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-rw-r--r--include/mbgl/map/mode.hpp1
-rw-r--r--src/mbgl/map/map.cpp4
-rw-r--r--src/mbgl/renderer/painter.cpp6
-rw-r--r--src/mbgl/renderer/painter_background.cpp28
-rw-r--r--src/mbgl/renderer/painter_fill.cpp15
-rw-r--r--src/mbgl/renderer/painter_line.cpp19
6 files changed, 51 insertions, 22 deletions
diff --git a/include/mbgl/map/mode.hpp b/include/mbgl/map/mode.hpp
index 9302e36056..ae4328d6fd 100644
--- a/include/mbgl/map/mode.hpp
+++ b/include/mbgl/map/mode.hpp
@@ -42,6 +42,7 @@ enum class MapDebugOptions : EnumType {
ParseStatus = 1 << 2,
Timestamps = 1 << 3,
Collision = 1 << 4,
+ Wireframe = 1 << 5,
};
inline MapDebugOptions operator| (const MapDebugOptions& lhs, const MapDebugOptions& rhs) {
diff --git a/src/mbgl/map/map.cpp b/src/mbgl/map/map.cpp
index 0a6adfc565..fc2a653510 100644
--- a/src/mbgl/map/map.cpp
+++ b/src/mbgl/map/map.cpp
@@ -796,8 +796,10 @@ void Map::setDebug(MapDebugOptions debugOptions) {
}
void Map::cycleDebugOptions() {
- if (impl->debugOptions & MapDebugOptions::Collision)
+ if (impl->debugOptions & MapDebugOptions::Wireframe)
impl->debugOptions = MapDebugOptions::NoDebug;
+ else if (impl->debugOptions & MapDebugOptions::Collision)
+ impl->debugOptions = MapDebugOptions::Collision | MapDebugOptions::Wireframe;
else if (impl->debugOptions & MapDebugOptions::Timestamps)
impl->debugOptions = impl->debugOptions | MapDebugOptions::Collision;
else if (impl->debugOptions & MapDebugOptions::ParseStatus)
diff --git a/src/mbgl/renderer/painter.cpp b/src/mbgl/renderer/painter.cpp
index 175770dbb1..b03e4d1afe 100644
--- a/src/mbgl/renderer/painter.cpp
+++ b/src/mbgl/renderer/painter.cpp
@@ -141,7 +141,11 @@ void Painter::render(const Style& style, const FrameData& frame_, SpriteAtlas& a
config.depthTest = GL_FALSE;
config.depthMask = GL_TRUE;
config.colorMask = { GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE };
- config.clearColor = { background[0], background[1], background[2], background[3] };
+ if (frame.debugOptions & MapDebugOptions::Wireframe) {
+ config.clearColor = { 0.0f, 0.0f, 0.0f, 1.0f };
+ } else {
+ config.clearColor = { background[0], background[1], background[2], background[3] };
+ }
config.clearStencil = 0;
config.clearDepth = 1;
MBGL_CHECK_ERROR(glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
diff --git a/src/mbgl/renderer/painter_background.cpp b/src/mbgl/renderer/painter_background.cpp
index e71e9677d1..5054722e79 100644
--- a/src/mbgl/renderer/painter_background.cpp
+++ b/src/mbgl/renderer/painter_background.cpp
@@ -14,10 +14,13 @@ void Painter::renderBackground(const BackgroundLayer& layer) {
// glClear rather than this method.
const BackgroundPaintProperties& properties = layer.paint;
- const bool isPatterned = !properties.backgroundPattern.value.to.empty();// && false;
+ bool isPatterned = !properties.backgroundPattern.value.to.empty();// && false;
optional<SpriteAtlasPosition> imagePosA;
optional<SpriteAtlasPosition> imagePosB;
+ bool wireframe = frame.debugOptions & MapDebugOptions::Wireframe;
+ isPatterned &= !wireframe;
+
if (isPatterned) {
imagePosA = spriteAtlas->getPosition(properties.backgroundPattern.value.from, true);
imagePosB = spriteAtlas->getPosition(properties.backgroundPattern.value.to, true);
@@ -38,14 +41,18 @@ void Painter::renderBackground(const BackgroundLayer& layer) {
backgroundPatternArray.bind(*patternShader, tileStencilBuffer, BUFFER_OFFSET(0), glObjectStore);
} else {
- Color color = properties.backgroundColor;
- color[0] *= properties.backgroundOpacity;
- color[1] *= properties.backgroundOpacity;
- color[2] *= properties.backgroundOpacity;
- color[3] *= properties.backgroundOpacity;
+ if (wireframe) {
+ plainShader->u_color = {{ 0.0f, 0.0f, 0.0f, 1.0f }};
+ } else {
+ Color color = properties.backgroundColor;
+ color[0] *= properties.backgroundOpacity;
+ color[1] *= properties.backgroundOpacity;
+ color[2] *= properties.backgroundOpacity;
+ color[3] *= properties.backgroundOpacity;
+ plainShader->u_color = color;
+ }
config.program = plainShader->getID();
- plainShader->u_color = color;
backgroundArray.bind(*plainShader, tileStencilBuffer, BUFFER_OFFSET(0), glObjectStore);
}
@@ -99,8 +106,11 @@ void Painter::renderBackground(const BackgroundLayer& layer) {
} else {
plainShader->u_matrix = vtxMatrix;
- Color color = properties.backgroundColor;
- plainShader->u_color = color;
+ if (wireframe) {
+ plainShader->u_color = {{ 0.0f, 0.0f, 0.0f, 1.0f }};
+ } else {
+ plainShader->u_color = properties.backgroundColor;
+ }
}
MBGL_CHECK_ERROR(glDrawArrays(GL_TRIANGLE_STRIP, 0, (GLsizei)tileStencilBuffer.index()));
diff --git a/src/mbgl/renderer/painter_fill.cpp b/src/mbgl/renderer/painter_fill.cpp
index 2e103462e6..1ac90a2806 100644
--- a/src/mbgl/renderer/painter_fill.cpp
+++ b/src/mbgl/renderer/painter_fill.cpp
@@ -33,11 +33,19 @@ void Painter::renderFill(FillBucket& bucket,
stroke_color[3] *= properties.fillOpacity;
}
- const bool pattern = !properties.fillPattern.value.from.empty();
-
+ bool pattern = !properties.fillPattern.value.from.empty();
bool outline = properties.fillAntialias && !pattern && stroke_color != fill_color;
bool fringeline = properties.fillAntialias && !pattern && stroke_color == fill_color;
+ bool wireframe = frame.debugOptions & MapDebugOptions::Wireframe;
+ if (wireframe) {
+ fill_color = {{ 1.0f, 1.0f, 1.0f, 1.0f }};
+ stroke_color = {{ 1.0f, 1.0f, 1.0f, 1.0f }};
+ pattern = false;
+ outline = true;
+ fringeline = true;
+ }
+
config.stencilOp.reset();
config.stencilTest = GL_TRUE;
config.depthFunc.reset();
@@ -154,8 +162,7 @@ void Painter::renderFill(FillBucket& bucket,
bucket.drawVertices(*outlinePatternShader, glObjectStore);
}
}
- }
- else {
+ } else if (!wireframe) {
// No image fill.
if ((fill_color[3] >= 1.0f) == (pass == RenderPass::Opaque)) {
// Only draw the fill when it's either opaque and we're drawing opaque
diff --git a/src/mbgl/renderer/painter_line.cpp b/src/mbgl/renderer/painter_line.cpp
index 6adf471cef..c0706dcdd7 100644
--- a/src/mbgl/renderer/painter_line.cpp
+++ b/src/mbgl/renderer/painter_line.cpp
@@ -30,13 +30,15 @@ void Painter::renderLine(LineBucket& bucket,
// Retina devices need a smaller distance to avoid aliasing.
float antialiasing = 1.0 / frame.pixelRatio;
+ bool wireframe = frame.debugOptions & MapDebugOptions::Wireframe;
+
float blur = properties.lineBlur + antialiasing;
- float edgeWidth = properties.lineWidth / 2.0;
+ float edgeWidth = wireframe ? 1 : properties.lineWidth / 2.0;
float inset = -1;
float offset = 0;
float shift = 0;
- if (properties.lineGapWidth != 0) {
+ if (properties.lineGapWidth != 0 && !wireframe) {
inset = properties.lineGapWidth / 2.0 + antialiasing * 0.5;
edgeWidth = properties.lineWidth;
@@ -46,11 +48,14 @@ void Painter::renderLine(LineBucket& bucket,
float outset = offset + edgeWidth + antialiasing / 2.0 + shift;
- Color color = properties.lineColor;
- color[0] *= properties.lineOpacity;
- color[1] *= properties.lineOpacity;
- color[2] *= properties.lineOpacity;
- color[3] *= properties.lineOpacity;
+ Color color = {{ 1.0f, 1.0f, 1.0f, 1.0f }};
+ if (!wireframe) {
+ color = properties.lineColor;
+ color[0] *= properties.lineOpacity;
+ color[1] *= properties.lineOpacity;
+ color[2] *= properties.lineOpacity;
+ color[3] *= properties.lineOpacity;
+ }
const float ratio = 1.0 / tileID.pixelsToTileUnits(1.0, state.getZoom());