diff options
-rw-r--r-- | platform/darwin/docs/guides/For Style Authors.md.ejs | 121 | ||||
-rw-r--r-- | platform/darwin/scripts/generate-style-code.js | 8 | ||||
-rw-r--r-- | platform/ios/docs/guides/For Style Authors.md (renamed from platform/darwin/docs/guides/For Style Authors.md) | 76 | ||||
-rw-r--r-- | platform/macos/docs/guides/For Style Authors.md | 269 |
4 files changed, 403 insertions, 71 deletions
diff --git a/platform/darwin/docs/guides/For Style Authors.md.ejs b/platform/darwin/docs/guides/For Style Authors.md.ejs index a56f48acae..0bd9bbecd9 100644 --- a/platform/darwin/docs/guides/For Style Authors.md.ejs +++ b/platform/darwin/docs/guides/For Style Authors.md.ejs @@ -1,4 +1,8 @@ <% + const os = locals.os; + const iOS = os === 'iOS'; + const macOS = os === 'macOS'; + const cocoaPrefix = iOS ? 'UI' : 'NS'; const types = locals.types; const renamedProperties = locals.renamedProperties; -%> @@ -15,64 +19,111 @@ JSON in a text editor, you can use that style in this SDK and manipulate it afterwards in code. This document provides information you can use to ensure a seamless transition from Mapbox Studio to your application. -## Designing for the platform +<% if (iOS) { -%> +## Designing for iOS +<% } else { -%> +## Designing for macOS +<% } -%> When designing your style, consider the context in which your application shows -the style. There are a number of considerations specific to iOS and macOS that -may not be obvious when designing your style in Mapbox Studio on the Web. A map -view is essentially a graphical user interface element, so many of same issues -in user interface design also apply when designing a map style. +the style. There are a number of considerations specific to <%- os %> that may +not be obvious when designing your style in Mapbox Studio on the Web. A map view +is essentially a graphical user interface element, so many of same issues in +user interface design also apply when designing a map style. ### Color Ensure sufficient contrast in your application’s user interface when your map -style is present. Standard user interface elements such as toolbars and sidebars -often overlap the map view with a translucent, blurred background, so make sure -the contents of these elements remain legible with the map view underneath. On -iOS, the user location annotation view, the attribution button, any buttons in +style is present. Standard user interface elements such as toolbars, sidebars, +and sheets often overlap the map view with a translucent, blurred background, so +make sure the contents of these elements remain legible with the map view +underneath. +<% if (iOS) { -%> +The user location annotation view, the attribution button, any buttons in callout views, and any items in the navigation bar are influenced by your application’s tint color, so choose a tint color that constrasts well with your map style. If you intend your style to be used in the dark, consider the impact -that the Night Shift mode on iOS may have on your style’s colors. +that Night Shift may have on your style’s colors. +<% } -%> ### Typography and graphics -Choose font and icon sizes appropriate to the device: iOS devices have smaller -screens than the typical browser window in which you would use Mapbox Studio, -and your user’s viewing distance may be shorter than on a desktop computer. Some -of your users may use the Dynamic Type and Accessibility Text features on iOS -and macOS to increase the size of all text on the device. You can use the +<% if (iOS) { -%> +Choose font and icon sizes appropriate to iOS devices. iPhones and iPads have +smaller screens than the typical browser window in which you would use Mapbox +Studio, especially when multitasking is enabled. Your user’s viewing distance +may be shorter than on a desktop computer. Some of your users may use the Larger +Dynamic Type and Accessibility Text features to increase the size of all text on +the device. You can use the [runtime styling API](#manipulating-the-style-at-runtime) to adjust your style’s font and icon sizes accordingly. +<% } -%> Design sprite images and choose font weights that look crisp on both standard-resolution displays and Retina displays. This SDK supports the same -resolutions as the operating system it runs on. On iOS, standard-resolution -displays are limited to older devices that your application may or may not -support, depending on its minimum deployment target. On macOS, -standard-resolution displays are often found on external monitors. +resolutions as <%- os %>. +<% if (iOS) { -%> +Standard-resolution displays are limited to older devices that your application +may or may not support, depending on its minimum deployment target. +<% } else { -%> +Standard-resolution displays are often found on external monitors. Even with +built-in screens, some of your users may use the Larger Text option in Display +Preferences, which is essentially standard resolution, to make text easier to +read. +<% } -%> + +Icon and text labels should be legible regardless of the map’s orientation. +<% if (iOS) { -%> +By default, this SDK makes it easy for your users to rotate or tilt the map +using multitouch gestures. +<% } else { -%> +By default, this SDK makes it easy for your users to rotate or tilt the map +using multitouch trackpad gestures or keyboard shortcuts. +<% } -%> +If you do not intend your design to accommodate rotation and tilting, disable +these gestures using the `MGLMapView.rotateEnabled` and +`MGLMapView.pitchEnabled` properties, respectively, or the corresponding +inspectables in Interface Builder. ### Interactivity -Pay attention to whether elements of your style appear to be interactive. An -icon with a shadow or shading effect may appear to be clickable on macOS. -Likewise, a text label may look like a tappable button on iOS merely due to -matching your application’s tint color or the default blue tint color. You can -actually make an icon or text label interactive by installing a gesture +Pay attention to whether elements of your style appear to be interactive. +<% if (iOS) { -%> +A text label may look like a tappable button merely due to matching your +application’s tint color or the default blue tint color. +<% } else { -%> +An icon with a shadow or shading effect may appear to be clickable. +<% } -%> +You can make an icon or text label interactive by installing a gesture recognizer and performing feature querying (e.g., `-[MGLMapView visibleFeaturesAtPoint:]`) to get details about the selected feature. +<% if (macOS) { -%> +You can install cursor or tooltip tracking rectangles to indicate interactive +features as an alternative to prominent hover effects. +<% } -%> +<% if (iOS) { -%> Make sure your users can easily distinguish any interactive elements from the surrounding map, such as pins, the user location annotation view, or a route -line. On iOS, avoid relying on hover effects to indicate interactive elements, -and leave enough room between interactive elements to accommodate imprecise -tapping gestures. +line. Avoid relying on hover effects to indicate interactive elements. Leave +enough room between interactive elements to accommodate imprecise tapping +gestures. +<% } else { -%> +Make sure your users can easily distinguish any interactive elements from the +surrounding map, such as pins or a route line. If your application supports +printing, consider using the +[runtime styling API](#manipulating-the-style-at-runtime) to optimize your style +for ink economy before printing the map view. +<% } -%> +<% if (iOS) { -%> +For more information about user interface design, consult Apple’s +[_iOS Human Interface Guidelines_](https://developer.apple.com/ios/human-interface-guidelines/). +<% } else { -%> For more information about user interface design, consult Apple’s -_Human Interface Guidelines_ document for -[iOS](https://developer.apple.com/ios/human-interface-guidelines/) or -[macOS](https://developer.apple.com/library/content/documentation/UserExperience/Conceptual/OSXHIGuidelines/). +[_macOS Human Interface Guidelines_](https://developer.apple.com/library/content/documentation/UserExperience/Conceptual/OSXHIGuidelines/). +<% } -%> ## Applying your style @@ -93,9 +144,9 @@ represented at runtime by an `MGLStyle` object, which provides access to various `MGLSource` and `MGLStyleLayer` objects that represent content sources and style layers, respectively. -The names of runtime styling classes and properties on iOS and macOS are -generally consistent with the style specification and Mapbox Studio’s Styles -editor. Any exceptions are listed in this document. +The names of runtime styling classes and properties on <%- os %> are generally +consistent with the style specification and Mapbox Studio’s Styles editor. Any +exceptions are listed in this document. To avoid conflicts with Objective-C keywords or Cocoa terminology, this SDK uses the following terms for concepts defined in the style specification: @@ -210,7 +261,7 @@ Pay close attention to the SDK documentation for the attribute you want to set. In style JSON | In Objective-C | In Swift --------------|-----------------------|--------- -Color | `NSColor` (macOS)<br>`UIColor` (iOS) | `NSColor` (macOS)<br>`UIColor` (iOS) +Color | `<%- cocoaPrefix %>Color` | `<%- cocoaPrefix %>Color` Enum | `NSValue` (see `NSValue(MGLAdditions)`) | `NSValue` (see `NSValue(MGLAdditions)`) String | `NSString` | `String` Boolean | `NSNumber.boolValue` | `NSNumber.boolValue` @@ -218,7 +269,7 @@ Number | `NSNumber.floatValue` | `NSNumber.floatValue` Array (`-dasharray`) | `NSArray<NSNumber>` | `[NSNumber]` Array (`-font`) | `NSArray<NSString>` | `[String]` Array (`-offset`, `-translate`) | `CGVector` | `CGVector` -Array (`-padding`) | `NSEdgeInsets` (macOS)<br>`UIEdgeInsets` (iOS) | `NSEdgeInsets` (macOS)<br>`UIEdgeInsets` (iOS) +Array (`-padding`) | `<%- cocoaPrefix %>EdgeInsets` | `<%- cocoaPrefix %>EdgeInsets` ## Filtering sources diff --git a/platform/darwin/scripts/generate-style-code.js b/platform/darwin/scripts/generate-style-code.js index 9d42972ab5..a656b48dd3 100644 --- a/platform/darwin/scripts/generate-style-code.js +++ b/platform/darwin/scripts/generate-style-code.js @@ -447,7 +447,13 @@ fs.writeFileSync(`platform/darwin/src/NSValue+MGLStyleEnumAttributeAdditions.mm` paintProperties: _.flatten(allPaintProperties) })); -fs.writeFileSync(`platform/darwin/docs/guides/For Style Authors.md`, guideMD({ +fs.writeFileSync(`platform/ios/docs/guides/For Style Authors.md`, guideMD({ + os: 'iOS', + renamedProperties: allRenamedProperties, + types: allTypes, +})); +fs.writeFileSync(`platform/macos/docs/guides/For Style Authors.md`, guideMD({ + os: 'macOS', renamedProperties: allRenamedProperties, types: allTypes, })); diff --git a/platform/darwin/docs/guides/For Style Authors.md b/platform/ios/docs/guides/For Style Authors.md index 927dd18392..2e7ed6e4a7 100644 --- a/platform/darwin/docs/guides/For Style Authors.md +++ b/platform/ios/docs/guides/For Style Authors.md @@ -11,64 +11,70 @@ JSON in a text editor, you can use that style in this SDK and manipulate it afterwards in code. This document provides information you can use to ensure a seamless transition from Mapbox Studio to your application. -## Designing for the platform +## Designing for iOS When designing your style, consider the context in which your application shows -the style. There are a number of considerations specific to iOS and macOS that -may not be obvious when designing your style in Mapbox Studio on the Web. A map -view is essentially a graphical user interface element, so many of same issues -in user interface design also apply when designing a map style. +the style. There are a number of considerations specific to iOS that may +not be obvious when designing your style in Mapbox Studio on the Web. A map view +is essentially a graphical user interface element, so many of same issues in +user interface design also apply when designing a map style. ### Color Ensure sufficient contrast in your application’s user interface when your map -style is present. Standard user interface elements such as toolbars and sidebars -often overlap the map view with a translucent, blurred background, so make sure -the contents of these elements remain legible with the map view underneath. On -iOS, the user location annotation view, the attribution button, any buttons in +style is present. Standard user interface elements such as toolbars, sidebars, +and sheets often overlap the map view with a translucent, blurred background, so +make sure the contents of these elements remain legible with the map view +underneath. +The user location annotation view, the attribution button, any buttons in callout views, and any items in the navigation bar are influenced by your application’s tint color, so choose a tint color that constrasts well with your map style. If you intend your style to be used in the dark, consider the impact -that the Night Shift mode on iOS may have on your style’s colors. +that Night Shift may have on your style’s colors. ### Typography and graphics -Choose font and icon sizes appropriate to the device: iOS devices have smaller -screens than the typical browser window in which you would use Mapbox Studio, -and your user’s viewing distance may be shorter than on a desktop computer. Some -of your users may use the Dynamic Type and Accessibility Text features on iOS -and macOS to increase the size of all text on the device. You can use the +Choose font and icon sizes appropriate to iOS devices. iPhones and iPads have +smaller screens than the typical browser window in which you would use Mapbox +Studio, especially when multitasking is enabled. Your user’s viewing distance +may be shorter than on a desktop computer. Some of your users may use the Larger +Dynamic Type and Accessibility Text features to increase the size of all text on +the device. You can use the [runtime styling API](#manipulating-the-style-at-runtime) to adjust your style’s font and icon sizes accordingly. Design sprite images and choose font weights that look crisp on both standard-resolution displays and Retina displays. This SDK supports the same -resolutions as the operating system it runs on. On iOS, standard-resolution -displays are limited to older devices that your application may or may not -support, depending on its minimum deployment target. On macOS, -standard-resolution displays are often found on external monitors. +resolutions as iOS. +Standard-resolution displays are limited to older devices that your application +may or may not support, depending on its minimum deployment target. + +Icon and text labels should be legible regardless of the map’s orientation. +By default, this SDK makes it easy for your users to rotate or tilt the map +using multitouch gestures. +If you do not intend your design to accommodate rotation and tilting, disable +these gestures using the `MGLMapView.rotateEnabled` and +`MGLMapView.pitchEnabled` properties, respectively, or the corresponding +inspectables in Interface Builder. ### Interactivity -Pay attention to whether elements of your style appear to be interactive. An -icon with a shadow or shading effect may appear to be clickable on macOS. -Likewise, a text label may look like a tappable button on iOS merely due to -matching your application’s tint color or the default blue tint color. You can -actually make an icon or text label interactive by installing a gesture +Pay attention to whether elements of your style appear to be interactive. +A text label may look like a tappable button merely due to matching your +application’s tint color or the default blue tint color. +You can make an icon or text label interactive by installing a gesture recognizer and performing feature querying (e.g., `-[MGLMapView visibleFeaturesAtPoint:]`) to get details about the selected feature. Make sure your users can easily distinguish any interactive elements from the surrounding map, such as pins, the user location annotation view, or a route -line. On iOS, avoid relying on hover effects to indicate interactive elements, -and leave enough room between interactive elements to accommodate imprecise -tapping gestures. +line. Avoid relying on hover effects to indicate interactive elements. Leave +enough room between interactive elements to accommodate imprecise tapping +gestures. For more information about user interface design, consult Apple’s -_Human Interface Guidelines_ document for -[iOS](https://developer.apple.com/ios/human-interface-guidelines/) or -[macOS](https://developer.apple.com/library/content/documentation/UserExperience/Conceptual/OSXHIGuidelines/). +[_iOS Human Interface Guidelines_](https://developer.apple.com/ios/human-interface-guidelines/). ## Applying your style @@ -89,9 +95,9 @@ represented at runtime by an `MGLStyle` object, which provides access to various `MGLSource` and `MGLStyleLayer` objects that represent content sources and style layers, respectively. -The names of runtime styling classes and properties on iOS and macOS are -generally consistent with the style specification and Mapbox Studio’s Styles -editor. Any exceptions are listed in this document. +The names of runtime styling classes and properties on iOS are generally +consistent with the style specification and Mapbox Studio’s Styles editor. Any +exceptions are listed in this document. To avoid conflicts with Objective-C keywords or Cocoa terminology, this SDK uses the following terms for concepts defined in the style specification: @@ -236,7 +242,7 @@ Pay close attention to the SDK documentation for the attribute you want to set. In style JSON | In Objective-C | In Swift --------------|-----------------------|--------- -Color | `NSColor` (macOS)<br>`UIColor` (iOS) | `NSColor` (macOS)<br>`UIColor` (iOS) +Color | `UIColor` | `UIColor` Enum | `NSValue` (see `NSValue(MGLAdditions)`) | `NSValue` (see `NSValue(MGLAdditions)`) String | `NSString` | `String` Boolean | `NSNumber.boolValue` | `NSNumber.boolValue` @@ -244,7 +250,7 @@ Number | `NSNumber.floatValue` | `NSNumber.floatValue` Array (`-dasharray`) | `NSArray<NSNumber>` | `[NSNumber]` Array (`-font`) | `NSArray<NSString>` | `[String]` Array (`-offset`, `-translate`) | `CGVector` | `CGVector` -Array (`-padding`) | `NSEdgeInsets` (macOS)<br>`UIEdgeInsets` (iOS) | `NSEdgeInsets` (macOS)<br>`UIEdgeInsets` (iOS) +Array (`-padding`) | `UIEdgeInsets` | `UIEdgeInsets` ## Filtering sources diff --git a/platform/macos/docs/guides/For Style Authors.md b/platform/macos/docs/guides/For Style Authors.md new file mode 100644 index 0000000000..ceefbcb6ec --- /dev/null +++ b/platform/macos/docs/guides/For Style Authors.md @@ -0,0 +1,269 @@ +<!-- + This file is generated. + Edit platform/darwin/scripts/generate-style-code.js, then run `make style-code-darwin`. +--> +# Information for Style Authors + +A _style_ defines a map view’s content and appearance. If you’ve authored a +style using +[Mapbox Studio’s Styles editor](https://www.mapbox.com/studio/styles/) or as +JSON in a text editor, you can use that style in this SDK and manipulate it +afterwards in code. This document provides information you can use to ensure a +seamless transition from Mapbox Studio to your application. + +## Designing for macOS + +When designing your style, consider the context in which your application shows +the style. There are a number of considerations specific to macOS that may +not be obvious when designing your style in Mapbox Studio on the Web. A map view +is essentially a graphical user interface element, so many of same issues in +user interface design also apply when designing a map style. + +### Color + +Ensure sufficient contrast in your application’s user interface when your map +style is present. Standard user interface elements such as toolbars, sidebars, +and sheets often overlap the map view with a translucent, blurred background, so +make sure the contents of these elements remain legible with the map view +underneath. + +### Typography and graphics + + +Design sprite images and choose font weights that look crisp on both +standard-resolution displays and Retina displays. This SDK supports the same +resolutions as macOS. +Standard-resolution displays are often found on external monitors. Even with +built-in screens, some of your users may use the Larger Text option in Display +Preferences, which is essentially standard resolution, to make text easier to +read. + +Icon and text labels should be legible regardless of the map’s orientation. +By default, this SDK makes it easy for your users to rotate or tilt the map +using multitouch trackpad gestures or keyboard shortcuts. +If you do not intend your design to accommodate rotation and tilting, disable +these gestures using the `MGLMapView.rotateEnabled` and +`MGLMapView.pitchEnabled` properties, respectively, or the corresponding +inspectables in Interface Builder. + +### Interactivity + +Pay attention to whether elements of your style appear to be interactive. +An icon with a shadow or shading effect may appear to be clickable. +You can make an icon or text label interactive by installing a gesture +recognizer and performing feature querying (e.g., +`-[MGLMapView visibleFeaturesAtPoint:]`) to get details about the selected +feature. +You can install cursor or tooltip tracking rectangles to indicate interactive +features as an alternative to prominent hover effects. + +Make sure your users can easily distinguish any interactive elements from the +surrounding map, such as pins or a route line. If your application supports +printing, consider using the +[runtime styling API](#manipulating-the-style-at-runtime) to optimize your style +for ink economy before printing the map view. + +For more information about user interface design, consult Apple’s +[_macOS Human Interface Guidelines_](https://developer.apple.com/library/content/documentation/UserExperience/Conceptual/OSXHIGuidelines/). + +## Applying your style + +You set an `MGLMapView` object’s style either in code, by setting the +`MGLMapView.styleURL` property, or in Interface Builder, by setting the “Style +URL” inspectable. The URL must point to a local or remote style JSON file. The +style JSON file format is defined by the +[Mapbox Style Specification](https://www.mapbox.com/mapbox-gl-style-spec/). This +SDK supports the functionality defined by version 8 of the specification unless +otherwise noted in the +[style specification documentation](https://www.mapbox.com/mapbox-gl-style-spec/). + +## Manipulating the style at runtime + +The _runtime styling API_ enables you to modify every aspect of a style +dynamically as a user interacts with your application. The style itself is +represented at runtime by an `MGLStyle` object, which provides access to various +`MGLSource` and `MGLStyleLayer` objects that represent content sources and style +layers, respectively. + +The names of runtime styling classes and properties on macOS are generally +consistent with the style specification and Mapbox Studio’s Styles editor. Any +exceptions are listed in this document. + +To avoid conflicts with Objective-C keywords or Cocoa terminology, this SDK uses +the following terms for concepts defined in the style specification: + +In the style specification | In the SDK +---------------------------|--------- +class | style class +filter | predicate +id | identifier +image | style image +layer | style layer +property | attribute +SDF icon | template image +source | content source + +## Specifying the map’s content + +Each source defined by a style JSON file is represented at runtime by a content +source object that you can use to initialize new style layers. The content +source object is a member of one of the following subclasses of `MGLSource`: + +In style JSON | In the SDK +--------------|----------- +`geojson` | `MGLShapeSource` +`raster` | `MGLRasterSource` +`vector` | `MGLVectorSource` + +`image` and `video` sources are not supported. + +### Tile sources + +Raster and vector sources may be defined in TileJSON configuration files. This +SDK supports the properties defined in the style specification, which are a +subset of the keys defined in version 2.1.0 of the +[TileJSON](https://github.com/mapbox/tilejson-spec/tree/master/2.1.0) +specification. As an alternative to authoring a custom TileJSON file, you may +supply various tile source options when creating a raster or vector source. +These options are detailed in the `MGLTileSourceOption` documentation: + +In style JSON | In TileJSON | In the SDK +--------------|---------------|----------- +`url` | — | `configurationURL` parameter in `-[MGLTileSource initWithIdentifier:configurationURL:]` +`tiles` | `tiles` | `tileURLTemplates` parameter in `-[MGLTileSource initWithIdentifier:tileURLTemplates:options:]` +`minzoom` | `minzoom` | `MGLTileSourceOptionMinimumZoomLevel` +`maxzoom` | `maxzoom` | `MGLTileSourceOptionMaximumZoomLevel` +`tileSize` | — | `MGLTileSourceOptionTileSize` +`attribution` | `attribution` | `MGLTileSourceOptionAttributionHTMLString` (but consider specifying `MGLTileSourceOptionAttributionInfos` instead for improved security) +`scheme` | `scheme` | `MGLTileSourceOptionTileCoordinateSystem` + +### Shape sources + +Shape sources also accept various options. These options are detailed in the +`MGLShapeSourceOption` documentation: + +In style JSON | In the SDK +-----------------|----------- +`data` | `url` parameter in `-[MGLShapeSource initWithIdentifier:URL:options:]` +`maxzoom` | `MGLShapeSourceOptionMaximumZoomLevel` +`buffer` | `MGLShapeSourceOptionBuffer` +`tolerance` | `MGLShapeSourceOptionSimplificationTolerance` +`cluster` | `MGLShapeSourceOptionClustered` +`clusterRadius` | `MGLShapeSourceOptionClusterRadius` +`clusterMaxZoom` | `MGLShapeSourceOptionMaximumZoomLevelForClustering` + +To create a shape source from local GeoJSON data, first +[convert the GeoJSON data into a shape](working-with-geojson-data.html#converting-geojson-data-into-shape-objects), +then use the `-[MGLShapeSource initWithIdentifier:shape:options:]` method. + +## Configuring the map content’s appearance + +Each layer defined by the style JSON file is represented at runtime by a style +layer object, which you can use to refine the map’s appearance. The style layer +object is a member of one of the following subclasses of `MGLStyleLayer`: + +In style JSON | In the SDK +--------------|----------- +`fill` | `MGLFillStyleLayer` +`line` | `MGLLineStyleLayer` +`symbol` | `MGLSymbolStyleLayer` +`circle` | `MGLCircleStyleLayer` +`raster` | `MGLRasterStyleLayer` +`background` | `MGLBackgroundStyleLayer` + +You configure layout and paint attributes by setting properties on these style +layer objects. The property names generally correspond to the style JSON +properties, except for the use of camelCase instead of kebab-case. Properties +whose names differ from the style specification are listed below: + +### Fill style layers + +In style JSON | In Objective-C | In Swift +--------------|----------------|--------- +`fill-antialias` | `MGLFillStyleLayer.fillAntialiased` | `MGLFillStyleLayer.isFillAntialiased` + +### Line style layers + +In style JSON | In Objective-C | In Swift +--------------|----------------|--------- +`line-dasharray` | `MGLLineStyleLayer.lineDashPattern` | `MGLLineStyleLayer.lineDashPattern` + +### Symbol style layers + +In style JSON | In Objective-C | In Swift +--------------|----------------|--------- +`icon-allow-overlap` | `MGLSymbolStyleLayer.iconAllowsOverlap` | `MGLSymbolStyleLayer.iconAllowsOverlap` +`icon-ignore-placement` | `MGLSymbolStyleLayer.iconIgnoresPlacement` | `MGLSymbolStyleLayer.iconIgnoresPlacement` +`icon-image` | `MGLSymbolStyleLayer.iconImageName` | `MGLSymbolStyleLayer.iconImageName` +`icon-optional` | `MGLSymbolStyleLayer.iconOptional` | `MGLSymbolStyleLayer.isIconOptional` +`icon-rotate` | `MGLSymbolStyleLayer.iconRotation` | `MGLSymbolStyleLayer.iconRotation` +`icon-size` | `MGLSymbolStyleLayer.iconScale` | `MGLSymbolStyleLayer.iconScale` +`icon-keep-upright` | `MGLSymbolStyleLayer.keepsIconUpright` | `MGLSymbolStyleLayer.keepsIconUpright` +`text-keep-upright` | `MGLSymbolStyleLayer.keepsTextUpright` | `MGLSymbolStyleLayer.keepsTextUpright` +`text-max-angle` | `MGLSymbolStyleLayer.maximumTextAngle` | `MGLSymbolStyleLayer.maximumTextAngle` +`text-max-width` | `MGLSymbolStyleLayer.maximumTextWidth` | `MGLSymbolStyleLayer.maximumTextWidth` +`symbol-avoid-edges` | `MGLSymbolStyleLayer.symbolAvoidsEdges` | `MGLSymbolStyleLayer.symbolAvoidsEdges` +`text-allow-overlap` | `MGLSymbolStyleLayer.textAllowsOverlap` | `MGLSymbolStyleLayer.textAllowsOverlap` +`text-ignore-placement` | `MGLSymbolStyleLayer.textIgnoresPlacement` | `MGLSymbolStyleLayer.textIgnoresPlacement` +`text-justify` | `MGLSymbolStyleLayer.textJustification` | `MGLSymbolStyleLayer.textJustification` +`text-optional` | `MGLSymbolStyleLayer.textOptional` | `MGLSymbolStyleLayer.isTextOptional` +`text-rotate` | `MGLSymbolStyleLayer.textRotation` | `MGLSymbolStyleLayer.textRotation` + +### Raster style layers + +In style JSON | In Objective-C | In Swift +--------------|----------------|--------- +`raster-brightness-max` | `MGLRasterStyleLayer.maximumRasterBrightness` | `MGLRasterStyleLayer.maximumRasterBrightness` +`raster-brightness-min` | `MGLRasterStyleLayer.minimumRasterBrightness` | `MGLRasterStyleLayer.minimumRasterBrightness` +`raster-hue-rotate` | `MGLRasterStyleLayer.rasterHueRotation` | `MGLRasterStyleLayer.rasterHueRotation` + +## Setting attribute values + +Each property representing a layout or paint attribute is set to an +`MGLStyleValue` object, which is either an `MGLStyleConstantValue` object (for +constant values) or an `MGLStyleFunction` object (for zoom level functions). The +style value object is a container for the raw value or function parameters that +you want the attribute to be set to. + +In contrast to the JSON type that the style specification defines for each +layout or paint property, the style value object often contains a more specific +Foundation or Cocoa type. General rules for attribute types are listed below. +Pay close attention to the SDK documentation for the attribute you want to set. + +In style JSON | In Objective-C | In Swift +--------------|-----------------------|--------- +Color | `NSColor` | `NSColor` +Enum | `NSValue` (see `NSValue(MGLAdditions)`) | `NSValue` (see `NSValue(MGLAdditions)`) +String | `NSString` | `String` +Boolean | `NSNumber.boolValue` | `NSNumber.boolValue` +Number | `NSNumber.floatValue` | `NSNumber.floatValue` +Array (`-dasharray`) | `NSArray<NSNumber>` | `[NSNumber]` +Array (`-font`) | `NSArray<NSString>` | `[String]` +Array (`-offset`, `-translate`) | `CGVector` | `CGVector` +Array (`-padding`) | `NSEdgeInsets` | `NSEdgeInsets` + +## Filtering sources + +You can filter a shape or vector source by setting the +`MGLVectorStyleLayer.predicate` property to an `NSPredicate` object. Below is a +table of style JSON operators and the corresponding operators used in the +predicate format string: + +In style JSON | In the format string +--------------------------|--------------------- +`["has", key]` | `key != nil` +`["!has", key]` | `key == nil` +`["==", key, value]` | `key == value` +`["!=", key, value]` | `key != value` +`[">", key, value]` | `key > value` +`[">=", key, value]` | `key >= value` +`["<", key, value]` | `key < value` +`["<=", key, value]` | `key <= value` +`["in", key, v0, …, vn]` | `key IN {v0, …, vn}` +`["!in", key, v0, …, vn]` | `NOT key IN {v0, …, vn}` +`["all", f0, …, fn]` | `p0 AND … AND pn` +`["any", f0, …, fn]` | `p0 OR … OR pn` +`["none", f0, …, fn]` | `NOT (p0 OR … OR pn)` + +See the `MGLVectorStyleLayer.predicate` documentation for a full description of +the supported operators and operand types. |