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-rw-r--r--include/mbgl/gl/gl.hpp26
-rw-r--r--src/mbgl/geometry/vao.cpp42
2 files changed, 34 insertions, 34 deletions
diff --git a/include/mbgl/gl/gl.hpp b/include/mbgl/gl/gl.hpp
index 59a3bf2ef2..2d9b3f7a71 100644
--- a/include/mbgl/gl/gl.hpp
+++ b/include/mbgl/gl/gl.hpp
@@ -110,6 +110,32 @@ public:
using glProc = void (*)();
void InitializeExtensions(glProc (*getProcAddress)(const char *));
+static gl::ExtensionFunction<
+ void (GLuint array)>
+ BindVertexArray({
+ {"GL_ARB_vertex_array_object", "glBindVertexArray"},
+ {"GL_OES_vertex_array_object", "glBindVertexArrayOES"},
+ {"GL_APPLE_vertex_array_object", "glBindVertexArrayAPPLE"}
+ });
+
+static gl::ExtensionFunction<
+ void (GLsizei n,
+ const GLuint* arrays)>
+ DeleteVertexArrays({
+ {"GL_ARB_vertex_array_object", "glDeleteVertexArrays"},
+ {"GL_OES_vertex_array_object", "glDeleteVertexArraysOES"},
+ {"GL_APPLE_vertex_array_object", "glDeleteVertexArraysAPPLE"}
+ });
+
+static gl::ExtensionFunction<
+ void (GLsizei n,
+ GLuint* arrays)>
+ GenVertexArrays({
+ {"GL_ARB_vertex_array_object", "glGenVertexArrays"},
+ {"GL_OES_vertex_array_object", "glGenVertexArraysOES"},
+ {"GL_APPLE_vertex_array_object", "glGenVertexArraysAPPLE"}
+ });
+
} // namespace gl
} // namespace mbgl
diff --git a/src/mbgl/geometry/vao.cpp b/src/mbgl/geometry/vao.cpp
index d3ad16e64f..d711df6f9f 100644
--- a/src/mbgl/geometry/vao.cpp
+++ b/src/mbgl/geometry/vao.cpp
@@ -6,54 +6,28 @@
namespace mbgl {
-static gl::ExtensionFunction<
- void (GLuint array)>
- BindVertexArray({
- {"GL_ARB_vertex_array_object", "glBindVertexArray"},
- {"GL_OES_vertex_array_object", "glBindVertexArrayOES"},
- {"GL_APPLE_vertex_array_object", "glBindVertexArrayAPPLE"}
- });
-
-static gl::ExtensionFunction<
- void (GLsizei n,
- const GLuint* arrays)>
- DeleteVertexArrays({
- {"GL_ARB_vertex_array_object", "glDeleteVertexArrays"},
- {"GL_OES_vertex_array_object", "glDeleteVertexArraysOES"},
- {"GL_APPLE_vertex_array_object", "glDeleteVertexArraysAPPLE"}
- });
-
-static gl::ExtensionFunction<
- void (GLsizei n,
- GLuint* arrays)>
- GenVertexArrays({
- {"GL_ARB_vertex_array_object", "glGenVertexArrays"},
- {"GL_OES_vertex_array_object", "glGenVertexArraysOES"},
- {"GL_APPLE_vertex_array_object", "glGenVertexArraysAPPLE"}
- });
-
void VertexArrayObject::Unbind() {
- if (!BindVertexArray) return;
- MBGL_CHECK_ERROR(BindVertexArray(0));
+ if (!gl::BindVertexArray) return;
+ MBGL_CHECK_ERROR(gl::BindVertexArray(0));
}
void VertexArrayObject::Delete(GLsizei n, const GLuint* arrays) {
- MBGL_CHECK_ERROR(DeleteVertexArrays(n, arrays));
+ if (!gl::DeleteVertexArrays) return;
+ MBGL_CHECK_ERROR(gl::DeleteVertexArrays(n, arrays));
}
VertexArrayObject::VertexArrayObject() {
}
VertexArrayObject::~VertexArrayObject() {
- if (!DeleteVertexArrays) return;
-
+ if (!gl::DeleteVertexArrays) return;
if (vao) {
util::ThreadContext::getGLObjectStore()->abandonVAO(vao);
}
}
void VertexArrayObject::bindVertexArrayObject() {
- if (!GenVertexArrays || !BindVertexArray) {
+ if (!gl::GenVertexArrays || !gl::BindVertexArray) {
static bool reported = false;
if (!reported) {
Log::Warning(Event::OpenGL, "Not using Vertex Array Objects");
@@ -63,9 +37,9 @@ void VertexArrayObject::bindVertexArrayObject() {
}
if (!vao) {
- MBGL_CHECK_ERROR(GenVertexArrays(1, &vao));
+ MBGL_CHECK_ERROR(gl::GenVertexArrays(1, &vao));
}
- MBGL_CHECK_ERROR(BindVertexArray(vao));
+ MBGL_CHECK_ERROR(gl::BindVertexArray(vao));
}
void VertexArrayObject::verifyBinding(Shader &shader, GLuint vertexBuffer, GLuint elementsBuffer,