diff options
-rw-r--r-- | src/mbgl/layout/symbol_layout.cpp | 23 | ||||
-rw-r--r-- | src/mbgl/layout/symbol_layout.hpp | 3 | ||||
-rw-r--r-- | src/mbgl/programs/attributes.hpp | 2 | ||||
-rw-r--r-- | src/mbgl/programs/collision_box_program.cpp | 2 | ||||
-rw-r--r-- | src/mbgl/programs/collision_box_program.hpp | 12 | ||||
-rw-r--r-- | src/mbgl/programs/symbol_program.cpp | 6 | ||||
-rw-r--r-- | src/mbgl/programs/symbol_program.hpp | 21 | ||||
-rw-r--r-- | src/mbgl/programs/uniforms.hpp | 2 | ||||
-rw-r--r-- | src/mbgl/renderer/painters/painter_symbol.cpp | 3 |
9 files changed, 53 insertions, 21 deletions
diff --git a/src/mbgl/layout/symbol_layout.cpp b/src/mbgl/layout/symbol_layout.cpp index adc7eaaed8..a664957489 100644 --- a/src/mbgl/layout/symbol_layout.cpp +++ b/src/mbgl/layout/symbol_layout.cpp @@ -504,7 +504,7 @@ std::unique_ptr<SymbolBucket> SymbolLayout::place(CollisionTile& collisionTile) for (const auto& symbol : symbolInstance.glyphQuads) { addSymbol( bucket->text, *bucket->textSizeBinder, symbol, feature, placementZoom, - keepUpright, textPlacement, collisionTile.config.angle, symbolInstance.writingModes); + keepUpright, textPlacement, collisionTile.config.angle, symbolInstance.writingModes, symbolInstance.point); } } } @@ -515,7 +515,7 @@ std::unique_ptr<SymbolBucket> SymbolLayout::place(CollisionTile& collisionTile) if (iconScale < collisionTile.maxScale && symbolInstance.iconQuad) { addSymbol( bucket->icon, *bucket->iconSizeBinder, *symbolInstance.iconQuad, feature, placementZoom, - keepUpright, iconPlacement, collisionTile.config.angle, symbolInstance.writingModes); + keepUpright, iconPlacement, collisionTile.config.angle, symbolInstance.writingModes, symbolInstance.point); } } @@ -541,7 +541,8 @@ void SymbolLayout::addSymbol(Buffer& buffer, const bool keepUpright, const style::SymbolPlacementType placement, const float placementAngle, - const WritingModeType writingModes) { + const WritingModeType writingModes, + const Point<float> labelAnchor) { constexpr const uint16_t vertexLength = 4; const auto &tl = symbol.tl; @@ -590,13 +591,13 @@ void SymbolLayout::addSymbol(Buffer& buffer, uint8_t glyphAngle = std::round((symbol.glyphAngle / (M_PI * 2)) * 256); // coordinates (2 triangles) - buffer.vertices.emplace_back(SymbolLayoutAttributes::vertex(anchorPoint, tl, tex.x, tex.y, + buffer.vertices.emplace_back(SymbolLayoutAttributes::vertex(anchorPoint, tl, labelAnchor, tex.x, tex.y, minZoom, maxZoom, placementZoom, glyphAngle)); - buffer.vertices.emplace_back(SymbolLayoutAttributes::vertex(anchorPoint, tr, tex.x + tex.w, tex.y, + buffer.vertices.emplace_back(SymbolLayoutAttributes::vertex(anchorPoint, tr, labelAnchor, tex.x + tex.w, tex.y, minZoom, maxZoom, placementZoom, glyphAngle)); - buffer.vertices.emplace_back(SymbolLayoutAttributes::vertex(anchorPoint, bl, tex.x, tex.y + tex.h, + buffer.vertices.emplace_back(SymbolLayoutAttributes::vertex(anchorPoint, bl, labelAnchor, tex.x, tex.y + tex.h, minZoom, maxZoom, placementZoom, glyphAngle)); - buffer.vertices.emplace_back(SymbolLayoutAttributes::vertex(anchorPoint, br, tex.x + tex.w, tex.y + tex.h, + buffer.vertices.emplace_back(SymbolLayoutAttributes::vertex(anchorPoint, br, labelAnchor, tex.x + tex.w, tex.y + tex.h, minZoom, maxZoom, placementZoom, glyphAngle)); sizeBinder.populateVertexVector(feature); @@ -646,10 +647,10 @@ void SymbolLayout::addToDebugBuffers(CollisionTile& collisionTile, SymbolBucket& auto& segment = collisionBox.segments.back(); uint16_t index = segment.vertexLength; - collisionBox.vertices.emplace_back(CollisionBoxProgram::vertex(anchor, tl, maxZoom, placementZoom)); - collisionBox.vertices.emplace_back(CollisionBoxProgram::vertex(anchor, tr, maxZoom, placementZoom)); - collisionBox.vertices.emplace_back(CollisionBoxProgram::vertex(anchor, br, maxZoom, placementZoom)); - collisionBox.vertices.emplace_back(CollisionBoxProgram::vertex(anchor, bl, maxZoom, placementZoom)); + collisionBox.vertices.emplace_back(CollisionBoxProgram::vertex(anchor, symbolInstance.point, tl, maxZoom, placementZoom)); + collisionBox.vertices.emplace_back(CollisionBoxProgram::vertex(anchor, symbolInstance.point, tr, maxZoom, placementZoom)); + collisionBox.vertices.emplace_back(CollisionBoxProgram::vertex(anchor, symbolInstance.point, br, maxZoom, placementZoom)); + collisionBox.vertices.emplace_back(CollisionBoxProgram::vertex(anchor, symbolInstance.point, bl, maxZoom, placementZoom)); collisionBox.lines.emplace_back(index + 0, index + 1); collisionBox.lines.emplace_back(index + 1, index + 2); diff --git a/src/mbgl/layout/symbol_layout.hpp b/src/mbgl/layout/symbol_layout.hpp index 4ee52e843f..5dc0f3eb76 100644 --- a/src/mbgl/layout/symbol_layout.hpp +++ b/src/mbgl/layout/symbol_layout.hpp @@ -65,7 +65,8 @@ private: const bool keepUpright, const style::SymbolPlacementType, const float placementAngle, - WritingModeType writingModes); + WritingModeType writingModes, + const Point<float> labelAnchor); // Stores the layer so that we can hold on to GeometryTileFeature instances in SymbolFeature, // which may reference data from this object. diff --git a/src/mbgl/programs/attributes.hpp b/src/mbgl/programs/attributes.hpp index 8f2751080f..f39af2deec 100644 --- a/src/mbgl/programs/attributes.hpp +++ b/src/mbgl/programs/attributes.hpp @@ -23,6 +23,8 @@ inline uint16_t packUint8Pair(T a, T b) { MBGL_DEFINE_ATTRIBUTE(int16_t, 2, a_pos); MBGL_DEFINE_ATTRIBUTE(int16_t, 2, a_extrude); MBGL_DEFINE_ATTRIBUTE(int16_t, 4, a_pos_offset); +MBGL_DEFINE_ATTRIBUTE(int16_t, 2, a_label_pos); +MBGL_DEFINE_ATTRIBUTE(int16_t, 2, a_anchor_pos); MBGL_DEFINE_ATTRIBUTE(uint16_t, 2, a_texture_pos); MBGL_DEFINE_ATTRIBUTE(int16_t, 3, a_normal); MBGL_DEFINE_ATTRIBUTE(uint16_t, 1, a_edgedistance); diff --git a/src/mbgl/programs/collision_box_program.cpp b/src/mbgl/programs/collision_box_program.cpp index a3dc01ebe4..57107db75d 100644 --- a/src/mbgl/programs/collision_box_program.cpp +++ b/src/mbgl/programs/collision_box_program.cpp @@ -2,6 +2,6 @@ namespace mbgl { -static_assert(sizeof(CollisionBoxProgram::LayoutVertex) == 10, "expected CollisionBoxVertex size"); +static_assert(sizeof(CollisionBoxProgram::LayoutVertex) == 14, "expected CollisionBoxVertex size"); } // namespace mbgl diff --git a/src/mbgl/programs/collision_box_program.hpp b/src/mbgl/programs/collision_box_program.hpp index 160fd42814..3b4260bb78 100644 --- a/src/mbgl/programs/collision_box_program.hpp +++ b/src/mbgl/programs/collision_box_program.hpp @@ -18,6 +18,7 @@ MBGL_DEFINE_UNIFORM_SCALAR(float, u_maxzoom); using CollisionBoxAttributes = gl::Attributes< attributes::a_pos, + attributes::a_anchor_pos, attributes::a_extrude, attributes::a_data<uint8_t, 2>>; @@ -29,19 +30,26 @@ class CollisionBoxProgram : public Program< uniforms::u_matrix, uniforms::u_scale, uniforms::u_zoom, - uniforms::u_maxzoom>, + uniforms::u_maxzoom, + uniforms::u_collision_y_stretch, + uniforms::u_camera_to_center_distance, + uniforms::u_pitch>, style::Properties<>> { public: using Program::Program; - static LayoutVertex vertex(Point<float> a, Point<float> o, float maxzoom, float placementZoom) { + static LayoutVertex vertex(Point<float> a, Point<float> anchor, Point<float> o, float maxzoom, float placementZoom) { return LayoutVertex { {{ static_cast<int16_t>(a.x), static_cast<int16_t>(a.y) }}, {{ + static_cast<int16_t>(anchor.x), + static_cast<int16_t>(anchor.y) + }}, + {{ static_cast<int16_t>(::round(o.x)), static_cast<int16_t>(::round(o.y)) }}, diff --git a/src/mbgl/programs/symbol_program.cpp b/src/mbgl/programs/symbol_program.cpp index 789eed0dd8..1b5a7d9bff 100644 --- a/src/mbgl/programs/symbol_program.cpp +++ b/src/mbgl/programs/symbol_program.cpp @@ -10,7 +10,7 @@ namespace mbgl { using namespace style; -static_assert(sizeof(SymbolLayoutVertex) == 16, "expected SymbolLayoutVertex size"); +static_assert(sizeof(SymbolLayoutVertex) == 20, "expected SymbolLayoutVertex size"); std::unique_ptr<SymbolSizeBinder> SymbolSizeBinder::create(const float tileZoom, const style::DataDrivenPropertyValue<float>& sizeProperty, @@ -59,6 +59,9 @@ Values makeValues(const bool isText, uniforms::u_fadetexture::Value{ 1 }, uniforms::u_is_text::Value{ isText }, uniforms::u_collision_y_stretch::Value{ tile.tile.yStretch() }, + uniforms::u_camera_to_center_distance::Value{ state.getCameraToCenterDistance() }, + uniforms::u_pitch::Value{ state.getPitch() }, + uniforms::u_max_camera_distance::Value{ 10.0f }, std::forward<Args>(args)... }; } @@ -103,7 +106,6 @@ typename SymbolSDFProgram<PaintProperties>::UniformValues SymbolSDFProgram<Paint tile, state, uniforms::u_gamma_scale::Value{ gammaScale }, - uniforms::u_pitch::Value{ state.getPitch() }, uniforms::u_bearing::Value{ -1.0f * state.getAngle() }, uniforms::u_aspect_ratio::Value{ (state.getSize().width * 1.0f) / (state.getSize().height * 1.0f) }, uniforms::u_pitch_with_map::Value{ values.pitchAlignment == AlignmentType::Map }, diff --git a/src/mbgl/programs/symbol_program.hpp b/src/mbgl/programs/symbol_program.hpp index d1a6b4b994..c38ed04a1e 100644 --- a/src/mbgl/programs/symbol_program.hpp +++ b/src/mbgl/programs/symbol_program.hpp @@ -42,15 +42,17 @@ MBGL_DEFINE_UNIFORM_SCALAR(bool, u_is_size_feature_constant); MBGL_DEFINE_UNIFORM_SCALAR(float, u_size_t); MBGL_DEFINE_UNIFORM_SCALAR(float, u_size); MBGL_DEFINE_UNIFORM_SCALAR(float, u_layout_size); -MBGL_DEFINE_UNIFORM_SCALAR(float, u_collision_y_stretch); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_max_camera_distance); } // namespace uniforms struct SymbolLayoutAttributes : gl::Attributes< attributes::a_pos_offset, + attributes::a_label_pos, attributes::a_data<uint16_t, 4>> { static Vertex vertex(Point<float> a, Point<float> o, + Point<float> labelAnchor, uint16_t tx, uint16_t ty, float minzoom, @@ -66,6 +68,10 @@ struct SymbolLayoutAttributes : gl::Attributes< static_cast<int16_t>(::round(o.y * 64)) }}, {{ + static_cast<int16_t>(labelAnchor.x), + static_cast<int16_t>(labelAnchor.y) + }}, + {{ tx, ty, mbgl::attributes::packUint8Pair( @@ -391,7 +397,10 @@ class SymbolIconProgram : public SymbolProgram< uniforms::u_texture, uniforms::u_fadetexture, uniforms::u_is_text, - uniforms::u_collision_y_stretch>, + uniforms::u_collision_y_stretch, + uniforms::u_camera_to_center_distance, + uniforms::u_pitch, + uniforms::u_max_camera_distance>, style::IconPaintProperties> { public: @@ -425,8 +434,10 @@ class SymbolSDFProgram : public SymbolProgram< uniforms::u_fadetexture, uniforms::u_is_text, uniforms::u_collision_y_stretch, - uniforms::u_gamma_scale, + uniforms::u_camera_to_center_distance, uniforms::u_pitch, + uniforms::u_max_camera_distance, + uniforms::u_gamma_scale, uniforms::u_bearing, uniforms::u_aspect_ratio, uniforms::u_pitch_with_map, @@ -447,8 +458,10 @@ public: uniforms::u_fadetexture, uniforms::u_is_text, uniforms::u_collision_y_stretch, - uniforms::u_gamma_scale, + uniforms::u_camera_to_center_distance, uniforms::u_pitch, + uniforms::u_max_camera_distance, + uniforms::u_gamma_scale, uniforms::u_bearing, uniforms::u_aspect_ratio, uniforms::u_pitch_with_map, diff --git a/src/mbgl/programs/uniforms.hpp b/src/mbgl/programs/uniforms.hpp index c8f8684ba1..8d606dcf08 100644 --- a/src/mbgl/programs/uniforms.hpp +++ b/src/mbgl/programs/uniforms.hpp @@ -14,6 +14,8 @@ MBGL_DEFINE_UNIFORM_SCALAR(Color, u_color); MBGL_DEFINE_UNIFORM_SCALAR(float, u_blur); MBGL_DEFINE_UNIFORM_SCALAR(float, u_zoom); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_collision_y_stretch); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_camera_to_center_distance); MBGL_DEFINE_UNIFORM_SCALAR(float, u_pitch); MBGL_DEFINE_UNIFORM_SCALAR(float, u_bearing); MBGL_DEFINE_UNIFORM_SCALAR(float, u_radius); diff --git a/src/mbgl/renderer/painters/painter_symbol.cpp b/src/mbgl/renderer/painters/painter_symbol.cpp index d3a505aa3f..2d91ff41ad 100644 --- a/src/mbgl/renderer/painters/painter_symbol.cpp +++ b/src/mbgl/renderer/painters/painter_symbol.cpp @@ -152,6 +152,9 @@ void Painter::renderSymbol(PaintParameters& parameters, uniforms::u_scale::Value{ std::pow(2.0f, float(state.getZoom() - tile.tile.id.overscaledZ)) }, uniforms::u_zoom::Value{ float(state.getZoom() * 10) }, uniforms::u_maxzoom::Value{ float((tile.id.canonical.z + 1) * 10) }, + uniforms::u_collision_y_stretch::Value{ tile.tile.yStretch() }, + uniforms::u_camera_to_center_distance::Value{ state.getCameraToCenterDistance() }, + uniforms::u_pitch::Value{ state.getPitch() } }, *bucket.collisionBox.vertexBuffer, *bucket.collisionBox.indexBuffer, |