summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--cmake/core-files.cmake36
-rw-r--r--src/mbgl/renderer/debug_bucket.cpp12
-rw-r--r--src/mbgl/renderer/debug_bucket.hpp10
-rw-r--r--src/mbgl/renderer/fill_bucket.cpp16
-rw-r--r--src/mbgl/renderer/fill_bucket.hpp26
-rw-r--r--src/mbgl/renderer/line_bucket.cpp6
-rw-r--r--src/mbgl/renderer/line_bucket.hpp6
-rw-r--r--src/mbgl/renderer/painter.cpp4
-rw-r--r--src/mbgl/renderer/painter.hpp12
-rw-r--r--src/mbgl/renderer/painter_background.cpp4
-rw-r--r--src/mbgl/renderer/painter_clipping.cpp2
-rw-r--r--src/mbgl/renderer/painter_debug.cpp4
-rw-r--r--src/mbgl/renderer/painter_fill.cpp8
-rw-r--r--src/mbgl/renderer/painter_line.cpp4
-rw-r--r--src/mbgl/renderer/painter_symbol.cpp10
-rw-r--r--src/mbgl/renderer/symbol_bucket.cpp10
-rw-r--r--src/mbgl/renderer/symbol_bucket.hpp14
-rw-r--r--src/mbgl/shader/fill_outline_pattern_shader.cpp (renamed from src/mbgl/shader/outlinepattern_shader.cpp)6
-rw-r--r--src/mbgl/shader/fill_outline_pattern_shader.hpp (renamed from src/mbgl/shader/outlinepattern_shader.hpp)8
-rw-r--r--src/mbgl/shader/fill_outline_shader.cpp (renamed from src/mbgl/shader/outline_shader.cpp)6
-rw-r--r--src/mbgl/shader/fill_outline_shader.hpp (renamed from src/mbgl/shader/outline_shader.hpp)8
-rw-r--r--src/mbgl/shader/fill_pattern_shader.cpp (renamed from src/mbgl/shader/pattern_shader.cpp)6
-rw-r--r--src/mbgl/shader/fill_pattern_shader.hpp (renamed from src/mbgl/shader/pattern_shader.hpp)8
-rw-r--r--src/mbgl/shader/fill_shader.cpp (renamed from src/mbgl/shader/plain_shader.cpp)6
-rw-r--r--src/mbgl/shader/fill_shader.hpp (renamed from src/mbgl/shader/plain_shader.hpp)8
-rw-r--r--src/mbgl/shader/fill_vertex.cpp7
-rw-r--r--src/mbgl/shader/fill_vertex.hpp (renamed from src/mbgl/shader/plain_vertex.hpp)8
-rw-r--r--src/mbgl/shader/line_pattern_shader.cpp (renamed from src/mbgl/shader/linepattern_shader.cpp)4
-rw-r--r--src/mbgl/shader/line_pattern_shader.hpp (renamed from src/mbgl/shader/linepattern_shader.hpp)4
-rw-r--r--src/mbgl/shader/line_sdf_shader.cpp (renamed from src/mbgl/shader/linesdf_shader.cpp)2
-rw-r--r--src/mbgl/shader/line_sdf_shader.hpp (renamed from src/mbgl/shader/linesdf_shader.hpp)0
-rw-r--r--src/mbgl/shader/plain_vertex.cpp7
-rw-r--r--src/mbgl/shader/shaders.hpp62
-rw-r--r--src/mbgl/shader/symbol_icon_shader.cpp (renamed from src/mbgl/shader/icon_shader.cpp)4
-rw-r--r--src/mbgl/shader/symbol_icon_shader.hpp (renamed from src/mbgl/shader/icon_shader.hpp)4
-rw-r--r--src/mbgl/shader/symbol_sdf_shader.cpp (renamed from src/mbgl/shader/sdf_shader.cpp)4
-rw-r--r--src/mbgl/shader/symbol_sdf_shader.hpp (renamed from src/mbgl/shader/sdf_shader.hpp)4
37 files changed, 176 insertions, 174 deletions
diff --git a/cmake/core-files.cmake b/cmake/core-files.cmake
index 240571edbb..8940899c16 100644
--- a/cmake/core-files.cmake
+++ b/cmake/core-files.cmake
@@ -178,33 +178,33 @@ set(MBGL_CORE_FILES
src/mbgl/shader/collision_box_shader.hpp
src/mbgl/shader/collision_box_vertex.cpp
src/mbgl/shader/collision_box_vertex.hpp
- src/mbgl/shader/icon_shader.cpp
- src/mbgl/shader/icon_shader.hpp
+ src/mbgl/shader/fill_outline_pattern_shader.cpp
+ src/mbgl/shader/fill_outline_pattern_shader.hpp
+ src/mbgl/shader/fill_outline_shader.cpp
+ src/mbgl/shader/fill_outline_shader.hpp
+ src/mbgl/shader/fill_pattern_shader.cpp
+ src/mbgl/shader/fill_pattern_shader.hpp
+ src/mbgl/shader/fill_shader.cpp
+ src/mbgl/shader/fill_shader.hpp
+ src/mbgl/shader/fill_vertex.cpp
+ src/mbgl/shader/fill_vertex.hpp
+ src/mbgl/shader/line_pattern_shader.cpp
+ src/mbgl/shader/line_pattern_shader.hpp
+ src/mbgl/shader/line_sdf_shader.cpp
+ src/mbgl/shader/line_sdf_shader.hpp
src/mbgl/shader/line_shader.cpp
src/mbgl/shader/line_shader.hpp
src/mbgl/shader/line_vertex.cpp
src/mbgl/shader/line_vertex.hpp
- src/mbgl/shader/linepattern_shader.cpp
- src/mbgl/shader/linepattern_shader.hpp
- src/mbgl/shader/linesdf_shader.cpp
- src/mbgl/shader/linesdf_shader.hpp
- src/mbgl/shader/outline_shader.cpp
- src/mbgl/shader/outline_shader.hpp
- src/mbgl/shader/outlinepattern_shader.cpp
- src/mbgl/shader/outlinepattern_shader.hpp
- src/mbgl/shader/pattern_shader.cpp
- src/mbgl/shader/pattern_shader.hpp
- src/mbgl/shader/plain_shader.cpp
- src/mbgl/shader/plain_shader.hpp
- src/mbgl/shader/plain_vertex.cpp
- src/mbgl/shader/plain_vertex.hpp
src/mbgl/shader/raster_shader.cpp
src/mbgl/shader/raster_shader.hpp
src/mbgl/shader/raster_vertex.cpp
src/mbgl/shader/raster_vertex.hpp
- src/mbgl/shader/sdf_shader.cpp
- src/mbgl/shader/sdf_shader.hpp
src/mbgl/shader/shaders.hpp
+ src/mbgl/shader/symbol_icon_shader.cpp
+ src/mbgl/shader/symbol_icon_shader.hpp
+ src/mbgl/shader/symbol_sdf_shader.cpp
+ src/mbgl/shader/symbol_sdf_shader.hpp
src/mbgl/shader/symbol_vertex.cpp
src/mbgl/shader/symbol_vertex.hpp
diff --git a/src/mbgl/renderer/debug_bucket.cpp b/src/mbgl/renderer/debug_bucket.cpp
index 072cf3ca55..c47ae434be 100644
--- a/src/mbgl/renderer/debug_bucket.cpp
+++ b/src/mbgl/renderer/debug_bucket.cpp
@@ -1,7 +1,7 @@
#include <mbgl/renderer/debug_bucket.hpp>
#include <mbgl/renderer/painter.hpp>
-#include <mbgl/shader/plain_shader.hpp>
-#include <mbgl/shader/plain_vertex.hpp>
+#include <mbgl/shader/fill_shader.hpp>
+#include <mbgl/shader/fill_vertex.hpp>
#include <mbgl/geometry/debug_font_data.hpp>
#include <mbgl/util/string.hpp>
@@ -13,13 +13,13 @@
namespace mbgl {
-std::vector<PlainVertex> buildTextVertices(const OverscaledTileID& id,
+std::vector<FillVertex> buildTextVertices(const OverscaledTileID& id,
const bool renderable,
const bool complete,
optional<Timestamp> modified,
optional<Timestamp> expires,
MapDebugOptions debugMode) {
- std::vector<PlainVertex> textPoints;
+ std::vector<FillVertex> textPoints;
auto addText = [&] (const std::string& text, double left, double baseline, double scale) {
for (uint8_t c : text) {
@@ -85,14 +85,14 @@ DebugBucket::DebugBucket(const OverscaledTileID& id,
vertexBuffer(context.createVertexBuffer(buildTextVertices(id, renderable_, complete_, modified_, expires_, debugMode_))) {
}
-void DebugBucket::drawLines(PlainShader& shader, gl::Context& context) {
+void DebugBucket::drawLines(FillShader& shader, gl::Context& context) {
if (vertexBuffer.vertexCount != 0) {
array.bind(shader, vertexBuffer, BUFFER_OFFSET_0, context);
MBGL_CHECK_ERROR(glDrawArrays(GL_LINES, 0, static_cast<GLsizei>(vertexBuffer.vertexCount)));
}
}
-void DebugBucket::drawPoints(PlainShader& shader, gl::Context& context) {
+void DebugBucket::drawPoints(FillShader& shader, gl::Context& context) {
if (vertexBuffer.vertexCount != 0) {
array.bind(shader, vertexBuffer, BUFFER_OFFSET_0, context);
MBGL_CHECK_ERROR(glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(vertexBuffer.vertexCount)));
diff --git a/src/mbgl/renderer/debug_bucket.hpp b/src/mbgl/renderer/debug_bucket.hpp
index 9ba2525d9c..89087f0010 100644
--- a/src/mbgl/renderer/debug_bucket.hpp
+++ b/src/mbgl/renderer/debug_bucket.hpp
@@ -7,12 +7,12 @@
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/gl/vao.hpp>
-#include <mbgl/shader/plain_vertex.hpp>
+#include <mbgl/shader/fill_vertex.hpp>
namespace mbgl {
class OverscaledTileID;
-class PlainShader;
+class FillShader;
namespace gl {
class Context;
@@ -28,8 +28,8 @@ public:
MapDebugOptions,
gl::Context&);
- void drawLines(PlainShader&, gl::Context&);
- void drawPoints(PlainShader&, gl::Context&);
+ void drawLines(FillShader&, gl::Context&);
+ void drawPoints(FillShader&, gl::Context&);
const bool renderable;
const bool complete;
@@ -38,7 +38,7 @@ public:
const MapDebugOptions debugMode;
private:
- gl::VertexBuffer<PlainVertex> vertexBuffer;
+ gl::VertexBuffer<FillVertex> vertexBuffer;
gl::VertexArrayObject array;
};
diff --git a/src/mbgl/renderer/fill_bucket.cpp b/src/mbgl/renderer/fill_bucket.cpp
index f570d59743..cd4277cabc 100644
--- a/src/mbgl/renderer/fill_bucket.cpp
+++ b/src/mbgl/renderer/fill_bucket.cpp
@@ -1,10 +1,10 @@
#include <mbgl/renderer/fill_bucket.hpp>
#include <mbgl/style/layers/fill_layer.hpp>
#include <mbgl/renderer/painter.hpp>
-#include <mbgl/shader/plain_shader.hpp>
-#include <mbgl/shader/pattern_shader.hpp>
-#include <mbgl/shader/outline_shader.hpp>
-#include <mbgl/shader/outlinepattern_shader.hpp>
+#include <mbgl/shader/fill_shader.hpp>
+#include <mbgl/shader/fill_pattern_shader.hpp>
+#include <mbgl/shader/fill_outline_shader.hpp>
+#include <mbgl/shader/fill_outline_pattern_shader.hpp>
#include <mbgl/gl/gl.hpp>
#include <mbgl/platform/log.hpp>
@@ -121,7 +121,7 @@ bool FillBucket::needsClipping() const {
return true;
}
-void FillBucket::drawElements(PlainShader& shader,
+void FillBucket::drawElements(FillShader& shader,
gl::Context& context,
PaintMode paintMode) {
GLbyte* vertex_index = BUFFER_OFFSET(0);
@@ -136,7 +136,7 @@ void FillBucket::drawElements(PlainShader& shader,
}
}
-void FillBucket::drawElements(PatternShader& shader,
+void FillBucket::drawElements(FillPatternShader& shader,
gl::Context& context,
PaintMode paintMode) {
GLbyte* vertex_index = BUFFER_OFFSET(0);
@@ -151,7 +151,7 @@ void FillBucket::drawElements(PatternShader& shader,
}
}
-void FillBucket::drawVertices(OutlineShader& shader,
+void FillBucket::drawVertices(FillOutlineShader& shader,
gl::Context& context,
PaintMode paintMode) {
GLbyte* vertex_index = BUFFER_OFFSET(0);
@@ -166,7 +166,7 @@ void FillBucket::drawVertices(OutlineShader& shader,
}
}
-void FillBucket::drawVertices(OutlinePatternShader& shader,
+void FillBucket::drawVertices(FillOutlinePatternShader& shader,
gl::Context& context,
PaintMode paintMode) {
GLbyte* vertex_index = BUFFER_OFFSET(0);
diff --git a/src/mbgl/renderer/fill_bucket.hpp b/src/mbgl/renderer/fill_bucket.hpp
index 2ec9fc0e5b..34cd886687 100644
--- a/src/mbgl/renderer/fill_bucket.hpp
+++ b/src/mbgl/renderer/fill_bucket.hpp
@@ -5,17 +5,17 @@
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/gl/index_buffer.hpp>
-#include <mbgl/shader/plain_vertex.hpp>
+#include <mbgl/shader/fill_vertex.hpp>
#include <vector>
#include <memory>
namespace mbgl {
-class OutlinePatternShader;
-class PlainShader;
-class PatternShader;
-class OutlineShader;
+class FillShader;
+class FillPatternShader;
+class FillOutlineShader;
+class FillOutlinePatternShader;
class FillBucket : public Bucket {
public:
@@ -29,20 +29,20 @@ public:
void addGeometry(const GeometryCollection&);
- void drawElements(PlainShader&, gl::Context&, PaintMode);
- void drawElements(PatternShader&, gl::Context&, PaintMode);
- void drawVertices(OutlineShader&, gl::Context&, PaintMode);
- void drawVertices(OutlinePatternShader&, gl::Context&, PaintMode);
+ void drawElements(FillShader&, gl::Context&, PaintMode);
+ void drawElements(FillPatternShader&, gl::Context&, PaintMode);
+ void drawVertices(FillOutlineShader&, gl::Context&, PaintMode);
+ void drawVertices(FillOutlinePatternShader&, gl::Context&, PaintMode);
private:
- std::vector<PlainVertex> vertices;
+ std::vector<FillVertex> vertices;
std::vector<gl::Line> lines;
std::vector<gl::Triangle> triangles;
- std::vector<ElementGroup<OutlineShader, OutlinePatternShader>> lineGroups;
- std::vector<ElementGroup<PlainShader, PatternShader>> triangleGroups;
+ std::vector<ElementGroup<FillOutlineShader, FillOutlinePatternShader>> lineGroups;
+ std::vector<ElementGroup<FillShader, FillPatternShader>> triangleGroups;
- optional<gl::VertexBuffer<PlainVertex>> vertexBuffer;
+ optional<gl::VertexBuffer<FillVertex>> vertexBuffer;
optional<gl::IndexBuffer<gl::Line>> lineIndexBuffer;
optional<gl::IndexBuffer<gl::Triangle>> triangleIndexBuffer;
};
diff --git a/src/mbgl/renderer/line_bucket.cpp b/src/mbgl/renderer/line_bucket.cpp
index 6ec265d727..7a5309bafc 100644
--- a/src/mbgl/renderer/line_bucket.cpp
+++ b/src/mbgl/renderer/line_bucket.cpp
@@ -2,8 +2,8 @@
#include <mbgl/style/layers/line_layer.hpp>
#include <mbgl/renderer/painter.hpp>
#include <mbgl/shader/line_shader.hpp>
-#include <mbgl/shader/linesdf_shader.hpp>
-#include <mbgl/shader/linepattern_shader.hpp>
+#include <mbgl/shader/line_sdf_shader.hpp>
+#include <mbgl/shader/line_pattern_shader.hpp>
#include <mbgl/util/math.hpp>
#include <mbgl/util/constants.hpp>
#include <mbgl/gl/gl.hpp>
@@ -493,7 +493,7 @@ void LineBucket::drawLineSDF(LineSDFShader& shader,
}
}
-void LineBucket::drawLinePatterns(LinepatternShader& shader,
+void LineBucket::drawLinePatterns(LinePatternShader& shader,
gl::Context& context,
PaintMode paintMode) {
GLbyte* vertex_index = BUFFER_OFFSET(0);
diff --git a/src/mbgl/renderer/line_bucket.hpp b/src/mbgl/renderer/line_bucket.hpp
index ca07c345da..14af710877 100644
--- a/src/mbgl/renderer/line_bucket.hpp
+++ b/src/mbgl/renderer/line_bucket.hpp
@@ -14,7 +14,7 @@ namespace mbgl {
class LineShader;
class LineSDFShader;
-class LinepatternShader;
+class LinePatternShader;
class LineBucket : public Bucket {
@@ -32,7 +32,7 @@ public:
void drawLines(LineShader&, gl::Context&, PaintMode);
void drawLineSDF(LineSDFShader&, gl::Context&, PaintMode);
- void drawLinePatterns(LinepatternShader&, gl::Context&, PaintMode);
+ void drawLinePatterns(LinePatternShader&, gl::Context&, PaintMode);
private:
struct TriangleElement {
@@ -53,7 +53,7 @@ private:
std::vector<LineVertex> vertices;
std::vector<gl::Triangle> triangles;
- std::vector<ElementGroup<LineShader, LineSDFShader, LinepatternShader>> groups;
+ std::vector<ElementGroup<LineShader, LineSDFShader, LinePatternShader>> groups;
optional<gl::VertexBuffer<LineVertex>> vertexBuffer;
optional<gl::IndexBuffer<gl::Triangle>> indexBuffer;
diff --git a/src/mbgl/renderer/painter.cpp b/src/mbgl/renderer/painter.cpp
index cc0724d62a..ad0e75cd92 100644
--- a/src/mbgl/renderer/painter.cpp
+++ b/src/mbgl/renderer/painter.cpp
@@ -40,7 +40,7 @@ using namespace style;
Painter::Painter(const TransformState& state_)
: state(state_),
- tileTriangleVertexBuffer(context.createVertexBuffer(std::vector<PlainVertex> {{
+ tileTriangleVertexBuffer(context.createVertexBuffer(std::vector<FillVertex> {{
{ 0, 0 },
{ util::EXTENT, 0 },
{ 0, util::EXTENT },
@@ -48,7 +48,7 @@ Painter::Painter(const TransformState& state_)
{ 0, util::EXTENT },
{ util::EXTENT, util::EXTENT }
}})),
- tileLineStripVertexBuffer(context.createVertexBuffer(std::vector<PlainVertex> {{
+ tileLineStripVertexBuffer(context.createVertexBuffer(std::vector<FillVertex> {{
{ 0, 0 },
{ util::EXTENT, 0 },
{ util::EXTENT, util::EXTENT },
diff --git a/src/mbgl/renderer/painter.hpp b/src/mbgl/renderer/painter.hpp
index bfa893f28e..28aa5aab44 100644
--- a/src/mbgl/renderer/painter.hpp
+++ b/src/mbgl/renderer/painter.hpp
@@ -10,7 +10,7 @@
#include <mbgl/gl/vao.hpp>
#include <mbgl/gl/context.hpp>
-#include <mbgl/shader/plain_vertex.hpp>
+#include <mbgl/shader/fill_vertex.hpp>
#include <mbgl/shader/raster_vertex.hpp>
#include <mbgl/style/style.hpp>
@@ -41,7 +41,7 @@ class SymbolBucket;
class RasterBucket;
class Shaders;
-class SDFShader;
+class SymbolSDFShader;
class PaintParameters;
struct ClipID;
@@ -121,8 +121,8 @@ private:
const RenderTile&,
float scaleDivisor,
std::array<float, 2> texsize,
- SDFShader& sdfShader,
- void (SymbolBucket::*drawSDF)(SDFShader&, gl::Context&, PaintMode),
+ SymbolSDFShader& sdfShader,
+ void (SymbolBucket::*drawSDF)(SymbolSDFShader&, gl::Context&, PaintMode),
// Layout
style::AlignmentType rotationAlignment,
@@ -188,8 +188,8 @@ private:
std::unique_ptr<Shaders> overdrawShaders;
#endif
- gl::VertexBuffer<PlainVertex> tileTriangleVertexBuffer;
- gl::VertexBuffer<PlainVertex> tileLineStripVertexBuffer;
+ gl::VertexBuffer<FillVertex> tileTriangleVertexBuffer;
+ gl::VertexBuffer<FillVertex> tileLineStripVertexBuffer;
gl::VertexBuffer<RasterVertex> rasterVertexBuffer;
gl::VertexArrayObject tileBorderArray;
diff --git a/src/mbgl/renderer/painter_background.cpp b/src/mbgl/renderer/painter_background.cpp
index 49efbef286..61ec76d1d8 100644
--- a/src/mbgl/renderer/painter_background.cpp
+++ b/src/mbgl/renderer/painter_background.cpp
@@ -22,8 +22,8 @@ void Painter::renderBackground(PaintParameters& parameters, const BackgroundLaye
optional<SpriteAtlasPosition> imagePosA;
optional<SpriteAtlasPosition> imagePosB;
- auto& patternShader = parameters.shaders.pattern;
- auto& plainShader = parameters.shaders.plain;
+ auto& patternShader = parameters.shaders.fillPattern;
+ auto& plainShader = parameters.shaders.fill;
auto& arrayBackgroundPattern = parameters.shaders.backgroundPatternArray;
auto& arrayBackground = parameters.shaders.backgroundArray;
diff --git a/src/mbgl/renderer/painter_clipping.cpp b/src/mbgl/renderer/painter_clipping.cpp
index b585c03b4a..68f580c280 100644
--- a/src/mbgl/renderer/painter_clipping.cpp
+++ b/src/mbgl/renderer/painter_clipping.cpp
@@ -14,7 +14,7 @@ namespace mbgl {
void Painter::drawClippingMasks(PaintParameters& parameters, const std::map<UnwrappedTileID, ClipID>& stencils) {
MBGL_DEBUG_GROUP("clipping masks");
- auto& plainShader = parameters.shaders.plain;
+ auto& plainShader = parameters.shaders.fill;
auto& arrayCoveringPlain = parameters.shaders.coveringPlainArray;
mat4 matrix;
diff --git a/src/mbgl/renderer/painter_debug.cpp b/src/mbgl/renderer/painter_debug.cpp
index 60300d5620..23a2a8e571 100644
--- a/src/mbgl/renderer/painter_debug.cpp
+++ b/src/mbgl/renderer/painter_debug.cpp
@@ -38,7 +38,7 @@ void Painter::renderDebugText(Tile& tile, const mat4 &matrix) {
tile.expires, frame.debugOptions, context);
}
- auto& plainShader = shaders->plain;
+ auto& plainShader = shaders->fill;
context.program = plainShader.getID();
plainShader.u_matrix = matrix;
plainShader.u_opacity = 1.0f;
@@ -74,7 +74,7 @@ void Painter::renderDebugFrame(const mat4 &matrix) {
gl::StencilTestOperation::Replace };
context.stencilTest = true;
- auto& plainShader = shaders->plain;
+ auto& plainShader = shaders->fill;
context.program = plainShader.getID();
plainShader.u_matrix = matrix;
plainShader.u_opacity = 1.0f;
diff --git a/src/mbgl/renderer/painter_fill.cpp b/src/mbgl/renderer/painter_fill.cpp
index 6d6ae4df61..50ead900f6 100644
--- a/src/mbgl/renderer/painter_fill.cpp
+++ b/src/mbgl/renderer/painter_fill.cpp
@@ -43,10 +43,10 @@ void Painter::renderFill(PaintParameters& parameters,
context.depthMask = true;
context.lineWidth = 2.0f; // This is always fixed and does not depend on the pixelRatio!
- auto& outlineShader = parameters.shaders.outline;
- auto& patternShader = parameters.shaders.pattern;
- auto& outlinePatternShader = parameters.shaders.outlinePattern;
- auto& plainShader = parameters.shaders.plain;
+ auto& outlineShader = parameters.shaders.fillOutline;
+ auto& patternShader = parameters.shaders.fillPattern;
+ auto& outlinePatternShader = parameters.shaders.fillOutlinePattern;
+ auto& plainShader = parameters.shaders.fill;
// Because we're drawing top-to-bottom, and we update the stencil mask
// befrom, we have to draw the outline first (!)
diff --git a/src/mbgl/renderer/painter_line.cpp b/src/mbgl/renderer/painter_line.cpp
index ee749746b9..85a5786353 100644
--- a/src/mbgl/renderer/painter_line.cpp
+++ b/src/mbgl/renderer/painter_line.cpp
@@ -57,8 +57,8 @@ void Painter::renderLine(PaintParameters& parameters,
setDepthSublayer(0);
- auto& linesdfShader = parameters.shaders.linesdf;
- auto& linepatternShader = parameters.shaders.linepattern;
+ auto& linesdfShader = parameters.shaders.lineSDF;
+ auto& linepatternShader = parameters.shaders.linePattern;
auto& lineShader = parameters.shaders.line;
if (!properties.lineDasharray.value.from.empty()) {
diff --git a/src/mbgl/renderer/painter_symbol.cpp b/src/mbgl/renderer/painter_symbol.cpp
index a91329d003..ca77215618 100644
--- a/src/mbgl/renderer/painter_symbol.cpp
+++ b/src/mbgl/renderer/painter_symbol.cpp
@@ -19,8 +19,8 @@ void Painter::renderSDF(SymbolBucket& bucket,
const RenderTile& tile,
float sdfFontSize,
std::array<float, 2> texsize,
- SDFShader& sdfShader,
- void (SymbolBucket::*drawSDF)(SDFShader&, gl::Context&, PaintMode),
+ SymbolSDFShader& sdfShader,
+ void (SymbolBucket::*drawSDF)(SymbolSDFShader&, gl::Context&, PaintMode),
// Layout
AlignmentType rotationAlignment,
@@ -168,7 +168,7 @@ void Painter::renderSymbol(PaintParameters& parameters,
tile,
1.0f,
{{ float(activeSpriteAtlas->getWidth()) / 4.0f, float(activeSpriteAtlas->getHeight()) / 4.0f }},
- parameters.shaders.sdfIcon,
+ parameters.shaders.symbolIconSDF,
&SymbolBucket::drawIcons,
layout.iconRotationAlignment,
// icon-pitch-alignment is not yet implemented
@@ -200,7 +200,7 @@ void Painter::renderSymbol(PaintParameters& parameters,
}};
}
- auto& iconShader = parameters.shaders.icon;
+ auto& iconShader = parameters.shaders.symbolIcon;
context.program = iconShader.getID();
iconShader.u_matrix = vtxMatrix;
@@ -235,7 +235,7 @@ void Painter::renderSymbol(PaintParameters& parameters,
tile,
24.0f,
{{ float(glyphAtlas->width) / 4, float(glyphAtlas->height) / 4 }},
- parameters.shaders.sdfGlyph,
+ parameters.shaders.symbolGlyph,
&SymbolBucket::drawGlyphs,
layout.textRotationAlignment,
layout.textPitchAlignment,
diff --git a/src/mbgl/renderer/symbol_bucket.cpp b/src/mbgl/renderer/symbol_bucket.cpp
index ba064e4cc3..565c58c7ed 100644
--- a/src/mbgl/renderer/symbol_bucket.cpp
+++ b/src/mbgl/renderer/symbol_bucket.cpp
@@ -1,8 +1,8 @@
#include <mbgl/renderer/symbol_bucket.hpp>
#include <mbgl/renderer/painter.hpp>
#include <mbgl/style/layers/symbol_layer.hpp>
-#include <mbgl/shader/sdf_shader.hpp>
-#include <mbgl/shader/icon_shader.hpp>
+#include <mbgl/shader/symbol_sdf_shader.hpp>
+#include <mbgl/shader/symbol_icon_shader.hpp>
#include <mbgl/shader/collision_box_shader.hpp>
#include <mbgl/gl/gl.hpp>
@@ -66,7 +66,7 @@ bool SymbolBucket::needsClipping() const {
return mode == MapMode::Still;
}
-void SymbolBucket::drawGlyphs(SDFShader& shader,
+void SymbolBucket::drawGlyphs(SymbolSDFShader& shader,
gl::Context& context,
PaintMode paintMode) {
GLbyte* vertex_index = BUFFER_OFFSET_0;
@@ -81,7 +81,7 @@ void SymbolBucket::drawGlyphs(SDFShader& shader,
}
}
-void SymbolBucket::drawIcons(SDFShader& shader,
+void SymbolBucket::drawIcons(SymbolSDFShader& shader,
gl::Context& context,
PaintMode paintMode) {
GLbyte* vertex_index = BUFFER_OFFSET_0;
@@ -96,7 +96,7 @@ void SymbolBucket::drawIcons(SDFShader& shader,
}
}
-void SymbolBucket::drawIcons(IconShader& shader,
+void SymbolBucket::drawIcons(SymbolIconShader& shader,
gl::Context& context,
PaintMode paintMode) {
GLbyte* vertex_index = BUFFER_OFFSET_0;
diff --git a/src/mbgl/renderer/symbol_bucket.hpp b/src/mbgl/renderer/symbol_bucket.hpp
index 33315ada37..e5180c31e2 100644
--- a/src/mbgl/renderer/symbol_bucket.hpp
+++ b/src/mbgl/renderer/symbol_bucket.hpp
@@ -15,8 +15,8 @@
namespace mbgl {
-class SDFShader;
-class IconShader;
+class SymbolSDFShader;
+class SymbolIconShader;
class CollisionBoxShader;
class SymbolBucket : public Bucket {
@@ -34,9 +34,9 @@ public:
bool hasCollisionBoxData() const;
bool needsClipping() const override;
- void drawGlyphs(SDFShader&, gl::Context&, PaintMode);
- void drawIcons(SDFShader&, gl::Context&, PaintMode);
- void drawIcons(IconShader&, gl::Context&, PaintMode);
+ void drawGlyphs(SymbolSDFShader&, gl::Context&, PaintMode);
+ void drawIcons(SymbolSDFShader&, gl::Context&, PaintMode);
+ void drawIcons(SymbolIconShader&, gl::Context&, PaintMode);
void drawCollisionBoxes(CollisionBoxShader&, gl::Context&);
const MapMode mode;
@@ -50,7 +50,7 @@ private:
struct TextBuffer {
std::vector<SymbolVertex> vertices;
std::vector<gl::Triangle> triangles;
- std::vector<ElementGroup<SDFShader>> groups;
+ std::vector<ElementGroup<SymbolSDFShader>> groups;
optional<gl::VertexBuffer<SymbolVertex>> vertexBuffer;
optional<gl::IndexBuffer<gl::Triangle>> indexBuffer;
@@ -59,7 +59,7 @@ private:
struct IconBuffer {
std::vector<SymbolVertex> vertices;
std::vector<gl::Triangle> triangles;
- std::vector<ElementGroup<SDFShader, IconShader>> groups;
+ std::vector<ElementGroup<SymbolSDFShader, SymbolIconShader>> groups;
optional<gl::VertexBuffer<SymbolVertex>> vertexBuffer;
optional<gl::IndexBuffer<gl::Triangle>> indexBuffer;
diff --git a/src/mbgl/shader/outlinepattern_shader.cpp b/src/mbgl/shader/fill_outline_pattern_shader.cpp
index 1b2c4ac894..c41fda27fb 100644
--- a/src/mbgl/shader/outlinepattern_shader.cpp
+++ b/src/mbgl/shader/fill_outline_pattern_shader.cpp
@@ -1,11 +1,11 @@
-#include <mbgl/shader/outlinepattern_shader.hpp>
+#include <mbgl/shader/fill_outline_pattern_shader.hpp>
#include <mbgl/shader/outlinepattern.vertex.hpp>
#include <mbgl/shader/outlinepattern.fragment.hpp>
-#include <mbgl/shader/plain_vertex.hpp>
+#include <mbgl/shader/fill_vertex.hpp>
namespace mbgl {
-OutlinePatternShader::OutlinePatternShader(gl::Context& context, Defines defines)
+FillOutlinePatternShader::FillOutlinePatternShader(gl::Context& context, Defines defines)
: Shader(shaders::outlinepattern::name,
shaders::outlinepattern::vertex,
shaders::outlinepattern::fragment,
diff --git a/src/mbgl/shader/outlinepattern_shader.hpp b/src/mbgl/shader/fill_outline_pattern_shader.hpp
index 9e9c47e7a9..630e6a7ce8 100644
--- a/src/mbgl/shader/outlinepattern_shader.hpp
+++ b/src/mbgl/shader/fill_outline_pattern_shader.hpp
@@ -6,13 +6,13 @@
namespace mbgl {
-class PlainVertex;
+class FillVertex;
-class OutlinePatternShader : public gl::Shader {
+class FillOutlinePatternShader : public gl::Shader {
public:
- OutlinePatternShader(gl::Context&, Defines defines = None);
+ FillOutlinePatternShader(gl::Context&, Defines defines = None);
- using VertexType = PlainVertex;
+ using VertexType = FillVertex;
gl::Attribute<int16_t, 2> a_pos = {"a_pos", *this};
diff --git a/src/mbgl/shader/outline_shader.cpp b/src/mbgl/shader/fill_outline_shader.cpp
index 5566a343e3..e14004a6bd 100644
--- a/src/mbgl/shader/outline_shader.cpp
+++ b/src/mbgl/shader/fill_outline_shader.cpp
@@ -1,11 +1,11 @@
-#include <mbgl/shader/outline_shader.hpp>
+#include <mbgl/shader/fill_outline_shader.hpp>
#include <mbgl/shader/outline.vertex.hpp>
#include <mbgl/shader/outline.fragment.hpp>
-#include <mbgl/shader/plain_vertex.hpp>
+#include <mbgl/shader/fill_vertex.hpp>
namespace mbgl {
-OutlineShader::OutlineShader(gl::Context& context, Defines defines)
+FillOutlineShader::FillOutlineShader(gl::Context& context, Defines defines)
: Shader(shaders::outline::name,
shaders::outline::vertex,
shaders::outline::fragment,
diff --git a/src/mbgl/shader/outline_shader.hpp b/src/mbgl/shader/fill_outline_shader.hpp
index f9a3456864..c20bc187d3 100644
--- a/src/mbgl/shader/outline_shader.hpp
+++ b/src/mbgl/shader/fill_outline_shader.hpp
@@ -7,13 +7,13 @@
namespace mbgl {
-class PlainVertex;
+class FillVertex;
-class OutlineShader : public gl::Shader {
+class FillOutlineShader : public gl::Shader {
public:
- OutlineShader(gl::Context&, Defines defines = None);
+ FillOutlineShader(gl::Context&, Defines defines = None);
- using VertexType = PlainVertex;
+ using VertexType = FillVertex;
gl::Attribute<int16_t, 2> a_pos = {"a_pos", *this};
diff --git a/src/mbgl/shader/pattern_shader.cpp b/src/mbgl/shader/fill_pattern_shader.cpp
index 89600bb54d..2cdfbc7940 100644
--- a/src/mbgl/shader/pattern_shader.cpp
+++ b/src/mbgl/shader/fill_pattern_shader.cpp
@@ -1,11 +1,11 @@
-#include <mbgl/shader/pattern_shader.hpp>
+#include <mbgl/shader/fill_pattern_shader.hpp>
#include <mbgl/shader/pattern.vertex.hpp>
#include <mbgl/shader/pattern.fragment.hpp>
-#include <mbgl/shader/plain_vertex.hpp>
+#include <mbgl/shader/fill_vertex.hpp>
namespace mbgl {
-PatternShader::PatternShader(gl::Context& context, Defines defines)
+FillPatternShader::FillPatternShader(gl::Context& context, Defines defines)
: Shader(shaders::pattern::name,
shaders::pattern::vertex,
shaders::pattern::fragment,
diff --git a/src/mbgl/shader/pattern_shader.hpp b/src/mbgl/shader/fill_pattern_shader.hpp
index 8d06bb2962..36be538000 100644
--- a/src/mbgl/shader/pattern_shader.hpp
+++ b/src/mbgl/shader/fill_pattern_shader.hpp
@@ -6,13 +6,13 @@
namespace mbgl {
-class PlainVertex;
+class FillVertex;
-class PatternShader : public gl::Shader {
+class FillPatternShader : public gl::Shader {
public:
- PatternShader(gl::Context&, Defines defines = None);
+ FillPatternShader(gl::Context&, Defines defines = None);
- using VertexType = PlainVertex;
+ using VertexType = FillVertex;
gl::Attribute<int16_t, 2> a_pos = {"a_pos", *this};
diff --git a/src/mbgl/shader/plain_shader.cpp b/src/mbgl/shader/fill_shader.cpp
index 03ba9a4c8f..7026bb2f1c 100644
--- a/src/mbgl/shader/plain_shader.cpp
+++ b/src/mbgl/shader/fill_shader.cpp
@@ -1,11 +1,11 @@
-#include <mbgl/shader/plain_shader.hpp>
+#include <mbgl/shader/fill_shader.hpp>
#include <mbgl/shader/fill.vertex.hpp>
#include <mbgl/shader/fill.fragment.hpp>
-#include <mbgl/shader/plain_vertex.hpp>
+#include <mbgl/shader/fill_vertex.hpp>
namespace mbgl {
-PlainShader::PlainShader(gl::Context& context, Defines defines)
+FillShader::FillShader(gl::Context& context, Defines defines)
: Shader(shaders::fill::name,
shaders::fill::vertex,
shaders::fill::fragment,
diff --git a/src/mbgl/shader/plain_shader.hpp b/src/mbgl/shader/fill_shader.hpp
index b7173d0943..1240b73aa2 100644
--- a/src/mbgl/shader/plain_shader.hpp
+++ b/src/mbgl/shader/fill_shader.hpp
@@ -7,13 +7,13 @@
namespace mbgl {
-class PlainVertex;
+class FillVertex;
-class PlainShader : public gl::Shader {
+class FillShader : public gl::Shader {
public:
- PlainShader(gl::Context&, Defines defines = None);
+ FillShader(gl::Context&, Defines defines = None);
- using VertexType = PlainVertex;
+ using VertexType = FillVertex;
gl::Attribute<int16_t, 2> a_pos = {"a_pos", *this};
diff --git a/src/mbgl/shader/fill_vertex.cpp b/src/mbgl/shader/fill_vertex.cpp
new file mode 100644
index 0000000000..c39a0b96b1
--- /dev/null
+++ b/src/mbgl/shader/fill_vertex.cpp
@@ -0,0 +1,7 @@
+#include <mbgl/shader/fill_vertex.hpp>
+
+namespace mbgl {
+
+static_assert(sizeof(FillVertex) == 4, "expected FillVertex size");
+
+} // namespace mbgl
diff --git a/src/mbgl/shader/plain_vertex.hpp b/src/mbgl/shader/fill_vertex.hpp
index 0d164d1267..1b8130382a 100644
--- a/src/mbgl/shader/plain_vertex.hpp
+++ b/src/mbgl/shader/fill_vertex.hpp
@@ -7,9 +7,9 @@
namespace mbgl {
-class PlainVertex {
+class FillVertex {
public:
- PlainVertex(int16_t x, int16_t y)
+ FillVertex(int16_t x, int16_t y)
: a_pos { x, y } {}
const int16_t a_pos[2];
@@ -18,10 +18,10 @@ public:
namespace gl {
template <class Shader>
-struct AttributeBindings<Shader, PlainVertex> {
+struct AttributeBindings<Shader, FillVertex> {
std::array<AttributeBinding, 1> operator()(const Shader& shader) {
return {{
- MBGL_MAKE_ATTRIBUTE_BINDING(PlainVertex, shader, a_pos)
+ MBGL_MAKE_ATTRIBUTE_BINDING(FillVertex, shader, a_pos)
}};
};
};
diff --git a/src/mbgl/shader/linepattern_shader.cpp b/src/mbgl/shader/line_pattern_shader.cpp
index 0f3fb415ac..bf091a7e86 100644
--- a/src/mbgl/shader/linepattern_shader.cpp
+++ b/src/mbgl/shader/line_pattern_shader.cpp
@@ -1,11 +1,11 @@
-#include <mbgl/shader/linepattern_shader.hpp>
+#include <mbgl/shader/line_pattern_shader.hpp>
#include <mbgl/shader/linepattern.vertex.hpp>
#include <mbgl/shader/linepattern.fragment.hpp>
#include <mbgl/shader/line_vertex.hpp>
namespace mbgl {
-LinepatternShader::LinepatternShader(gl::Context& context, Defines defines)
+LinePatternShader::LinePatternShader(gl::Context& context, Defines defines)
: Shader(shaders::linepattern::name,
shaders::linepattern::vertex,
shaders::linepattern::fragment,
diff --git a/src/mbgl/shader/linepattern_shader.hpp b/src/mbgl/shader/line_pattern_shader.hpp
index 22ee32564f..1bd6085c8b 100644
--- a/src/mbgl/shader/linepattern_shader.hpp
+++ b/src/mbgl/shader/line_pattern_shader.hpp
@@ -8,9 +8,9 @@ namespace mbgl {
class LineVertex;
-class LinepatternShader : public gl::Shader {
+class LinePatternShader : public gl::Shader {
public:
- LinepatternShader(gl::Context&, Defines defines = None);
+ LinePatternShader(gl::Context&, Defines defines = None);
using VertexType = LineVertex;
diff --git a/src/mbgl/shader/linesdf_shader.cpp b/src/mbgl/shader/line_sdf_shader.cpp
index 507c0f9499..11583d716b 100644
--- a/src/mbgl/shader/linesdf_shader.cpp
+++ b/src/mbgl/shader/line_sdf_shader.cpp
@@ -1,4 +1,4 @@
-#include <mbgl/shader/linesdf_shader.hpp>
+#include <mbgl/shader/line_sdf_shader.hpp>
#include <mbgl/shader/linesdfpattern.vertex.hpp>
#include <mbgl/shader/linesdfpattern.fragment.hpp>
#include <mbgl/shader/line_vertex.hpp>
diff --git a/src/mbgl/shader/linesdf_shader.hpp b/src/mbgl/shader/line_sdf_shader.hpp
index d74e42e50f..d74e42e50f 100644
--- a/src/mbgl/shader/linesdf_shader.hpp
+++ b/src/mbgl/shader/line_sdf_shader.hpp
diff --git a/src/mbgl/shader/plain_vertex.cpp b/src/mbgl/shader/plain_vertex.cpp
deleted file mode 100644
index 5f0c71497a..0000000000
--- a/src/mbgl/shader/plain_vertex.cpp
+++ /dev/null
@@ -1,7 +0,0 @@
-#include <mbgl/shader/plain_vertex.hpp>
-
-namespace mbgl {
-
-static_assert(sizeof(PlainVertex) == 4, "expected PlainVertex size");
-
-} // namespace mbgl
diff --git a/src/mbgl/shader/shaders.hpp b/src/mbgl/shader/shaders.hpp
index b263ee8d0e..937ee85f44 100644
--- a/src/mbgl/shader/shaders.hpp
+++ b/src/mbgl/shader/shaders.hpp
@@ -1,51 +1,53 @@
#pragma once
-#include <mbgl/shader/pattern_shader.hpp>
-#include <mbgl/shader/plain_shader.hpp>
-#include <mbgl/shader/outline_shader.hpp>
-#include <mbgl/shader/outlinepattern_shader.hpp>
+#include <mbgl/shader/circle_shader.hpp>
+#include <mbgl/shader/fill_shader.hpp>
+#include <mbgl/shader/fill_pattern_shader.hpp>
+#include <mbgl/shader/fill_outline_shader.hpp>
+#include <mbgl/shader/fill_outline_pattern_shader.hpp>
#include <mbgl/shader/line_shader.hpp>
-#include <mbgl/shader/linesdf_shader.hpp>
-#include <mbgl/shader/linepattern_shader.hpp>
-#include <mbgl/shader/icon_shader.hpp>
+#include <mbgl/shader/line_sdf_shader.hpp>
+#include <mbgl/shader/line_pattern_shader.hpp>
#include <mbgl/shader/raster_shader.hpp>
-#include <mbgl/shader/sdf_shader.hpp>
+#include <mbgl/shader/symbol_icon_shader.hpp>
+#include <mbgl/shader/symbol_sdf_shader.hpp>
+
#include <mbgl/shader/collision_box_shader.hpp>
-#include <mbgl/shader/circle_shader.hpp>
namespace mbgl {
class Shaders {
public:
Shaders(gl::Context& context, gl::Shader::Defines defines = gl::Shader::None)
- : plain(context, defines),
- outline(context, defines),
- outlinePattern(context, defines),
+ : circle(context, defines),
+ fill(context, defines),
+ fillPattern(context, defines),
+ fillOutline(context, defines),
+ fillOutlinePattern(context, defines),
line(context, defines),
- linesdf(context, defines),
- linepattern(context, defines),
- pattern(context, defines),
- icon(context, defines),
+ lineSDF(context, defines),
+ linePattern(context, defines),
raster(context, defines),
- sdfGlyph(context, defines),
- sdfIcon(context, defines),
- collisionBox(context),
- circle(context, defines) {
+ symbolIcon(context, defines),
+ symbolIconSDF(context, defines),
+ symbolGlyph(context, defines),
+ collisionBox(context) {
}
- PlainShader plain;
- OutlineShader outline;
- OutlinePatternShader outlinePattern;
+ CircleShader circle;
+ FillShader fill;
+ FillPatternShader fillPattern;
+ FillOutlineShader fillOutline;
+ FillOutlinePatternShader fillOutlinePattern;
LineShader line;
- LineSDFShader linesdf;
- LinepatternShader linepattern;
- PatternShader pattern;
- IconShader icon;
+ LineSDFShader lineSDF;
+ LinePatternShader linePattern;
RasterShader raster;
- SDFShader sdfGlyph;
- SDFShader sdfIcon;
+ SymbolIconShader symbolIcon;
+ SymbolSDFShader symbolIconSDF;
+ SymbolSDFShader symbolGlyph;
+
CollisionBoxShader collisionBox;
- CircleShader circle;
gl::VertexArrayObject coveringPlainArray;
gl::VertexArrayObject coveringRasterArray;
diff --git a/src/mbgl/shader/icon_shader.cpp b/src/mbgl/shader/symbol_icon_shader.cpp
index 633e88a9de..f0ca648c2a 100644
--- a/src/mbgl/shader/icon_shader.cpp
+++ b/src/mbgl/shader/symbol_icon_shader.cpp
@@ -1,11 +1,11 @@
-#include <mbgl/shader/icon_shader.hpp>
+#include <mbgl/shader/symbol_icon_shader.hpp>
#include <mbgl/shader/icon.vertex.hpp>
#include <mbgl/shader/icon.fragment.hpp>
#include <mbgl/shader/symbol_vertex.hpp>
namespace mbgl {
-IconShader::IconShader(gl::Context& context, Defines defines)
+SymbolIconShader::SymbolIconShader(gl::Context& context, Defines defines)
: Shader(shaders::icon::name,
shaders::icon::vertex,
shaders::icon::fragment,
diff --git a/src/mbgl/shader/icon_shader.hpp b/src/mbgl/shader/symbol_icon_shader.hpp
index c575b62428..5281beb60c 100644
--- a/src/mbgl/shader/icon_shader.hpp
+++ b/src/mbgl/shader/symbol_icon_shader.hpp
@@ -8,9 +8,9 @@ namespace mbgl {
class SymbolVertex;
-class IconShader : public gl::Shader {
+class SymbolIconShader : public gl::Shader {
public:
- IconShader(gl::Context&, Defines defines = None);
+ SymbolIconShader(gl::Context&, Defines defines = None);
using VertexType = SymbolVertex;
diff --git a/src/mbgl/shader/sdf_shader.cpp b/src/mbgl/shader/symbol_sdf_shader.cpp
index faf6e369aa..ab50fde278 100644
--- a/src/mbgl/shader/sdf_shader.cpp
+++ b/src/mbgl/shader/symbol_sdf_shader.cpp
@@ -1,11 +1,11 @@
-#include <mbgl/shader/sdf_shader.hpp>
+#include <mbgl/shader/symbol_sdf_shader.hpp>
#include <mbgl/shader/sdf.vertex.hpp>
#include <mbgl/shader/sdf.fragment.hpp>
#include <mbgl/shader/symbol_vertex.hpp>
namespace mbgl {
-SDFShader::SDFShader(gl::Context& context, Defines defines)
+SymbolSDFShader::SymbolSDFShader(gl::Context& context, Defines defines)
: Shader(shaders::sdf::name,
shaders::sdf::vertex,
shaders::sdf::fragment,
diff --git a/src/mbgl/shader/sdf_shader.hpp b/src/mbgl/shader/symbol_sdf_shader.hpp
index ea69258e61..8d3b3df939 100644
--- a/src/mbgl/shader/sdf_shader.hpp
+++ b/src/mbgl/shader/symbol_sdf_shader.hpp
@@ -9,9 +9,9 @@ namespace mbgl {
class SymbolVertex;
-class SDFShader : public gl::Shader {
+class SymbolSDFShader : public gl::Shader {
public:
- SDFShader(gl::Context&, Defines defines = None);
+ SymbolSDFShader(gl::Context&, Defines defines = None);
using VertexType = SymbolVertex;