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-rw-r--r-- | CHANGELOG.md | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index ce1d4f4a69..5aa167a3ff 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -42,6 +42,10 @@ We used some shared SegmentVectors, e.g. for drawing raster or background tiles. In longer running maps, this lead to resource accumulation. By storing the SegmentVectors and the contained gfx::DrawScope objects, we ensure that resources get released when the associated render objects vanish. +- [core] Fix sprite sheet merging in Style::Impl::onSpriteLoaded ([#16211](https://github.com/mapbox/mapbox-gl-native/pull/16211)) + + If we get a new sprite sheet from the server, we need to merge current sprite sheet with a new one, while overwriting duplicates and keeping old unique images in a style. + ### 🏁 Performance improvements - [core] Loading images to style optimization ([#16187](https://github.com/mapbox/mapbox-gl-native/pull/16187)) |