diff options
m--------- | mapbox-gl-js | 0 | ||||
-rw-r--r-- | src/mbgl/programs/hillshade_prepare_program.hpp | 2 | ||||
-rw-r--r-- | src/mbgl/renderer/layers/render_hillshade_layer.cpp | 8 | ||||
-rw-r--r-- | src/mbgl/renderer/layers/render_hillshade_layer.hpp | 2 | ||||
-rw-r--r-- | src/mbgl/renderer/sources/render_raster_dem_source.cpp | 2 | ||||
-rw-r--r-- | src/mbgl/renderer/sources/render_raster_dem_source.hpp | 5 | ||||
-rw-r--r-- | src/mbgl/shaders/hillshade_prepare.cpp | 9 |
7 files changed, 21 insertions, 7 deletions
diff --git a/mapbox-gl-js b/mapbox-gl-js -Subproject 063fdebeaffbf6bc3ffff32233ed6248f42f3c5 +Subproject 920de235a7257f1042ff9a0eb0f39404d4724bc diff --git a/src/mbgl/programs/hillshade_prepare_program.hpp b/src/mbgl/programs/hillshade_prepare_program.hpp index 0f31a22df5..76638afddd 100644 --- a/src/mbgl/programs/hillshade_prepare_program.hpp +++ b/src/mbgl/programs/hillshade_prepare_program.hpp @@ -10,6 +10,7 @@ namespace mbgl { namespace uniforms { MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_dimension); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_maxzoom); } // namespace uniforms class HillshadePrepareProgram : public Program< @@ -22,6 +23,7 @@ class HillshadePrepareProgram : public Program< uniforms::u_matrix, uniforms::u_dimension, uniforms::u_zoom, + uniforms::u_maxzoom, uniforms::u_image>, style::Properties<>> { public: diff --git a/src/mbgl/renderer/layers/render_hillshade_layer.cpp b/src/mbgl/renderer/layers/render_hillshade_layer.cpp index 55702849df..bcfd4ffe99 100644 --- a/src/mbgl/renderer/layers/render_hillshade_layer.cpp +++ b/src/mbgl/renderer/layers/render_hillshade_layer.cpp @@ -1,6 +1,7 @@ #include <mbgl/renderer/layers/render_hillshade_layer.hpp> #include <mbgl/renderer/buckets/hillshade_bucket.hpp> #include <mbgl/renderer/render_tile.hpp> +#include <mbgl/renderer/sources/render_raster_dem_source.hpp> #include <mbgl/renderer/paint_parameters.hpp> #include <mbgl/renderer/render_static_data.hpp> #include <mbgl/programs/programs.hpp> @@ -55,10 +56,14 @@ bool RenderHillshadeLayer::hasTransition() const { return unevaluated.hasTransition(); } -void RenderHillshadeLayer::render(PaintParameters& parameters, RenderSource*) { +void RenderHillshadeLayer::render(PaintParameters& parameters, RenderSource* src) { if (parameters.pass != RenderPass::Translucent && parameters.pass != RenderPass::Pass3D) return; + RenderRasterDEMSource* demsrc = dynamic_cast<RenderRasterDEMSource*>(src); + const uint8_t TERRAIN_RGB_MAXZOOM = 15; + const uint8_t maxzoom = demsrc != nullptr ? demsrc->getMaxZoom() : TERRAIN_RGB_MAXZOOM; + auto draw = [&] (const mat4& matrix, const auto& vertexBuffer, const auto& indexBuffer, @@ -118,6 +123,7 @@ void RenderHillshadeLayer::render(PaintParameters& parameters, RenderSource*) { uniforms::u_matrix::Value { mat }, uniforms::u_dimension::Value { {{uint16_t(tilesize * 2), uint16_t(tilesize * 2) }} }, uniforms::u_zoom::Value{ float(tile.id.canonical.z) }, + uniforms::u_maxzoom::Value{ float(maxzoom) }, uniforms::u_image::Value{ 0 } }, parameters.staticData.rasterVertexBuffer, diff --git a/src/mbgl/renderer/layers/render_hillshade_layer.hpp b/src/mbgl/renderer/layers/render_hillshade_layer.hpp index e9b9db1ec3..13093ee7ef 100644 --- a/src/mbgl/renderer/layers/render_hillshade_layer.hpp +++ b/src/mbgl/renderer/layers/render_hillshade_layer.hpp @@ -16,7 +16,7 @@ public: void evaluate(const PropertyEvaluationParameters&) override; bool hasTransition() const override; - void render(PaintParameters&, RenderSource*) override; + void render(PaintParameters&, RenderSource* src) override; std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const override; diff --git a/src/mbgl/renderer/sources/render_raster_dem_source.cpp b/src/mbgl/renderer/sources/render_raster_dem_source.cpp index fb8f2c69d4..b3153622c3 100644 --- a/src/mbgl/renderer/sources/render_raster_dem_source.cpp +++ b/src/mbgl/renderer/sources/render_raster_dem_source.cpp @@ -36,7 +36,7 @@ void RenderRasterDEMSource::update(Immutable<style::Source::Impl> baseImpl_, if (tileset != _tileset) { tileset = _tileset; - + maxzoom = tileset->zoomRange.max; // TODO: this removes existing buckets, and will cause flickering. // Should instead refresh tile data in place. tilePyramid.tiles.clear(); diff --git a/src/mbgl/renderer/sources/render_raster_dem_source.hpp b/src/mbgl/renderer/sources/render_raster_dem_source.hpp index 3c2a90c37f..741214a14d 100644 --- a/src/mbgl/renderer/sources/render_raster_dem_source.hpp +++ b/src/mbgl/renderer/sources/render_raster_dem_source.hpp @@ -36,11 +36,16 @@ public: void reduceMemoryUse() final; void dumpDebugLogs() const final; + uint8_t getMaxZoom() const { + return maxzoom; + }; + private: const style::RasterSource::Impl& impl() const; TilePyramid tilePyramid; optional<Tileset> tileset; + uint8_t maxzoom = 15; protected: void onTileChanged(Tile&) final; diff --git a/src/mbgl/shaders/hillshade_prepare.cpp b/src/mbgl/shaders/hillshade_prepare.cpp index 733658435e..8d0571f6a4 100644 --- a/src/mbgl/shaders/hillshade_prepare.cpp +++ b/src/mbgl/shaders/hillshade_prepare.cpp @@ -29,6 +29,7 @@ uniform sampler2D u_image; varying vec2 v_pos; uniform vec2 u_dimension; uniform float u_zoom; +uniform float u_maxzoom; float getElevation(vec2 coord, float bias) { // Convert encoded elevation value to meters @@ -71,16 +72,16 @@ void main() { // which can be reduced to: pow(2, 19.25619978527 - u_zoom) // we want to vertically exaggerate the hillshading though, because otherwise // it is barely noticeable at low zooms. to do this, we multiply this by some - // scale factor pow(2, (u_zoom - 14) * a) where a is an arbitrary value and 14 is the - // maxzoom of the tile source. here we use a=0.3 which works out to the - // expression below. see nickidlugash's awesome breakdown for more info + // scale factor pow(2, (u_zoom - u_maxzoom) * a) where a is an arbitrary value + // Here we use a=0.3 which works out to the expression below. see + // nickidlugash's awesome breakdown for more info // https://github.com/mapbox/mapbox-gl-js/pull/5286#discussion_r148419556 float exaggeration = u_zoom < 2.0 ? 0.4 : u_zoom < 4.5 ? 0.35 : 0.3; vec2 deriv = vec2( (c + f + f + i) - (a + d + d + g), (g + h + h + i) - (a + b + b + c) - ) / pow(2.0, (u_zoom - 14.0) * exaggeration + 19.2562 - u_zoom); + ) / pow(2.0, (u_zoom - u_maxzoom) * exaggeration + 19.2562 - u_zoom); gl_FragColor = clamp(vec4( deriv.x / 2.0 + 0.5, |