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-rw-r--r-- | CHANGELOG.md | 1 | ||||
-rw-r--r-- | platform/ios/src/MGLMapView.mm | 6 |
2 files changed, 7 insertions, 0 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index 60769096de..935fa1c211 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -45,6 +45,7 @@ Known issues: - MGLMapCamera’s `altitude` values now match those of MKMapCamera. ([#3362](https://github.com/mapbox/mapbox-gl-native/pull/3362)) - The user dot’s callout view is now centered above the user dot. It was previously offset slightly to the left. ([#3261](https://github.com/mapbox/mapbox-gl-native/pull/3261)) - Fixed an issue with small map views not properly fitting annotations within bounds. (#[3407](https://github.com/mapbox/mapbox-gl-native/pull/3407)) +- The map will now snap to north. ([#3403](https://github.com/mapbox/mapbox-gl-native/pull/3403)) ## iOS 3.0.1 diff --git a/platform/ios/src/MGLMapView.mm b/platform/ios/src/MGLMapView.mm index af3adae6b1..5eee1d52ff 100644 --- a/platform/ios/src/MGLMapView.mm +++ b/platform/ios/src/MGLMapView.mm @@ -3027,6 +3027,8 @@ std::chrono::steady_clock::duration MGLDurationInSeconds(float duration) // - (void)unrotateIfNeededAnimated:(BOOL)animated { + double snapTolerance = 7; + // don't worry about it in the midst of pinch or rotate gestures // if (self.pinch.state == UIGestureRecognizerStateChanged || self.rotate.state == UIGestureRecognizerStateChanged) return; @@ -3057,6 +3059,10 @@ std::chrono::steady_clock::duration MGLDurationInSeconds(float duration) [self resetNorthAnimated:NO]; } } + else if (self.direction < snapTolerance || self.direction > 360 - snapTolerance) + { + [self resetNorthAnimated:animated]; + } } - (void)notifyMapChange:(mbgl::MapChange)change |