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-rw-r--r--include/mbgl/style/types.hpp3
-rw-r--r--src/mbgl/layout/symbol_layout.cpp32
-rw-r--r--src/mbgl/programs/symbol_program.cpp1
-rw-r--r--src/mbgl/programs/symbol_program.hpp6
-rw-r--r--src/mbgl/renderer/layers/render_symbol_layer.cpp22
-rw-r--r--src/mbgl/renderer/layers/render_symbol_layer.hpp2
-rw-r--r--src/mbgl/style/types.cpp1
-rw-r--r--src/mbgl/text/collision_feature.cpp5
-rw-r--r--src/mbgl/text/get_anchors.cpp77
-rw-r--r--src/mbgl/text/get_anchors.hpp10
-rw-r--r--src/mbgl/text/quads.cpp2
11 files changed, 114 insertions, 47 deletions
diff --git a/include/mbgl/style/types.hpp b/include/mbgl/style/types.hpp
index 44c11186b8..805cff118c 100644
--- a/include/mbgl/style/types.hpp
+++ b/include/mbgl/style/types.hpp
@@ -63,9 +63,10 @@ enum class CirclePitchScaleType : bool {
Viewport,
};
-enum class SymbolPlacementType : bool {
+enum class SymbolPlacementType : uint8_t {
Point,
Line,
+ LineCenter
};
enum class AlignmentType : uint8_t {
diff --git a/src/mbgl/layout/symbol_layout.cpp b/src/mbgl/layout/symbol_layout.cpp
index d4df58b67c..41469f293d 100644
--- a/src/mbgl/layout/symbol_layout.cpp
+++ b/src/mbgl/layout/symbol_layout.cpp
@@ -57,7 +57,7 @@ SymbolLayout::SymbolLayout(const BucketParameters& parameters,
layout = leader.layout.evaluate(PropertyEvaluationParameters(zoom));
if (layout.get<IconRotationAlignment>() == AlignmentType::Auto) {
- if (layout.get<SymbolPlacement>() == SymbolPlacementType::Line) {
+ if (layout.get<SymbolPlacement>() != SymbolPlacementType::Point) {
layout.get<IconRotationAlignment>() = AlignmentType::Map;
} else {
layout.get<IconRotationAlignment>() = AlignmentType::Viewport;
@@ -65,7 +65,7 @@ SymbolLayout::SymbolLayout(const BucketParameters& parameters,
}
if (layout.get<TextRotationAlignment>() == AlignmentType::Auto) {
- if (layout.get<SymbolPlacement>() == SymbolPlacementType::Line) {
+ if (layout.get<SymbolPlacement>() != SymbolPlacementType::Point) {
layout.get<TextRotationAlignment>() = AlignmentType::Map;
} else {
layout.get<TextRotationAlignment>() = AlignmentType::Viewport;
@@ -117,7 +117,7 @@ SymbolLayout::SymbolLayout(const BucketParameters& parameters,
ft.text = applyArabicShaping(util::utf8_to_utf16::convert(u8string));
const bool canVerticalizeText = layout.get<TextRotationAlignment>() == AlignmentType::Map
- && layout.get<SymbolPlacement>() == SymbolPlacementType::Line
+ && layout.get<SymbolPlacement>() != SymbolPlacementType::Point
&& util::i18n::allowsVerticalWritingMode(*ft.text);
FontStack fontStack = layout.evaluate<TextFont>(zoom, ft);
@@ -156,7 +156,7 @@ bool SymbolLayout::hasSymbolInstances() const {
void SymbolLayout::prepare(const GlyphMap& glyphMap, const GlyphPositions& glyphPositions,
const ImageMap& imageMap, const ImagePositions& imagePositions) {
const bool textAlongLine = layout.get<TextRotationAlignment>() == AlignmentType::Map &&
- layout.get<SymbolPlacement>() == SymbolPlacementType::Line;
+ layout.get<SymbolPlacement>() != SymbolPlacementType::Point;
for (auto it = features.begin(); it != features.end(); ++it) {
auto& feature = *it;
@@ -181,7 +181,7 @@ void SymbolLayout::prepare(const GlyphMap& glyphMap, const GlyphPositions& glyph
const float oneEm = 24.0f;
const Shaping result = getShaping(
/* string */ text,
- /* maxWidth: ems */ layout.get<SymbolPlacement>() != SymbolPlacementType::Line ?
+ /* maxWidth: ems */ layout.get<SymbolPlacement>() == SymbolPlacementType::Point ?
layout.evaluate<TextMaxWidth>(zoom, feature) * oneEm : 0,
/* lineHeight: ems */ layout.get<TextLineHeight>() * oneEm,
/* anchor */ layout.evaluate<TextAnchor>(zoom, feature),
@@ -258,6 +258,10 @@ void SymbolLayout::addFeature(const std::size_t layoutFeatureIndex,
const float textMaxBoxScale = tilePixelRatio * textMaxSize / glyphSize;
const float iconBoxScale = tilePixelRatio * layoutIconSize;
const float symbolSpacing = tilePixelRatio * layout.get<SymbolSpacing>();
+ // CJL: I'm not sure why SymbolPlacementType::Line -> avoidEdges = false. It seems redundant since
+ // getAnchors will already avoid generating anchors outside the tile bounds.
+ // However, SymbolPlacementType::LineCenter allows anchors outside tile boundaries, so its behavior
+ // here should match SymbolPlacement::Point
const bool avoidEdges = layout.get<SymbolAvoidEdges>() && layout.get<SymbolPlacement>() != SymbolPlacementType::Line;
const float textPadding = layout.get<TextPadding>() * tilePixelRatio;
const float iconPadding = layout.get<IconPadding>() * tilePixelRatio;
@@ -319,6 +323,24 @@ void SymbolLayout::addFeature(const std::size_t layoutFeatureIndex,
}
}
}
+ } else if (layout.get<SymbolPlacement>() == SymbolPlacementType::LineCenter) {
+ // No clipping, multiple lines per feature are allowed
+ // "lines" with only one point are ignored as in clipLines
+ for (const auto& line : feature.geometry) {
+ if (line.size() > 1) {
+ optional<Anchor> anchor = getCenterAnchor(line,
+ textMaxAngle,
+ (shapedTextOrientations.second ?: shapedTextOrientations.first).left,
+ (shapedTextOrientations.second ?: shapedTextOrientations.first).right,
+ (shapedIcon ? shapedIcon->left() : 0),
+ (shapedIcon ? shapedIcon->right() : 0),
+ glyphSize,
+ textMaxBoxScale);
+ if (anchor) {
+ addSymbolInstance(line, *anchor);
+ }
+ }
+ }
} else if (type == FeatureType::Polygon) {
for (const auto& polygon : classifyRings(feature.geometry)) {
Polygon<double> poly;
diff --git a/src/mbgl/programs/symbol_program.cpp b/src/mbgl/programs/symbol_program.cpp
index 8df3b4ae3c..07d07ff0dd 100644
--- a/src/mbgl/programs/symbol_program.cpp
+++ b/src/mbgl/programs/symbol_program.cpp
@@ -94,7 +94,6 @@ Values makeValues(const bool isText,
uniforms::u_camera_to_center_distance::Value{ state.getCameraToCenterDistance() },
uniforms::u_pitch::Value{ state.getPitch() },
uniforms::u_pitch_with_map::Value{ pitchWithMap },
- uniforms::u_max_camera_distance::Value{ values.maxCameraDistance },
uniforms::u_rotate_symbol::Value{ rotateInShader },
uniforms::u_aspect_ratio::Value{ state.getSize().aspectRatio() },
std::forward<Args>(args)...
diff --git a/src/mbgl/programs/symbol_program.hpp b/src/mbgl/programs/symbol_program.hpp
index 35b5821918..653fce9d4c 100644
--- a/src/mbgl/programs/symbol_program.hpp
+++ b/src/mbgl/programs/symbol_program.hpp
@@ -41,7 +41,6 @@ MBGL_DEFINE_UNIFORM_SCALAR(bool, u_is_size_zoom_constant);
MBGL_DEFINE_UNIFORM_SCALAR(bool, u_is_size_feature_constant);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_size_t);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_size);
-MBGL_DEFINE_UNIFORM_SCALAR(float, u_max_camera_distance);
MBGL_DEFINE_UNIFORM_SCALAR(bool, u_rotate_symbol);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_aspect_ratio);
} // namespace uniforms
@@ -356,7 +355,6 @@ class SymbolIconProgram : public SymbolProgram<
uniforms::u_camera_to_center_distance,
uniforms::u_pitch,
uniforms::u_pitch_with_map,
- uniforms::u_max_camera_distance,
uniforms::u_rotate_symbol,
uniforms::u_aspect_ratio>,
style::IconPaintProperties>
@@ -396,7 +394,6 @@ class SymbolSDFProgram : public SymbolProgram<
uniforms::u_camera_to_center_distance,
uniforms::u_pitch,
uniforms::u_pitch_with_map,
- uniforms::u_max_camera_distance,
uniforms::u_rotate_symbol,
uniforms::u_aspect_ratio,
uniforms::u_gamma_scale,
@@ -418,8 +415,7 @@ public:
uniforms::u_is_text,
uniforms::u_camera_to_center_distance,
uniforms::u_pitch,
- uniforms::u_pitch_with_map,
- uniforms::u_max_camera_distance,
+ uniforms::u_pitch_with_map,
uniforms::u_rotate_symbol,
uniforms::u_aspect_ratio,
uniforms::u_gamma_scale,
diff --git a/src/mbgl/renderer/layers/render_symbol_layer.cpp b/src/mbgl/renderer/layers/render_symbol_layer.cpp
index 3a3545122e..861112526b 100644
--- a/src/mbgl/renderer/layers/render_symbol_layer.cpp
+++ b/src/mbgl/renderer/layers/render_symbol_layer.cpp
@@ -130,7 +130,7 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
auto values = iconPropertyValues(layout);
auto paintPropertyValues = iconPaintProperties();
- const bool alongLine = layout.get<SymbolPlacement>() == SymbolPlacementType::Line &&
+ const bool alongLine = layout.get<SymbolPlacement>() != SymbolPlacementType::Point &&
layout.get<IconRotationAlignment>() == AlignmentType::Map;
if (alongLine) {
@@ -191,7 +191,7 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
auto values = textPropertyValues(layout);
auto paintPropertyValues = textPaintProperties();
- const bool alongLine = layout.get<SymbolPlacement>() == SymbolPlacementType::Line &&
+ const bool alongLine = layout.get<SymbolPlacement>() != SymbolPlacementType::Point &&
layout.get<TextRotationAlignment>() == AlignmentType::Map;
if (alongLine) {
@@ -335,24 +335,11 @@ style::SymbolPropertyValues RenderSymbolLayer::iconPropertyValues(const style::S
evaluated.get<style::IconTranslateAnchor>(),
evaluated.get<style::IconHaloColor>().constantOr(Color::black()).a > 0 &&
evaluated.get<style::IconHaloWidth>().constantOr(1),
- evaluated.get<style::IconColor>().constantOr(Color::black()).a > 0,
- 10.0f
+ evaluated.get<style::IconColor>().constantOr(Color::black()).a > 0
};
}
style::SymbolPropertyValues RenderSymbolLayer::textPropertyValues(const style::SymbolLayoutProperties::PossiblyEvaluated& layout_) const {
- // We hide line labels with viewport alignment as they move into the distance
- // because the approximations we use for drawing their glyphs get progressively worse
- // The "1.5" here means we start hiding them when the distance from the label
- // to the camera is 50% greater than the distance from the center of the map
- // to the camera. Depending on viewport properties, you might expect this to filter
- // the top third of the screen at pitch 60, and do almost nothing at pitch 45
- // "10" is effectively infinite at any pitch we support
- const bool limitMaxDistance =
- layout_.get<style::SymbolPlacement>() == style::SymbolPlacementType::Line
- && layout_.get<style::TextRotationAlignment>() == style::AlignmentType::Map
- && layout_.get<style::TextPitchAlignment>() == style::AlignmentType::Viewport;
-
return style::SymbolPropertyValues {
layout_.get<style::TextPitchAlignment>(),
layout_.get<style::TextRotationAlignment>(),
@@ -361,8 +348,7 @@ style::SymbolPropertyValues RenderSymbolLayer::textPropertyValues(const style::S
evaluated.get<style::TextTranslateAnchor>(),
evaluated.get<style::TextHaloColor>().constantOr(Color::black()).a > 0 &&
evaluated.get<style::TextHaloWidth>().constantOr(1),
- evaluated.get<style::TextColor>().constantOr(Color::black()).a > 0,
- limitMaxDistance ? 1.5f : 10.0f
+ evaluated.get<style::TextColor>().constantOr(Color::black()).a > 0
};
}
diff --git a/src/mbgl/renderer/layers/render_symbol_layer.hpp b/src/mbgl/renderer/layers/render_symbol_layer.hpp
index 83709b5122..5b73b30294 100644
--- a/src/mbgl/renderer/layers/render_symbol_layer.hpp
+++ b/src/mbgl/renderer/layers/render_symbol_layer.hpp
@@ -48,8 +48,6 @@ public:
bool hasHalo;
bool hasFill;
-
- float maxCameraDistance; // 1.5 for road labels, or 10 (essentially infinite) for everything else
};
} // namespace style
diff --git a/src/mbgl/style/types.cpp b/src/mbgl/style/types.cpp
index bcaa9e87c7..46de0173de 100644
--- a/src/mbgl/style/types.cpp
+++ b/src/mbgl/style/types.cpp
@@ -62,6 +62,7 @@ MBGL_DEFINE_ENUM(LineJoinType, {
MBGL_DEFINE_ENUM(SymbolPlacementType, {
{ SymbolPlacementType::Point, "point" },
{ SymbolPlacementType::Line, "line" },
+ { SymbolPlacementType::LineCenter, "line-center" },
});
MBGL_DEFINE_ENUM(SymbolAnchorType, {
diff --git a/src/mbgl/text/collision_feature.cpp b/src/mbgl/text/collision_feature.cpp
index 9c934624d4..ac4dbff2af 100644
--- a/src/mbgl/text/collision_feature.cpp
+++ b/src/mbgl/text/collision_feature.cpp
@@ -16,7 +16,7 @@ CollisionFeature::CollisionFeature(const GeometryCoordinates& line,
IndexedSubfeature indexedFeature_,
const float overscaling)
: indexedFeature(std::move(indexedFeature_))
- , alongLine(placement == style::SymbolPlacementType::Line) {
+ , alongLine(placement != style::SymbolPlacementType::Point) {
if (top == 0 && bottom == 0 && left == 0 && right == 0) return;
const float y1 = top * boxScale - padding;
@@ -42,7 +42,8 @@ CollisionFeature::CollisionFeature(const GeometryCoordinates& line,
void CollisionFeature::bboxifyLabel(const GeometryCoordinates& line, GeometryCoordinate& anchorPoint,
const int segment, const float labelLength, const float boxSize, const float overscaling) {
const float step = boxSize / 2;
- const int nBoxes = std::floor(labelLength / step);
+ const int nBoxes = std::max(static_cast<int>(std::floor(labelLength / step)), 1);
+
// We calculate line collision circles out to 300% of what would normally be our
// max size, to allow collision detection to work on labels that expand as
// they move into the distance
diff --git a/src/mbgl/text/get_anchors.cpp b/src/mbgl/text/get_anchors.cpp
index d41faf2a71..160ee21edf 100644
--- a/src/mbgl/text/get_anchors.cpp
+++ b/src/mbgl/text/get_anchors.cpp
@@ -7,6 +7,20 @@
#include <cmath>
namespace mbgl {
+
+float getAngleWindowSize(const float textLeft, const float textRight, const float glyphSize, const float boxScale) {
+ return (textLeft - textRight) != 0.0f ?
+ 3.0f / 5.0f * glyphSize * boxScale :
+ 0;
+}
+
+float getLineLength(const GeometryCoordinates& line) {
+ float lineLength = 0;
+ for (auto it = line.begin(), end = line.end() - 1; it != end; it++) {
+ lineLength += util::dist<float>(*(it), *(it + 1));
+ }
+ return lineLength;
+}
static Anchors resample(const GeometryCoordinates& line,
const float offset,
@@ -17,10 +31,7 @@ static Anchors resample(const GeometryCoordinates& line,
const bool continuedLine,
const bool placeAtMiddle) {
const float halfLabelLength = labelLength / 2.0f;
- float lineLength = 0;
- for (auto it = line.begin(), end = line.end() - 1; it != end; it++) {
- lineLength += util::dist<float>(*(it), *(it + 1));
- }
+ const float lineLength = getLineLength(line);
float distance = 0;
float markedDistance = offset - spacing;
@@ -91,19 +102,18 @@ Anchors getAnchors(const GeometryCoordinates& line,
// potential label passes text-max-angle check and has enough froom to fit
// on the line.
- const float angleWindowSize = (textLeft - textRight) != 0.0f ?
- 3.0f / 5.0f * glyphSize * boxScale :
- 0;
+ const float angleWindowSize = getAngleWindowSize(textLeft, textRight, glyphSize, boxScale);
- const float labelLength = fmax(textRight - textLeft, iconRight - iconLeft);
+ const float shapedLabelLength = fmax(textRight - textLeft, iconRight - iconLeft);
+ const float labelLength = shapedLabelLength * boxScale;
// Is the line continued from outside the tile boundary?
const bool continuedLine = (line[0].x == 0 || line[0].x == util::EXTENT || line[0].y == 0 || line[0].y == util::EXTENT);
// Is the label long, relative to the spacing?
// If so, adjust the spacing so there is always a minimum space of `spacing / 4` between label edges.
- if (spacing - labelLength * boxScale < spacing / 4) {
- spacing = labelLength * boxScale + spacing / 4;
+ if (spacing - labelLength < spacing / 4) {
+ spacing = labelLength + spacing / 4;
}
// Offset the first anchor by:
@@ -114,10 +124,53 @@ Anchors getAnchors(const GeometryCoordinates& line,
const float fixedExtraOffset = glyphSize * 2;
const float offset = !continuedLine ?
- std::fmod((labelLength / 2 + fixedExtraOffset) * boxScale * overscaling, spacing) :
+ std::fmod((shapedLabelLength / 2 + fixedExtraOffset) * boxScale * overscaling, spacing) :
std::fmod(spacing / 2 * overscaling, spacing);
- return resample(line, offset, spacing, angleWindowSize, maxAngle, labelLength * boxScale, continuedLine, false);
+ return resample(line, offset, spacing, angleWindowSize, maxAngle, labelLength, continuedLine, false);
+}
+
+optional<Anchor> getCenterAnchor(const GeometryCoordinates& line,
+ const float maxAngle,
+ const float textLeft,
+ const float textRight,
+ const float iconLeft,
+ const float iconRight,
+ const float glyphSize,
+ const float boxScale) {
+ if (line.empty()) {
+ return {};
+ }
+
+ const float angleWindowSize = getAngleWindowSize(textLeft, textRight, glyphSize, boxScale);
+ const float labelLength = fmax(textRight - textLeft, iconRight - iconLeft) * boxScale;
+
+ float prevDistance = 0;
+ const float centerDistance = getLineLength(line) / 2;
+
+ int i = 0;
+ for (auto it = line.begin(), end = line.end() - 1; it != end; it++, i++) {
+ const GeometryCoordinate& a = *(it);
+ const GeometryCoordinate& b = *(it + 1);
+
+ const auto segmentDistance = util::dist<float>(a, b);
+
+ if (prevDistance + segmentDistance > centerDistance) {
+ // The center is on this segment
+ float t = (centerDistance - prevDistance) / segmentDistance,
+ x = util::interpolate(float(a.x), float(b.x), t),
+ y = util::interpolate(float(a.y), float(b.y), t);
+
+ Anchor anchor(::round(x), ::round(y), util::angle_to(b, a), 0.5f, i);
+
+ if (!angleWindowSize || checkMaxAngle(line, anchor, labelLength, angleWindowSize, maxAngle)) {
+ return anchor;
+ }
+ }
+
+ prevDistance += segmentDistance;
+ }
+ return {};
}
} // namespace mbgl
diff --git a/src/mbgl/text/get_anchors.hpp b/src/mbgl/text/get_anchors.hpp
index 48f3013093..8fd22051a4 100644
--- a/src/mbgl/text/get_anchors.hpp
+++ b/src/mbgl/text/get_anchors.hpp
@@ -17,4 +17,14 @@ Anchors getAnchors(const GeometryCoordinates& line,
const float boxScale,
const float overscaling);
+optional<Anchor> getCenterAnchor(const GeometryCoordinates& line,
+ const float maxAngle,
+ const float textLeft,
+ const float textRight,
+ const float iconLeft,
+ const float iconRight,
+ const float glyphSize,
+ const float boxScale);
+
+
} // namespace mbgl
diff --git a/src/mbgl/text/quads.cpp b/src/mbgl/text/quads.cpp
index 0014ae8d01..ec4461ac6d 100644
--- a/src/mbgl/text/quads.cpp
+++ b/src/mbgl/text/quads.cpp
@@ -117,7 +117,7 @@ SymbolQuads getGlyphQuads(const Shaping& shapedText,
const float rectBuffer = 3.0f + glyphPadding;
const float halfAdvance = glyph.metrics.advance / 2.0;
- const bool alongLine = layout.get<TextRotationAlignment>() == AlignmentType::Map && placement == SymbolPlacementType::Line;
+ const bool alongLine = layout.get<TextRotationAlignment>() == AlignmentType::Map && placement != SymbolPlacementType::Point;
const Point<float> glyphOffset = alongLine ?
Point<float>{ positionedGlyph.x + halfAdvance, positionedGlyph.y } :