diff options
-rw-r--r-- | benchmark/parse/tile_mask.benchmark.cpp | 38 | ||||
-rw-r--r-- | cmake/benchmark-files.cmake | 1 | ||||
-rw-r--r-- | cmake/benchmark.cmake | 1 | ||||
-rw-r--r-- | cmake/core-files.cmake | 2 | ||||
-rw-r--r-- | cmake/test-files.cmake | 1 | ||||
-rw-r--r-- | src/mbgl/algorithm/update_tile_masks.hpp | 128 | ||||
-rw-r--r-- | src/mbgl/renderer/tile_mask.hpp | 15 | ||||
-rw-r--r-- | src/mbgl/tile/tile_id_io.cpp | 5 | ||||
-rw-r--r-- | test/algorithm/update_tile_masks.test.cpp | 132 |
9 files changed, 323 insertions, 0 deletions
diff --git a/benchmark/parse/tile_mask.benchmark.cpp b/benchmark/parse/tile_mask.benchmark.cpp new file mode 100644 index 0000000000..79ab685c28 --- /dev/null +++ b/benchmark/parse/tile_mask.benchmark.cpp @@ -0,0 +1,38 @@ +#include <benchmark/benchmark.h> + +#include <mbgl/algorithm/update_tile_masks.hpp> + +using namespace mbgl; + +class MaskedRenderable { +public: + MaskedRenderable(const UnwrappedTileID& id_, TileMask&& mask_) + : id(id_), mask(std::move(mask_)) { + } + + UnwrappedTileID id; + TileMask mask; + bool used = true; + + void setMask(TileMask&& mask_) { + mask = std::move(mask_); + } +}; + +static void TileMaskGeneration(benchmark::State& state) { + std::vector<MaskedRenderable> renderables = { + MaskedRenderable{ UnwrappedTileID{ 12, 1028, 1456 }, {} }, + MaskedRenderable{ UnwrappedTileID{ 13, 2056, 2912 }, {} }, + MaskedRenderable{ UnwrappedTileID{ 13, 2056, 2913 }, {} }, + MaskedRenderable{ UnwrappedTileID{ 14, 4112, 5824 }, {} }, + MaskedRenderable{ UnwrappedTileID{ 14, 4112, 5827 }, {} }, + MaskedRenderable{ UnwrappedTileID{ 14, 4114, 5824 }, {} }, + MaskedRenderable{ UnwrappedTileID{ 14, 4114, 5825 }, {} }, + }; + + while (state.KeepRunning()) { + algorithm::updateTileMasks<MaskedRenderable>({ renderables.begin(), renderables.end() }); + } +} + +BENCHMARK(TileMaskGeneration); diff --git a/cmake/benchmark-files.cmake b/cmake/benchmark-files.cmake index 6fb9a80d57..d5364c3e58 100644 --- a/cmake/benchmark-files.cmake +++ b/cmake/benchmark-files.cmake @@ -10,6 +10,7 @@ set(MBGL_BENCHMARK_FILES # parse benchmark/parse/filter.benchmark.cpp + benchmark/parse/tile_mask.benchmark.cpp benchmark/parse/vector_tile.benchmark.cpp # src diff --git a/cmake/benchmark.cmake b/cmake/benchmark.cmake index f89e034c4a..6f8a7751e4 100644 --- a/cmake/benchmark.cmake +++ b/cmake/benchmark.cmake @@ -19,6 +19,7 @@ target_link_libraries(mbgl-benchmark PRIVATE mbgl-core ) +target_add_mason_package(mbgl-benchmark PRIVATE boost) target_add_mason_package(mbgl-benchmark PRIVATE benchmark) target_add_mason_package(mbgl-benchmark PRIVATE rapidjson) target_add_mason_package(mbgl-benchmark PRIVATE protozero) diff --git a/cmake/core-files.cmake b/cmake/core-files.cmake index 94eb321ddf..93bc8326d4 100644 --- a/cmake/core-files.cmake +++ b/cmake/core-files.cmake @@ -15,6 +15,7 @@ set(MBGL_CORE_FILES src/mbgl/algorithm/generate_clip_ids.hpp src/mbgl/algorithm/generate_clip_ids_impl.hpp src/mbgl/algorithm/update_renderables.hpp + src/mbgl/algorithm/update_tile_masks.hpp # annotation include/mbgl/annotation/annotation.hpp @@ -205,6 +206,7 @@ set(MBGL_CORE_FILES src/mbgl/renderer/renderer_observer.hpp src/mbgl/renderer/style_diff.cpp src/mbgl/renderer/style_diff.hpp + src/mbgl/renderer/tile_mask.hpp src/mbgl/renderer/tile_parameters.hpp src/mbgl/renderer/tile_pyramid.cpp src/mbgl/renderer/tile_pyramid.hpp diff --git a/cmake/test-files.cmake b/cmake/test-files.cmake index 2d2ed7d35b..3595233f2a 100644 --- a/cmake/test-files.cmake +++ b/cmake/test-files.cmake @@ -10,6 +10,7 @@ set(MBGL_TEST_FILES test/algorithm/generate_clip_ids.test.cpp test/algorithm/mock.hpp test/algorithm/update_renderables.test.cpp + test/algorithm/update_tile_masks.test.cpp # api test/api/annotations.test.cpp diff --git a/src/mbgl/algorithm/update_tile_masks.hpp b/src/mbgl/algorithm/update_tile_masks.hpp new file mode 100644 index 0000000000..a7840cd163 --- /dev/null +++ b/src/mbgl/algorithm/update_tile_masks.hpp @@ -0,0 +1,128 @@ +#pragma once + +#include <mbgl/renderer/tile_mask.hpp> + +#include <vector> +#include <functional> +#include <algorithm> + +namespace mbgl { +namespace algorithm { + +namespace { + +template <typename Renderable> +void computeTileMasks( + const CanonicalTileID& root, + const UnwrappedTileID ref, + typename std::vector<std::reference_wrapper<Renderable>>::const_iterator it, + const typename std::vector<std::reference_wrapper<Renderable>>::const_iterator end, + TileMask& mask) { + // If the reference or any of its children is found in the list, we need to recurse. + for (; it != end; ++it) { + auto& renderable = it->get(); + if (!renderable.used) { + continue; + } + if (ref == renderable.id) { + // The current tile is masked out, so we don't need to add them to the mask set. + return; + } else if (renderable.id.isChildOf(ref)) { + // There's at least one child tile that is masked out, so recursively descend. + for (const auto& child : ref.children()) { + computeTileMasks<Renderable>(root, child, it, end, mask); + } + return; + } + } + + // We couldn't find a child, so it's definitely a masked part. + // Compute the difference between the root tile ID and the reference tile ID, since TileMask + // elements are always relative (see below for explanation). + const uint8_t diffZ = ref.canonical.z - root.z; + mask.emplace(diffZ, ref.canonical.x - (root.x << diffZ), ref.canonical.y - (root.y << diffZ)); +} + +} // namespace + +// Updates the TileMasks for all renderables. Renderables are objects that have an UnwrappedTileID +// property indicating where they should be rendered on the screen. A TileMask describes all regions +// within that tile that are *not* covered by other Renderables. +// Example: Renderables in our list are 2/1/3, 3/3/6, and 4/5/13. The schematic for creating the +// TileMask for 2/1/3 looks like this: +// +// ┌────────┬────────┬─────────────────┐ +// │ │ │#################│ +// │ 4/4/12 │ 4/5/12 │#################│ +// │ │ │#################│ +// ├──────3/2/6──────┤#####3/3/6#######│ +// │ │########│#################│ +// │ 4/4/13 │#4/5/13#│#################│ +// │ │########│#################│ +// ├────────┴──────2/1/3───────────────┤ +// │ │ │ +// │ │ │ +// │ │ │ +// │ 3/2/7 │ 3/3/7 │ +// │ │ │ +// │ │ │ +// │ │ │ +// └─────────────────┴─────────────────┘ +// +// The TileMask for 2/1/3 thus consists of the tiles 4/4/12, 4/5/12, 4/4/13, 3/2/7, and 3/3/7, +// but it does *not* include 4/5/13, and 3/3/6, since these are other Renderables. +// A TileMask always contains TileIDs *relative* to the tile it is generated for, so 2/1/3 is +// "subtracted" from these TileIDs. The final TileMask for 2/1/3 will thus be: +// +// ┌────────┬────────┬─────────────────┐ +// │ │ │#################│ +// │ 2/0/0 │ 2/1/0 │#################│ +// │ │ │#################│ +// ├────────┼────────┤#################│ +// │ │########│#################│ +// │ 2/0/1 │########│#################│ +// │ │########│#################│ +// ├────────┴────────┼─────────────────┤ +// │ │ │ +// │ │ │ +// │ │ │ +// │ 1/0/1 │ 1/1/1 │ +// │ │ │ +// │ │ │ +// │ │ │ +// └─────────────────┴─────────────────┘ +// +// Only other Renderables that are *children* of the Renderable we are generating the mask for will +// be considered. For example, adding a Renderable with TileID 4/8/13 won't affect the TileMask for +// 2/1/3, since it is not a descendant of it. +template <typename Renderable> +void updateTileMasks(std::vector<std::reference_wrapper<Renderable>> renderables) { + std::sort(renderables.begin(), renderables.end(), + [](const Renderable& a, const Renderable& b) { return a.id < b.id; }); + + TileMask mask; + const auto end = renderables.end(); + for (auto it = renderables.begin(); it != end; it++) { + auto& renderable = it->get(); + if (!renderable.used) { + continue; + } + // Try to add all remaining ids as children. We sorted the tile list + // by z earlier, so all preceding items cannot be children of the current + // tile. We also compute the lower bound of the next wrap, because items of the next wrap + // can never be children of the current wrap. + auto child_it = std::next(it); + const auto children_end = std::lower_bound( + child_it, end, + UnwrappedTileID{ static_cast<int16_t>(renderable.id.wrap + 1), { 0, 0, 0 } }, + [](auto& a, auto& b) { return a.get().id < b; }); + + mask.clear(); + computeTileMasks<Renderable>(renderable.id.canonical, renderable.id, child_it, children_end, + mask); + renderable.setMask(std::move(mask)); + } +} + +} // namespace algorithm +} // namespace mbgl diff --git a/src/mbgl/renderer/tile_mask.hpp b/src/mbgl/renderer/tile_mask.hpp new file mode 100644 index 0000000000..5f24d63ba4 --- /dev/null +++ b/src/mbgl/renderer/tile_mask.hpp @@ -0,0 +1,15 @@ +#pragma once + +#include <mbgl/tile/tile_id.hpp> + +#include <set> + +namespace mbgl { + +// A TileMask is a set of TileIDs that describe what part of a tile should be rendered. It omits +// those parts of the tile that are covered by other/better tiles. If the entire tile should be +// rendered, it contains the { 0, 0, 0 } tile. If it's empty, no part of the tile will be rendered. +// TileMasks are typically generated with algorithm::updateTileMasks(). +using TileMask = std::set<CanonicalTileID>; + +} // namespace mbgl diff --git a/src/mbgl/tile/tile_id_io.cpp b/src/mbgl/tile/tile_id_io.cpp index f6adbf183f..d8be6b93d6 100644 --- a/src/mbgl/tile/tile_id_io.cpp +++ b/src/mbgl/tile/tile_id_io.cpp @@ -6,6 +6,8 @@ namespace mbgl { ::std::ostream& operator<<(::std::ostream& os, const CanonicalTileID& rhs) { + // Uncomment this to create code instead of shorthands. + // return os << "CanonicalTileID{ " << uint32_t(rhs.z) << ", " << rhs.x << ", " << rhs.y << " }"; return os << uint32_t(rhs.z) << "/" << rhs.x << "/" << rhs.y; } @@ -26,6 +28,9 @@ std::string toString(const OverscaledTileID& rhs) { } // namespace util ::std::ostream& operator<<(::std::ostream& os, const UnwrappedTileID& rhs) { + // Uncomment this to create code instead of shorthands. + // return os << "UnwrappedTileID{ " << uint32_t(rhs.wrap) << ", { " << uint32_t(rhs.canonical.z) + // << ", " << rhs.canonical.x << ", " << rhs.canonical.y << " } }"; return os << rhs.canonical << (rhs.wrap >= 0 ? "+" : "") << rhs.wrap; } diff --git a/test/algorithm/update_tile_masks.test.cpp b/test/algorithm/update_tile_masks.test.cpp new file mode 100644 index 0000000000..3c698eb0cd --- /dev/null +++ b/test/algorithm/update_tile_masks.test.cpp @@ -0,0 +1,132 @@ +#include <mbgl/test/util.hpp> + +#include <mbgl/algorithm/update_tile_masks.hpp> + +using namespace mbgl; + +namespace { + +class MaskedRenderable { +public: + MaskedRenderable(const UnwrappedTileID& id_, TileMask&& mask_) + : id(id_), mask(std::move(mask_)) { + } + + UnwrappedTileID id; + TileMask mask; + bool used = true; + + void setMask(TileMask&& mask_) { + mask = std::move(mask_); + } +}; + +bool operator==(const MaskedRenderable& lhs, const MaskedRenderable& rhs) { + return lhs.id == rhs.id && lhs.mask == rhs.mask; +} + +::std::ostream& operator<<(::std::ostream& os, const MaskedRenderable& rhs) { + os << "MaskedRenderable{ " << rhs.id << ", { "; + bool first = true; + for (auto& id : rhs.mask) { + if (!first) { + os << ", "; + } else { + first = false; + } + os << id; + } + return os << " } }"; +} + +} // namespace + +void validate(const std::vector<MaskedRenderable> expected) { + std::vector<MaskedRenderable> actual = expected; + std::for_each(actual.begin(), actual.end(), + [](auto& renderable) { renderable.mask.clear(); }); + algorithm::updateTileMasks<MaskedRenderable>({ actual.begin(), actual.end() }); + EXPECT_EQ(expected, actual); +} + +TEST(UpdateTileMasks, NoChildren) { + validate({ + MaskedRenderable{ UnwrappedTileID{ 0, 0, 0 }, { CanonicalTileID{ 0, 0, 0 } } }, + }); + + validate({ + MaskedRenderable{ UnwrappedTileID{ 4, 3, 8 }, { CanonicalTileID{ 0, 0, 0 } } }, + }); + + validate({ + MaskedRenderable{ UnwrappedTileID{ 1, 0, 0 }, { CanonicalTileID{ 0, 0, 0 } } }, + MaskedRenderable{ UnwrappedTileID{ 1, 1, 1 }, { CanonicalTileID{ 0, 0, 0 } } }, + }); + + validate({ + MaskedRenderable{ UnwrappedTileID{ 1, 0, 0 }, { CanonicalTileID{ 0, 0, 0 } } }, + MaskedRenderable{ UnwrappedTileID{ 2, 2, 3 }, { CanonicalTileID{ 0, 0, 0 } } }, + }); +} + +TEST(UpdateTileMasks, ParentAndFourChildren) { + validate({ + // Mask is empty (== not rendered!) because we have four covering children. + MaskedRenderable{ UnwrappedTileID{ 0, 0, 0 }, {} }, + // All four covering children + MaskedRenderable{ UnwrappedTileID{ 1, 0, 0 }, { CanonicalTileID{ 0, 0, 0 } } }, + MaskedRenderable{ UnwrappedTileID{ 1, 0, 1 }, { CanonicalTileID{ 0, 0, 0 } } }, + MaskedRenderable{ UnwrappedTileID{ 1, 1, 0 }, { CanonicalTileID{ 0, 0, 0 } } }, + MaskedRenderable{ UnwrappedTileID{ 1, 1, 1 }, { CanonicalTileID{ 0, 0, 0 } } }, + }); +} + +TEST(UpdateTileMasks, OneChild) { + validate({ + MaskedRenderable{ UnwrappedTileID{ 0, 0, 0 }, + // Only render the three children that aren't covering the other tile. + { CanonicalTileID{ 1, 0, 1 }, CanonicalTileID{ 1, 1, 0 }, + CanonicalTileID{ 1, 1, 1 } } }, + MaskedRenderable{ UnwrappedTileID{ 1, 0, 0 }, { CanonicalTileID{ 0, 0, 0 } } }, + }); +} + +TEST(UpdateTileMasks, Complex) { + validate({ + MaskedRenderable{ UnwrappedTileID{ 0, 0, 0 }, + { CanonicalTileID{ 1, 0, 1 }, CanonicalTileID{ 1, 1, 0 }, + CanonicalTileID{ 2, 2, 3 }, CanonicalTileID{ 2, 3, 2 }, + CanonicalTileID{ 3, 6, 7 }, CanonicalTileID{ 3, 7, 6 } } }, + MaskedRenderable{ UnwrappedTileID{ 0, { 1, 0, 0 } }, { CanonicalTileID{ 0, 0, 0 } } }, + MaskedRenderable{ UnwrappedTileID{ 0, { 2, 2, 2 } }, { CanonicalTileID{ 0, 0, 0 } } }, + MaskedRenderable{ UnwrappedTileID{ 0, { 3, 7, 7 } }, { CanonicalTileID{ 0, 0, 0 } } }, + MaskedRenderable{ UnwrappedTileID{ 0, { 3, 6, 6 } }, { CanonicalTileID{ 0, 0, 0 } } }, + }); + + validate({ + MaskedRenderable{ UnwrappedTileID{ 0, 0, 0 }, + { CanonicalTileID{ 1, 0, 1 }, CanonicalTileID{ 1, 1, 0 }, + CanonicalTileID{ 1, 1, 1 }, CanonicalTileID{ 2, 0, 0 }, + CanonicalTileID{ 2, 0, 1 }, CanonicalTileID{ 2, 1, 0 }, + CanonicalTileID{ 3, 2, 3 }, CanonicalTileID{ 3, 3, 2 }, + CanonicalTileID{ 3, 3, 3 }, CanonicalTileID{ 4, 4, 5 }, + CanonicalTileID{ 4, 5, 4 }, CanonicalTileID{ 4, 5, 5 } } }, + MaskedRenderable{ UnwrappedTileID{ 4, 4, 4 }, { CanonicalTileID{ 0, 0, 0 } } }, + }); + + validate({ + MaskedRenderable{ UnwrappedTileID{ 12, 1028, 1456 }, + { CanonicalTileID{ 1, 1, 1 }, CanonicalTileID{ 2, 3, 0 }, + CanonicalTileID{ 2, 3, 1 } } }, + MaskedRenderable{ UnwrappedTileID{ 13, 2056, 2912 }, + { CanonicalTileID{ 1, 0, 1 }, CanonicalTileID{ 1, 1, 0 }, + CanonicalTileID{ 1, 1, 1 } } }, + MaskedRenderable{ UnwrappedTileID{ 13, 2056, 2913 }, + { CanonicalTileID{ 1, 0, 0 }, CanonicalTileID{ 1, 1, 0 }, + CanonicalTileID{ 1, 1, 1 } } }, + MaskedRenderable{ UnwrappedTileID{ 14, 4112, 5824 }, { CanonicalTileID{ 0, 0, 0 } } }, + MaskedRenderable{ UnwrappedTileID{ 14, 4112, 5827 }, { CanonicalTileID{ 0, 0, 0 } } }, + MaskedRenderable{ UnwrappedTileID{ 14, 4114, 5824 }, { CanonicalTileID{ 0, 0, 0 } } }, + MaskedRenderable{ UnwrappedTileID{ 14, 4114, 5825 }, { CanonicalTileID{ 0, 0, 0 } } }, + }); +} |