diff options
m--------- | mapbox-gl-js | 0 | ||||
-rw-r--r-- | src/mbgl/programs/collision_box_program.hpp | 1 | ||||
-rw-r--r-- | src/mbgl/programs/uniforms.hpp | 1 | ||||
-rw-r--r-- | src/mbgl/renderer/layers/render_symbol_layer.cpp | 3 | ||||
-rw-r--r-- | src/mbgl/shaders/collision_circle.cpp | 8 |
5 files changed, 10 insertions, 3 deletions
diff --git a/mapbox-gl-js b/mapbox-gl-js -Subproject de365184e13c08fb42bbd93a08abfc859829499 +Subproject 063fdebeaffbf6bc3ffff32233ed6248f42f3c5 diff --git a/src/mbgl/programs/collision_box_program.hpp b/src/mbgl/programs/collision_box_program.hpp index 8d712a3df3..6e75adf36e 100644 --- a/src/mbgl/programs/collision_box_program.hpp +++ b/src/mbgl/programs/collision_box_program.hpp @@ -110,6 +110,7 @@ class CollisionCircleProgram : public Program< gl::Uniforms< uniforms::u_matrix, uniforms::u_extrude_scale, + uniforms::u_overscale_factor, uniforms::u_camera_to_center_distance>, style::Properties<>> { diff --git a/src/mbgl/programs/uniforms.hpp b/src/mbgl/programs/uniforms.hpp index 184f42e504..107c084918 100644 --- a/src/mbgl/programs/uniforms.hpp +++ b/src/mbgl/programs/uniforms.hpp @@ -55,6 +55,7 @@ MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_fadetexture); MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale_a); MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale_b); MBGL_DEFINE_UNIFORM_SCALAR(float, u_tile_units_to_pixels); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_overscale_factor); } // namespace uniforms } // namespace mbgl diff --git a/src/mbgl/renderer/layers/render_symbol_layer.cpp b/src/mbgl/renderer/layers/render_symbol_layer.cpp index 04fcb2c3ab..9e493003c0 100644 --- a/src/mbgl/renderer/layers/render_symbol_layer.cpp +++ b/src/mbgl/renderer/layers/render_symbol_layer.cpp @@ -268,9 +268,10 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) { gl::DepthMode::disabled(), gl::StencilMode::disabled(), parameters.colorModeForRenderPass(), - CollisionBoxProgram::UniformValues { + CollisionCircleProgram::UniformValues { uniforms::u_matrix::Value{ tile.matrix }, uniforms::u_extrude_scale::Value{ extrudeScale }, + uniforms::u_overscale_factor::Value{ float(tile.tile.id.overscaleFactor()) }, uniforms::u_camera_to_center_distance::Value{ parameters.state.getCameraToCenterDistance() } }, *bucket.collisionCircle.vertexBuffer, diff --git a/src/mbgl/shaders/collision_circle.cpp b/src/mbgl/shaders/collision_circle.cpp index f220586245..82ebbf05a0 100644 --- a/src/mbgl/shaders/collision_circle.cpp +++ b/src/mbgl/shaders/collision_circle.cpp @@ -26,7 +26,10 @@ varying vec2 v_extrude_scale; void main() { vec4 projectedPoint = u_matrix * vec4(a_anchor_pos, 0, 1); highp float camera_to_anchor_distance = projectedPoint.w; - highp float collision_perspective_ratio = 0.5 + 0.5 * (u_camera_to_center_distance / camera_to_anchor_distance); + highp float collision_perspective_ratio = clamp( + 0.5 + 0.5 * (u_camera_to_center_distance / camera_to_anchor_distance), + 0.0, // Prevents oversized near-field circles in pitched/overzoomed tiles + 4.0); gl_Position = u_matrix * vec4(a_pos, 0.0, 1.0); @@ -43,6 +46,7 @@ void main() { )MBGL_SHADER"; const char* collision_circle::fragmentSource = R"MBGL_SHADER( +uniform float u_overscale_factor; varying float v_placed; varying float v_notUsed; @@ -68,7 +72,7 @@ void main() { float extrude_scale_length = length(v_extrude_scale); float extrude_length = length(v_extrude) * extrude_scale_length; - float stroke_width = 15.0 * extrude_scale_length; + float stroke_width = 15.0 * extrude_scale_length / u_overscale_factor; float radius = v_radius * extrude_scale_length; float distance_to_edge = abs(extrude_length - radius); |