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-rw-r--r--ios/docs/pod-README.md9
-rw-r--r--ios/framework/Mapbox-static.h3
-rw-r--r--platform/ios/INSTALL.md9
-rwxr-xr-xplatform/ios/scripts/package.sh2
4 files changed, 9 insertions, 14 deletions
diff --git a/ios/docs/pod-README.md b/ios/docs/pod-README.md
index ff1cd11999..9a901dec0a 100644
--- a/ios/docs/pod-README.md
+++ b/ios/docs/pod-README.md
@@ -16,7 +16,7 @@ The Mapbox iOS SDK may be installed as either a dynamic framework or a static fr
This is the recommended workflow for manually integrating the SDK into an application targeting iOS 8 and above:
-1. Open the project editor and select your application target. Drag `Mapbox.framework` from the `dynamic` folder into the “Embedded Binaries” section of the General tab. In the sheet that appears, make sure “Copy items if needed” is checked, then click Finish.
+1. Open the project editor and select your application target. Drag `Mapbox.framework` from the `dynamic` folder into the “Embedded Binaries” section of the General tab. (Don’t drag it into the “Linked Frameworks and Libraries” section; Xcode will add it there automatically.) In the sheet that appears, make sure “Copy items if needed” is checked, then click Finish.
1. In the Build Phases tab, click the + button at the top and select “New Run Script Phase”. Enter the following code into the script text field:
@@ -33,18 +33,13 @@ bash "${BUILT_PRODUCTS_DIR}/${FRAMEWORKS_FOLDER_PATH}/Mapbox.framework/strip-fra
If your application targets iOS 7.x, you’ll need to install the static framework instead:
-1. Open the project editor and select your application target. Drag `Mapbox.framework` from the `static` folder into the “Embedded Binaries” section of the General tab. In the sheet that appears, make sure “Copy items if needed” is checked, then click Finish.
+1. Open the project editor and select your application target. Drag `Mapbox.framework` from the `static` folder into the “Embedded Binaries” section of the General tab. (Don’t drag it into the “Linked Frameworks and Libraries” section; Xcode will add it there automatically.) In the sheet that appears, make sure “Copy items if needed” is checked, then click Finish.
1. Add the following Cocoa Touch frameworks and libraries to the “Linked Frameworks and Libraries” section:
- `GLKit.framework`
- `ImageIO.framework`
- `MobileCoreServices.framework`
- - `QuartzCore.framework`
- - `SystemConfiguration.framework`
- - `libc++.tbd`
- - `libsqlite3.tbd`
- - `libz.tbd`
1. In the Build Settings tab, add `-ObjC` to the “Other Linker Flags” (`OTHER_LDFLAGS`) build setting.
diff --git a/ios/framework/Mapbox-static.h b/ios/framework/Mapbox-static.h
new file mode 100644
index 0000000000..d3674b0b61
--- /dev/null
+++ b/ios/framework/Mapbox-static.h
@@ -0,0 +1,3 @@
+#import <GLKit/GLKit.h>
+#import <ImageIO/ImageIO.h>
+#import <MobileCoreServices/MobileCoreServices.h>
diff --git a/platform/ios/INSTALL.md b/platform/ios/INSTALL.md
index 1da173d3dc..776c02ecf4 100644
--- a/platform/ios/INSTALL.md
+++ b/platform/ios/INSTALL.md
@@ -79,7 +79,7 @@ This is the recommended workflow for manually integrating the SDK into an applic
1. Build from source manually per above.
-1. Open the project editor and select your application target. Drag `build/ios/pkg/dynamic/Mapbox.framework` into the “Embedded Binaries” section of the General tab. In the sheet that appears, make sure “Copy items if needed” is checked, then click Finish.
+1. Open the project editor and select your application target. Drag `build/ios/pkg/dynamic/Mapbox.framework` into the “Embedded Binaries” section of the General tab. (Don’t drag it into the “Linked Frameworks and Libraries” section; Xcode will add it there automatically.) In the sheet that appears, make sure “Copy items if needed” is checked, then click Finish.
1. In the Build Phases tab, click the + button at the top and select “New Run Script Phase”. Enter the following code into the script text field:
@@ -95,18 +95,13 @@ If your application targets iOS 7.x, you’ll need to install the static framewo
1. Build from source manually per above.
-1. Open the project editor and select your application target. Drag `build/ios/pkg/static/Mapbox.framework` into the “Embedded Binaries” section of the General tab. In the sheet that appears, make sure “Copy items if needed” is checked, then click Finish.
+1. Open the project editor and select your application target. Drag `build/ios/pkg/static/Mapbox.framework` into the “Embedded Binaries” section of the General tab. (Don’t drag it into the “Linked Frameworks and Libraries” section; Xcode will add it there automatically.) In the sheet that appears, make sure “Copy items if needed” is checked, then click Finish.
1. Add the following Cocoa Touch frameworks and libraries to the “Linked Frameworks and Libraries” section:
- `GLKit.framework`
- `ImageIO.framework`
- `MobileCoreServices.framework`
- - `QuartzCore.framework`
- - `SystemConfiguration.framework`
- - `libc++.tbd`
- - `libsqlite3.tbd`
- - `libz.tbd`
1. In the Build Settings tab, add `-ObjC` to the “Other Linker Flags” (`OTHER_LDFLAGS`) build setting.
diff --git a/platform/ios/scripts/package.sh b/platform/ios/scripts/package.sh
index 47bee960cf..4a964d4346 100755
--- a/platform/ios/scripts/package.sh
+++ b/platform/ios/scripts/package.sh
@@ -188,6 +188,8 @@ if [[ ${BUILD_STATIC} == true ]]; then
step "Copying static library headers…"
mkdir -p "${OUTPUT}/static/${NAME}.framework/Headers"
cp -pv include/mbgl/{darwin,ios}/*.h "${OUTPUT}/static/${NAME}.framework/Headers"
+ cat ios/framework/Mapbox-static.h > "${OUTPUT}/static/${NAME}.framework/Headers/Mapbox.h"
+ cat ios/framework/Mapbox.h >> "${OUTPUT}/static/${NAME}.framework/Headers/Mapbox.h"
fi
step "Copying library resources…"