBuffer(VertexVector<Vertex, DrawMode>&& v) {
+ VertexBuffer<Vertex, DrawMode> createVertexBuffer(VertexVector<Vertex, DrawMode>&& v, const BufferUsageType usage=BufferUsageType::StaticDraw) {
return VertexBuffer<Vertex, DrawMode> {
v.vertexSize(),
- createVertexBuffer(v.data(), v.byteSize())
+ createVertexBuffer(v.data(), v.byteSize(), usage)
};
}
+ template <class Vertex, class DrawMode>
+ void updateVertexBuffer(VertexBuffer<Vertex, DrawMode>& buffer, VertexVector<Vertex, DrawMode>&& v) {
+ assert(v.vertexSize() == buffer.vertexCount);
+ updateVertexBuffer(buffer.buffer, v.data(), v.byteSize());
+ }
+
template <class DrawMode>
IndexBuffer<DrawMode> createIndexBuffer(IndexVector<DrawMode>&& v) {
return IndexBuffer<DrawMode> {
@@ -239,7 +245,8 @@ private:
State<value::PointSize> pointSize;
#endif // MBGL_USE_GLES2
- UniqueBuffer createVertexBuffer(const void* data, std::size_t size);
+ UniqueBuffer createVertexBuffer(const void* data, std::size_t size, const BufferUsageType usage);
+ void updateVertexBuffer(UniqueBuffer& buffer, const void* data, std::size_t size);
UniqueBuffer createIndexBuffer(const void* data, std::size_t size);
UniqueTexture createTexture(Size size, const void* data, TextureFormat, TextureUnit);
void updateTexture(TextureID, Size size, const void* data, TextureFormat, TextureUnit);
diff --git a/src/mbgl/gl/types.hpp b/src/mbgl/gl/types.hpp
index 74ce67fba6..8997fcbf31 100644
--- a/src/mbgl/gl/types.hpp
+++ b/src/mbgl/gl/types.hpp
@@ -96,5 +96,11 @@ enum class UniformDataType : uint32_t {
SamplerCube = 0x8B60,
};
+enum class BufferUsageType : uint32_t {
+ StreamDraw = 0x88E0,
+ StaticDraw = 0x88E4,
+ DynamicDraw = 0x88E8,
+};
+
} // namespace gl
} // namespace mbgl
diff --git a/src/mbgl/layout/symbol_instance.cpp b/src/mbgl/layout/symbol_instance.cpp
index ffb70c7ca2..02fb800df6 100644
--- a/src/mbgl/layout/symbol_instance.cpp
+++ b/src/mbgl/layout/symbol_instance.cpp
@@ -5,8 +5,8 @@ namespace mbgl {
using namespace style;
-SymbolInstance::SymbolInstance(Anchor& anchor,
- const GeometryCoordinates& line,
+SymbolInstance::SymbolInstance(Anchor& anchor_,
+ GeometryCoordinates line_,
const std::pair<Shaping, Shaping>& shapedTextOrientations,
optional<PositionedIcon> shapedIcon,
const SymbolLayoutProperties::Evaluated& layout,
@@ -16,33 +16,38 @@ SymbolInstance::SymbolInstance(Anchor& anchor,
const float textBoxScale,
const float textPadding,
const SymbolPlacementType textPlacement,
+ const std::array<float, 2> textOffset_,
const float iconBoxScale,
const float iconPadding,
const SymbolPlacementType iconPlacement,
+ const std::array<float, 2> iconOffset_,
const GlyphPositionMap& positions,
const IndexedSubfeature& indexedFeature,
const std::size_t featureIndex_) :
- point(anchor.point),
+ anchor(anchor_),
+ line(line_),
index(index_),
hasText(shapedTextOrientations.first || shapedTextOrientations.second),
hasIcon(shapedIcon),
// Create the collision features that will be used to check whether this symbol instance can be placed
- textCollisionFeature(line, anchor, shapedTextOrientations.second ?: shapedTextOrientations.first, textBoxScale, textPadding, textPlacement, indexedFeature),
- iconCollisionFeature(line, anchor, shapedIcon, iconBoxScale, iconPadding, iconPlacement, indexedFeature),
- featureIndex(featureIndex_) {
+ textCollisionFeature(line_, anchor, shapedTextOrientations.second ?: shapedTextOrientations.first, textBoxScale, textPadding, textPlacement, indexedFeature),
+ iconCollisionFeature(line_, anchor, shapedIcon, iconBoxScale, iconPadding, iconPlacement, indexedFeature),
+ featureIndex(featureIndex_),
+ textOffset(textOffset_),
+ iconOffset(iconOffset_) {
// Create the quads used for rendering the icon and glyphs.
if (addToBuffers) {
if (shapedIcon) {
- iconQuad = getIconQuad(anchor, *shapedIcon, line, layout, layoutTextSize, iconPlacement, shapedTextOrientations.first);
+ iconQuad = getIconQuad(*shapedIcon, layout, layoutTextSize, shapedTextOrientations.first);
}
if (shapedTextOrientations.first) {
- auto quads = getGlyphQuads(anchor, shapedTextOrientations.first, textBoxScale, line, layout, textPlacement, positions);
+ auto quads = getGlyphQuads(shapedTextOrientations.first, layout, textPlacement, positions);
glyphQuads.insert(glyphQuads.end(), quads.begin(), quads.end());
}
if (shapedTextOrientations.second) {
- auto quads = getGlyphQuads(anchor, shapedTextOrientations.second, textBoxScale, line, layout, textPlacement, positions);
+ auto quads = getGlyphQuads(shapedTextOrientations.second, layout, textPlacement, positions);
glyphQuads.insert(glyphQuads.end(), quads.begin(), quads.end());
}
}
diff --git a/src/mbgl/layout/symbol_instance.hpp b/src/mbgl/layout/symbol_instance.hpp
index f199d929df..f1df416cd1 100644
--- a/src/mbgl/layout/symbol_instance.hpp
+++ b/src/mbgl/layout/symbol_instance.hpp
@@ -13,7 +13,7 @@ class IndexedSubfeature;
class SymbolInstance {
public:
SymbolInstance(Anchor& anchor,
- const GeometryCoordinates& line,
+ GeometryCoordinates line,
const std::pair<Shaping, Shaping>& shapedTextOrientations,
optional<PositionedIcon> shapedIcon,
const style::SymbolLayoutProperties::Evaluated&,
@@ -23,14 +23,17 @@ public:
const float textBoxScale,
const float textPadding,
style::SymbolPlacementType textPlacement,
+ const std::array<float, 2> textOffset,
const float iconBoxScale,
const float iconPadding,
style::SymbolPlacementType iconPlacement,
+ const std::array<float, 2> iconOffset,
const GlyphPositionMap&,
const IndexedSubfeature&,
const std::size_t featureIndex);
- Point<float> point;
+ Anchor anchor;
+ GeometryCoordinates line;
uint32_t index;
bool hasText;
bool hasIcon;
@@ -40,6 +43,8 @@ public:
CollisionFeature iconCollisionFeature;
WritingModeType writingModes;
std::size_t featureIndex;
+ std::array<float, 2> textOffset;
+ std::array<float, 2> iconOffset;
};
} // namespace mbgl
diff --git a/src/mbgl/layout/symbol_layout.cpp b/src/mbgl/layout/symbol_layout.cpp
index a664957489..e308da618f 100644
--- a/src/mbgl/layout/symbol_layout.cpp
+++ b/src/mbgl/layout/symbol_layout.cpp
@@ -305,6 +305,8 @@ void SymbolLayout::addFeature(const std::size_t index,
const float layoutTextSize = layout.evaluate<TextSize>(zoom + 1, feature);
const float layoutIconSize = layout.evaluate<IconSize>(zoom + 1, feature);
+ const std::array<float, 2> textOffset = layout.evaluate<TextOffset>(zoom, feature);
+ const std::array<float, 2> iconOffset = layout.evaluate<IconOffset>(zoom, feature);
// To reduce the number of labels that jump around when zooming we need
// to use a text-size value that is the same for all zoom levels.
@@ -355,8 +357,8 @@ void SymbolLayout::addFeature(const std::size_t index,
symbolInstances.emplace_back(anchor, line, shapedTextOrientations, shapedIcon,
layout.evaluate(zoom, feature), layoutTextSize,
addToBuffers, symbolInstances.size(),
- textBoxScale, textPadding, textPlacement,
- iconBoxScale, iconPadding, iconPlacement,
+ textBoxScale, textPadding, textPlacement, textOffset,
+ iconBoxScale, iconPadding, iconPlacement, iconOffset,
glyphPositionMap, indexedFeature, index);
};
@@ -455,8 +457,8 @@ std::unique_ptr<SymbolBucket> SymbolLayout::place(CollisionTile& collisionTile)
const float cos = std::cos(collisionTile.config.angle);
std::sort(symbolInstances.begin(), symbolInstances.end(), [sin, cos](SymbolInstance &a, SymbolInstance &b) {
- const int32_t aRotated = sin * a.point.x + cos * a.point.y;
- const int32_t bRotated = sin * b.point.x + cos * b.point.y;
+ const int32_t aRotated = sin * a.anchor.point.x + cos * a.anchor.point.y;
+ const int32_t bRotated = sin * b.anchor.point.x + cos * b.anchor.point.y;
return aRotated != bRotated ?
aRotated < bRotated :
a.index > b.index;
@@ -501,10 +503,21 @@ std::unique_ptr<SymbolBucket> SymbolLayout::place(CollisionTile& collisionTile)
const float placementZoom = util::max(util::log2(glyphScale) + zoom, 0.0f);
collisionTile.insertFeature(symbolInstance.textCollisionFeature, glyphScale, layout.get<TextIgnorePlacement>());
if (glyphScale < collisionTile.maxScale) {
+
+ const float labelAngle = std::fmod((symbolInstance.anchor.angle + collisionTile.config.angle) + 2 * M_PI, 2 * M_PI);
+ const bool inVerticalRange = (
+ (labelAngle > M_PI * 1.0 / 4.0 && labelAngle <= M_PI * 3.0 / 4) ||
+ (labelAngle > M_PI * 5.0 / 4.0 && labelAngle <= M_PI * 7.0 / 4));
+ const bool useVerticalMode = symbolInstance.writingModes & WritingModeType::Vertical && inVerticalRange;
+
+ const Range<float> sizeData = bucket->textSizeBinder->getVertexSizeData(feature);
+ bucket->text.placedSymbols.emplace_back(symbolInstance.anchor.point, symbolInstance.anchor.segment, sizeData.min, sizeData.max,
+ symbolInstance.textOffset, placementZoom, useVerticalMode, symbolInstance.line);
+
for (const auto& symbol : symbolInstance.glyphQuads) {
addSymbol(
- bucket->text, *bucket->textSizeBinder, symbol, feature, placementZoom,
- keepUpright, textPlacement, collisionTile.config.angle, symbolInstance.writingModes, symbolInstance.point);
+ bucket->text, sizeData, symbol, placementZoom,
+ keepUpright, textPlacement, symbolInstance.anchor, bucket->text.placedSymbols.back());
}
}
}
@@ -513,9 +526,12 @@ std::unique_ptr<SymbolBucket> SymbolLayout::place(CollisionTile& collisionTile)
const float placementZoom = util::max(util::log2(iconScale) + zoom, 0.0f);
collisionTile.insertFeature(symbolInstance.iconCollisionFeature, iconScale, layout.get<IconIgnorePlacement>());
if (iconScale < collisionTile.maxScale && symbolInstance.iconQuad) {
+ const Range<float> sizeData = bucket->iconSizeBinder->getVertexSizeData(feature);
+ bucket->icon.placedSymbols.emplace_back(symbolInstance.anchor.point, symbolInstance.anchor.segment, sizeData.min, sizeData.max,
+ symbolInstance.iconOffset, placementZoom, false, symbolInstance.line);
addSymbol(
- bucket->icon, *bucket->iconSizeBinder, *symbolInstance.iconQuad, feature, placementZoom,
- keepUpright, iconPlacement, collisionTile.config.angle, symbolInstance.writingModes, symbolInstance.point);
+ bucket->icon, sizeData, *symbolInstance.iconQuad, placementZoom,
+ keepUpright, iconPlacement, symbolInstance.anchor, bucket->icon.placedSymbols.back());
}
}
@@ -534,15 +550,13 @@ std::unique_ptr<SymbolBucket> SymbolLayout::place(CollisionTile& collisionTile)
template <typename Buffer>
void SymbolLayout::addSymbol(Buffer& buffer,
- SymbolSizeBinder& sizeBinder,
+ const Range<float> sizeData,
const SymbolQuad& symbol,
- const SymbolFeature& feature,
const float placementZoom,
const bool keepUpright,
const style::SymbolPlacementType placement,
- const float placementAngle,
- const WritingModeType writingModes,
- const Point<float> labelAnchor) {
+ const Anchor& labelAnchor,
+ PlacedSymbol& placedSymbol) {
constexpr const uint16_t vertexLength = 4;
const auto &tl = symbol.tl;
@@ -551,30 +565,9 @@ void SymbolLayout::addSymbol(Buffer& buffer,
const auto &br = symbol.br;
const auto &tex = symbol.tex;
- float minZoom = util::max(zoom + util::log2(symbol.minScale), placementZoom);
- float maxZoom = util::min(zoom + util::log2(symbol.maxScale), util::MAX_ZOOM_F);
- const auto &anchorPoint = symbol.anchorPoint;
-
- // drop incorrectly oriented glyphs
- const float a = std::fmod(symbol.anchorAngle + placementAngle + M_PI, M_PI * 2);
- if (writingModes & WritingModeType::Vertical) {
- if (placement == style::SymbolPlacementType::Line && symbol.writingMode == WritingModeType::Vertical) {
- if (keepUpright && placement == style::SymbolPlacementType::Line && (a <= (M_PI * 5 / 4) || a > (M_PI * 7 / 4)))
- return;
- } else if (keepUpright && placement == style::SymbolPlacementType::Line && (a <= (M_PI * 3 / 4) || a > (M_PI * 5 / 4)))
- return;
- } else if (keepUpright && placement == style::SymbolPlacementType::Line &&
- (a <= M_PI / 2 || a > M_PI * 3 / 2)) {
- return;
- }
-
- if (maxZoom <= minZoom)
- return;
-
- // Lower min zoom so that while fading out the label
- // it can be shown outside of collision-free zoom levels
- if (minZoom == placementZoom) {
- minZoom = 0;
+ if (placement == style::SymbolPlacementType::Line && keepUpright) {
+ // drop incorrectly oriented glyphs
+ if ((symbol.writingMode == WritingModeType::Vertical) != placedSymbol.useVerticalMode) return;
}
if (buffer.segments.empty() || buffer.segments.back().vertexLength + vertexLength > std::numeric_limits<uint16_t>::max()) {
@@ -587,20 +580,17 @@ void SymbolLayout::addSymbol(Buffer& buffer,
assert(segment.vertexLength <= std::numeric_limits<uint16_t>::max());
uint16_t index = segment.vertexLength;
- // Encode angle of glyph
- uint8_t glyphAngle = std::round((symbol.glyphAngle / (M_PI * 2)) * 256);
-
// coordinates (2 triangles)
- buffer.vertices.emplace_back(SymbolLayoutAttributes::vertex(anchorPoint, tl, labelAnchor, tex.x, tex.y,
- minZoom, maxZoom, placementZoom, glyphAngle));
- buffer.vertices.emplace_back(SymbolLayoutAttributes::vertex(anchorPoint, tr, labelAnchor, tex.x + tex.w, tex.y,
- minZoom, maxZoom, placementZoom, glyphAngle));
- buffer.vertices.emplace_back(SymbolLayoutAttributes::vertex(anchorPoint, bl, labelAnchor, tex.x, tex.y + tex.h,
- minZoom, maxZoom, placementZoom, glyphAngle));
- buffer.vertices.emplace_back(SymbolLayoutAttributes::vertex(anchorPoint, br, labelAnchor, tex.x + tex.w, tex.y + tex.h,
- minZoom, maxZoom, placementZoom, glyphAngle));
+ buffer.vertices.emplace_back(SymbolLayoutAttributes::vertex(labelAnchor.point, tl, symbol.glyphOffset.y, tex.x, tex.y, sizeData));
+ buffer.vertices.emplace_back(SymbolLayoutAttributes::vertex(labelAnchor.point, tr, symbol.glyphOffset.y, tex.x + tex.w, tex.y, sizeData));
+ buffer.vertices.emplace_back(SymbolLayoutAttributes::vertex(labelAnchor.point, bl, symbol.glyphOffset.y, tex.x, tex.y + tex.h, sizeData));
+ buffer.vertices.emplace_back(SymbolLayoutAttributes::vertex(labelAnchor.point, br, symbol.glyphOffset.y, tex.x + tex.w, tex.y + tex.h, sizeData));
- sizeBinder.populateVertexVector(feature);
+ auto dynamicVertex = SymbolDynamicLayoutAttributes::vertex(labelAnchor.point, 0, placementZoom);
+ buffer.dynamicVertices.emplace_back(dynamicVertex);
+ buffer.dynamicVertices.emplace_back(dynamicVertex);
+ buffer.dynamicVertices.emplace_back(dynamicVertex);
+ buffer.dynamicVertices.emplace_back(dynamicVertex);
// add the two triangles, referencing the four coordinates we just inserted.
buffer.triangles.emplace_back(index + 0, index + 1, index + 2);
@@ -608,6 +598,8 @@ void SymbolLayout::addSymbol(Buffer& buffer,
segment.vertexLength += vertexLength;
segment.indexLength += 6;
+
+ placedSymbol.glyphOffsets.push_back(symbol.glyphOffset.x);
}
void SymbolLayout::addToDebugBuffers(CollisionTile& collisionTile, SymbolBucket& bucket) {
@@ -647,10 +639,10 @@ void SymbolLayout::addToDebugBuffers(CollisionTile& collisionTile, SymbolBucket&
auto& segment = collisionBox.segments.back();
uint16_t index = segment.vertexLength;
- collisionBox.vertices.emplace_back(CollisionBoxProgram::vertex(anchor, symbolInstance.point, tl, maxZoom, placementZoom));
- collisionBox.vertices.emplace_back(CollisionBoxProgram::vertex(anchor, symbolInstance.point, tr, maxZoom, placementZoom));
- collisionBox.vertices.emplace_back(CollisionBoxProgram::vertex(anchor, symbolInstance.point, br, maxZoom, placementZoom));
- collisionBox.vertices.emplace_back(CollisionBoxProgram::vertex(anchor, symbolInstance.point, bl, maxZoom, placementZoom));
+ collisionBox.vertices.emplace_back(CollisionBoxProgram::vertex(anchor, symbolInstance.anchor.point, tl, maxZoom, placementZoom));
+ collisionBox.vertices.emplace_back(CollisionBoxProgram::vertex(anchor, symbolInstance.anchor.point, tr, maxZoom, placementZoom));
+ collisionBox.vertices.emplace_back(CollisionBoxProgram::vertex(anchor, symbolInstance.anchor.point, br, maxZoom, placementZoom));
+ collisionBox.vertices.emplace_back(CollisionBoxProgram::vertex(anchor, symbolInstance.anchor.point, bl, maxZoom, placementZoom));
collisionBox.lines.emplace_back(index + 0, index + 1);
collisionBox.lines.emplace_back(index + 1, index + 2);
diff --git a/src/mbgl/layout/symbol_layout.hpp b/src/mbgl/layout/symbol_layout.hpp
index 5dc0f3eb76..90f5b3c91d 100644
--- a/src/mbgl/layout/symbol_layout.hpp
+++ b/src/mbgl/layout/symbol_layout.hpp
@@ -20,6 +20,7 @@ class CollisionTile;
class SymbolBucket;
class Anchor;
class RenderLayer;
+class PlacedSymbol;
namespace style {
class Filter;
@@ -58,15 +59,13 @@ private:
// Adds placed items to the buffer.
template <typename Buffer>
void addSymbol(Buffer&,
- SymbolSizeBinder& sizeBinder,
+ const Range<float> sizeData,
const SymbolQuad&,
- const SymbolFeature& feature,
float scale,
const bool keepUpright,
const style::SymbolPlacementType,
- const float placementAngle,
- WritingModeType writingModes,
- const Point<float> labelAnchor);
+ const Anchor& labelAnchor,
+ PlacedSymbol& placedSymbol);
// Stores the layer so that we can hold on to GeometryTileFeature instances in SymbolFeature,
// which may reference data from this object.
diff --git a/src/mbgl/layout/symbol_projection.cpp b/src/mbgl/layout/symbol_projection.cpp
new file mode 100644
index 0000000000..99555f7997
--- /dev/null
+++ b/src/mbgl/layout/symbol_projection.cpp
@@ -0,0 +1,266 @@
+#include <mbgl/layout/symbol_projection.hpp>
+#include <mbgl/map/transform_state.hpp>
+#include <mbgl/renderer/render_tile.hpp>
+#include <mbgl/renderer/buckets/symbol_bucket.hpp>
+#include <mbgl/renderer/layers/render_symbol_layer.hpp>
+#include <mbgl/renderer/frame_history.hpp>
+#include <mbgl/util/optional.hpp>
+#include <mbgl/util/math.hpp>
+
+namespace mbgl {
+
+ /*
+ * # Overview of coordinate spaces
+ *
+ * ## Tile coordinate spaces
+ * Each label has an anchor. Some labels have corresponding line geometries.
+ * The points for both anchors and lines are stored in tile units. Each tile has it's own
+ * coordinate space going from (0, 0) at the top left to (EXTENT, EXTENT) at the bottom right.
+ *
+ * ## GL coordinate space
+ * At the end of everything, the vertex shader needs to produce a position in GL coordinate space,
+ * which is (-1, 1) at the top left and (1, -1) in the bottom right.
+ *
+ * ## Map pixel coordinate spaces
+ * Each tile has a pixel coordinate space. It's just the tile units scaled so that one unit is
+ * whatever counts as 1 pixel at the current zoom.
+ * This space is used for pitch-alignment=map, rotation-alignment=map
+ *
+ * ## Rotated map pixel coordinate spaces
+ * Like the above, but rotated so axis of the space are aligned with the viewport instead of the tile.
+ * This space is used for pitch-alignment=map, rotation-alignment=viewport
+ *
+ * ## Viewport pixel coordinate space
+ * (0, 0) is at the top left of the canvas and (pixelWidth, pixelHeight) is at the bottom right corner
+ * of the canvas. This space is used for pitch-alignment=viewport
+ *
+ *
+ * # Vertex projection
+ * It goes roughly like this:
+ * 1. project the anchor and line from tile units into the correct label coordinate space
+ * - map pixel space pitch-alignment=map rotation-alignment=map
+ * - rotated map pixel space pitch-alignment=map rotation-alignment=viewport
+ * - viewport pixel space pitch-alignment=viewport rotation-alignment=*
+ * 2. if the label follows a line, find the point along the line that is the correct distance from the anchor.
+ * 3. add the glyph's corner offset to the point from step 3
+ * 4. convert from the label coordinate space to gl coordinates
+ *
+ * For horizontal labels we want to do step 1 in the shader for performance reasons (no cpu work).
+ * This is what `u_label_plane_matrix` is used for.
+ * For labels aligned with lines we have to steps 1 and 2 on the cpu since we need access to the line geometry.
+ * This is what `updateLineLabels(...)` does.
+ * Since the conversion is handled on the cpu we just set `u_label_plane_matrix` to an identity matrix.
+ *
+ * Steps 3 and 4 are done in the shaders for all labels.
+ */
+
+ /*
+ * Returns a matrix for converting from tile units to the correct label coordinate space.
+ */
+ mat4 getLabelPlaneMatrix(const mat4& posMatrix, const bool pitchWithMap, const bool rotateWithMap, const TransformState& state, const float pixelsToTileUnits) {
+ mat4 m;
+ matrix::identity(m);
+ if (pitchWithMap) {
+ matrix::scale(m, m, 1 / pixelsToTileUnits, 1 / pixelsToTileUnits, 1);
+ if (!rotateWithMap) {
+ matrix::rotate_z(m, m, state.getAngle());
+ }
+ } else {
+ matrix::scale(m, m, state.getSize().width / 2.0, -(state.getSize().height / 2.0), 1.0);
+ matrix::translate(m, m, 1, -1, 0);
+ matrix::multiply(m, m, posMatrix);
+ }
+ return m;
+ }
+
+ /*
+ * Returns a matrix for converting from the correct label coordinate space to gl coords.
+ */
+ mat4 getGlCoordMatrix(const mat4& posMatrix, const bool pitchWithMap, const bool rotateWithMap, const TransformState& state, const float pixelsToTileUnits) {
+ mat4 m;
+ matrix::identity(m);
+ if (pitchWithMap) {
+ matrix::multiply(m, m, posMatrix);
+ matrix::scale(m, m, pixelsToTileUnits, pixelsToTileUnits, 1);
+ if (!rotateWithMap) {
+ matrix::rotate_z(m, m, -state.getAngle());
+ }
+ } else {
+ matrix::scale(m, m, 1, -1, 1);
+ matrix::translate(m, m, -1, -1, 0);
+ matrix::scale(m, m, 2.0 / state.getSize().width, 2.0 / state.getSize().height, 1.0);
+ }
+ return m;
+ }
+
+
+ Point<float> project(const Point<float>& point, const mat4& matrix) {
+ vec4 pos = {{ point.x, point.y, 0, 1 }};
+ matrix::transformMat4(pos, pos, matrix);
+ return { static_cast<float>(pos[0] / pos[3]), static_cast<float>(pos[1] / pos[3]) };
+ }
+
+ float evaluateSizeForFeature(const ZoomEvaluatedSize& zoomEvaluatedSize, const PlacedSymbol& placedSymbol) {
+ if (zoomEvaluatedSize.isFeatureConstant) {
+ return zoomEvaluatedSize.size;
+ } else {
+ if (zoomEvaluatedSize.isZoomConstant) {
+ return placedSymbol.lowerSize;
+ } else {
+ return placedSymbol.lowerSize + zoomEvaluatedSize.sizeT * (placedSymbol.upperSize - placedSymbol.lowerSize);
+ }
+ }
+ }
+
+ bool isVisible(const vec4& anchorPos, const float placementZoom, const std::array<double, 2>& clippingBuffer, const FrameHistory& frameHistory) {
+ const float x = anchorPos[0] / anchorPos[3];
+ const float y = anchorPos[1] / anchorPos[3];
+ const bool inPaddedViewport = (
+ x >= -clippingBuffer[0] &&
+ x <= clippingBuffer[0] &&
+ y >= -clippingBuffer[1] &&
+ y <= clippingBuffer[1]);
+ return inPaddedViewport && frameHistory.isVisible(placementZoom);
+ }
+
+ void addDynamicAttributes(const Point<float>& anchorPoint, const float angle, const float placementZoom,
+ gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex>& dynamicVertexArray) {
+ auto dynamicVertex = SymbolDynamicLayoutAttributes::vertex(anchorPoint, angle, placementZoom);
+ dynamicVertexArray.emplace_back(dynamicVertex);
+ dynamicVertexArray.emplace_back(dynamicVertex);
+ dynamicVertexArray.emplace_back(dynamicVertex);
+ dynamicVertexArray.emplace_back(dynamicVertex);
+ }
+
+ void hideGlyphs(size_t numGlyphs, gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex>& dynamicVertexArray) {
+ const Point<float> offscreenPoint = { -INFINITY, -INFINITY };
+ for (size_t i = 0; i < numGlyphs; i++) {
+ addDynamicAttributes(offscreenPoint, 0, 25, dynamicVertexArray);
+ }
+ }
+
+ struct PlacedGlyph {
+ PlacedGlyph(Point<float> point_, float angle_) : point(point_), angle(angle_) {}
+ Point<float> point;
+ float angle;
+ };
+
+ optional<PlacedGlyph> placeGlyphAlongLine(const float offsetX, const float lineOffsetX, const float lineOffsetY, const bool flip,
+ Point<float> anchorPoint, const uint16_t anchorSegment, const GeometryCoordinates& line, const mat4& labelPlaneMatrix) {
+
+ const float combinedOffsetX = flip ?
+ offsetX - lineOffsetX :
+ offsetX + lineOffsetX;
+
+ int16_t dir = combinedOffsetX > 0 ? 1 : -1;
+
+ float angle = 0.0;
+ if (flip) {
+ // The label needs to be flipped to keep text upright.
+ // Iterate in the reverse direction.
+ dir *= -1;
+ angle = M_PI;
+ }
+
+ if (dir < 0) angle += M_PI;
+
+ int32_t currentIndex = dir > 0 ? anchorSegment : anchorSegment + 1;
+
+ Point<float> current = anchorPoint;
+ Point<float> prev = anchorPoint;
+ float distanceToPrev = 0.0;
+ float currentSegmentDistance = 0.0;
+ const float absOffsetX = std::abs(combinedOffsetX);
+
+ while (distanceToPrev + currentSegmentDistance <= absOffsetX) {
+ currentIndex += dir;
+
+ // offset does not fit on the projected line
+ if (currentIndex < 0 || currentIndex >= static_cast<int32_t>(line.size())) return {};
+
+ prev = current;
+ current = project(convertPoint<float>(line.at(currentIndex)), labelPlaneMatrix);
+
+ distanceToPrev += currentSegmentDistance;
+ currentSegmentDistance = util::dist<float>(prev, current);
+ }
+
+ // The point is on the current segment. Interpolate to find it.
+ const float segmentInterpolationT = (absOffsetX - distanceToPrev) / currentSegmentDistance;
+ const Point<float> prevToCurrent = current - prev;
+ Point<float> p = (prevToCurrent * segmentInterpolationT) + prev;
+
+ // offset the point from the line to text-offset and icon-offset
+ p += util::perp(prevToCurrent) * static_cast<float>(lineOffsetY * dir / util::mag(prevToCurrent));
+
+ const float segmentAngle = angle + std::atan2(current.y - prev.y, current.x - prev.x);
+
+ return {{ p, segmentAngle }};
+ }
+
+ void placeGlyphsAlongLine(const PlacedSymbol& symbol, const float fontSize, const bool flip, const mat4& labelPlaneMatrix,
+ gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex>& dynamicVertexArray) {
+ const float fontScale = fontSize / 24.0;
+ const float lineOffsetX = symbol.lineOffset[0] * fontSize;
+ const float lineOffsetY = symbol.lineOffset[1] * fontSize;
+
+ const Point<float> anchorPoint = project(symbol.anchorPoint, labelPlaneMatrix);
+
+ std::vector<PlacedGlyph> placedGlyphs;
+ for (auto glyphOffsetX : symbol.glyphOffsets) {
+ auto placedGlyph = placeGlyphAlongLine(glyphOffsetX * fontScale, lineOffsetX, lineOffsetY, flip, anchorPoint, symbol.segment, symbol.line, labelPlaneMatrix);
+ if (placedGlyph) {
+ placedGlyphs.push_back(*placedGlyph);
+ } else {
+ hideGlyphs(symbol.glyphOffsets.size(), dynamicVertexArray);
+ return;
+ }
+ }
+
+ for (auto& placedGlyph : placedGlyphs) {
+ addDynamicAttributes(placedGlyph.point, placedGlyph.angle, symbol.placementZoom, dynamicVertexArray);
+ }
+ }
+
+ void reprojectLineLabels(gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex>& dynamicVertexArray, const std::vector<PlacedSymbol>& placedSymbols,
+ const mat4& posMatrix, const style::SymbolPropertyValues& values,
+ const RenderTile& tile, const SymbolSizeBinder& sizeBinder, const TransformState& state, const FrameHistory& frameHistory) {
+
+ const ZoomEvaluatedSize partiallyEvaluatedSize = sizeBinder.evaluateForZoom(state.getZoom());
+
+ const std::array<double, 2> clippingBuffer = {{ 256.0 / state.getSize().width * 2.0 + 1.0, 256.0 / state.getSize().height * 2.0 + 1.0 }};
+
+ const mat4 labelPlaneMatrix = getLabelPlaneMatrix(posMatrix, values.pitchAlignment == style::AlignmentType::Map,
+ values.rotationAlignment == style::AlignmentType::Map, state, tile.id.pixelsToTileUnits(1, state.getZoom()));
+
+ dynamicVertexArray.clear();
+
+ for (auto& placedSymbol : placedSymbols) {
+ vec4 anchorPos = {{ placedSymbol.anchorPoint.x, placedSymbol.anchorPoint.y, 0, 1 }};
+ matrix::transformMat4(anchorPos, anchorPos, posMatrix);
+
+ // Don't bother calculating the correct point for invisible labels.
+ if (!isVisible(anchorPos, placedSymbol.placementZoom, clippingBuffer, frameHistory)) {
+ hideGlyphs(placedSymbol.glyphOffsets.size(), dynamicVertexArray);
+ continue;
+ }
+
+ bool flip = false;
+ if (values.keepUpright) {
+ const Point<float> a = project(convertPoint<float>(placedSymbol.line.at(placedSymbol.segment)), posMatrix);
+ const Point<float> b = project(convertPoint<float>(placedSymbol.line.at(placedSymbol.segment + 1)), posMatrix);
+ flip = placedSymbol.useVerticalMode ? b.y > a.y : b.x < a.x;
+ }
+
+ const float cameraToAnchorDistance = anchorPos[3];
+ const float perspectiveRatio = 1 + 0.5 * ((cameraToAnchorDistance / state.getCameraToCenterDistance()) - 1.0);
+
+ const float fontSize = evaluateSizeForFeature(partiallyEvaluatedSize, placedSymbol);
+ const float pitchScaledFontSize = values.pitchAlignment == style::AlignmentType::Map ?
+ fontSize * perspectiveRatio :
+ fontSize / perspectiveRatio;
+
+ placeGlyphsAlongLine(placedSymbol, pitchScaledFontSize, flip, labelPlaneMatrix, dynamicVertexArray);
+ }
+ }
+} // end namespace mbgl
diff --git a/src/mbgl/layout/symbol_projection.hpp b/src/mbgl/layout/symbol_projection.hpp
new file mode 100644
index 0000000000..2652fe7ace
--- /dev/null
+++ b/src/mbgl/layout/symbol_projection.hpp
@@ -0,0 +1,25 @@
+#pragma once
+
+#include <mbgl/util/mat4.hpp>
+#include <mbgl/gl/vertex_buffer.hpp>
+#include <mbgl/programs/symbol_program.hpp>
+
+namespace mbgl {
+
+ class TransformState;
+ class RenderTile;
+ class FrameHistory;
+ class SymbolSizeBinder;
+ class PlacedSymbol;
+ namespace style {
+ class SymbolPropertyValues;
+ } // end namespace style
+
+ mat4 getLabelPlaneMatrix(const mat4& posMatrix, const bool pitchWithMap, const bool rotateWithMap, const TransformState& state, const float pixelsToTileUnits);
+ mat4 getGlCoordMatrix(const mat4& posMatrix, const bool pitchWithMap, const bool rotateWithMap, const TransformState& state, const float pixelsToTileUnits);
+
+ void reprojectLineLabels(gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex>&, const std::vector<PlacedSymbol>&,
+ const mat4& posMatrix, const style::SymbolPropertyValues&,
+ const RenderTile&, const SymbolSizeBinder& sizeBinder, const TransformState&, const FrameHistory& frameHistory);
+
+} // end namespace mbgl
diff --git a/src/mbgl/programs/attributes.hpp b/src/mbgl/programs/attributes.hpp
index f39af2deec..684d9d6099 100644
--- a/src/mbgl/programs/attributes.hpp
+++ b/src/mbgl/programs/attributes.hpp
@@ -23,6 +23,7 @@ inline uint16_t packUint8Pair(T a, T b) {
MBGL_DEFINE_ATTRIBUTE(int16_t, 2, a_pos);
MBGL_DEFINE_ATTRIBUTE(int16_t, 2, a_extrude);
MBGL_DEFINE_ATTRIBUTE(int16_t, 4, a_pos_offset);
+MBGL_DEFINE_ATTRIBUTE(float, 3, a_projected_pos);
MBGL_DEFINE_ATTRIBUTE(int16_t, 2, a_label_pos);
MBGL_DEFINE_ATTRIBUTE(int16_t, 2, a_anchor_pos);
MBGL_DEFINE_ATTRIBUTE(uint16_t, 2, a_texture_pos);
diff --git a/src/mbgl/programs/symbol_program.cpp b/src/mbgl/programs/symbol_program.cpp
index bd43237b8f..8790adcc63 100644
--- a/src/mbgl/programs/symbol_program.cpp
+++ b/src/mbgl/programs/symbol_program.cpp
@@ -2,6 +2,7 @@
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/style/layers/symbol_layer_impl.hpp>
+#include <mbgl/layout/symbol_projection.hpp>
#include <mbgl/tile/tile.hpp>
#include <mbgl/util/enum.hpp>
#include <mbgl/math/clamp.hpp>
@@ -10,7 +11,7 @@ namespace mbgl {
using namespace style;
-static_assert(sizeof(SymbolLayoutVertex) == 20, "expected SymbolLayoutVertex size");
+static_assert(sizeof(SymbolLayoutVertex) == 16, "expected SymbolLayoutVertex size");
std::unique_ptr<SymbolSizeBinder> SymbolSizeBinder::create(const float tileZoom,
const style::DataDrivenPropertyValue<float>& sizeProperty,
@@ -33,6 +34,7 @@ Values makeValues(const bool isText,
const style::SymbolPropertyValues& values,
const Size& texsize,
const std::array<float, 2>& pixelsToGLUnits,
+ const bool alongLine,
const RenderTile& tile,
const TransformState& state,
Args&&... args) {
@@ -46,21 +48,41 @@ Values makeValues(const bool isText,
pixelsToGLUnits[1] * state.getCameraToCenterDistance()
}};
}
+
+ const float pixelsToTileUnits = tile.id.pixelsToTileUnits(1.0, state.getZoom());
+ const bool pitchWithMap = values.pitchAlignment == style::AlignmentType::Map;
+ const bool rotateWithMap = values.rotationAlignment == style::AlignmentType::Map;
+
+ mat4 labelPlaneMatrix;
+ if (alongLine) {
+ // For labels that follow lines the first part of the projection is handled on the cpu.
+ // Pass an identity matrix because no transformation needs to be done in the vertex shader.
+ matrix::identity(labelPlaneMatrix);
+ } else {
+ labelPlaneMatrix = getLabelPlaneMatrix(tile.matrix, pitchWithMap, rotateWithMap, state, pixelsToTileUnits);
+ }
+
+ mat4 glCoordMatrix = getGlCoordMatrix(tile.matrix, pitchWithMap, rotateWithMap, state, pixelsToTileUnits);
return Values {
uniforms::u_matrix::Value{ tile.translatedMatrix(values.translate,
values.translateAnchor,
state) },
+ uniforms::u_label_plane_matrix::Value{labelPlaneMatrix},
+ uniforms::u_gl_coord_matrix::Value{ tile.translateVtxMatrix(glCoordMatrix,
+ values.translate,
+ values.translateAnchor,
+ state,
+ true) },
uniforms::u_extrude_scale::Value{ extrudeScale },
uniforms::u_texsize::Value{ texsize },
- uniforms::u_zoom::Value{ float(state.getZoom()) },
- uniforms::u_rotate_with_map::Value{ values.rotationAlignment == AlignmentType::Map },
uniforms::u_texture::Value{ 0 },
uniforms::u_fadetexture::Value{ 1 },
uniforms::u_is_text::Value{ isText },
uniforms::u_collision_y_stretch::Value{ tile.tile.yStretch() },
uniforms::u_camera_to_center_distance::Value{ state.getCameraToCenterDistance() },
uniforms::u_pitch::Value{ state.getPitch() },
+ uniforms::u_pitch_with_map::Value{ pitchWithMap },
uniforms::u_max_camera_distance::Value{ values.maxCameraDistance },
std::forward<Args>(args)...
};
@@ -71,6 +93,7 @@ SymbolIconProgram::uniformValues(const bool isText,
const style::SymbolPropertyValues& values,
const Size& texsize,
const std::array<float, 2>& pixelsToGLUnits,
+ const bool alongLine,
const RenderTile& tile,
const TransformState& state)
{
@@ -79,6 +102,7 @@ SymbolIconProgram::uniformValues(const bool isText,
values,
texsize,
pixelsToGLUnits,
+ alongLine,
tile,
state
);
@@ -90,25 +114,24 @@ typename SymbolSDFProgram<PaintProperties>::UniformValues SymbolSDFProgram<Paint
const style::SymbolPropertyValues& values,
const Size& texsize,
const std::array<float, 2>& pixelsToGLUnits,
+ const bool alongLine,
const RenderTile& tile,
const TransformState& state,
const SymbolSDFPart part)
{
const float gammaScale = (values.pitchAlignment == AlignmentType::Map
- ? std::cos(state.getPitch())
- : 1.0) * state.getCameraToCenterDistance();
+ ? std::cos(state.getPitch()) * state.getCameraToCenterDistance()
+ : 1.0);
return makeValues<SymbolSDFProgram<PaintProperties>::UniformValues>(
isText,
values,
texsize,
pixelsToGLUnits,
+ alongLine,
tile,
state,
uniforms::u_gamma_scale::Value{ gammaScale },
- uniforms::u_bearing::Value{ -1.0f * state.getAngle() },
- uniforms::u_aspect_ratio::Value{ (state.getSize().width * 1.0f) / (state.getSize().height * 1.0f) },
- uniforms::u_pitch_with_map::Value{ values.pitchAlignment == AlignmentType::Map },
uniforms::u_is_halo::Value{ part == SymbolSDFPart::Halo }
);
}
diff --git a/src/mbgl/programs/symbol_program.hpp b/src/mbgl/programs/symbol_program.hpp
index 130e556b46..79a961ad21 100644
--- a/src/mbgl/programs/symbol_program.hpp
+++ b/src/mbgl/programs/symbol_program.hpp
@@ -29,9 +29,9 @@ class RenderTile;
class TransformState;
namespace uniforms {
-MBGL_DEFINE_UNIFORM_SCALAR(bool, u_rotate_with_map);
+MBGL_DEFINE_UNIFORM_MATRIX(double, 4, u_gl_coord_matrix);
+MBGL_DEFINE_UNIFORM_MATRIX(double, 4, u_label_plane_matrix);
MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_texture);
-MBGL_DEFINE_UNIFORM_SCALAR(float, u_aspect_ratio);
MBGL_DEFINE_UNIFORM_SCALAR(bool, u_is_halo);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_gamma_scale);
@@ -40,57 +40,58 @@ MBGL_DEFINE_UNIFORM_SCALAR(bool, u_is_size_zoom_constant);
MBGL_DEFINE_UNIFORM_SCALAR(bool, u_is_size_feature_constant);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_size_t);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_size);
-MBGL_DEFINE_UNIFORM_SCALAR(float, u_layout_size);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_max_camera_distance);
} // namespace uniforms
struct SymbolLayoutAttributes : gl::Attributes<
attributes::a_pos_offset,
- attributes::a_label_pos,
attributes::a_data<uint16_t, 4>>
{
- static Vertex vertex(Point<float> a,
+ static Vertex vertex(Point<float> labelAnchor,
Point<float> o,
- Point<float> labelAnchor,
+ float glyphOffsetY,
uint16_t tx,
uint16_t ty,
- float minzoom,
- float maxzoom,
- float labelminzoom,
- uint8_t labelangle) {
+ const Range<float>& sizeData) {
return Vertex {
// combining pos and offset to reduce number of vertex attributes passed to shader (8 max for some devices)
{{
- static_cast<int16_t>(a.x),
- static_cast<int16_t>(a.y),
- static_cast<int16_t>(::round(o.x * 64)), // use 1/64 pixels for placement
- static_cast<int16_t>(::round(o.y * 64))
- }},
- {{
static_cast<int16_t>(labelAnchor.x),
- static_cast<int16_t>(labelAnchor.y)
+ static_cast<int16_t>(labelAnchor.y),
+ static_cast<int16_t>(::round(o.x * 64)), // use 1/64 pixels for placement
+ static_cast<int16_t>(::round((o.y + glyphOffsetY) * 64))
}},
{{
tx,
ty,
- mbgl::attributes::packUint8Pair(
- static_cast<uint8_t>(labelminzoom * 10), // 1/10 zoom levels: z16 == 160
- static_cast<uint8_t>(labelangle)
- ),
- mbgl::attributes::packUint8Pair(
- static_cast<uint8_t>(minzoom * 10),
- static_cast<uint8_t>(::fmin(maxzoom, 25) * 10)
- )
+ static_cast<uint16_t>(sizeData.min * 10),
+ static_cast<uint16_t>(sizeData.max * 10)
}}
};
}
};
+
+struct SymbolDynamicLayoutAttributes : gl::Attributes<attributes::a_projected_pos> {
+ static Vertex vertex(Point<float> anchorPoint, float labelAngle, float labelminzoom) {
+ return Vertex {
+ {{
+ anchorPoint.x,
+ anchorPoint.y,
+ static_cast<float>(mbgl::attributes::packUint8Pair(
+ static_cast<uint8_t>(std::fmod(labelAngle + 2 * M_PI, 2 * M_PI) / (2 * M_PI) * 255),
+ static_cast<uint8_t>(labelminzoom * 10)))
+ }}
+ };
+ }
+};
-class SymbolSizeAttributes : public gl::Attributes<attributes::a_size> {
-public:
- using Attribute = attributes::a_size::Type;
+struct ZoomEvaluatedSize {
+ bool isZoomConstant;
+ bool isFeatureConstant;
+ float sizeT;
+ float size;
+ float layoutSize;
};
-
// Mimic the PaintPropertyBinder technique specifically for the {text,icon}-size layout properties
// in order to provide a 'custom' scheme for encoding the necessary attribute data. As with
// PaintPropertyBinder, SymbolSizeBinder is an abstract class whose implementations handle the
@@ -103,18 +104,25 @@ public:
uniforms::u_is_size_zoom_constant,
uniforms::u_is_size_feature_constant,
uniforms::u_size_t,
- uniforms::u_size,
- uniforms::u_layout_size>;
+ uniforms::u_size>;
using UniformValues = Uniforms::Values;
static std::unique_ptr<SymbolSizeBinder> create(const float tileZoom,
const style::DataDrivenPropertyValue<float>& sizeProperty,
const float defaultValue);
- virtual SymbolSizeAttributes::Bindings attributeBindings() const = 0;
- virtual void populateVertexVector(const GeometryTileFeature& feature) = 0;
- virtual UniformValues uniformValues(float currentZoom) const = 0;
- virtual void upload(gl::Context&) = 0;
+ virtual Range<float> getVertexSizeData(const GeometryTileFeature& feature) = 0;
+ virtual ZoomEvaluatedSize evaluateForZoom(float currentZoom) const = 0;
+
+ UniformValues uniformValues(float currentZoom) const {
+ const ZoomEvaluatedSize u = evaluateForZoom(currentZoom);
+ return UniformValues {
+ uniforms::u_is_size_zoom_constant::Value{ u.isZoomConstant },
+ uniforms::u_is_size_feature_constant::Value{ u.isFeatureConstant},
+ uniforms::u_size_t::Value{ u.sizeT },
+ uniforms::u_size::Value{ u.size }
+ };
+ }
};
// Return the smallest range of stops that covers the interval [lowerZoom, upperZoom]
@@ -160,14 +168,9 @@ public:
);
}
- SymbolSizeAttributes::Bindings attributeBindings() const override {
- return SymbolSizeAttributes::Bindings { gl::DisabledAttribute() };
- }
-
- void upload(gl::Context&) override {}
- void populateVertexVector(const GeometryTileFeature&) override {};
+ Range<float> getVertexSizeData(const GeometryTileFeature&) override { return { 0.0f, 0.0f }; };
- UniformValues uniformValues(float currentZoom) const override {
+ ZoomEvaluatedSize evaluateForZoom(float currentZoom) const override {
float size = layoutSize;
bool isZoomConstant = !(coveringRanges || function);
if (coveringRanges) {
@@ -186,14 +189,9 @@ public:
} else if (function) {
size = function->evaluate(currentZoom);
}
-
- return UniformValues {
- uniforms::u_is_size_zoom_constant::Value{ isZoomConstant },
- uniforms::u_is_size_feature_constant::Value{ true },
- uniforms::u_size_t::Value{ 0.0f }, // unused
- uniforms::u_size::Value{ size },
- uniforms::u_layout_size::Value{ layoutSize }
- };
+
+ const float unused = 0.0f;
+ return { isZoomConstant, true, unused, size, layoutSize };
}
float layoutSize;
@@ -215,49 +213,22 @@ public:
defaultValue(defaultValue_) {
}
- SymbolSizeAttributes::Bindings attributeBindings() const override {
- return SymbolSizeAttributes::Bindings { SymbolSizeAttributes::Attribute::binding(*buffer, 0, 1) };
- }
-
- void populateVertexVector(const GeometryTileFeature& feature) override {
- const auto sizeVertex = Vertex {
- {{
- static_cast<uint16_t>(function.evaluate(feature, defaultValue) * 10)
- }}
- };
-
- vertices.emplace_back(sizeVertex);
- vertices.emplace_back(sizeVertex);
- vertices.emplace_back(sizeVertex);
- vertices.emplace_back(sizeVertex);
+ Range<float> getVertexSizeData(const GeometryTileFeature& feature) override {
+ const float size = function.evaluate(feature, defaultValue);
+ return { size, size };
};
- UniformValues uniformValues(float) const override {
- return UniformValues {
- uniforms::u_is_size_zoom_constant::Value{ true },
- uniforms::u_is_size_feature_constant::Value{ false },
- uniforms::u_size_t::Value{ 0.0f }, // unused
- uniforms::u_size::Value{ 0.0f }, // unused
- uniforms::u_layout_size::Value{ 0.0f } // unused
- };
- }
-
- void upload(gl::Context& context) override {
- buffer = VertexBuffer { context.createVertexBuffer(std::move(vertices)) };
+ ZoomEvaluatedSize evaluateForZoom(float) const override {
+ const float unused = 0.0f;
+ return { true, false, unused, unused, unused };
}
const style::SourceFunction<float>& function;
const float defaultValue;
-
- VertexVector vertices;
- optional<VertexBuffer> buffer;
};
class CompositeFunctionSymbolSizeBinder final : public SymbolSizeBinder {
public:
- using Vertex = SymbolSizeAttributes::Vertex;
- using VertexVector = gl::VertexVector<Vertex>;
- using VertexBuffer = gl::VertexBuffer<Vertex>;
CompositeFunctionSymbolSizeBinder(const float tileZoom, const style::CompositeFunction<float>& function_, const float defaultValue_)
: function(function_),
@@ -268,51 +239,27 @@ public:
return getCoveringStops(stops, tileZoom, tileZoom + 1); }))
{}
- SymbolSizeAttributes::Bindings attributeBindings() const override {
- return SymbolSizeAttributes::Bindings { SymbolSizeAttributes::Attribute::binding(*buffer, 0) };
- }
-
- void populateVertexVector(const GeometryTileFeature& feature) override {
- const auto sizeVertex = Vertex {
- {{
- static_cast<uint16_t>(function.evaluate(coveringZoomStops.min, feature, defaultValue) * 10),
- static_cast<uint16_t>(function.evaluate(coveringZoomStops.max, feature, defaultValue) * 10),
- static_cast<uint16_t>(function.evaluate(layoutZoom, feature, defaultValue) * 10)
- }}
+ Range<float> getVertexSizeData(const GeometryTileFeature& feature) override {
+ return {
+ function.evaluate(coveringZoomStops.min, feature, defaultValue),
+ function.evaluate(coveringZoomStops.max, feature, defaultValue)
};
-
- vertices.emplace_back(sizeVertex);
- vertices.emplace_back(sizeVertex);
- vertices.emplace_back(sizeVertex);
- vertices.emplace_back(sizeVertex);
};
- UniformValues uniformValues(float currentZoom) const override {
+ ZoomEvaluatedSize evaluateForZoom(float currentZoom) const override {
float sizeInterpolationT = util::clamp(
util::interpolationFactor(1.0f, coveringZoomStops, currentZoom),
0.0f, 1.0f
);
- return UniformValues {
- uniforms::u_is_size_zoom_constant::Value{ false },
- uniforms::u_is_size_feature_constant::Value{ false },
- uniforms::u_size_t::Value{ sizeInterpolationT },
- uniforms::u_size::Value{ 0.0f }, // unused
- uniforms::u_layout_size::Value{ 0.0f } // unused
- };
- }
-
- void upload(gl::Context& context) override {
- buffer = VertexBuffer { context.createVertexBuffer(std::move(vertices)) };
+ const float unused = 0.0f;
+ return { false, false, sizeInterpolationT, unused, unused };
}
const style::CompositeFunction<float>& function;
const float defaultValue;
float layoutZoom;
Range<float> coveringZoomStops;
-
- VertexVector vertices;
- optional<VertexBuffer> buffer;
};
@@ -326,7 +273,7 @@ public:
using LayoutAttributes = LayoutAttrs;
using LayoutVertex = typename LayoutAttributes::Vertex;
- using LayoutAndSizeAttributes = gl::ConcatenateAttributes<LayoutAttributes, SymbolSizeAttributes>;
+ using LayoutAndSizeAttributes = gl::ConcatenateAttributes<LayoutAttributes, SymbolDynamicLayoutAttributes>;
using PaintProperties = PaintProps;
using PaintPropertyBinders = typename PaintProperties::Binders;
@@ -359,6 +306,7 @@ public:
gl::ColorMode colorMode,
UniformValues&& uniformValues,
const gl::VertexBuffer<LayoutVertex>& layoutVertexBuffer,
+ const gl::VertexBuffer<SymbolDynamicLayoutAttributes::Vertex>& dynamicLayoutVertexBuffer,
const SymbolSizeBinder& symbolSizeBinder,
const gl::IndexBuffer<DrawMode>& indexBuffer,
const gl::SegmentVector<Attributes>& segments,
@@ -375,7 +323,7 @@ public:
.concat(symbolSizeBinder.uniformValues(currentZoom))
.concat(paintPropertyBinders.uniformValues(currentZoom, currentProperties)),
LayoutAttributes::bindings(layoutVertexBuffer)
- .concat(symbolSizeBinder.attributeBindings())
+ .concat(SymbolDynamicLayoutAttributes::bindings(dynamicLayoutVertexBuffer))
.concat(paintPropertyBinders.attributeBindings(currentProperties)),
indexBuffer,
segments
@@ -389,16 +337,17 @@ class SymbolIconProgram : public SymbolProgram<
SymbolLayoutAttributes,
gl::Uniforms<
uniforms::u_matrix,
+ uniforms::u_label_plane_matrix,
+ uniforms::u_gl_coord_matrix,
uniforms::u_extrude_scale,
uniforms::u_texsize,
- uniforms::u_zoom,
- uniforms::u_rotate_with_map,
uniforms::u_texture,
uniforms::u_fadetexture,
uniforms::u_is_text,
uniforms::u_collision_y_stretch,
uniforms::u_camera_to_center_distance,
uniforms::u_pitch,
+ uniforms::u_pitch_with_map,
uniforms::u_max_camera_distance>,
style::IconPaintProperties>
{
@@ -409,6 +358,7 @@ public:
const style::SymbolPropertyValues&,
const Size& texsize,
const std::array<float, 2>& pixelsToGLUnits,
+ const bool alongLine,
const RenderTile&,
const TransformState&);
};
@@ -425,21 +375,19 @@ class SymbolSDFProgram : public SymbolProgram<
SymbolLayoutAttributes,
gl::Uniforms<
uniforms::u_matrix,
+ uniforms::u_label_plane_matrix,
+ uniforms::u_gl_coord_matrix,
uniforms::u_extrude_scale,
uniforms::u_texsize,
- uniforms::u_zoom,
- uniforms::u_rotate_with_map,
uniforms::u_texture,
uniforms::u_fadetexture,
uniforms::u_is_text,
uniforms::u_collision_y_stretch,
uniforms::u_camera_to_center_distance,
uniforms::u_pitch,
+ uniforms::u_pitch_with_map,
uniforms::u_max_camera_distance,
uniforms::u_gamma_scale,
- uniforms::u_bearing,
- uniforms::u_aspect_ratio,
- uniforms::u_pitch_with_map,
uniforms::u_is_halo>,
PaintProperties>
{
@@ -449,21 +397,19 @@ public:
SymbolLayoutAttributes,
gl::Uniforms<
uniforms::u_matrix,
+ uniforms::u_label_plane_matrix,
+ uniforms::u_gl_coord_matrix,
uniforms::u_extrude_scale,
uniforms::u_texsize,
- uniforms::u_zoom,
- uniforms::u_rotate_with_map,
uniforms::u_texture,
uniforms::u_fadetexture,
uniforms::u_is_text,
uniforms::u_collision_y_stretch,
uniforms::u_camera_to_center_distance,
uniforms::u_pitch,
+ uniforms::u_pitch_with_map,
uniforms::u_max_camera_distance,
uniforms::u_gamma_scale,
- uniforms::u_bearing,
- uniforms::u_aspect_ratio,
- uniforms::u_pitch_with_map,
uniforms::u_is_halo>,
PaintProperties>;
@@ -477,6 +423,7 @@ public:
const style::SymbolPropertyValues&,
const Size& texsize,
const std::array<float, 2>& pixelsToGLUnits,
+ const bool alongLine,
const RenderTile&,
const TransformState&,
const SymbolSDFPart);
diff --git a/src/mbgl/programs/uniforms.hpp b/src/mbgl/programs/uniforms.hpp
index 861f3271c9..285d243251 100644
--- a/src/mbgl/programs/uniforms.hpp
+++ b/src/mbgl/programs/uniforms.hpp
@@ -15,7 +15,6 @@ MBGL_DEFINE_UNIFORM_SCALAR(float, u_blur);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_zoom);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_collision_y_stretch);
-MBGL_DEFINE_UNIFORM_SCALAR(float, u_camera_to_center_distance);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_pitch);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_bearing);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_radius);
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.cpp b/src/mbgl/renderer/buckets/symbol_bucket.cpp
index 28e6a47250..194a5d6bd8 100644
--- a/src/mbgl/renderer/buckets/symbol_bucket.cpp
+++ b/src/mbgl/renderer/buckets/symbol_bucket.cpp
@@ -38,14 +38,14 @@ SymbolBucket::SymbolBucket(style::SymbolLayoutProperties::PossiblyEvaluated layo
void SymbolBucket::upload(gl::Context& context) {
if (hasTextData()) {
text.vertexBuffer = context.createVertexBuffer(std::move(text.vertices));
+ text.dynamicVertexBuffer = context.createVertexBuffer(std::move(text.dynamicVertices), gl::BufferUsageType::StreamDraw);
text.indexBuffer = context.createIndexBuffer(std::move(text.triangles));
- textSizeBinder->upload(context);
}
if (hasIconData()) {
icon.vertexBuffer = context.createVertexBuffer(std::move(icon.vertices));
+ icon.dynamicVertexBuffer = context.createVertexBuffer(std::move(icon.dynamicVertices), gl::BufferUsageType::StreamDraw);
icon.indexBuffer = context.createIndexBuffer(std::move(icon.triangles));
- iconSizeBinder->upload(context);
}
if (!collisionBox.vertices.empty()) {
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.hpp b/src/mbgl/renderer/buckets/symbol_bucket.hpp
index 002b6e28b3..ffa22e9021 100644
--- a/src/mbgl/renderer/buckets/symbol_bucket.hpp
+++ b/src/mbgl/renderer/buckets/symbol_bucket.hpp
@@ -15,6 +15,23 @@
namespace mbgl {
+class PlacedSymbol {
+public:
+ PlacedSymbol(Point<float> anchorPoint_, uint16_t segment_, float lowerSize_, float upperSize_,
+ std::array<float, 2> lineOffset_, float placementZoom_, bool useVerticalMode_, GeometryCoordinates line_) :
+ anchorPoint(anchorPoint_), segment(segment_), lowerSize(lowerSize_), upperSize(upperSize_),
+ lineOffset(lineOffset_), placementZoom(placementZoom_), useVerticalMode(useVerticalMode_), line(std::move(line_)) {}
+ Point<float> anchorPoint;
+ uint16_t segment;
+ float lowerSize;
+ float upperSize;
+ std::array<float, 2> lineOffset;
+ float placementZoom;
+ bool useVerticalMode;
+ GeometryCoordinates line;
+ std::vector<float> glyphOffsets;
+};
+
class SymbolBucket : public Bucket {
public:
SymbolBucket(style::SymbolLayoutProperties::PossiblyEvaluated,
@@ -44,10 +61,13 @@ public:
struct TextBuffer {
gl::VertexVector<SymbolLayoutVertex> vertices;
+ gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex> dynamicVertices;
gl::IndexVector<gl::Triangles> triangles;
gl::SegmentVector<SymbolTextAttributes> segments;
+ std::vector<PlacedSymbol> placedSymbols;
optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer;
+ optional<gl::VertexBuffer<SymbolDynamicLayoutAttributes::Vertex>> dynamicVertexBuffer;
optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
} text;
@@ -55,11 +75,14 @@ public:
struct IconBuffer {
gl::VertexVector<SymbolLayoutVertex> vertices;
+ gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex> dynamicVertices;
gl::IndexVector<gl::Triangles> triangles;
gl::SegmentVector<SymbolIconAttributes> segments;
+ std::vector<PlacedSymbol> placedSymbols;
PremultipliedImage atlasImage;
optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer;
+ optional<gl::VertexBuffer<SymbolDynamicLayoutAttributes::Vertex>> dynamicVertexBuffer;
optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
} icon;
@@ -69,6 +92,7 @@ public:
gl::SegmentVector<CollisionBoxAttributes> segments;
optional<gl::VertexBuffer<CollisionBoxVertex>> vertexBuffer;
+ optional<gl::VertexBuffer<SymbolDynamicLayoutAttributes::Vertex>> dynamicVertexBuffer;
optional<gl::IndexBuffer<gl::Lines>> indexBuffer;
} collisionBox;
};
diff --git a/src/mbgl/renderer/frame_history.cpp b/src/mbgl/renderer/frame_history.cpp
index 869222b4eb..de153b6963 100644
--- a/src/mbgl/renderer/frame_history.cpp
+++ b/src/mbgl/renderer/frame_history.cpp
@@ -74,4 +74,8 @@ void FrameHistory::bind(gl::Context& context, uint32_t unit) {
context.bindTexture(*texture, unit);
}
+bool FrameHistory::isVisible(const float zoom) const {
+ return opacities.data[std::floor(zoom * 10)] != 0;
+}
+
} // namespace mbgl
diff --git a/src/mbgl/renderer/frame_history.hpp b/src/mbgl/renderer/frame_history.hpp
index f2b11f5f41..75a8b60a71 100644
--- a/src/mbgl/renderer/frame_history.hpp
+++ b/src/mbgl/renderer/frame_history.hpp
@@ -22,6 +22,7 @@ public:
bool needsAnimation(const Duration&) const;
void bind(gl::Context&, uint32_t);
void upload(gl::Context&, uint32_t);
+ bool isVisible(const float zoom) const;
private:
std::array<TimePoint, 256> changeTimes;
diff --git a/src/mbgl/renderer/layers/render_symbol_layer.cpp b/src/mbgl/renderer/layers/render_symbol_layer.cpp
index 573e9db72e..2fe6dd971e 100644
--- a/src/mbgl/renderer/layers/render_symbol_layer.cpp
+++ b/src/mbgl/renderer/layers/render_symbol_layer.cpp
@@ -84,6 +84,7 @@ style::SymbolPropertyValues RenderSymbolLayer::iconPropertyValues(const style::S
return style::SymbolPropertyValues {
layout_.get<style::IconRotationAlignment>(), // icon-pitch-alignment is not yet implemented; inherit the rotation alignment
layout_.get<style::IconRotationAlignment>(),
+ layout_.get<style::IconKeepUpright>(),
evaluated.get<style::IconTranslate>(),
evaluated.get<style::IconTranslateAnchor>(),
evaluated.get<style::IconHaloColor>().constantOr(Color::black()).a > 0 &&
@@ -109,6 +110,7 @@ style::SymbolPropertyValues RenderSymbolLayer::textPropertyValues(const style::S
return style::SymbolPropertyValues {
layout_.get<style::TextPitchAlignment>(),
layout_.get<style::TextRotationAlignment>(),
+ layout_.get<style::TextKeepUpright>(),
evaluated.get<style::TextTranslate>(),
evaluated.get<style::TextTranslateAnchor>(),
evaluated.get<style::TextHaloColor>().constantOr(Color::black()).a > 0 &&
diff --git a/src/mbgl/renderer/layers/render_symbol_layer.hpp b/src/mbgl/renderer/layers/render_symbol_layer.hpp
index e788336cbd..a201b6298f 100644
--- a/src/mbgl/renderer/layers/render_symbol_layer.hpp
+++ b/src/mbgl/renderer/layers/render_symbol_layer.hpp
@@ -40,6 +40,7 @@ public:
// Layout
AlignmentType pitchAlignment;
AlignmentType rotationAlignment;
+ bool keepUpright;
// Paint
std::array<float, 2> translate;
diff --git a/src/mbgl/renderer/painters/painter_symbol.cpp b/src/mbgl/renderer/painters/painter_symbol.cpp
index dc80f096f4..51c3967ae7 100644
--- a/src/mbgl/renderer/painters/painter_symbol.cpp
+++ b/src/mbgl/renderer/painters/painter_symbol.cpp
@@ -10,6 +10,7 @@
#include <mbgl/programs/collision_box_program.hpp>
#include <mbgl/util/math.hpp>
#include <mbgl/tile/geometry_tile.hpp>
+#include <mbgl/layout/symbol_projection.hpp>
#include <cmath>
@@ -52,6 +53,7 @@ void Painter::renderSymbol(PaintParameters& parameters,
colorModeForRenderPass(),
std::move(uniformValues),
*buffers.vertexBuffer,
+ *buffers.dynamicVertexBuffer,
*symbolSizeBinder,
*buffers.indexBuffer,
buffers.segments,
@@ -64,10 +66,19 @@ void Painter::renderSymbol(PaintParameters& parameters,
assert(dynamic_cast<GeometryTile*>(&tile.tile));
GeometryTile& geometryTile = static_cast<GeometryTile&>(tile.tile);
+
if (bucket.hasIconData()) {
auto values = layer.iconPropertyValues(layout);
auto paintPropertyValues = layer.iconPaintProperties();
+ const bool alongLine = bucket.layout.get<SymbolPlacement>() == SymbolPlacementType::Line &&
+ bucket.layout.get<IconRotationAlignment>() == AlignmentType::Map;
+
+ if (alongLine) {
+ reprojectLineLabels(bucket.icon.dynamicVertices, bucket.icon.placedSymbols, tile.matrix, values, tile, *(bucket.iconSizeBinder), state, frameHistory);
+ context.updateVertexBuffer(*bucket.icon.dynamicVertexBuffer, std::move(bucket.icon.dynamicVertices));
+ }
+
const bool iconScaled = layout.get<IconSize>().constantOr(1.0) != 1.0 || bucket.iconsNeedLinear;
const bool iconTransformed = values.rotationAlignment == AlignmentType::Map || state.getPitch() != 0;
@@ -80,7 +91,7 @@ void Painter::renderSymbol(PaintParameters& parameters,
if (bucket.sdfIcons) {
if (values.hasHalo) {
draw(parameters.programs.symbolIconSDF,
- SymbolSDFIconProgram::uniformValues(false, values, texsize, pixelsToGLUnits, tile, state, SymbolSDFPart::Halo),
+ SymbolSDFIconProgram::uniformValues(false, values, texsize, pixelsToGLUnits, alongLine, tile, state, SymbolSDFPart::Halo),
bucket.icon,
bucket.iconSizeBinder,
values,
@@ -90,7 +101,7 @@ void Painter::renderSymbol(PaintParameters& parameters,
if (values.hasFill) {
draw(parameters.programs.symbolIconSDF,
- SymbolSDFIconProgram::uniformValues(false, values, texsize, pixelsToGLUnits, tile, state, SymbolSDFPart::Fill),
+ SymbolSDFIconProgram::uniformValues(false, values, texsize, pixelsToGLUnits, alongLine, tile, state, SymbolSDFPart::Fill),
bucket.icon,
bucket.iconSizeBinder,
values,
@@ -99,7 +110,7 @@ void Painter::renderSymbol(PaintParameters& parameters,
}
} else {
draw(parameters.programs.symbolIcon,
- SymbolIconProgram::uniformValues(false, values, texsize, pixelsToGLUnits, tile, state),
+ SymbolIconProgram::uniformValues(false, values, texsize, pixelsToGLUnits, alongLine, tile, state),
bucket.icon,
bucket.iconSizeBinder,
values,
@@ -114,11 +125,19 @@ void Painter::renderSymbol(PaintParameters& parameters,
auto values = layer.textPropertyValues(layout);
auto paintPropertyValues = layer.textPaintProperties();
+ const bool alongLine = bucket.layout.get<SymbolPlacement>() == SymbolPlacementType::Line &&
+ bucket.layout.get<TextRotationAlignment>() == AlignmentType::Map;
+
+ if (alongLine) {
+ reprojectLineLabels(bucket.text.dynamicVertices, bucket.text.placedSymbols, tile.matrix, values, tile, *(bucket.textSizeBinder), state, frameHistory);
+ context.updateVertexBuffer(*bucket.text.dynamicVertexBuffer, std::move(bucket.text.dynamicVertices));
+ }
+
const Size texsize = geometryTile.glyphAtlasTexture->size;
if (values.hasHalo) {
draw(parameters.programs.symbolGlyph,
- SymbolSDFTextProgram::uniformValues(true, values, texsize, pixelsToGLUnits, tile, state, SymbolSDFPart::Halo),
+ SymbolSDFTextProgram::uniformValues(true, values, texsize, pixelsToGLUnits, alongLine, tile, state, SymbolSDFPart::Halo),
bucket.text,
bucket.textSizeBinder,
values,
@@ -128,7 +147,7 @@ void Painter::renderSymbol(PaintParameters& parameters,
if (values.hasFill) {
draw(parameters.programs.symbolGlyph,
- SymbolSDFTextProgram::uniformValues(true, values, texsize, pixelsToGLUnits, tile, state, SymbolSDFPart::Fill),
+ SymbolSDFTextProgram::uniformValues(true, values, texsize, pixelsToGLUnits, alongLine, tile, state, SymbolSDFPart::Fill),
bucket.text,
bucket.textSizeBinder,
values,
diff --git a/src/mbgl/renderer/render_tile.cpp b/src/mbgl/renderer/render_tile.cpp
index 59c3ea076b..7e7e3e6d23 100644
--- a/src/mbgl/renderer/render_tile.cpp
+++ b/src/mbgl/renderer/render_tile.cpp
@@ -2,6 +2,7 @@
#include <mbgl/renderer/painter.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/tile/tile.hpp>
+#include <mbgl/util/math.hpp>
namespace mbgl {
@@ -10,24 +11,26 @@ using namespace style;
mat4 RenderTile::translateVtxMatrix(const mat4& tileMatrix,
const std::array<float, 2>& translation,
TranslateAnchorType anchor,
- const TransformState& state) const {
+ const TransformState& state,
+ const bool inViewportPixelUnits) const {
if (translation[0] == 0 && translation[1] == 0) {
return tileMatrix;
}
mat4 vtxMatrix;
- if (anchor == TranslateAnchorType::Viewport) {
- const double sin_a = std::sin(-state.getAngle());
- const double cos_a = std::cos(-state.getAngle());
- matrix::translate(vtxMatrix, tileMatrix,
- id.pixelsToTileUnits(translation[0] * cos_a - translation[1] * sin_a, state.getZoom()),
- id.pixelsToTileUnits(translation[0] * sin_a + translation[1] * cos_a, state.getZoom()),
- 0);
+ const float angle = inViewportPixelUnits ?
+ (anchor == TranslateAnchorType::Map ? state.getAngle() : 0) :
+ (anchor == TranslateAnchorType::Viewport ? -state.getAngle() : 0);
+
+ Point<float> translate = util::rotate(Point<float>{ translation[0], translation[1] }, angle);
+
+ if (inViewportPixelUnits) {
+ matrix::translate(vtxMatrix, tileMatrix, translate.x, translate.y, 0);
} else {
matrix::translate(vtxMatrix, tileMatrix,
- id.pixelsToTileUnits(translation[0], state.getZoom()),
- id.pixelsToTileUnits(translation[1], state.getZoom()),
+ id.pixelsToTileUnits(translate.x, state.getZoom()),
+ id.pixelsToTileUnits(translate.y, state.getZoom()),
0);
}
@@ -37,13 +40,13 @@ mat4 RenderTile::translateVtxMatrix(const mat4& tileMatrix,
mat4 RenderTile::translatedMatrix(const std::array<float, 2>& translation,
TranslateAnchorType anchor,
const TransformState& state) const {
- return translateVtxMatrix(matrix, translation, anchor, state);
+ return translateVtxMatrix(matrix, translation, anchor, state, false);
}
mat4 RenderTile::translatedClipMatrix(const std::array<float, 2>& translation,
TranslateAnchorType anchor,
const TransformState& state) const {
- return translateVtxMatrix(nearClippedMatrix, translation, anchor, state);
+ return translateVtxMatrix(nearClippedMatrix, translation, anchor, state, false);
}
void RenderTile::startRender(Painter& painter) {
diff --git a/src/mbgl/renderer/render_tile.hpp b/src/mbgl/renderer/render_tile.hpp
index 07e2d699f7..6d374c29cb 100644
--- a/src/mbgl/renderer/render_tile.hpp
+++ b/src/mbgl/renderer/render_tile.hpp
@@ -38,11 +38,11 @@ public:
void startRender(Painter&);
-private:
mat4 translateVtxMatrix(const mat4& tileMatrix,
const std::array<float, 2>& translation,
style::TranslateAnchorType anchor,
- const TransformState& state) const;
+ const TransformState& state,
+ const bool inViewportPixelUnits) const;
};
} // namespace mbgl
diff --git a/src/mbgl/shaders/collision_box.cpp b/src/mbgl/shaders/collision_box.cpp
index 05f306ef65..07fa94e338 100644
--- a/src/mbgl/shaders/collision_box.cpp
+++ b/src/mbgl/shaders/collision_box.cpp
@@ -36,7 +36,7 @@ void main() {
v_max_zoom = a_data.x;
v_placement_zoom = a_data.y;
- v_perspective_zoom_adjust = log2(collision_perspective_ratio * collision_adjustment) * 10.0;
+ v_perspective_zoom_adjust = floor(log2(collision_perspective_ratio * collision_adjustment) * 10.0);
v_fade_tex = vec2((v_placement_zoom + v_perspective_zoom_adjust) / 255.0, 0.0);
}
diff --git a/src/mbgl/shaders/symbol_icon.cpp b/src/mbgl/shaders/symbol_icon.cpp
index 8960e02c28..cb00cdad05 100644
--- a/src/mbgl/shaders/symbol_icon.cpp
+++ b/src/mbgl/shaders/symbol_icon.cpp
@@ -7,17 +7,16 @@ namespace shaders {
const char* symbol_icon::name = "symbol_icon";
const char* symbol_icon::vertexSource = R"MBGL_SHADER(
+const float PI = 3.141592653589793;
+
attribute vec4 a_pos_offset;
-attribute vec2 a_label_pos;
attribute vec4 a_data;
+attribute vec3 a_projected_pos;
-// icon-size data (see symbol_sdf.vertex.glsl for more)
-attribute vec3 a_size;
uniform bool u_is_size_zoom_constant;
uniform bool u_is_size_feature_constant;
uniform highp float u_size_t; // used to interpolate between zoom stops when size is a composite function
uniform highp float u_size; // used when size is both zoom and feature constant
-uniform highp float u_layout_size; // used when size is feature constant
uniform highp float u_camera_to_center_distance;
uniform highp float u_pitch;
uniform highp float u_collision_y_stretch;
@@ -31,13 +30,12 @@ varying lowp float opacity;
uniform lowp float u_opacity;
#endif
-// matrix is for the vertex position.
uniform mat4 u_matrix;
+uniform mat4 u_label_plane_matrix;
+uniform mat4 u_gl_coord_matrix;
uniform bool u_is_text;
-uniform highp float u_zoom;
-uniform bool u_rotate_with_map;
-uniform vec2 u_extrude_scale;
+uniform bool u_pitch_with_map;
uniform vec2 u_texsize;
@@ -56,61 +54,49 @@ void main() {
vec2 a_offset = a_pos_offset.zw;
vec2 a_tex = a_data.xy;
- highp vec2 label_data = unpack_float(a_data[2]);
- highp float a_labelminzoom = label_data[0];
- highp vec2 a_zoom = unpack_float(a_data[3]);
- highp float a_minzoom = a_zoom[0];
- highp float a_maxzoom = a_zoom[1];
+ vec2 a_size = a_data.zw;
+
+ highp vec2 angle_labelminzoom = unpack_float(a_projected_pos[2]);
+ highp float segment_angle = -angle_labelminzoom[0] / 255.0 * 2.0 * PI;
+ mediump float a_labelminzoom = angle_labelminzoom[1];
float size;
- // In order to accommodate placing labels around corners in
- // symbol-placement: line, each glyph in a label could have multiple
- // "quad"s only one of which should be shown at a given zoom level.
- // The min/max zoom assigned to each quad is based on the font size at
- // the vector tile's zoom level, which might be different than at the
- // currently rendered zoom level if text-size is zoom-dependent.
- // Thus, we compensate for this difference by calculating an adjustment
- // based on the scale of rendered text size relative to layout text size.
- highp float layoutSize;
if (!u_is_size_zoom_constant && !u_is_size_feature_constant) {
size = mix(a_size[0], a_size[1], u_size_t) / 10.0;
- layoutSize = a_size[2] / 10.0;
} else if (u_is_size_zoom_constant && !u_is_size_feature_constant) {
size = a_size[0] / 10.0;
- layoutSize = size;
} else if (!u_is_size_zoom_constant && u_is_size_feature_constant) {
size = u_size;
- layoutSize = u_layout_size;
} else {
size = u_size;
- layoutSize = u_size;
}
- float fontScale = u_is_text ? size / 24.0 : size;
+ vec4 projectedPoint = u_matrix * vec4(a_pos, 0, 1);
+ highp float camera_to_anchor_distance = projectedPoint.w;
+ // See comments in symbol_sdf.vertex
+ highp float distance_ratio = u_pitch_with_map ?
+ camera_to_anchor_distance / u_camera_to_center_distance :
+ u_camera_to_center_distance / camera_to_anchor_distance;
+ highp float perspective_ratio = 0.5 + 0.5 * distance_ratio;
- highp float zoomAdjust = log2(size / layoutSize);
- highp float adjustedZoom = (u_zoom - zoomAdjust) * 10.0;
- // result: z = 0 if a_minzoom <= adjustedZoom < a_maxzoom, and 1 otherwise
- highp float z = 2.0 - step(a_minzoom, adjustedZoom) - (1.0 - step(a_maxzoom, adjustedZoom));
+ size *= perspective_ratio;
- vec4 projectedPoint = u_matrix * vec4(a_label_pos, 0, 1);
- highp float camera_to_anchor_distance = projectedPoint.w;
- highp float perspective_ratio = 1.0 + 0.5*((camera_to_anchor_distance / u_camera_to_center_distance) - 1.0);
+ float fontScale = u_is_text ? size / 24.0 : size;
- vec2 extrude = fontScale * u_extrude_scale * perspective_ratio * (a_offset / 64.0);
- if (u_rotate_with_map) {
- gl_Position = u_matrix * vec4(a_pos + extrude, 0, 1);
- gl_Position.z += z * gl_Position.w;
- } else {
- gl_Position = u_matrix * vec4(a_pos, 0, 1) + vec4(extrude, 0, 0);
- }
+ highp float angle_sin = sin(segment_angle);
+ highp float angle_cos = cos(segment_angle);
+ mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);
+
+ vec4 projected_pos = u_label_plane_matrix * vec4(a_projected_pos.xy, 0.0, 1.0);
+ gl_Position = u_gl_coord_matrix * vec4(projected_pos.xy / projected_pos.w + rotation_matrix * (a_offset / 64.0 * fontScale), 0.0, 1.0);
v_tex = a_tex / u_texsize;
// See comments in symbol_sdf.vertex
highp float incidence_stretch = camera_to_anchor_distance / (u_camera_to_center_distance * cos(u_pitch));
highp float collision_adjustment = max(1.0, incidence_stretch / u_collision_y_stretch);
- highp float perspective_zoom_adjust = log2(perspective_ratio * collision_adjustment) * 10.0;
+ highp float collision_perspective_ratio = 1.0 + 0.5*((camera_to_anchor_distance / u_camera_to_center_distance) - 1.0);
+ highp float perspective_zoom_adjust = floor(log2(collision_perspective_ratio * collision_adjustment) * 10.0);
v_fade_tex = vec2((a_labelminzoom + perspective_zoom_adjust) / 255.0, 0.0);
}
diff --git a/src/mbgl/shaders/symbol_sdf.cpp b/src/mbgl/shaders/symbol_sdf.cpp
index bae01a5b59..b4158bacc5 100644
--- a/src/mbgl/shaders/symbol_sdf.cpp
+++ b/src/mbgl/shaders/symbol_sdf.cpp
@@ -9,11 +9,9 @@ const char* symbol_sdf::name = "symbol_sdf";
const char* symbol_sdf::vertexSource = R"MBGL_SHADER(
const float PI = 3.141592653589793;
-// NOTE: the a_data attribute in this shader is manually bound (see https://github.com/mapbox/mapbox-gl-js/issues/4607).
-// If removing or renaming a_data, revisit the manual binding in painter.js accordingly.
attribute vec4 a_pos_offset;
-attribute vec2 a_label_pos;
attribute vec4 a_data;
+attribute vec3 a_projected_pos;
// contents of a_size vary based on the type of property value
// used for {text,icon}-size.
@@ -21,17 +19,14 @@ attribute vec4 a_data;
// For source functions, we bind only one value per vertex: the value of {text,icon}-size evaluated for the current feature.
// For composite functions:
// [ text-size(lowerZoomStop, feature),
-// text-size(upperZoomStop, feature),
-// layoutSize == text-size(layoutZoomLevel, feature) ]
-attribute vec3 a_size;
+// text-size(upperZoomStop, feature) ]
uniform bool u_is_size_zoom_constant;
uniform bool u_is_size_feature_constant;
uniform highp float u_size_t; // used to interpolate between zoom stops when size is a composite function
uniform highp float u_size; // used when size is both zoom and feature constant
-uniform highp float u_layout_size; // used when size is feature constant
-#ifdef HAS_UNIFORM_u_fill_color
+#ifndef HAS_UNIFORM_u_fill_color
uniform lowp float a_fill_color_t;
attribute highp vec4 a_fill_color;
varying highp vec4 fill_color;
@@ -39,8 +34,7 @@ varying highp vec4 fill_color;
uniform highp vec4 u_fill_color;
#endif
-
-#ifdef HAS_UNIFORM_u_halo_color
+#ifndef HAS_UNIFORM_u_halo_color
uniform lowp float a_halo_color_t;
attribute highp vec4 a_halo_color;
varying highp vec4 halo_color;
@@ -48,8 +42,7 @@ varying highp vec4 halo_color;
uniform highp vec4 u_halo_color;
#endif
-
-#ifdef HAS_UNIFORM_u_opacity
+#ifndef HAS_UNIFORM_u_opacity
uniform lowp float a_opacity_t;
attribute lowp vec2 a_opacity;
varying lowp float opacity;
@@ -57,8 +50,7 @@ varying lowp float opacity;
uniform lowp float u_opacity;
#endif
-
-#ifdef HAS_UNIFORM_u_halo_width
+#ifndef HAS_UNIFORM_u_halo_width
uniform lowp float a_halo_width_t;
attribute lowp vec2 a_halo_width;
varying lowp float halo_width;
@@ -66,8 +58,7 @@ varying lowp float halo_width;
uniform lowp float u_halo_width;
#endif
-
-#ifdef HAS_UNIFORM_u_halo_blur
+#ifndef HAS_UNIFORM_u_halo_blur
uniform lowp float a_halo_blur_t;
attribute lowp vec2 a_halo_blur;
varying lowp float halo_blur;
@@ -75,168 +66,100 @@ varying lowp float halo_blur;
uniform lowp float u_halo_blur;
#endif
-
-// matrix is for the vertex position.
uniform mat4 u_matrix;
+uniform mat4 u_label_plane_matrix;
+uniform mat4 u_gl_coord_matrix;
uniform bool u_is_text;
-uniform highp float u_zoom;
-uniform bool u_rotate_with_map;
uniform bool u_pitch_with_map;
uniform highp float u_pitch;
-uniform highp float u_bearing;
-uniform highp float u_aspect_ratio;
uniform highp float u_camera_to_center_distance;
-uniform highp float u_max_camera_distance;
uniform highp float u_collision_y_stretch;
-uniform vec2 u_extrude_scale;
uniform vec2 u_texsize;
-varying vec2 v_tex;
-varying vec2 v_fade_tex;
-varying float v_gamma_scale;
-varying float v_size;
-
-// Used below to move the vertex out of the clip space for when the current
-// zoom is out of the glyph's zoom range.
-highp float clipUnusedGlyphAngles(const highp float render_size,
- const highp float layout_size,
- const highp float min_zoom,
- const highp float max_zoom) {
- highp float zoom_adjust = log2(render_size / layout_size);
- highp float adjusted_zoom = (u_zoom - zoom_adjust) * 10.0;
- // result: 0 if min_zoom <= adjusted_zoom < max_zoom, and 1 otherwise
- return 2.0 - step(min_zoom, adjusted_zoom) - (1.0 - step(max_zoom, adjusted_zoom));
-}
+varying vec4 v_data0;
+varying vec2 v_data1;
void main() {
-
+
#ifndef HAS_UNIFORM_u_fill_color
fill_color = unpack_mix_vec4(a_fill_color, a_fill_color_t);
#else
highp vec4 fill_color = u_fill_color;
#endif
-
#ifndef HAS_UNIFORM_u_halo_color
halo_color = unpack_mix_vec4(a_halo_color, a_halo_color_t);
#else
highp vec4 halo_color = u_halo_color;
#endif
-
#ifndef HAS_UNIFORM_u_opacity
opacity = unpack_mix_vec2(a_opacity, a_opacity_t);
#else
lowp float opacity = u_opacity;
#endif
-
#ifndef HAS_UNIFORM_u_halo_width
halo_width = unpack_mix_vec2(a_halo_width, a_halo_width_t);
#else
lowp float halo_width = u_halo_width;
#endif
-
#ifndef HAS_UNIFORM_u_halo_blur
halo_blur = unpack_mix_vec2(a_halo_blur, a_halo_blur_t);
#else
lowp float halo_blur = u_halo_blur;
#endif
-
vec2 a_pos = a_pos_offset.xy;
vec2 a_offset = a_pos_offset.zw;
vec2 a_tex = a_data.xy;
+ vec2 a_size = a_data.zw;
+
+ highp vec2 angle_labelminzoom = unpack_float(a_projected_pos[2]);
+ highp float segment_angle = -angle_labelminzoom[0] / 255.0 * 2.0 * PI;
+ mediump float a_labelminzoom = angle_labelminzoom[1];
+ float size;
- highp vec2 label_data = unpack_float(a_data[2]);
- highp float a_labelminzoom = label_data[0];
- highp float a_lineangle = (label_data[1] / 256.0 * 2.0 * PI);
- highp vec2 a_zoom = unpack_float(a_data[3]);
- highp float a_minzoom = a_zoom[0];
- highp float a_maxzoom = a_zoom[1];
-
- // In order to accommodate placing labels around corners in
- // symbol-placement: line, each glyph in a label could have multiple
- // "quad"s only one of which should be shown at a given zoom level.
- // The min/max zoom assigned to each quad is based on the font size at
- // the vector tile's zoom level, which might be different than at the
- // currently rendered zoom level if text-size is zoom-dependent.
- // Thus, we compensate for this difference by calculating an adjustment
- // based on the scale of rendered text size relative to layout text size.
- highp float layoutSize;
if (!u_is_size_zoom_constant && !u_is_size_feature_constant) {
- v_size = mix(a_size[0], a_size[1], u_size_t) / 10.0;
- layoutSize = a_size[2] / 10.0;
+ size = mix(a_size[0], a_size[1], u_size_t) / 10.0;
} else if (u_is_size_zoom_constant && !u_is_size_feature_constant) {
- v_size = a_size[0] / 10.0;
- layoutSize = v_size;
+ size = a_size[0] / 10.0;
} else if (!u_is_size_zoom_constant && u_is_size_feature_constant) {
- v_size = u_size;
- layoutSize = u_layout_size;
+ size = u_size;
} else {
- v_size = u_size;
- layoutSize = u_size;
+ size = u_size;
}
- float fontScale = u_is_text ? v_size / 24.0 : v_size;
-
- vec4 projectedPoint = u_matrix * vec4(a_label_pos, 0, 1);
+ vec4 projectedPoint = u_matrix * vec4(a_pos, 0, 1);
highp float camera_to_anchor_distance = projectedPoint.w;
- highp float perspective_ratio = 1.0 + 0.5*((camera_to_anchor_distance / u_camera_to_center_distance) - 1.0);
-
- // pitch-alignment: map
- // rotation-alignment: map | viewport
- if (u_pitch_with_map) {
- highp float angle = u_rotate_with_map ? a_lineangle : u_bearing;
- highp float asin = sin(angle);
- highp float acos = cos(angle);
- mat2 RotationMatrix = mat2(acos, asin, -1.0 * asin, acos);
- vec2 offset = RotationMatrix * a_offset;
- vec2 extrude = fontScale * u_extrude_scale * perspective_ratio * (offset / 64.0);
-
- gl_Position = u_matrix * vec4(a_pos + extrude, 0, 1);
- gl_Position.z += clipUnusedGlyphAngles(v_size*perspective_ratio, layoutSize, a_minzoom, a_maxzoom) * gl_Position.w;
- // pitch-alignment: viewport
- // rotation-alignment: map
- } else if (u_rotate_with_map) {
- // foreshortening factor to apply on pitched maps
- // as a label goes from horizontal <=> vertical in angle
- // it goes from 0% foreshortening to up to around 70% foreshortening
- highp float pitchfactor = 1.0 - cos(u_pitch * sin(u_pitch * 0.75));
-
- // use the lineangle to position points a,b along the line
- // project the points and calculate the label angle in projected space
- // this calculation allows labels to be rendered unskewed on pitched maps
- vec4 a = u_matrix * vec4(a_pos, 0, 1);
- vec4 b = u_matrix * vec4(a_pos + vec2(cos(a_lineangle), sin(a_lineangle)), 0, 1);
- highp float angle = atan((b[1] / b[3] - a[1] / a[3]) / u_aspect_ratio, b[0] / b[3] - a[0] / a[3]);
- highp float asin = sin(angle);
- highp float acos = cos(angle);
- mat2 RotationMatrix = mat2(acos, -1.0 * asin, asin, acos);
- highp float foreshortening = (1.0 - pitchfactor) + (pitchfactor * cos(angle * 2.0));
-
- vec2 offset = RotationMatrix * (vec2(foreshortening, 1.0) * a_offset);
- vec2 extrude = fontScale * u_extrude_scale * perspective_ratio * (offset / 64.0);
-
- gl_Position = u_matrix * vec4(a_pos, 0, 1) + vec4(extrude, 0, 0);
- gl_Position.z += clipUnusedGlyphAngles(v_size * perspective_ratio, layoutSize, a_minzoom, a_maxzoom) * gl_Position.w;
- // pitch-alignment: viewport
- // rotation-alignment: viewport
- } else {
- vec2 extrude = fontScale * u_extrude_scale * perspective_ratio * (a_offset / 64.0);
- gl_Position = u_matrix * vec4(a_pos, 0, 1) + vec4(extrude, 0, 0);
- }
-
- gl_Position.z +=
- step(u_max_camera_distance * u_camera_to_center_distance, camera_to_anchor_distance) * gl_Position.w;
-
- v_gamma_scale = gl_Position.w / perspective_ratio;
-
- v_tex = a_tex / u_texsize;
+ // If the label is pitched with the map, layout is done in pitched space,
+ // which makes labels in the distance smaller relative to viewport space.
+ // We counteract part of that effect by multiplying by the perspective ratio.
+ // If the label isn't pitched with the map, we do layout in viewport space,
+ // which makes labels in the distance larger relative to the features around
+ // them. We counteract part of that effect by dividing by the perspective ratio.
+ highp float distance_ratio = u_pitch_with_map ?
+ camera_to_anchor_distance / u_camera_to_center_distance :
+ u_camera_to_center_distance / camera_to_anchor_distance;
+ highp float perspective_ratio = 0.5 + 0.5 * distance_ratio;
+
+ size *= perspective_ratio;
+
+ float fontScale = u_is_text ? size / 24.0 : size;
+
+ highp float angle_sin = sin(segment_angle);
+ highp float angle_cos = cos(segment_angle);
+ mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);
+
+ vec4 projected_pos = u_label_plane_matrix * vec4(a_projected_pos.xy, 0.0, 1.0);
+ gl_Position = u_gl_coord_matrix * vec4(projected_pos.xy / projected_pos.w + rotation_matrix * (a_offset / 64.0 * fontScale), 0.0, 1.0);
+ float gamma_scale = gl_Position.w;
+
+ vec2 tex = a_tex / u_texsize;
// incidence_stretch is the ratio of how much y space a label takes up on a tile while drawn perpendicular to the viewport vs
// how much space it would take up if it were drawn flat on the tile
// Using law of sines, camera_to_anchor/sin(ground_angle) = camera_to_center/sin(incidence_angle)
@@ -256,8 +179,12 @@ void main() {
highp float collision_adjustment = max(1.0, incidence_stretch / u_collision_y_stretch);
// Floor to 1/10th zoom to dodge precision issues that can cause partially hidden labels
- highp float perspective_zoom_adjust = floor(log2(perspective_ratio * collision_adjustment) * 10.0);
- v_fade_tex = vec2((a_labelminzoom + perspective_zoom_adjust) / 255.0, 0.0);
+ highp float collision_perspective_ratio = 1.0 + 0.5*((camera_to_anchor_distance / u_camera_to_center_distance) - 1.0);
+ highp float perspective_zoom_adjust = floor(log2(collision_perspective_ratio * collision_adjustment) * 10.0);
+ vec2 fade_tex = vec2((a_labelminzoom + perspective_zoom_adjust) / 255.0, 0.0);
+
+ v_data0 = vec4(tex.x, tex.y, fade_tex.x, fade_tex.y);
+ v_data1 = vec2(gamma_scale, size);
}
)MBGL_SHADER";
@@ -273,73 +200,66 @@ varying highp vec4 fill_color;
uniform highp vec4 u_fill_color;
#endif
-
#ifndef HAS_UNIFORM_u_halo_color
varying highp vec4 halo_color;
#else
uniform highp vec4 u_halo_color;
#endif
-
#ifndef HAS_UNIFORM_u_opacity
varying lowp float opacity;
#else
uniform lowp float u_opacity;
#endif
-
#ifndef HAS_UNIFORM_u_halo_width
varying lowp float halo_width;
#else
uniform lowp float u_halo_width;
#endif
-
#ifndef HAS_UNIFORM_u_halo_blur
varying lowp float halo_blur;
#else
uniform lowp float u_halo_blur;
#endif
-
uniform sampler2D u_texture;
uniform sampler2D u_fadetexture;
uniform highp float u_gamma_scale;
uniform bool u_is_text;
-varying vec2 v_tex;
-varying vec2 v_fade_tex;
-varying float v_gamma_scale;
-varying float v_size;
+varying vec4 v_data0;
+varying vec2 v_data1;
void main() {
-
+
#ifdef HAS_UNIFORM_u_fill_color
highp vec4 fill_color = u_fill_color;
#endif
-
#ifdef HAS_UNIFORM_u_halo_color
highp vec4 halo_color = u_halo_color;
#endif
-
#ifdef HAS_UNIFORM_u_opacity
lowp float opacity = u_opacity;
#endif
-
#ifdef HAS_UNIFORM_u_halo_width
lowp float halo_width = u_halo_width;
#endif
-
#ifdef HAS_UNIFORM_u_halo_blur
lowp float halo_blur = u_halo_blur;
#endif
+ vec2 tex = v_data0.xy;
+ vec2 fade_tex = v_data0.zw;
+ float gamma_scale = v_data1.x;
+ float size = v_data1.y;
- float fontScale = u_is_text ? v_size / 24.0 : v_size;
+ float fontScale = u_is_text ? size / 24.0 : size;
lowp vec4 color = fill_color;
highp float gamma = EDGE_GAMMA / (fontScale * u_gamma_scale);
@@ -350,9 +270,9 @@ void main() {
buff = (6.0 - halo_width / fontScale) / SDF_PX;
}
- lowp float dist = texture2D(u_texture, v_tex).a;
- lowp float fade_alpha = texture2D(u_fadetexture, v_fade_tex).a;
- highp float gamma_scaled = gamma * v_gamma_scale;
+ lowp float dist = texture2D(u_texture, tex).a;
+ lowp float fade_alpha = texture2D(u_fadetexture, fade_tex).a;
+ highp float gamma_scaled = gamma * gamma_scale;
highp float alpha = smoothstep(buff - gamma_scaled, buff + gamma_scaled, dist) * fade_alpha;
gl_FragColor = color * (alpha * opacity);
diff --git a/src/mbgl/text/quads.cpp b/src/mbgl/text/quads.cpp
index ab10c5a6b7..7908ea4abc 100644
--- a/src/mbgl/text/quads.cpp
+++ b/src/mbgl/text/quads.cpp
@@ -13,14 +13,9 @@ namespace mbgl {
using namespace style;
-const float globalMinScale = 0.5f; // underscale by 1 zoom level
-
-SymbolQuad getIconQuad(const Anchor& anchor,
- const PositionedIcon& shapedIcon,
- const GeometryCoordinates& line,
+SymbolQuad getIconQuad(const PositionedIcon& shapedIcon,
const SymbolLayoutProperties::Evaluated& layout,
const float layoutTextSize,
- const style::SymbolPlacementType placement,
const Shaping& shapedText) {
const ImagePosition& image = shapedIcon.image();
@@ -71,18 +66,7 @@ SymbolQuad getIconQuad(const Anchor& anchor,
bl = {left, bottom};
}
- float angle = shapedIcon.angle();
- if (placement == style::SymbolPlacementType::Line) {
- assert(static_cast<unsigned int>(anchor.segment) < line.size());
- const GeometryCoordinate &prev= line[anchor.segment];
- if (anchor.point.y == prev.y && anchor.point.x == prev.x &&
- static_cast<unsigned int>(anchor.segment + 1) < line.size()) {
- const GeometryCoordinate &next= line[anchor.segment + 1];
- angle += std::atan2(anchor.point.y - next.y, anchor.point.x - next.x) + M_PI;
- } else {
- angle += std::atan2(anchor.point.y - prev.y, anchor.point.x - prev.x);
- }
- }
+ const float angle = shapedIcon.angle();
if (angle) {
// Compute the transformation matrix.
@@ -104,212 +88,19 @@ SymbolQuad getIconQuad(const Anchor& anchor,
static_cast<uint16_t>(image.textureRect.h + border * 2)
};
- return SymbolQuad { tl, tr, bl, br, textureRect, 0, 0, anchor.point, globalMinScale, std::numeric_limits<float>::infinity(), shapedText.writingMode };
-}
-
-struct GlyphInstance {
- explicit GlyphInstance(Point<float> anchorPoint_) : anchorPoint(std::move(anchorPoint_)) {}
- explicit GlyphInstance(Point<float> anchorPoint_, bool upsideDown_, float minScale_, float maxScale_,
- float angle_)
- : anchorPoint(std::move(anchorPoint_)), upsideDown(upsideDown_), minScale(minScale_), maxScale(maxScale_), angle(angle_) {}
-
- const Point<float> anchorPoint;
- const bool upsideDown = false;
- const float minScale = globalMinScale;
- const float maxScale = std::numeric_limits<float>::infinity();
- const float angle = 0.0f;
-};
-
-using GlyphInstances = std::vector<GlyphInstance>;
-
-struct VirtualSegment {
- Point<float> anchor;
- Point<float> end;
- size_t index;
- float minScale;
- float maxScale;
-};
-
-inline void insertSegmentGlyph(std::back_insert_iterator<GlyphInstances> glyphs,
- const VirtualSegment& virtualSegment,
- const bool glyphIsLogicallyForward,
- const bool upsideDown) {
- float segmentAngle = std::atan2(virtualSegment.end.y - virtualSegment.anchor.y, virtualSegment.end.x - virtualSegment.anchor.x);
- // If !glyphIsLogicallyForward, we're iterating through the segments in reverse logical order as well, so we need to flip the segment angle
- float glyphAngle = glyphIsLogicallyForward ? segmentAngle : segmentAngle + M_PI;
-
- // Insert a glyph rotated at this angle for display in the range from [scale, previous(larger) scale].
- glyphs = GlyphInstance{
- /* anchor */ virtualSegment.anchor,
- /* upsideDown */ upsideDown,
- /* minScale */ virtualSegment.minScale,
- /* maxScale */ virtualSegment.maxScale,
- /* angle */ static_cast<float>(std::fmod((glyphAngle + 2.0 * M_PI), (2.0 * M_PI)))};
-}
-
-/**
- Given the distance along the line from the label anchor to the beginning of the current segment,
- project a "virtual anchor" point at the same distance along the line extending out from this segment.
-
- B <-- beginning of current segment
-* . . . . . . . *--------* E <-- end of current segment
-VA |
- / VA = "virtual segment anchor"
- /
- ---*-----`
- A = label anchor
-
- Distance _along line_ from A to B == straight-line distance from VA to B.
- */
-inline Point<float> getVirtualSegmentAnchor(const Point<float>& segmentBegin, const Point<float>& segmentEnd, float distanceFromAnchorToSegmentBegin) {
- Point<float> segmentDirectionUnitVector = util::normal<float>(segmentBegin, segmentEnd);
- return segmentBegin - (segmentDirectionUnitVector * distanceFromAnchorToSegmentBegin);
-}
-
-/*
- Given the segment joining `segmentAnchor` and `segmentEnd` and a desired offset
- `glyphDistanceFromAnchor` at which a glyph is to be placed, calculate the minimum
- "scale" at which the glyph will fall on the segment (i.e., not past the end)
-
- "Scale" here refers to the ratio between the *rendered* zoom level and the text-layout
- zoom level, which is 1 + (source tile's zoom level). `glyphDistanceFromAnchor`, although
- passed in units consistent with the text-layout zoom level, is based on text size. So
- when the tile is being rendered at z < text-layout zoom, the glyph's actual distance from
- the anchor is larger relative to the segment's length than at layout time:
-
-
- GLYPH
- z == layout-zoom, scale == 1: segmentAnchor *--------------^-------------* segmentEnd
- z == layout-zoom - 1, scale == 0.5: segmentAnchor *--------------^* segmentEnd
-
- <-------------->
- Anchor-to-glyph distance stays visually fixed,
- so it changes relative to the segment.
-*/
-inline float getMinScaleForSegment(const float glyphDistanceFromAnchor,
- const Point<float>& segmentAnchor,
- const Point<float>& segmentEnd) {
- const auto distanceFromAnchorToEnd = util::dist<float>(segmentAnchor, segmentEnd);
- return glyphDistanceFromAnchor / distanceFromAnchorToEnd;
-}
-
-inline Point<float> getSegmentEnd(const bool glyphIsLogicallyForward,
- const GeometryCoordinates& line,
- const size_t segmentIndex) {
- return convertPoint<float>(glyphIsLogicallyForward ? line[segmentIndex+1] : line[segmentIndex]);
-}
-
-optional<VirtualSegment> getNextVirtualSegment(const VirtualSegment& previousVirtualSegment,
- const GeometryCoordinates& line,
- const float glyphDistanceFromAnchor,
- const bool glyphIsLogicallyForward) {
- auto nextSegmentBegin = previousVirtualSegment.end;
-
- auto end = nextSegmentBegin;
- size_t index = previousVirtualSegment.index;
-
- // skip duplicate nodes
- while (end == nextSegmentBegin) {
- // look ahead by 2 points in the line because the segment index refers to the beginning
- // of the segment, and we need an endpoint too
- if (glyphIsLogicallyForward && (index + 2 < line.size())) {
- index += 1;
- } else if (!glyphIsLogicallyForward && index != 0) {
- index -= 1;
- } else {
- return {};
- }
-
- end = getSegmentEnd(glyphIsLogicallyForward, line, index);
- }
-
- const auto anchor = getVirtualSegmentAnchor(nextSegmentBegin, end,
- util::dist<float>(previousVirtualSegment.anchor,
- previousVirtualSegment.end));
- return VirtualSegment {
- anchor,
- end,
- index,
- getMinScaleForSegment(glyphDistanceFromAnchor, anchor, end),
- previousVirtualSegment.minScale
- };
-}
-
-/*
- Given (1) a glyph positioned relative to an anchor point and (2) a line to follow,
- calculates which segment of the line the glyph will fall on for each possible
- scale range, and for each range produces a "virtual" anchor point and an angle that will
- place the glyph on the right segment and rotated to the correct angle.
-
- Because one glyph quad is made ahead of time for each possible orientation, the
- symbol_sdf shader can quickly handle changing layout as we zoom in and out
-
- If the "keepUpright" property is set, we call getLineGlyphs twice (once upright and
- once "upside down"). This will generate two sets of glyphs following the line in opposite
- directions. Later, SymbolLayout::place will look at the glyphs and based on the placement
- angle determine if their original anchor was "upright" or not -- based on that, it throws
- away one set of glyphs or the other (this work has to be done in the CPU, but it's just a
- filter so it's fast)
- */
-void getLineGlyphs(std::back_insert_iterator<GlyphInstances> glyphs,
- Anchor& anchor,
- float glyphHorizontalOffsetFromAnchor,
- const GeometryCoordinates& line,
- size_t anchorSegment,
- bool upsideDown) {
- assert(line.size() > anchorSegment+1);
-
- // This is true if the glyph is "logically forward" of the anchor point, based on the ordering of line segments
- // The actual angle of the line is irrelevant
- // If "upsideDown" is set, everything is flipped
- const bool glyphIsLogicallyForward = (glyphHorizontalOffsetFromAnchor >= 0) ^ upsideDown;
- const float glyphDistanceFromAnchor = std::fabs(glyphHorizontalOffsetFromAnchor);
-
- const auto initialSegmentEnd = getSegmentEnd(glyphIsLogicallyForward, line, anchorSegment);
- VirtualSegment virtualSegment = {
- anchor.point,
- initialSegmentEnd,
- anchorSegment,
- getMinScaleForSegment(glyphDistanceFromAnchor, anchor.point, initialSegmentEnd),
- std::numeric_limits<float>::infinity()
- };
-
- while (true) {
- insertSegmentGlyph(glyphs,
- virtualSegment,
- glyphIsLogicallyForward,
- upsideDown);
-
- if (virtualSegment.minScale <= anchor.scale) {
- // No need to calculate below the scale where the label starts showing
- return;
- }
-
- optional<VirtualSegment> nextVirtualSegment = getNextVirtualSegment(virtualSegment,
- line,
- glyphDistanceFromAnchor,
- glyphIsLogicallyForward);
- if (!nextVirtualSegment) {
- // There are no more segments, so we can't fit this glyph on the line at a lower scale
- // This implies we can't show the label at all at lower scale, so we update the anchor's min scale
- anchor.scale = virtualSegment.minScale;
- return;
- } else {
- virtualSegment = *nextVirtualSegment;
- }
- }
-
+ return SymbolQuad { tl, tr, bl, br, textureRect, shapedText.writingMode, { 0.0f, 0.0f } };
}
-SymbolQuads getGlyphQuads(Anchor& anchor,
- const Shaping& shapedText,
- const float boxScale,
- const GeometryCoordinates& line,
+SymbolQuads getGlyphQuads(const Shaping& shapedText,
const SymbolLayoutProperties::Evaluated& layout,
const style::SymbolPlacementType placement,
const GlyphPositionMap& positions) {
const float textRotate = layout.get<TextRotate>() * util::DEG2RAD;
- const bool keepUpright = layout.get<TextKeepUpright>();
+
+ const float oneEm = 24.0;
+ std::array<float, 2> textOffset = layout.get<TextOffset>();
+ textOffset[0] *= oneEm;
+ textOffset[1] *= oneEm;
SymbolQuads quads;
@@ -320,67 +111,55 @@ SymbolQuads getGlyphQuads(Anchor& anchor,
const GlyphPosition& glyph = positionsIt->second;
const Rect<uint16_t>& rect = glyph.rect;
- const float centerX = (positionedGlyph.x + glyph.metrics.advance / 2.0f) * boxScale;
-
- GlyphInstances glyphInstances;
- if (placement == style::SymbolPlacementType::Line) {
- getLineGlyphs(std::back_inserter(glyphInstances), anchor, centerX, line, anchor.segment, false);
- if (keepUpright)
- getLineGlyphs(std::back_inserter(glyphInstances), anchor, centerX, line, anchor.segment, true);
- } else {
- glyphInstances.emplace_back(GlyphInstance{anchor.point});
- }
// The rects have an addditional buffer that is not included in their size;
const float glyphPadding = 1.0f;
const float rectBuffer = 3.0f + glyphPadding;
- const float x1 = positionedGlyph.x + glyph.metrics.left - rectBuffer;
- const float y1 = positionedGlyph.y - glyph.metrics.top - rectBuffer;
+ const float halfAdvance = glyph.metrics.advance / 2.0;
+ const bool alongLine = layout.get<TextRotationAlignment>() == AlignmentType::Map && placement == SymbolPlacementType::Line;
+
+ const Point<float> glyphOffset = alongLine ?
+ Point<float>{ positionedGlyph.x + halfAdvance, positionedGlyph.y } :
+ Point<float>{ 0.0f, 0.0f };
+
+ const Point<float> builtInOffset = alongLine ?
+ Point<float>{ 0.0f, 0.0f } :
+ Point<float>{ positionedGlyph.x + halfAdvance + textOffset[0], positionedGlyph.y + textOffset[1] };
+
+
+ const float x1 = glyph.metrics.left - rectBuffer - halfAdvance + builtInOffset.x;
+ const float y1 = -glyph.metrics.top - rectBuffer + builtInOffset.y;
const float x2 = x1 + rect.w;
const float y2 = y1 + rect.h;
- const Point<float> center{positionedGlyph.x, static_cast<float>(static_cast<float>(glyph.metrics.advance) / 2.0)};
+ const Point<float> center{builtInOffset.x - halfAdvance, static_cast<float>(static_cast<float>(glyph.metrics.advance) / 2.0)};
- Point<float> otl{x1, y1};
- Point<float> otr{x2, y1};
- Point<float> obl{x1, y2};
- Point<float> obr{x2, y2};
+ Point<float> tl{x1, y1};
+ Point<float> tr{x2, y1};
+ Point<float> bl{x1, y2};
+ Point<float> br{x2, y2};
if (positionedGlyph.angle != 0) {
- otl = util::rotate(otl - center, positionedGlyph.angle) + center;
- otr = util::rotate(otr - center, positionedGlyph.angle) + center;
- obl = util::rotate(obl - center, positionedGlyph.angle) + center;
- obr = util::rotate(obr - center, positionedGlyph.angle) + center;
+ tl = util::rotate(tl - center, positionedGlyph.angle) + center;
+ tr = util::rotate(tr - center, positionedGlyph.angle) + center;
+ bl = util::rotate(bl - center, positionedGlyph.angle) + center;
+ br = util::rotate(br - center, positionedGlyph.angle) + center;
}
- for (const GlyphInstance &instance : glyphInstances) {
- Point<float> tl = otl;
- Point<float> tr = otr;
- Point<float> bl = obl;
- Point<float> br = obr;
+ if (textRotate) {
+ // Compute the transformation matrix.
+ float angle_sin = std::sin(textRotate);
+ float angle_cos = std::cos(textRotate);
+ std::array<float, 4> matrix = {{angle_cos, -angle_sin, angle_sin, angle_cos}};
- if (textRotate) {
- // Compute the transformation matrix.
- float angle_sin = std::sin(textRotate);
- float angle_cos = std::cos(textRotate);
- std::array<float, 4> matrix = {{angle_cos, -angle_sin, angle_sin, angle_cos}};
-
- tl = util::matrixMultiply(matrix, tl);
- tr = util::matrixMultiply(matrix, tr);
- bl = util::matrixMultiply(matrix, bl);
- br = util::matrixMultiply(matrix, br);
- }
-
- // Prevent label from extending past the end of the line
- const float glyphMinScale = std::max(instance.minScale, anchor.scale);
-
- // All the glyphs for a label are tagged with either the "right side up" or "upside down" anchor angle,
- // which is used at placement time to determine which set to show
- const float anchorAngle = std::fmod((anchor.angle + (instance.upsideDown ? M_PI : 0.0) + 2 * M_PI), (2 * M_PI));
- const float glyphAngle = std::fmod((instance.angle + (instance.upsideDown ? M_PI : 0.0) + 2 * M_PI), (2 * M_PI));
- quads.emplace_back(tl, tr, bl, br, rect, anchorAngle, glyphAngle, instance.anchorPoint, glyphMinScale, instance.maxScale, shapedText.writingMode);
+ tl = util::matrixMultiply(matrix, tl);
+ tr = util::matrixMultiply(matrix, tr);
+ bl = util::matrixMultiply(matrix, bl);
+ br = util::matrixMultiply(matrix, br);
}
+
+ quads.emplace_back(tl, tr, bl, br, rect, shapedText.writingMode, glyphOffset);
}
return quads;
diff --git a/src/mbgl/text/quads.hpp b/src/mbgl/text/quads.hpp
index b29f6b0ad3..33d003c935 100644
--- a/src/mbgl/text/quads.hpp
+++ b/src/mbgl/text/quads.hpp
@@ -19,50 +19,33 @@ public:
Point<float> bl_,
Point<float> br_,
Rect<uint16_t> tex_,
- float anchorAngle_,
- float glyphAngle_,
- Point<float> anchorPoint_,
- float minScale_,
- float maxScale_,
- WritingModeType writingMode_)
+ WritingModeType writingMode_,
+ Point<float> glyphOffset_)
: tl(std::move(tl_)),
tr(std::move(tr_)),
bl(std::move(bl_)),
br(std::move(br_)),
tex(std::move(tex_)),
- anchorAngle(anchorAngle_),
- glyphAngle(glyphAngle_),
- anchorPoint(std::move(anchorPoint_)),
- minScale(minScale_),
- maxScale(maxScale_),
- writingMode(writingMode_) {}
+ writingMode(writingMode_),
+ glyphOffset(glyphOffset_) {}
Point<float> tl;
Point<float> tr;
Point<float> bl;
Point<float> br;
Rect<uint16_t> tex;
- float anchorAngle, glyphAngle;
- Point<float> anchorPoint;
- float minScale;
- float maxScale;
WritingModeType writingMode;
+ Point<float> glyphOffset;
};
using SymbolQuads = std::vector<SymbolQuad>;
-SymbolQuad getIconQuad(const Anchor& anchor,
- const PositionedIcon& shapedIcon,
- const GeometryCoordinates& line,
+SymbolQuad getIconQuad(const PositionedIcon& shapedIcon,
const style::SymbolLayoutProperties::Evaluated&,
const float layoutTextSize,
- style::SymbolPlacementType placement,
const Shaping& shapedText);
-SymbolQuads getGlyphQuads(Anchor& anchor,
- const Shaping& shapedText,
- const float boxScale,
- const GeometryCoordinates& line,
+SymbolQuads getGlyphQuads(const Shaping& shapedText,
const style::SymbolLayoutProperties::Evaluated&,
style::SymbolPlacementType placement,
const GlyphPositionMap& positions);
diff --git a/src/mbgl/text/shaping.cpp b/src/mbgl/text/shaping.cpp
index 338abe2e43..c81f25d4eb 100644
--- a/src/mbgl/text/shaping.cpp
+++ b/src/mbgl/text/shaping.cpp
@@ -27,12 +27,9 @@ void align(Shaping& shaping,
const float verticalAlign,
const float maxLineLength,
const float lineHeight,
- const std::size_t lineCount,
- const Point<float>& translate) {
- const float shiftX =
- (justify - horizontalAlign) * maxLineLength + ::round(translate.x);
- const float shiftY =
- (-verticalAlign * lineCount + 0.5) * lineHeight + ::round(translate.y);
+ const std::size_t lineCount) {
+ const float shiftX = (justify - horizontalAlign) * maxLineLength;
+ const float shiftY = (-verticalAlign * lineCount + 0.5) * lineHeight;
for (auto& glyph : shaping.positionedGlyphs) {
glyph.x += shiftX;
@@ -205,7 +202,6 @@ void shapeLines(Shaping& shaping,
const float horizontalAlign,
const float verticalAlign,
const float justify,
- const Point<float>& translate,
const float verticalHeight,
const WritingModeType writingMode,
const Glyphs& glyphs) {
@@ -259,7 +255,7 @@ void shapeLines(Shaping& shaping,
}
align(shaping, justify, horizontalAlign, verticalAlign, maxLineLength, lineHeight,
- lines.size(), translate);
+ lines.size());
const uint32_t height = lines.size() * lineHeight;
// Calculate the bounding box
@@ -288,7 +284,7 @@ const Shaping getShaping(const std::u16string& logicalInput,
determineLineBreaks(logicalInput, spacing, maxWidth, writingMode, glyphs));
shapeLines(shaping, reorderedLines, spacing, lineHeight, horizontalAlign, verticalAlign,
- justify, translate, verticalHeight, writingMode, glyphs);
+ justify, verticalHeight, writingMode, glyphs);
return shaping;
}
diff --git a/test/programs/symbol_program.test.cpp b/test/programs/symbol_program.test.cpp
index ef1e71c269..62a2e58d7b 100644
--- a/test/programs/symbol_program.test.cpp
+++ b/test/programs/symbol_program.test.cpp
@@ -10,7 +10,6 @@ TEST(SymbolProgram, SymbolSizeBinder) {
EXPECT_EQ(uniformValues.get<uniforms::u_is_size_zoom_constant>().t, true);
EXPECT_EQ(uniformValues.get<uniforms::u_is_size_feature_constant>().t, true);
EXPECT_EQ(uniformValues.get<uniforms::u_size>().t, 12.0f);
- EXPECT_EQ(uniformValues.get<uniforms::u_layout_size>().t, 12.0f);
binder = SymbolSizeBinder::create(1.0f, style::CameraFunction<float>(style::ExponentialStops<float>({
{0.0f, 8.0f},
@@ -20,7 +19,6 @@ TEST(SymbolProgram, SymbolSizeBinder) {
EXPECT_EQ(uniformValues.get<uniforms::u_is_size_zoom_constant>().t, false);
EXPECT_EQ(uniformValues.get<uniforms::u_is_size_feature_constant>().t, true);
EXPECT_EQ(uniformValues.get<uniforms::u_size>().t, 9.5f);
- EXPECT_EQ(uniformValues.get<uniforms::u_layout_size>().t, 10.0f);
binder = SymbolSizeBinder::create(0.0f, style::CameraFunction<float>(style::ExponentialStops<float>({
{1.0f, 8.0f},
@@ -30,7 +28,6 @@ TEST(SymbolProgram, SymbolSizeBinder) {
EXPECT_EQ(uniformValues.get<uniforms::u_is_size_zoom_constant>().t, false);
EXPECT_EQ(uniformValues.get<uniforms::u_is_size_feature_constant>().t, true);
EXPECT_EQ(uniformValues.get<uniforms::u_size>().t, 8.0f);
- EXPECT_EQ(uniformValues.get<uniforms::u_layout_size>().t, 8.0f);
binder = SymbolSizeBinder::create(12.0f, style::CameraFunction<float>(style::ExponentialStops<float>({
{1.0f, 8.0f},
@@ -40,7 +37,6 @@ TEST(SymbolProgram, SymbolSizeBinder) {
EXPECT_EQ(uniformValues.get<uniforms::u_is_size_zoom_constant>().t, false);
EXPECT_EQ(uniformValues.get<uniforms::u_is_size_feature_constant>().t, true);
EXPECT_EQ(uniformValues.get<uniforms::u_size>().t, 18.0f);
- EXPECT_EQ(uniformValues.get<uniforms::u_layout_size>().t, 18.0f);
binder = SymbolSizeBinder::create(0.0f, style::SourceFunction<float>("x", style::ExponentialStops<float>({
{1.0f, 8.0f},
diff --git a/test/text/quads.test.cpp b/test/text/quads.test.cpp
index efc3912aaa..f24b01ca87 100644
--- a/test/text/quads.test.cpp
+++ b/test/text/quads.test.cpp
@@ -23,10 +23,8 @@ TEST(getIconQuads, normal) {
Shaping shapedText;
SymbolQuad quad =
- getIconQuad(anchor, shapedIcon, line, layout, 16.0f, SymbolPlacementType::Point, shapedText);
+ getIconQuad(shapedIcon, layout, 16.0f, shapedText);
- EXPECT_EQ(quad.anchorPoint.x, 2);
- EXPECT_EQ(quad.anchorPoint.y, 3);
EXPECT_EQ(quad.tl.x, -14);
EXPECT_EQ(quad.tl.y, -10);
EXPECT_EQ(quad.tr.x, 1);
@@ -35,9 +33,6 @@ TEST(getIconQuads, normal) {
EXPECT_EQ(quad.bl.y, 1);
EXPECT_EQ(quad.br.x, 1);
EXPECT_EQ(quad.br.y, 1);
- EXPECT_EQ(quad.anchorAngle, 0.0f);
- EXPECT_EQ(quad.glyphAngle, 0.0f);
- EXPECT_EQ(quad.minScale, 0.5f);
}
TEST(getIconQuads, style) {
@@ -61,10 +56,8 @@ TEST(getIconQuads, style) {
{
SymbolLayoutProperties::Evaluated layout;
SymbolQuad quad =
- getIconQuad(anchor, shapedIcon, line, layout, 12.0f, SymbolPlacementType::Point, shapedText);
+ getIconQuad(shapedIcon, layout, 12.0f, shapedText);
- EXPECT_EQ(quad.anchorPoint.x, 0);
- EXPECT_EQ(quad.anchorPoint.y, 0);
EXPECT_EQ(quad.tl.x, -19.5);
EXPECT_EQ(quad.tl.y, -19.5);
EXPECT_EQ(quad.tr.x, 0.5);
@@ -73,9 +66,6 @@ TEST(getIconQuads, style) {
EXPECT_EQ(quad.bl.y, 0.5);
EXPECT_EQ(quad.br.x, 0.5);
EXPECT_EQ(quad.br.y, 0.5);
- EXPECT_EQ(quad.anchorAngle, 0.0f);
- EXPECT_EQ(quad.glyphAngle, 0.0f);
- EXPECT_EQ(quad.minScale, 0.5f);
}
// width
@@ -84,7 +74,7 @@ TEST(getIconQuads, style) {
layout.get<TextSize>() = 24.0f;
layout.get<IconTextFit>() = IconTextFitType::Width;
SymbolQuad quad =
- getIconQuad(anchor, shapedIcon, line, layout, 24.0f, SymbolPlacementType::Point, shapedText);
+ getIconQuad(shapedIcon, layout, 24.0f, shapedText);
EXPECT_EQ(quad.tl.x, -60);
EXPECT_EQ(quad.tl.y, 0);
@@ -102,7 +92,7 @@ TEST(getIconQuads, style) {
layout.get<TextSize>() = 12.0f;
layout.get<IconTextFit>() = IconTextFitType::Width;
SymbolQuad quad =
- getIconQuad(anchor, shapedIcon, line, layout, 12.0f, SymbolPlacementType::Point, shapedText);
+ getIconQuad(shapedIcon, layout, 12.0f, shapedText);
EXPECT_EQ(quad.tl.x, -30);
EXPECT_EQ(quad.tl.y, -5);
@@ -124,7 +114,7 @@ TEST(getIconQuads, style) {
layout.get<IconTextFitPadding>()[2] = 5.0f;
layout.get<IconTextFitPadding>()[3] = 10.0f;
SymbolQuad quad =
- getIconQuad(anchor, shapedIcon, line, layout, 12.0f, SymbolPlacementType::Point, shapedText);
+ getIconQuad(shapedIcon, layout, 12.0f, shapedText);
EXPECT_EQ(quad.tl.x, -40);
EXPECT_EQ(quad.tl.y, -10);
@@ -142,7 +132,7 @@ TEST(getIconQuads, style) {
layout.get<TextSize>() = 24.0f;
layout.get<IconTextFit>() = IconTextFitType::Height;
SymbolQuad quad =
- getIconQuad(anchor, shapedIcon, line, layout, 24.0f, SymbolPlacementType::Point, shapedText);
+ getIconQuad(shapedIcon, layout, 24.0f, shapedText);
EXPECT_EQ(quad.tl.x, -30);
EXPECT_EQ(quad.tl.y, -10);
@@ -160,7 +150,7 @@ TEST(getIconQuads, style) {
layout.get<TextSize>() = 12.0f;
layout.get<IconTextFit>() = IconTextFitType::Height;
SymbolQuad quad =
- getIconQuad(anchor, shapedIcon, line, layout, 12.0f, SymbolPlacementType::Point, shapedText);
+ getIconQuad(shapedIcon, layout, 12.0f, shapedText);
EXPECT_EQ(quad.tl.x, -20);
EXPECT_EQ(quad.tl.y, -5);
@@ -182,7 +172,7 @@ TEST(getIconQuads, style) {
layout.get<IconTextFitPadding>()[2] = 5.0f;
layout.get<IconTextFitPadding>()[3] = 10.0f;
SymbolQuad quad =
- getIconQuad(anchor, shapedIcon, line, layout, 12.0f, SymbolPlacementType::Point, shapedText);
+ getIconQuad(shapedIcon, layout, 12.0f, shapedText);
EXPECT_EQ(quad.tl.x, -30);
EXPECT_EQ(quad.tl.y, -10);
@@ -200,7 +190,7 @@ TEST(getIconQuads, style) {
layout.get<TextSize>() = 24.0f;
layout.get<IconTextFit>() = IconTextFitType::Both;
SymbolQuad quad =
- getIconQuad(anchor, shapedIcon, line, layout, 24.0f, SymbolPlacementType::Point, shapedText);
+ getIconQuad(shapedIcon, layout, 24.0f, shapedText);
EXPECT_EQ(quad.tl.x, -60);
EXPECT_EQ(quad.tl.y, -10);
@@ -218,7 +208,7 @@ TEST(getIconQuads, style) {
layout.get<TextSize>() = 12.0f;
layout.get<IconTextFit>() = IconTextFitType::Both;
SymbolQuad quad =
- getIconQuad(anchor, shapedIcon, line, layout, 12.0f, SymbolPlacementType::Point, shapedText);
+ getIconQuad(shapedIcon, layout, 12.0f, shapedText);
EXPECT_EQ(quad.tl.x, -30);
EXPECT_EQ(quad.tl.y, -5);
@@ -240,7 +230,7 @@ TEST(getIconQuads, style) {
layout.get<IconTextFitPadding>()[2] = 5.0f;
layout.get<IconTextFitPadding>()[3] = 10.0f;
SymbolQuad quad =
- getIconQuad(anchor, shapedIcon, line, layout, 12.0f, SymbolPlacementType::Point, shapedText);
+ getIconQuad(shapedIcon, layout, 12.0f, shapedText);
EXPECT_EQ(quad.tl.x, -40);
EXPECT_EQ(quad.tl.y, -10);
@@ -262,7 +252,7 @@ TEST(getIconQuads, style) {
layout.get<IconTextFitPadding>()[2] = 10.0f;
layout.get<IconTextFitPadding>()[3] = 15.0f;
SymbolQuad quad =
- getIconQuad(anchor, shapedIcon, line, layout, 12.0f, SymbolPlacementType::Point, shapedText);
+ getIconQuad(shapedIcon, layout, 12.0f, shapedText);
EXPECT_EQ(quad.tl.x, -45);
EXPECT_EQ(quad.tl.y, -5);