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-rw-r--r--include/mbgl/gfx/rendering_stats.hpp22
-rw-r--r--next/CMakeLists.txt5
-rw-r--r--platform/default/src/mbgl/gfx/headless_frontend.cpp1
-rw-r--r--src/core-files.json5
-rw-r--r--src/mbgl/gfx/context.hpp7
-rw-r--r--src/mbgl/gfx/rendering_stats.cpp12
-rw-r--r--src/mbgl/gl/context.cpp30
-rw-r--r--src/mbgl/gl/context.hpp4
-rw-r--r--src/mbgl/gl/index_buffer_resource.cpp14
-rw-r--r--src/mbgl/gl/index_buffer_resource.hpp5
-rw-r--r--src/mbgl/gl/object.cpp2
-rw-r--r--src/mbgl/gl/texture_resource.cpp45
-rw-r--r--src/mbgl/gl/texture_resource.hpp7
-rw-r--r--src/mbgl/gl/upload_pass.cpp12
-rw-r--r--src/mbgl/gl/vertex_buffer_resource.cpp14
-rw-r--r--src/mbgl/gl/vertex_buffer_resource.hpp5
16 files changed, 176 insertions, 14 deletions
diff --git a/include/mbgl/gfx/rendering_stats.hpp b/include/mbgl/gfx/rendering_stats.hpp
new file mode 100644
index 0000000000..8fb01a5825
--- /dev/null
+++ b/include/mbgl/gfx/rendering_stats.hpp
@@ -0,0 +1,22 @@
+#pragma once
+
+namespace mbgl {
+namespace gfx {
+
+struct RenderingStats {
+ RenderingStats() = default;
+ bool isZero() const;
+
+ int numDrawCalls;
+ int numActiveTextures;
+ int numCreatedTextures;
+ int numBuffers;
+ int numFrameBuffers;
+
+ int memTextures;
+ int memIndexBuffers;
+ int memVertexBuffers;
+};
+
+} // namespace gfx
+} // namespace mbgl \ No newline at end of file
diff --git a/next/CMakeLists.txt b/next/CMakeLists.txt
index 524a86e189..924761ad85 100644
--- a/next/CMakeLists.txt
+++ b/next/CMakeLists.txt
@@ -70,6 +70,7 @@ add_library(
${MBGL_ROOT}/include/mbgl/gfx/backend_scope.hpp
${MBGL_ROOT}/include/mbgl/gfx/renderable.hpp
${MBGL_ROOT}/include/mbgl/gfx/renderer_backend.hpp
+ ${MBGL_ROOT}/include/mbgl/gfx/rendering_stats.hpp
${MBGL_ROOT}/include/mbgl/gl/renderable_resource.hpp
${MBGL_ROOT}/include/mbgl/gl/renderer_backend.hpp
${MBGL_ROOT}/include/mbgl/layermanager/background_layer_factory.hpp
@@ -285,6 +286,7 @@ add_library(
${MBGL_ROOT}/src/mbgl/gfx/render_pass.hpp
${MBGL_ROOT}/src/mbgl/gfx/renderbuffer.hpp
${MBGL_ROOT}/src/mbgl/gfx/renderer_backend.cpp
+ ${MBGL_ROOT}/src/mbgl/gfx/rendering_stats.cpp
${MBGL_ROOT}/src/mbgl/gfx/stencil_mode.hpp
${MBGL_ROOT}/src/mbgl/gfx/texture.hpp
${MBGL_ROOT}/src/mbgl/gfx/types.hpp
@@ -306,6 +308,7 @@ add_library(
${MBGL_ROOT}/src/mbgl/gl/enum.hpp
${MBGL_ROOT}/src/mbgl/gl/extension.hpp
${MBGL_ROOT}/src/mbgl/gl/framebuffer.hpp
+ ${MBGL_ROOT}/src/mbgl/gl/index_buffer_resource.cpp
${MBGL_ROOT}/src/mbgl/gl/index_buffer_resource.hpp
${MBGL_ROOT}/src/mbgl/gl/object.cpp
${MBGL_ROOT}/src/mbgl/gl/object.hpp
@@ -319,6 +322,7 @@ add_library(
${MBGL_ROOT}/src/mbgl/gl/state.hpp
${MBGL_ROOT}/src/mbgl/gl/texture.cpp
${MBGL_ROOT}/src/mbgl/gl/texture.hpp
+ ${MBGL_ROOT}/src/mbgl/gl/texture_resource.cpp
${MBGL_ROOT}/src/mbgl/gl/texture_resource.hpp
${MBGL_ROOT}/src/mbgl/gl/types.hpp
${MBGL_ROOT}/src/mbgl/gl/uniform.cpp
@@ -330,6 +334,7 @@ add_library(
${MBGL_ROOT}/src/mbgl/gl/vertex_array.cpp
${MBGL_ROOT}/src/mbgl/gl/vertex_array.hpp
${MBGL_ROOT}/src/mbgl/gl/vertex_array_extension.hpp
+ ${MBGL_ROOT}/src/mbgl/gl/vertex_buffer_resource.cpp
${MBGL_ROOT}/src/mbgl/gl/vertex_buffer_resource.hpp
${MBGL_ROOT}/src/mbgl/layermanager/background_layer_factory.cpp
${MBGL_ROOT}/src/mbgl/layermanager/circle_layer_factory.cpp
diff --git a/platform/default/src/mbgl/gfx/headless_frontend.cpp b/platform/default/src/mbgl/gfx/headless_frontend.cpp
index 87d09911a2..9e819f6653 100644
--- a/platform/default/src/mbgl/gfx/headless_frontend.cpp
+++ b/platform/default/src/mbgl/gfx/headless_frontend.cpp
@@ -1,5 +1,6 @@
#include <mbgl/gfx/backend_scope.hpp>
#include <mbgl/gfx/headless_frontend.hpp>
+#include <mbgl/gfx/context.hpp>
#include <mbgl/map/map.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/renderer/renderer.hpp>
diff --git a/src/core-files.json b/src/core-files.json
index e8795fbdd3..c25e8273d4 100644
--- a/src/core-files.json
+++ b/src/core-files.json
@@ -17,20 +17,24 @@
"src/mbgl/geometry/line_atlas.cpp",
"src/mbgl/gfx/attribute.cpp",
"src/mbgl/gfx/renderer_backend.cpp",
+ "src/mbgl/gfx/rendering_stats.cpp",
"src/mbgl/gl/attribute.cpp",
"src/mbgl/gl/command_encoder.cpp",
"src/mbgl/gl/context.cpp",
"src/mbgl/gl/debugging_extension.cpp",
"src/mbgl/gl/enum.cpp",
+ "src/mbgl/gl/index_buffer_resource.cpp",
"src/mbgl/gl/object.cpp",
"src/mbgl/gl/offscreen_texture.cpp",
"src/mbgl/gl/render_pass.cpp",
"src/mbgl/gl/renderer_backend.cpp",
"src/mbgl/gl/texture.cpp",
+ "src/mbgl/gl/texture_resource.cpp",
"src/mbgl/gl/uniform.cpp",
"src/mbgl/gl/upload_pass.cpp",
"src/mbgl/gl/value.cpp",
"src/mbgl/gl/vertex_array.cpp",
+ "src/mbgl/gl/vertex_buffer_resource.cpp",
"src/mbgl/layermanager/background_layer_factory.cpp",
"src/mbgl/layermanager/circle_layer_factory.cpp",
"src/mbgl/layermanager/custom_layer_factory.cpp",
@@ -331,6 +335,7 @@
"mbgl/gfx/backend_scope.hpp": "include/mbgl/gfx/backend_scope.hpp",
"mbgl/gfx/renderable.hpp": "include/mbgl/gfx/renderable.hpp",
"mbgl/gfx/renderer_backend.hpp": "include/mbgl/gfx/renderer_backend.hpp",
+ "mbgl/gfx/rendering_stats.hpp": "include/mbgl/gfx/rendering_stats.hpp",
"mbgl/gl/renderable_resource.hpp": "include/mbgl/gl/renderable_resource.hpp",
"mbgl/gl/renderer_backend.hpp": "include/mbgl/gl/renderer_backend.hpp",
"mbgl/i18n/collator.hpp": "include/mbgl/i18n/collator.hpp",
diff --git a/src/mbgl/gfx/context.hpp b/src/mbgl/gfx/context.hpp
index 2c7cb14899..fe0851be11 100644
--- a/src/mbgl/gfx/context.hpp
+++ b/src/mbgl/gfx/context.hpp
@@ -1,12 +1,13 @@
#pragma once
#include <mbgl/gfx/backend.hpp>
-#include <mbgl/gfx/renderbuffer.hpp>
#include <mbgl/gfx/command_encoder.hpp>
#include <mbgl/gfx/draw_scope.hpp>
#include <mbgl/gfx/program.hpp>
-#include <mbgl/gfx/types.hpp>
+#include <mbgl/gfx/renderbuffer.hpp>
+#include <mbgl/gfx/rendering_stats.hpp>
#include <mbgl/gfx/texture.hpp>
+#include <mbgl/gfx/types.hpp>
namespace mbgl {
@@ -85,6 +86,8 @@ public:
public:
virtual std::unique_ptr<CommandEncoder> createCommandEncoder() = 0;
+ virtual const RenderingStats& renderingStats() const = 0;
+
#if not defined(NDEBUG)
public:
virtual void visualizeStencilBuffer() = 0;
diff --git a/src/mbgl/gfx/rendering_stats.cpp b/src/mbgl/gfx/rendering_stats.cpp
new file mode 100644
index 0000000000..0a239ebd11
--- /dev/null
+++ b/src/mbgl/gfx/rendering_stats.cpp
@@ -0,0 +1,12 @@
+#include <mbgl/gfx/rendering_stats.hpp>
+
+namespace mbgl {
+namespace gfx {
+
+bool RenderingStats::isZero() const {
+ return numActiveTextures == 0 && numCreatedTextures == 0 && numBuffers == 0 && numFrameBuffers == 0 &&
+ memTextures == 0 && memIndexBuffers == 0 && memVertexBuffers == 0;
+}
+
+} // namespace gfx
+} // namespace mbgl \ No newline at end of file
diff --git a/src/mbgl/gl/context.cpp b/src/mbgl/gl/context.cpp
index f81ac48ee5..e2bcc7fadc 100644
--- a/src/mbgl/gl/context.cpp
+++ b/src/mbgl/gl/context.cpp
@@ -54,13 +54,15 @@ Context::Context(RendererBackend& backend_)
GLint value;
MBGL_CHECK_ERROR(glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &value));
return value;
- }()), backend(backend_) {
-}
+ }()),
+ backend(backend_),
+ stats() {}
Context::~Context() {
if (cleanupOnDestruction) {
reset();
}
+ assert(stats.isZero());
}
void Context::initializeExtensions(const std::function<gl::ProcAddress(const char*)>& getProcAddress) {
@@ -206,10 +208,12 @@ UniqueTexture Context::createUniqueTexture() {
if (pooledTextures.empty()) {
pooledTextures.resize(TextureMax);
MBGL_CHECK_ERROR(glGenTextures(TextureMax, pooledTextures.data()));
+ stats.numCreatedTextures += TextureMax;
}
TextureID id = pooledTextures.back();
pooledTextures.pop_back();
+ stats.numActiveTextures++;
// NOLINTNEXTLINE(performance-move-const-arg)
return UniqueTexture{std::move(id), {this}};
}
@@ -238,6 +242,7 @@ VertexArray Context::createVertexArray() {
UniqueFramebuffer Context::createFramebuffer() {
FramebufferID id = 0;
MBGL_CHECK_ERROR(glGenFramebuffers(1, &id));
+ stats.numFrameBuffers++;
// NOLINTNEXTLINE(performance-move-const-arg)
return UniqueFramebuffer{ std::move(id), { this } };
}
@@ -245,8 +250,10 @@ UniqueFramebuffer Context::createFramebuffer() {
std::unique_ptr<gfx::TextureResource> Context::createTextureResource(
const Size size, const gfx::TexturePixelType format, const gfx::TextureChannelDataType type) {
auto obj = createUniqueTexture();
+ int textureByteSize = gl::TextureResource::getStorageSize(size, format, type);
+ stats.memTextures += textureByteSize;
std::unique_ptr<gfx::TextureResource> resource =
- std::make_unique<gl::TextureResource>(std::move(obj));
+ std::make_unique<gl::TextureResource>(std::move(obj), textureByteSize);
// Always use texture unit 0 for manipulating it.
activeTextureUnit = 0;
@@ -517,6 +524,8 @@ void Context::clear(optional<mbgl::Color> color,
}
MBGL_CHECK_ERROR(glClear(mask));
+
+ stats.numDrawCalls = 0;
}
void Context::setCullFaceMode(const gfx::CullFaceMode& mode) {
@@ -583,6 +592,14 @@ std::unique_ptr<gfx::CommandEncoder> Context::createCommandEncoder() {
return std::make_unique<gl::CommandEncoder>(*this);
}
+gfx::RenderingStats& Context::renderingStats() {
+ return stats;
+}
+
+const gfx::RenderingStats& Context::renderingStats() const {
+ return stats;
+}
+
void Context::finish() {
MBGL_CHECK_ERROR(glFinish());
}
@@ -611,6 +628,8 @@ void Context::draw(const gfx::DrawMode& drawMode,
static_cast<GLsizei>(indexLength),
GL_UNSIGNED_SHORT,
reinterpret_cast<GLvoid*>(sizeof(uint16_t) * indexOffset)));
+
+ stats.numDrawCalls++;
}
void Context::performCleanup() {
@@ -647,6 +666,7 @@ void Context::performCleanup() {
}
}
MBGL_CHECK_ERROR(glDeleteBuffers(int(abandonedBuffers.size()), abandonedBuffers.data()));
+ stats.numBuffers -= int(abandonedBuffers.size());
abandonedBuffers.clear();
}
@@ -659,6 +679,8 @@ void Context::performCleanup() {
}
}
MBGL_CHECK_ERROR(glDeleteTextures(int(abandonedTextures.size()), abandonedTextures.data()));
+ stats.numCreatedTextures -= int(abandonedTextures.size());
+ assert(stats.numCreatedTextures >= 0);
abandonedTextures.clear();
}
@@ -682,6 +704,8 @@ void Context::performCleanup() {
}
MBGL_CHECK_ERROR(
glDeleteFramebuffers(int(abandonedFramebuffers.size()), abandonedFramebuffers.data()));
+ stats.numFrameBuffers -= int(abandonedFramebuffers.size());
+ assert(stats.numFrameBuffers >= 0);
abandonedFramebuffers.clear();
}
diff --git a/src/mbgl/gl/context.hpp b/src/mbgl/gl/context.hpp
index edcdde1ec6..b0d043ff9f 100644
--- a/src/mbgl/gl/context.hpp
+++ b/src/mbgl/gl/context.hpp
@@ -43,6 +43,9 @@ public:
std::unique_ptr<gfx::CommandEncoder> createCommandEncoder() override;
+ gfx::RenderingStats& renderingStats();
+ const gfx::RenderingStats& renderingStats() const override;
+
void initializeExtensions(const std::function<gl::ProcAddress(const char*)>&);
void enableDebugging();
@@ -132,6 +135,7 @@ private:
RendererBackend& backend;
bool cleanupOnDestruction = true;
+ gfx::RenderingStats stats;
std::unique_ptr<extension::Debugging> debugging;
std::unique_ptr<extension::VertexArray> vertexArray;
diff --git a/src/mbgl/gl/index_buffer_resource.cpp b/src/mbgl/gl/index_buffer_resource.cpp
new file mode 100644
index 0000000000..2ef178846b
--- /dev/null
+++ b/src/mbgl/gl/index_buffer_resource.cpp
@@ -0,0 +1,14 @@
+#include <mbgl/gl/context.hpp>
+#include <mbgl/gl/index_buffer_resource.hpp>
+
+namespace mbgl {
+namespace gl {
+
+IndexBufferResource::~IndexBufferResource() {
+ auto& stats = buffer.get_deleter().context.renderingStats();
+ stats.memIndexBuffers -= byteSize;
+ assert(stats.memIndexBuffers >= 0);
+}
+
+} // namespace gl
+} // namespace mbgl \ No newline at end of file
diff --git a/src/mbgl/gl/index_buffer_resource.hpp b/src/mbgl/gl/index_buffer_resource.hpp
index 2da25fdb96..00c66be5b5 100644
--- a/src/mbgl/gl/index_buffer_resource.hpp
+++ b/src/mbgl/gl/index_buffer_resource.hpp
@@ -8,10 +8,11 @@ namespace gl {
class IndexBufferResource : public gfx::IndexBufferResource {
public:
- IndexBufferResource(UniqueBuffer&& buffer_) : buffer(std::move(buffer_)) {
- }
+ IndexBufferResource(UniqueBuffer&& buffer_, int byteSize_) : buffer(std::move(buffer_)), byteSize(byteSize_) {}
+ ~IndexBufferResource();
UniqueBuffer buffer;
+ int byteSize;
};
} // namespace gl
diff --git a/src/mbgl/gl/object.cpp b/src/mbgl/gl/object.cpp
index ec2998a27d..c075aa8f13 100644
--- a/src/mbgl/gl/object.cpp
+++ b/src/mbgl/gl/object.cpp
@@ -28,6 +28,8 @@ void TextureDeleter::operator()(TextureID id) const {
} else {
context->pooledTextures.push_back(id);
}
+ context->renderingStats().numActiveTextures--;
+ assert(context->renderingStats().numActiveTextures >= 0);
}
void VertexArrayDeleter::operator()(VertexArrayID id) const {
diff --git a/src/mbgl/gl/texture_resource.cpp b/src/mbgl/gl/texture_resource.cpp
new file mode 100644
index 0000000000..b9bf620eea
--- /dev/null
+++ b/src/mbgl/gl/texture_resource.cpp
@@ -0,0 +1,45 @@
+#include <mbgl/gl/context.hpp>
+#include <mbgl/gl/texture_resource.hpp>
+
+namespace mbgl {
+namespace gl {
+
+static int channelCount(gfx::TexturePixelType format) {
+ switch (format) {
+ case gfx::TexturePixelType::Alpha:
+ case gfx::TexturePixelType::Depth:
+ case gfx::TexturePixelType::Luminance:
+ case gfx::TexturePixelType::Stencil:
+ return 1;
+ case gfx::TexturePixelType::RGBA:
+ return 4;
+ default:
+ assert(!"Unknown texture pixel type");
+ return 0;
+ }
+}
+
+static int channelStorageSize(gfx::TextureChannelDataType type) {
+ switch (type) {
+ case gfx::TextureChannelDataType::HalfFloat:
+ return 2;
+ case gfx::TextureChannelDataType::UnsignedByte:
+ return 1;
+ default:
+ assert(!"Unknown texture channel data type");
+ return 0;
+ }
+}
+
+TextureResource::~TextureResource() {
+ auto& stats = texture.get_deleter().context->renderingStats();
+ stats.memTextures -= byteSize;
+ assert(stats.memTextures >= 0);
+}
+
+int TextureResource::getStorageSize(const Size& size, gfx::TexturePixelType format, gfx::TextureChannelDataType type) {
+ return size.width * size.height * channelCount(format) * channelStorageSize(type);
+}
+
+} // namespace gl
+} // namespace mbgl \ No newline at end of file
diff --git a/src/mbgl/gl/texture_resource.hpp b/src/mbgl/gl/texture_resource.hpp
index ed742e75b7..494e5ae8a3 100644
--- a/src/mbgl/gl/texture_resource.hpp
+++ b/src/mbgl/gl/texture_resource.hpp
@@ -8,14 +8,17 @@ namespace gl {
class TextureResource : public gfx::TextureResource {
public:
- TextureResource(UniqueTexture&& texture_) : texture(std::move(texture_)) {
- }
+ TextureResource(UniqueTexture&& texture_, int byteSize_) : texture(std::move(texture_)), byteSize(byteSize_) {}
+ ~TextureResource();
+
+ static int getStorageSize(const Size& size, gfx::TexturePixelType format, gfx::TextureChannelDataType type);
UniqueTexture texture;
gfx::TextureFilterType filter = gfx::TextureFilterType::Nearest;
gfx::TextureMipMapType mipmap = gfx::TextureMipMapType::No;
gfx::TextureWrapType wrapX = gfx::TextureWrapType::Clamp;
gfx::TextureWrapType wrapY = gfx::TextureWrapType::Clamp;
+ int byteSize;
};
} // namespace gl
diff --git a/src/mbgl/gl/upload_pass.cpp b/src/mbgl/gl/upload_pass.cpp
index 4312488fb4..962bc72239 100644
--- a/src/mbgl/gl/upload_pass.cpp
+++ b/src/mbgl/gl/upload_pass.cpp
@@ -20,12 +20,14 @@ std::unique_ptr<gfx::VertexBufferResource> UploadPass::createVertexBufferResourc
const void* data, std::size_t size, const gfx::BufferUsageType usage) {
BufferID id = 0;
MBGL_CHECK_ERROR(glGenBuffers(1, &id));
+ commandEncoder.context.renderingStats().numBuffers++;
+ commandEncoder.context.renderingStats().memVertexBuffers += size;
// NOLINTNEXTLINE(performance-move-const-arg)
UniqueBuffer result{ std::move(id), { commandEncoder.context } };
commandEncoder.context.vertexBuffer = result;
MBGL_CHECK_ERROR(
glBufferData(GL_ARRAY_BUFFER, size, data, Enum<gfx::BufferUsageType>::to(usage)));
- return std::make_unique<gl::VertexBufferResource>(std::move(result));
+ return std::make_unique<gl::VertexBufferResource>(std::move(result), size);
}
void UploadPass::updateVertexBufferResource(gfx::VertexBufferResource& resource,
@@ -39,13 +41,15 @@ std::unique_ptr<gfx::IndexBufferResource> UploadPass::createIndexBufferResource(
const void* data, std::size_t size, const gfx::BufferUsageType usage) {
BufferID id = 0;
MBGL_CHECK_ERROR(glGenBuffers(1, &id));
+ commandEncoder.context.renderingStats().numBuffers++;
+ commandEncoder.context.renderingStats().memIndexBuffers += size;
// NOLINTNEXTLINE(performance-move-const-arg)
UniqueBuffer result{ std::move(id), { commandEncoder.context } };
commandEncoder.context.bindVertexArray = 0;
commandEncoder.context.globalVertexArrayState.indexBuffer = result;
MBGL_CHECK_ERROR(
glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, data, Enum<gfx::BufferUsageType>::to(usage)));
- return std::make_unique<gl::IndexBufferResource>(std::move(result));
+ return std::make_unique<gl::IndexBufferResource>(std::move(result), size);
}
void UploadPass::updateIndexBufferResource(gfx::IndexBufferResource& resource,
@@ -65,8 +69,10 @@ UploadPass::createTextureResource(const Size size,
gfx::TexturePixelType format,
gfx::TextureChannelDataType type) {
auto obj = commandEncoder.context.createUniqueTexture();
+ int textureByteSize = gl::TextureResource::getStorageSize(size, format, type);
+ commandEncoder.context.renderingStats().memTextures += textureByteSize;
std::unique_ptr<gfx::TextureResource> resource =
- std::make_unique<gl::TextureResource>(std::move(obj));
+ std::make_unique<gl::TextureResource>(std::move(obj), textureByteSize);
commandEncoder.context.pixelStoreUnpack = { 1 };
updateTextureResource(*resource, size, data, format, type);
// We are using clamp to edge here since OpenGL ES doesn't allow GL_REPEAT on NPOT textures.
diff --git a/src/mbgl/gl/vertex_buffer_resource.cpp b/src/mbgl/gl/vertex_buffer_resource.cpp
new file mode 100644
index 0000000000..cddbdd43d0
--- /dev/null
+++ b/src/mbgl/gl/vertex_buffer_resource.cpp
@@ -0,0 +1,14 @@
+#include <mbgl/gl/context.hpp>
+#include <mbgl/gl/vertex_buffer_resource.hpp>
+
+namespace mbgl {
+namespace gl {
+
+VertexBufferResource::~VertexBufferResource() {
+ auto& stats = buffer.get_deleter().context.renderingStats();
+ stats.memVertexBuffers -= byteSize;
+ assert(stats.memVertexBuffers >= 0);
+}
+
+} // namespace gl
+} // namespace mbgl \ No newline at end of file
diff --git a/src/mbgl/gl/vertex_buffer_resource.hpp b/src/mbgl/gl/vertex_buffer_resource.hpp
index 95e5e75d45..f9c599c757 100644
--- a/src/mbgl/gl/vertex_buffer_resource.hpp
+++ b/src/mbgl/gl/vertex_buffer_resource.hpp
@@ -8,10 +8,11 @@ namespace gl {
class VertexBufferResource : public gfx::VertexBufferResource {
public:
- VertexBufferResource(UniqueBuffer&& buffer_) : buffer(std::move(buffer_)) {
- }
+ VertexBufferResource(UniqueBuffer&& buffer_, int byteSize_) : buffer(std::move(buffer_)), byteSize(byteSize_) {}
+ ~VertexBufferResource();
UniqueBuffer buffer;
+ int byteSize;
};
} // namespace gl